Re: [hlds] Tickrate for GoldSrc

2012-08-17 Thread Lorne Mock
use -console) and look at the utilization graph.qUiCkSiLvErFrom: blyte_sc...@hotmail.com To: hlds@list.valvesoftware.com Date: Thu, 16 Aug 2012 21:49:49 -0500 Subject: Re: [hlds] Tickrate for GoldSrc Look into high resolution timer. Such as the one used in Windows Media Player Simply having

Re: [hlds] Tickrate for GoldSrc

2012-08-17 Thread Dmitriy Bobrovskiy
Big thanks! That is what I need.Dmitriy Bobrovskiy Systems Administrator Moscow, Russia supp...@isotonic.ru http://isotonic.ru/ From: blyte_sc...@hotmail.com To: hlds@list.valvesoftware.com Date: Fri, 17 Aug 2012 01:00:24 -0500 Subject: Re: [hlds] Tickrate for GoldSrc found an old HLDS

[hlds] -tickrate option added back with the latest TF2 update?

2012-08-16 Thread AnAkIn
Hi, Today, I found out that my servers were running at 100 FPS/tickrate. After checking, I found out that -tickrate has been added back with the latest TF2 update. I thought the plan was to have all servers run at a tickrate of 66. Why has the command line option been added back? -- Best

Re: [hlds] -tickrate option added back with the latest TF2 update?

2012-08-16 Thread 1nsane
Perhaps in order to allow running lower tickrate servers for MvM (to reduce CPU usage). It seems they are going back on the plan to have all servers run at 66 now. Look at DODS and CS:GO. On Thu, Aug 16, 2012 at 9:58 AM, AnAkIn anakin...@gmail.com wrote: Hi, Today, I found out that my

Re: [hlds] -tickrate option added back with the latest TF2 update?

2012-08-16 Thread AnAkIn
CS:GO do have the -tickrate option and the max is 128? At least that's how it was last time I checked, or maybe that was changed recently. 2012/8/16 1nsane 1nsane...@gmail.com Perhaps in order to allow running lower tickrate servers for MvM (to reduce CPU usage). It seems they are going back

Re: [hlds] -tickrate option added back with the latest TF2 update?

2012-08-16 Thread Dominik Friedrichs
Better question: Why do you still have it in your commandline ages after its abolition? On 2012/08/16 15:58, AnAkIn wrote: Hi, Today, I found out that my servers were running at 100 FPS/tickrate. After checking, I found out that -tickrate has been added back with the latest TF2 update. I

Re: [hlds] -tickrate option added back with the latest TF2 update?

2012-08-16 Thread AnAkIn
Because my GSP never removed it. Doesn't change the fact that it wasn't supposed to come back. 2012/8/16 Dominik Friedrichs d...@forlix.org Better question: Why do you still have it in your commandline ages after its abolition? On 2012/08/16 15:58, AnAkIn wrote: Hi, Today, I found out

[hlds] Tickrate for GoldSrc

2012-08-16 Thread Dmitriy Bobrovskiy
Hello! I know there is a so called tickrate which means how frequently server calculates game world. That should not be confused with sys_ticrate which means how frequently server checks arrived client data. Am I right? The problem is: I don’t know how to properly set tickrate. What should

Re: [hlds] Tickrate for GoldSrc

2012-08-16 Thread AnAkIn
Tick rate for gold source is set with sys_ticrate and it's the same as the server FPS. There is no command line option. 2012/8/16 Dmitriy Bobrovskiy supp...@isotonic.ru Hello! ** ** I know there is a so called tickrate which means how frequently server calculates game world. That

Re: [hlds] Tickrate for GoldSrc

2012-08-16 Thread Dmitriy Bobrovskiy
So what exactly means ‘server fps’? From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of AnAkIn Sent: Thursday, August 16, 2012 6:39 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Tickrate for GoldSrc Tick rate

Re: [hlds] Tickrate for GoldSrc

2012-08-16 Thread Dominik Friedrichs
On 2012/08/16 16:37, Dmitriy Bobrovskiy wrote: Hello! I know there is a so called tickrate which means how frequently server calculates game world. That should not be confused with sys_ticrate which means how frequently server checks arrived client data. Am I right? The problem is: I don’t

