RE: [hlds] 64 or 512

2006-06-03 Thread Affordablegameservers.com
not a problem at all gives me something to play around with spasibo -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Roman Hatsiev Sent: Saturday, June 03, 2006 12:38 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] 64 or 512 Never tried it on W2K

Re: [hlds] 64 or 512

2006-06-03 Thread Roman Hatsiev
mailto:[EMAIL PROTECTED] Behalf Of Roman Hatsiev Sent: Saturday, June 03, 2006 2:57 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] 64 or 512 Media player and srcfpsbooster both set Windows high resolution timer precision to lowest possible value which is about 2ms. I wrote my own simple u

RE: [hlds] 64 or 512

2006-06-03 Thread Affordablegameservers.com
@list.valvesoftware.com Subject: Re: [hlds] 64 or 512 Media player and srcfpsbooster both set Windows high resolution timer precision to lowest possible value which is about 2ms. I wrote my own simple utility which accept timer precision as a parameter. Here is it - http://public.otstrel.ru/otstrel

Re: [hlds] 64 or 512

2006-06-03 Thread Roman Hatsiev
Media player and srcfpsbooster both set Windows high resolution timer precision to lowest possible value which is about 2ms. I wrote my own simple utility which accept timer precision as a parameter. Here is it - http://public.otstrel.ru/otstrel/fpsbooster.zip Should you prefer to build your own c

RE: [hlds] 64 or 512

2006-06-02 Thread Affordablegameservers.com
PROTECTED] Behalf Of Whisper Sent: Saturday, June 03, 2006 12:13 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] 64 or 512 -- [ Picked text/plain from multipart/alternative ] Silly me Is this for SRCDS or HLDS ? On 6/3/06, Affordablegameservers.com <[EMAIL PROTECTED]> wrote: > &

Re: [hlds] 64 or 512

2006-06-02 Thread Whisper
0 PM > To: hlds@list.valvesoftware.com > Subject: RE: [hlds] 64 or 512 > > > I just run one of the many solutions for upping the mm timer within > Windows, > then set my sys_ticrate at any value I want. I currently have a TFC > steady > at 200ftps, 3 TFC and an FLF at a

RE: [hlds] 64 or 512

2006-06-02 Thread Affordablegameservers.com
] [mailto:[EMAIL PROTECTED] Behalf Of DLinkOZ Sent: Friday, June 02, 2006 11:10 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] 64 or 512 I just run one of the many solutions for upping the mm timer within Windows, then set my sys_ticrate at any value I want. I currently have a TFC steady at

RE: [hlds] 64 or 512

2006-06-02 Thread DLinkOZ
I just run one of the many solutions for upping the mm timer within Windows, then set my sys_ticrate at any value I want. I currently have a TFC steady at 200ftps, 3 TFC and an FLF at a steady 165fps each, and 2 CS at 110fps each. I've found that they run slightly under my sys_ticrate setting, so

RE: [hlds] 64 or 512

2006-06-02 Thread Affordablegameservers.com
;t see any cpu usage difference. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Whisper Sent: Friday, June 02, 2006 10:52 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] 64 or 512 -- [ Picked text/plain from multipart/alternative ] Run a hi Res

Re: [hlds] 64 or 512

2006-06-02 Thread Whisper
-- [ Picked text/plain from multipart/alternative ] Run a hi Res Timer Set fps_max to 200 and you ougth to get your 128fps (or thereabouts) from memory 64 128 256 512 These are fps you tend to see with a high res timer and a fps_max value to suit On 6/3/06, Affordablegameservers.com <[EMAIL PRO