s didn't
> offer (dynamic declarative game configuration, multiple game support, email
> notification, etc.) and found that I soon had a respectable user base.
>
> Frazer
>
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ricky Smith
> Sent: Saturday,
uly 19, 2008 10:15 PM
To: hlds@list.valvesoftware.com
Subject: [hlds] TF2 Stats Service
Hey everybody,
I apologize if this isn't an appropriate place to ask this, but I've been
toying with creating a unified stats service for TF2 (and possible more
Source games, depending on my response).
I alr
ssociates, LLC
> (808) 572-1745 Office
> (808) 572-6323 Fax
> www.mai-hawaii.com
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Keeper
> Sent: Monday, July 21, 2008 2:49 PM
> To: 'Half-Life dedicated Win32 server mailing
rvives and gets revamped. We need more than one option out
there.
-Original Message-
From: Nicholas Hastings [mailto:[EMAIL PROTECTED]
Sent: Tuesday, July 22, 2008 10:47 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] TF2 Stats Service
The recent security issue y
per
>
> -Original Message-
> From: Nicholas Hastings [mailto:[EMAIL PROTECTED]
> Sent: Tuesday, July 22, 2008 10:13 AM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] TF2 Stats Service
>
> Not to double-post, but i mistyped the link for EL
>
> I guess pigstats is still an option :P
>
> Keeper
>
> -Original Message-
> From: Nicholas Hastings [mailto:[EMAIL PROTECTED]
> Sent: Tuesday, July 22, 2008 10:13 AM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] TF2 Stats Service
>
. That's why I discourage
using HLStatsX for any SRCDS server.
I guess pigstats is still an option :P
Keeper
-Original Message-
From: Nicholas Hastings [mailto:[EMAIL PROTECTED]
Sent: Tuesday, July 22, 2008 10:13 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds
s still supported publicly. I'm just waiting
> for it to be released to update all of our servers.
>
> -Original Message-
> From: Rick Payton [mailto:[EMAIL PROTECTED]
> Sent: Monday, July 21, 2008 9:24 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject
-Original Message-
> From: Rick Payton [mailto:[EMAIL PROTECTED]
> Sent: Monday, July 21, 2008 9:24 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] TF2 Stats Service
>
> See, one of the things HLstats & HLStatsX both have over PS is the
&
ayton [mailto:[EMAIL PROTECTED]
Sent: Monday, July 21, 2008 9:24 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] TF2 Stats Service
See, one of the things HLstats & HLStatsX both have over PS is the
ability to show in game the real time stats of your account on that
server
al Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Keeper
Sent: Monday, July 21, 2008 2:49 PM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] TF2 Stats Service
PsychoStats is customizable in so many ways. Storm has really worked to
allow
to start from scratch when you can enhance
an existing platform.
-Original Message-
From: chillicane [mailto:[EMAIL PROTECTED]
Sent: Monday, July 21, 2008 7:18 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] TF2 Stats Service
My 2 cents, i run phsychostats and i
My 2 cents, i run phsychostats and i find it to be very feature complete for
TF2 and of course can be extended if particular functionality is needed.
These projects, HLstatsX, Psychostats etc, have lots of project members and
are still very active projects, so if i was personally thinking about ad
I didn't mean to damper your effects, i'm actualy quite interested to see in
what u want you do different :)
On Tue, Jul 22, 2008 at 5:08 AM, Coldorak <[EMAIL PROTECTED]> wrote:
> Don't forget psychostats :)
>
> On Mon, Jul 21, 2008 at 5:57 PM, JT <[EMAIL PROTECTED]> wrote:
>
> > There's nothing
Don't forget psychostats :)
On Mon, Jul 21, 2008 at 5:57 PM, JT <[EMAIL PROTECTED]> wrote:
> There's nothing wrong with being innovative.. You named two different
> existing applications.. which means whoever created the second one
> ignored the fact that there was already a stats app out there.
There's nothing wrong with being innovative.. You named two different
existing applications.. which means whoever created the second one
ignored the fact that there was already a stats app out there. Maybe
we'll have three to choose from now :)
On Mon, Jul 21, 2008 at 9:58 AM, Rian Brooks-Kane <
I have a few ideas that would 1-up those two, but my point was to get more
ideas. I've used hlstatsx for a while and have found a few things I've
wanted that would be very useful, but they lacked. I'm sure others have had
the same with other functionality. Those are what I'm asking for. It's all
to
That was kind of my point though, what are you going to do thats different
to those.
Rian
On Mon, Jul 21, 2008 at 11:53 PM, Ricky Smith <[EMAIL PROTECTED]>
wrote:
> Thanks, but I was a little more interested in getting input from people,
> not
> just copying existing sites' ideas.
>
> Ricky
> O
Thanks, but I was a little more interested in getting input from people, not
just copying existing sites' ideas.
Ricky
On Mon, Jul 21, 2008 at 9:15 AM, Rian Brooks-Kane <[EMAIL PROTECTED]> wrote:
> http://tf2.4fite.com
>
> On Mon, Jul 21, 2008 at 11:15 PM, Rian Brooks-Kane <[EMAIL PROTECTED]>
> w
http://tf2.4fite.com
On Mon, Jul 21, 2008 at 11:15 PM, Rian Brooks-Kane <[EMAIL PROTECTED]> wrote:
> www.hlstatsx.com
> www.4fite.com
>
> On Sun, Jul 20, 2008 at 11:14 AM, Ricky Smith <[EMAIL PROTECTED]>
> wrote:
>
>> Hey everybody,
>> I apologize if this isn't an appropriate place to ask this
www.hlstatsx.com
www.4fite.com
On Sun, Jul 20, 2008 at 11:14 AM, Ricky Smith <[EMAIL PROTECTED]>
wrote:
> Hey everybody,
> I apologize if this isn't an appropriate place to ask this, but I've been
> toying with creating a unified stats service for TF2 (and possible more
> Source games, depending
Hey everybody,
I apologize if this isn't an appropriate place to ask this, but I've been
toying with creating a unified stats service for TF2 (and possible more
Source games, depending on my response).
I already have an application written that is collecting log file
information (everything I thin
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