Re: [hlds] Tickrate for GoldSrc

2012-08-16 Thread Dmitriy Bobrovskiy
...@list.valvesoftware.com] On Behalf Of Dominik Friedrichs Sent: Thursday, August 16, 2012 7:08 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Tickrate for GoldSrc On 2012/08/16 16:37, Dmitriy Bobrovskiy wrote: Hello! I know there is a so called tickrate which means how frequently

Re: [hlds] Tickrate for GoldSrc

2012-08-16 Thread Lorne Mock
sys_ticrate 100 = 100 FPS (Frames Per Second ) graphics Lorne M.a.k.a. BlyteFrom: supp...@isotonic.ru To: hlds@list.valvesoftware.com Date: Thu, 16 Aug 2012 18:40:28 +0400 Subject: Re: [hlds] Tickrate for GoldSrc So what exactly means ‘server fps’? From: hlds-boun...@list.valvesoftware.com

Re: [hlds] Tickrate for GoldSrc

2012-08-16 Thread Lorne Mock
Date: Thu, 16 Aug 2012 14:00:48 -0500 Subject: Re: [hlds] Tickrate for GoldSrc sys_ticrate 100 = 100 FPS (Frames Per Second ) graphics Lorne M.a.k.a. BlyteFrom: supp...@isotonic.ru To: hlds@list.valvesoftware.com Date: Thu, 16 Aug 2012 18:40:28 +0400 Subject: Re: [hlds] Tickrate for GoldSrc So

Re: [hlds] Tickrate for GoldSrc

2012-08-16 Thread T Marler
Subject: Re: [hlds] Tickrate for GoldSrc To: hlds@list.valvesoftware.com Gold Source sys_ticrate 100 or fps 100 ( one or the other not both )Must / should be put in the server.cfg or the multiplayer.cfg .( one or the other not both  )It will not work from the servers command-line. Lorne

Re: [hlds] Tickrate for GoldSrc

2012-08-16 Thread Valentin G.
- Original Message - From: Lorne Mock blyte_sc...@hotmail.com Date: Thursday, August 16, 2012 1:13 pm Subject: Re: [hlds] Tickrate for GoldSrc To: hlds@list.valvesoftware.com Gold Source sys_ticrate 100 or fps 100 ( one or the other not both )Must / should be put in the server.cfg

Re: [hlds] -tickrate option added back with the latest TF2 update?

2012-08-16 Thread Matt Adams
Is there a performance increase in setting tickrate back to 100 now? Sent from my iPhone On Aug 16, 2012, at 9:19 AM, AnAkIn anakin...@gmail.com wrote: Because my GSP never removed it. Doesn't change the fact that it wasn't supposed to come back. 2012/8/16 Dominik Friedrichs

Re: [hlds] -tickrate option added back with the latest TF2 update?

2012-08-16 Thread Cameron Munroe
More like a performace hit. You are making the server do more cycles per second so all the stuff can be handled therefore more cpu. On 8/16/2012 12:53 PM, Matt Adams wrote: Is there a performance increase in setting tickrate back to 100 now? Sent from my iPhone On Aug 16, 2012, at 9:19 AM,

Re: [hlds] Tickrate for GoldSrc

2012-08-16 Thread Lorne Mock
To: tmar...@shaw.ca; hlds@list.valvesoftware.com Subject: Re: [hlds] Tickrate for GoldSrc Not true for HLDS as far as I know. On Thu, Aug 16, 2012 at 9:21 PM, T Marler bloodyi...@shaw.ca wrote: tickrate actually needs to be declared at init of the srcds, fps can be changed on the fly

Re: [hlds] Tickrate for GoldSrc

2012-08-16 Thread Dmitriy Bobrovskiy
: Re: [hlds] Tickrate for GoldSrc FPS put in the server.cfg file works on a dedicated hlds server. But I use a FPS Booster plugin. so the sys_ticrate will auto adjust with cpu usage. Yes sys_ticrate does affect the system globally mm_system (sleep_timer/s ) 1msmax 1000

