Wheelchair ramp for the humor impaired.. cute.. see now that's why I still
stick around. :)
-LOL
Btw as to this place not being a place to 'bitch', thats bunk, back in the day
numerous issues were eventually addressed due to constant 'bitching' on this
list, they just usually lag 6 to 12
Thanks Wally3k :)
I was really beginning to wonder if anyone here had a brain.
- Original Message -
From: WaLLy3K [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Friday, February 17, 2006 5:21 PM
Subject: [hlds] Re: Valve are you listening?
As blunt as he may be, can you
PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Hell Phoenix
Sent: Friday, February 17, 2006 3:09 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Valve are you listening?
Dude your an asshat and about 12 years old right? STFU and if you dont
have
anything nice to say dont say
Note to self: take me off this damn list, useless!
--- Dan Sorenson [EMAIL PROTECTED] wrote:
A boycott would accomplish nothing. The MP servers are not a
revenue source for Valve other than to entice more people to purchase
the next game. Those CS:S servers are what will make people
@list.valvesoftware.com
Sent: Friday, February 17, 2006 9:21 PM
Subject: [hlds] RE: Valve are you listening?
A boycott would accomplish nothing. The MP servers are not a
revenue source for Valve other than to entice more people to purchase
the next game. Those CS:S servers are what will make people buy
Red Orchestra
episodes.
But that they do have a long list of stuff to fix.)
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of MOFCLAN.NET :: Bush
Sent: Friday, February 17, 2006 9:45 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] RE: Valve are you listening?
http
At 10:45 PM 2/17/2006 -0500, you wrote:
http://www.valve-bugs.org does not exist.
Do you have a DNS server and $5? It could. I was making
a hypothetical example. For example, there is also no host for
http://videos.bill-gates-with-sheep.org, but that has nothing to
do with the points
--
[ Picked text/plain from multipart/alternative ]
The netcode explantion in the developer wiki is a great example:
On a 33 tickrate server lets assume the player has a 150ms ping, with 20
updates a second and 1/3 of them are lost, this is how the Source netcode
will operate..
I am
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