Re: [hlds] Tickrate for GoldSrc

2012-08-16 Thread Jason
. Lorne M. a.k.a. Blyte From: nextra...@gmail.com Date: Thu, 16 Aug 2012 21:50:17 +0200 To: tmar...@shaw.ca; hlds@list.valvesoftware.com Subject: Re: [hlds] Tickrate for GoldSrc Not true for HLDS as far as I know. On Thu, Aug 16, 2012 at 9:21 PM, T Marler bloodyi...@shaw.ca wrote

Re: [hlds] Tickrate for GoldSrc

2012-08-16 Thread Gavin Langdon
...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] *On Behalf Of *Lorne Mock *Sent:* Friday, August 17, 2012 12:33 AM *To:* hlds@list.valvesoftware.com *Subject:* Re: [hlds] Tickrate for GoldSrc ** ** FPS put in the server.cfg file works on a dedicated hlds server. But I use a FPS

Re: [hlds] Tickrate for GoldSrc

2012-08-16 Thread AnAkIn
*Sent:* Friday, August 17, 2012 12:33 AM *To:* hlds@list.valvesoftware.com *Subject:* Re: [hlds] Tickrate for GoldSrc ** ** FPS put in the server.cfg file works on a dedicated hlds server. But I use a FPS Booster plugin. so the sys_ticrate will auto adjust with cpu usage. Yes

Re: [hlds] Tickrate for GoldSrc

2012-08-16 Thread Dmitriy Bobrovskiy
Win32 server mailing list Subject: Re: [hlds] Tickrate for GoldSrc And since the clients most likely never run with a cl_updaterate above 100, a sys_ticrate above 100 is useless as they won't receive new positions more often. 2012/8/16 Gavin Langdon puttabu...@gmail.com Very simply: FPS stands

Re: [hlds] Tickrate for GoldSrc

2012-08-16 Thread Lorne Mock
. This is if the equipment and connectivity can handle the load. just how far you can push it. This is like anything else in the world. A crap shoot roll of the dice. From: supp...@isotonic.ru To: hlds@list.valvesoftware.com Date: Fri, 17 Aug 2012 02:28:57 +0400 Subject: Re: [hlds] Tickrate

Re: [hlds] Tickrate in orangebox

2011-03-31 Thread Didrole
It depends on the game, dods is on the orangebox and its tickrate isn't locked. 2011/3/31 msleeper mslee...@ismsleeperwrong.com Yes. This was confirmed like 3 years ago. On Wed, 2011-03-30 at 22:05 -0400, Bubka3 wrote: Hi guys, Is it true that in orangebox the tickrate is locked to 66?

[hlds] Tickrate in orangebox

2011-03-30 Thread Bubka3
Hi guys, Is it true that in orangebox the tickrate is locked to 66? -- Thanks, Bubka3 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

Re: [hlds] Tickrate in orangebox

2011-03-30 Thread msleeper
Yes. This was confirmed like 3 years ago. On Wed, 2011-03-30 at 22:05 -0400, Bubka3 wrote: Hi guys, Is it true that in orangebox the tickrate is locked to 66? -- Thanks, Bubka3 ___ To unsubscribe, edit your list preferences, or view the

Re: [hlds] tickrate

2006-12-05 Thread Father dougal
@list.valvesoftware.com Subject: Re: [hlds] tickrate Date: Tue, 5 Dec 2006 03:17:42 + -- [ Picked text/plain from multipart/alternative ] add the command line +sys_ticrate or add it in ur server cfg. if your using windows then use sys_ticrate 600 as the max fps in windows is 512. if your

[hlds] tickrate

2006-12-04 Thread francois larche
[ Converted text/html to text/plain ] hi i have a cs 1.6 serve and i used to have a source server i used to put in my command line tickrate 100 is this the same for 1.6 ___ To unsubscribe, edit your list preferences, or view the list archives, please

Re: [hlds] tickrate

2006-12-04 Thread ShootMe
for CS 1.6 the ticrate would be 1000 - this is equal to 100 from CSS but the best from my experiences is 800 for CS 1.6 with good net-settings (updaterate, ...) francois larche wrote: [ Converted text/html to text/plain ] hi i have a cs 1.6 serve and i used to have a source server i used to

Re: [hlds] tickrate

2006-12-04 Thread Father dougal
-- [ Picked text/plain from multipart/alternative ] add the command line +sys_ticrate or add it in ur server cfg. if your using windows then use sys_ticrate 600 as the max fps in windows is 512. if your running linux and have recompiled ur kernal to 1000 HZ then add sys_ticrate 1000. i use

Re: [hlds] tickrate

2006-12-04 Thread francois larche
@list.valvesoftware.com Subject: Re: [hlds] tickrate Date: Tue, 5 Dec 2006 03:17:42 + -- [ Picked text/plain from multipart/alternative ] add the command line +sys_ticrate or add it in ur server cfg. if your using windows then use sys_ticrate 600 as the max fps in windows is 512. if your running

[hlds] -tickrate 125 disabled

2006-11-02 Thread Crow
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hi folks, can anyone confirm that -tickrate 125 has been disabled? All servers run with constant tickrate of 100 instead of 125. yours Sebastian --

Re: [hlds] -tickrate 125 disabled

2006-11-02 Thread Biscuits
-- [ Picked text/plain from multipart/alternative ] how were you getting tick above 100 in the 1st place? On 11/3/06, Crow [EMAIL PROTECTED] wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hi folks, can anyone confirm that -tickrate

[hlds] Tickrate

2006-11-02 Thread Crow
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hi folks, can anyone confirm that -tickrate 125 has been disabled? All servers run with constant tickrate of 100 instead of 125. yours Sebastian --

RE: [hlds] Tickrate

2006-11-02 Thread {MDA} Spotta
how were you getting tick above 100 in the 1st place? Spotta -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Crow Sent: 02 November 2006 19:13 To: hlds@list.valvesoftware.com Subject: [hlds] Tickrate This is a multi-part message in MIME format

Re: [hlds] Tickrate

2006-11-02 Thread David Williams
the maximum tickrate for a source server is 100. As you can see we are amazed you managed to get it higher. Vlave dos openly admit that there are simulation problems with running servers @ 100tick. I suggest you try running your servers at 75 tick as you get the performance benefits of 100 tick

Re: [hlds] Tickrate question

2006-04-24 Thread Richard Fennell
Adam Sando wrote: You are getting FPS and tickrate confused Kyle. See Frazers previous post for more details on the difference. I would have thought all SRCDS instances (whether HL2MP, CSS or DODS) would be 33 tick by default?? Guess not :( I was under the impression that hl2dm ran at a

Re: [hlds] Tickrate question

2006-04-24 Thread Whisper
-- [ Picked text/plain from multipart/alternative ] HL2DM is SOURCE Source is just the Engine, what game you run on top of it is up to you. It was my understanding that all SRCDS based games default tickrate was 66 EXCEPT CS:S, who got jipped with a 33 default tickrate. On 4/24/06, Richard

[hlds] Tickrate question

2006-04-23 Thread Chris | FatPipeServer.com
I have a quick question, hopefully someone can give me an answer! I'd appreciate it. Do HL2MP servers run at 66 tickrate by default? Or 33 like CS:Source? Thanks! Chris ___ To unsubscribe, edit your list preferences, or view the list archives,

Re: [hlds] Tickrate question

2006-04-23 Thread Andreas Grimm
, 24. April 2006 02:02 An: hlds@list.valvesoftware.com Betreff: [hlds] Tickrate question I have a quick question, hopefully someone can give me an answer! I'd appreciate it. Do HL2MP servers run at 66 tickrate by default? Or 33 like CS:Source? Thanks! Chris

Re: [hlds] Tickrate question

2006-04-23 Thread Mick
: [hlds] Tickrate question I believe that they run at 33 tick also by default. -[IA]Zealot -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Chris | FatPipeServer.com Sent: Sunday, April 23, 2006 8:02 PM To: hlds@list.valvesoftware.com Subject: [hlds

RE: [hlds] Tickrate question

2006-04-23 Thread Peter Urda
Well I stand corrected! Learn something new every day, thanks for the input. -[IA]Zealot -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mick Sent: Sunday, April 23, 2006 9:52 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Tickrate question You

[hlds] Tickrate And FPS

2006-03-18 Thread HLDS Services
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Ok so If I decide to put 250 FPS, what tickrate would be good to help the registry out? 66? -- ___ To unsubscribe, edit your list preferences, or view

Re: [hlds] Tickrate And FPS

2006-03-18 Thread Whisper
-- [ Picked text/plain from multipart/alternative ] The default SRCDS fps_max is 300 Read this: http://whisper.ausgamers.com/wiki/index.php/Tickrate On 3/19/06, HLDS Services [EMAIL PROTECTED] wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from

Re: [hlds] Tickrate And FPS

2006-03-18 Thread HLDS Services
I'm talking about Counter-Strike. - Original Message - From: Whisper [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Saturday, March 18, 2006 4:29 PM Subject: Re: [hlds] Tickrate And FPS -- [ Picked text/plain from multipart/alternative ] The default SRCDS fps_max is 300 Read

Re: [hlds] Tickrate And FPS

2006-03-18 Thread Whisper
, HLDS Services [EMAIL PROTECTED] wrote: I'm talking about Counter-Strike. - Original Message - From: Whisper [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Saturday, March 18, 2006 4:29 PM Subject: Re: [hlds] Tickrate And FPS -- [ Picked text/plain from multipart

Re: [hlds] Tickrate And FPS

2006-03-18 Thread HLDS Services
So your telling me for a counter-strike server this would be good sv_maxrate 2 sys_ticrate 250 sv_maxupdaterate 66 -tickrate 66? - Original Message - From: Whisper [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Saturday, March 18, 2006 5:16 PM Subject: Re: [hlds] Tickrate

Re: [hlds] Tickrate And FPS

2006-03-18 Thread Whisper
sys_ticrate 250 sv_maxupdaterate 66 -tickrate 66? - Original Message - From: Whisper [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Saturday, March 18, 2006 5:16 PM Subject: Re: [hlds] Tickrate And FPS -- [ Picked text/plain from multipart/alternative ] tickrate

Re: [hlds] Tickrate And FPS

2006-03-18 Thread HLDS Services
CS 1.6. I really appreciate you trying to help me out with this. - Original Message - From: Whisper [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Saturday, March 18, 2006 5:52 PM Subject: Re: [hlds] Tickrate And FPS -- [ Picked text/plain from multipart/alternative ] I am

Re: [hlds] Tickrate And FPS

2006-03-18 Thread Whisper
appreciate you trying to help me out with this. - Original Message - From: Whisper [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Saturday, March 18, 2006 5:52 PM Subject: Re: [hlds] Tickrate And FPS -- [ Picked text/plain from multipart/alternative ] I am not saying

RE: [hlds] Tickrate

2005-11-08 Thread Alex Dignam
really appreciate it if you help me out. I have attached a photo that shows my server's base file I hope it can help. thankyou From: Desolate_One [EMAIL PROTECTED] Reply-To: hlds@list.valvesoftware.com To: hlds@list.valvesoftware.com Subject: RE: [hlds] Tickrate Date: Tue, 8 Nov 2005 07:20:33 +1100

RE: [hlds] Tickrate

2005-11-08 Thread Alex Dignam
dont know where the start up line for the server is :S. I would really appreciate it if you help me out. thankyou From: Desolate_One [EMAIL PROTECTED] Reply-To: hlds@list.valvesoftware.com To: hlds@list.valvesoftware.com Subject: RE: [hlds] Tickrate Date: Tue, 8 Nov 2005 07:20:33 +1100 http

[hlds] Tickrate

2005-11-07 Thread Alex Dignam
hello is it possible to increase my tickrate on srcds becasue im grounded on 33 tick :(. If so how? thankyou _ The new MSN Search Toolbar now includes Desktop search! http://toolbar.msn.co.uk/

Re: [hlds] Tickrate

2005-11-07 Thread sKel
add -tickrate 66 to the start line. - Original Message - From: Alex Dignam [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Monday, November 07, 2005 12:49 PM Subject: [hlds] Tickrate hello is it possible to increase my tickrate on srcds becasue im grounded on 33 tick

Re: [hlds] Tickrate

2005-11-07 Thread Graham Robinson
The shortcut to the server. If you rent your server then you need to ask your host (and pay them extra money I expect). On 07/11/05, Alex Dignam [EMAIL PROTECTED] wrote: where to? autoexec.cfg? or what, sorry need a bit more detail thanks ___ To

RE: [hlds] Tickrate

2005-11-07 Thread Desolate_One
http://www.serverwiki.org/index.php/Advanced_Tickrate -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alex Dignam Sent: Tuesday, 8 November 2005 6:37 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Tickrate where to? autoexec.cfg? or what, sorry

Re: [hlds] tickrate

2005-07-23 Thread LiQuiDXAN3X
-- [ Picked text/plain from multipart/alternative ] u da man whisper -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

Re: [hlds] tickrate

2005-07-22 Thread Mikee
That's an exceptionally well done Steam forum post. Thanks very much for all the info, Whisper! - Original Message - From: Whisper [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Friday, July 22, 2005 12:49 AM Subject: Re: [hlds] tickrate -- [ Picked text/plain from

Re: [hlds] tickrate

2005-07-22 Thread LiQuiDXAN3X
-- [ Picked text/plain from multipart/alternative ] p4 3.06 2 gigs of mem , i do not know the bandwith , i rent it from ugs -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds] tickrate

2005-07-22 Thread Whisper
, Mikee [EMAIL PROTECTED] wrote: That's an exceptionally well done Steam forum post. Thanks very much for all the info, Whisper! - Original Message - From: Whisper [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Friday, July 22, 2005 12:49 AM Subject: Re: [hlds] tickrate

Re: [hlds] tickrate

2005-07-22 Thread Mikee
[EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Friday, July 22, 2005 8:34 AM Subject: Re: [hlds] tickrate -- [ Picked text/plain from multipart/alternative ] I made it back in the day when every other steam forum server post was about bloody running high tickrate servers Hardly ever see

Re: [hlds] tickrate

2005-07-22 Thread Whisper
[EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Friday, July 22, 2005 8:34 AM Subject: Re: [hlds] tickrate -- [ Picked text/plain from multipart/alternative ] I made it back in the day when every other steam forum server post was about bloody running high tickrate servers

[hlds] tickrate

2005-07-21 Thread LiQuiDXAN3X
-- [ Picked text/plain from multipart/alternative ] Does hlds stable at a 100 tickrate , and 66? . i had my server put ona 100 tickrate and it was bad all the people with different rate lagging and look all glitchy. allways thought default was works best. --

Re: [hlds] tickrate

2005-07-21 Thread Lee Thomas
Your server may not be able to handle the higher tickrate, what are the server specs, max players and server bandwidth? - Original Message - From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: 22 July, 2005 1:28 PM Subject: [hlds] tickrate -- [ Picked text/plain from

Re: [hlds] tickrate

2005-07-21 Thread Whisper
[EMAIL PROTECTED] wrote: Your server may not be able to handle the higher tickrate, what are the server specs, max players and server bandwidth? - Original Message - From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: 22 July, 2005 1:28 PM Subject: [hlds] tickrate

RE: [hlds] tickrate

2005-05-16 Thread Pawel Dabrowski
PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Whisper Sent: 13 May 2005 16:21 To: hlds@list.valvesoftware.com Subject: Re: [hlds] tickrate -- [ Picked text/plain from multipart/alternative ] You need a beast of a computer to run a tickrate value above defaults on larger servers. So far we are testing

RE: [hlds] tickrate

2005-05-15 Thread Chillz Media
Subject: Re: [hlds] tickrate Try a few combinations and see what works out best for you. Very Very Important Statement! If you are running multiple servers per host then you need to watch your CPU loading. If you have not already tried this tiny little utility then you should before you mess around

RE: [hlds] tickrate

2005-05-15 Thread dexion
im confused why not just open clock.avi assuming its a windows box... -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Chillz Media Sent: Sunday, May 15, 2005 2:56 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] tickrate I would love to download

RE: [hlds] tickrate

2005-05-15 Thread Steve Tilson
its a windows box... -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Chillz Media Sent: Sunday, May 15, 2005 2:56 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] tickrate I would love to download that booster util and give it a try, but the download

Re: [hlds] tickrate

2005-05-15 Thread Andrew Armstrong
Why is this even needed? Why doesnt srcds already do this. - Original Message - From: Steve Tilson [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Monday, May 16, 2005 12:34 AM Subject: RE: [hlds] tickrate Sorry folks, I had to perform some maintenance and backups yesterday

Re: [hlds] tickrate

2005-05-15 Thread Whisper
: [hlds] tickrate I would love to download that booster util and give it a try, but the download links on that page are broken. - CHiLLZ -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Steve Tilson Sent: Friday, May 13, 2005 8:18 AM

Re: [hlds] tickrate / sys_ticrate

2005-05-15 Thread Whisper
-- [ Picked text/plain from multipart/alternative ] sys_ticrate is only for HLDS tickrate is only for SRCDS sys_ticrate isnt used by us since we use booster tickrate is a commandline option on SRCDS (default = 33) On 5/13/05, Alexander Kobbevik [EMAIL PROTECTED] wrote: sys_ticrate

Re: [hlds] tickrate

2005-05-15 Thread Matthew Welch
-- [ Picked text/plain from multipart/alternative ] The aliasreadme.html in the cfg/autoscript folder says the script was authored by SxRxRnR and his e-mail is sxrxrnr (at) counter-script.nethttp://counter-script.net. http://www.counter-script.net is also mentioned a couple times. The utility

[hlds] tickrate / sys_ticrate

2005-05-13 Thread Alexander Kobbevik
sys_ticrate -tickrate I wonder if someone can quickly explain for me the use of sys_ticrate. And if -tickrate can be used for both CS(HLDS) and CS:S(HLSD2)? Thanks ___ To unsubscribe, edit your list preferences, or view the list archives, please

[hlds] tickrate

2005-05-13 Thread Pawel Dabrowski
Hi Tickrate on CSS is set using the -tickrate command or so I been told. By default the tickrate is set to 33. What is the best setting for a 24player server? What is the best setting for a 10player server? Should server admin touch this setting and if yes why? Pawel Dabrowski

Re: [hlds] tickrate

2005-05-13 Thread Renzo Rosales
You can make the server more responsive by setting sys_tickrate (or sys_ticrate, don't have a machine to test on) to a value more higher, but sys_tickrate will go as high as fps_max is set to. Example: Correct: -sys_tickrate 100 +fps_max 100 (tickrate will be 100) -sys_tickrate 200 +fps_max 500

Re: [hlds] tickrate

2005-05-13 Thread munra
@list.valvesoftware.com Sent: Friday, May 13, 2005 9:30 AM Subject: Re: [hlds] tickrate You can make the server more responsive by setting sys_tickrate (or sys_ticrate, don't have a machine to test on) to a value more higher, but sys_tickrate will go as high as fps_max is set to. Example: Correct: -sys_tickrate

Re: [hlds] tickrate

2005-05-13 Thread Renzo Rosales
Ack, I get them confused sometimes, sorry! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

Re: [hlds] tickrate

2005-05-13 Thread List Keeper
PROTECTED] To: hlds@list.valvesoftware.com Sent: Friday, May 13, 2005 9:30 AM Subject: Re: [hlds] tickrate You can make the server more responsive by setting sys_tickrate (or sys_ticrate, don't have a machine to test on) to a value more higher, but sys_tickrate will go as high as fps_max is set to. Example

Re: [hlds] tickrate

2005-05-13 Thread Steve Tilson
Try a few combinations and see what works out best for you. Very Very Important Statement! If you are running multiple servers per host then you need to watch your CPU loading. If you have not already tried this tiny little utility then you should before you mess around with tickrate too much.

Re: [hlds] tickrate

2005-05-13 Thread Whisper
, 2005 9:30 AM Subject: Re: [hlds] tickrate You can make the server more responsive by setting sys_tickrate (or sys_ticrate, don't have a machine to test on) to a value more higher, but sys_tickrate will go as high as fps_max is set to. Example: Correct: -sys_tickrate 100 +fps_max