On Wed, 17 Dec 2003, Brian A. Stumm wrote:
On Wed, 17 Dec 2003, Alfred Reynolds wrote:
This is a bug, it shouldn't change these files every time (note that it
will occasionally when we need to add new functionality, but this
shouldn't be often). We are looking into it.
On a related
every time my server updates, it crashes with a segmentation error (the
famous metamod crash)
i just added a cron job to delete the cstrike/custom.hpk every 5 minutes
and my hlds server restarts after 10 sec.
that way i have no problems with it.
if it overwrites your server.cfg, just use the
Well, it knows what mods are available it can either.
1) Update all the mods steam can distribute.
2) Update the mods that are installed.
It's not hard to do a simple does this dir exist check.
McCormack, Chris wrote:
ALL may be a bit harder to code for as I dont know if the updater tool knows
Steven Hartland wrote:
Dont forget to add to this the fact there still is no option to update ALL mods
e.g.
./steam -update ALL
So we have sit through steam verifying and breaking the core files once per
mod. Please add the ALL option it would really be a great help to us server
admins.
for a in
On Thursday 18 December 2003 05:45, Brian A. Stumm wrote:
On Wed, 17 Dec 2003, Alfred Reynolds wrote:
This is a bug, it shouldn't change these files every time (note
that it will occasionally when we need to add new functionality,
but this shouldn't be often). We are looking into it.
On
Considering the speed with which the verfying/updating lines zipped by
in this most recent update, I found myself wanting a a way to go back
and look at what happened during the update, even if it just verified
99% of the files.
Is there some commands I can append to the steam update line, or add
Hello ,
Our server will not start after new Update, Please Help!
The server freezes after Server is in Secure Mode. and
I tried with metaMOD and without and no luck.
- DeathMaster
sh-2.05a$ ./hlds_i686 -game dod
Console initialized.
scandir failed:/home/hlds/hlds_l/./valve/SAVE
scandir
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
There will be a new version of the HLDSUpdateTool released in the near
future (a couple of hours maximum) that will roll back the verify
functionality that is causing server administrators problems.
According to the great words of Erik Johnson:
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
There will be a new version of the HLDSUpdateTool released in the
near future (a couple of hours maximum) that will roll back the
verify
[EMAIL PROTECTED] wrote:
Considering the speed with which the verfying/updating lines zipped by
in this most recent update, I found myself wanting a a way to go back
and look at what happened during the update, even if it just verified
99% of the files.
Is there some commands I can append to the
I use -autoupdate in my start server script. Only thing is I do not put the
steam file in the users dir. The only thing I have the -autoupdate in there
for is so users can type 'rcon quit' and have the server restart in 10 sec.
lol
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I agree. Every week, you've been breaking the MODs, giving us more bugs, and
giving us higher CPU usage. This is getting very tiring now...
-
Chris Adams
Director
Fragzz Network
=== fragzzPanel v2.0 Tour: http://cp.fragzz.com/tour !!
agenthh wrote:
server.cfg and
liblist.gam got wiped.
Your server.cfg got replaced!?
--
- m0gely
http://quake2.telestream.com/
Q2 | Q3A | Counter-strike
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You can modify the hlds_run file and comment out the lines below - and
if they type: rcon quit or quit directly from the console - it will
auto-restart in 10 seconds - this is toward the bottom -
# Run the server
$HL_CMD
retval=$?
roll back, roll back and roll back.
good solution. real good solution. don´t you want to roll back all
steam stuff and give us the traditional way of distributing files,
i mean, a http download.
Miguel
Erik Johnson wrote:
This is a multi-part message in MIME format.
--
[ Picked text/plain from
In fact we needn't worry about our server problems since it seems that most
people can't get into Steam after this update anyway #steam on q-net is
craaazzy...
-
Chris Adams
Director
Fragzz Network
=== fragzzPanel v2.0 Tour:
Hi list,
I¹ve encountered what seems to be a variant of the bug that a lot of people
have been complaining about since yesterday's Steam update. I run a CS
server on a FreeBSD machine, which until last night was running Metamod
1.1.7 very nicely. After running the Steam update however, Metamod
On Thu, 18 Dec 2003, B Porter wrote:
Hi list,
I¹ve encountered what seems to be a variant of the bug that a lot of people
have been complaining about since yesterday's Steam update. I run a CS
server on a FreeBSD machine, which until last night was running Metamod
1.1.7 very nicely. After
Hi,
No, after the update all works fine, metamod and clanmod are loaded and the
listlib.gam isn't ignored.
Btw, thanks to the list, just read the postings BEFORE updating so i backed
up my liblist.gam :)
Mhh, will there ever be an update WITHOUT errors?
jwm
Hello,
This is all I get, the server just will not start.
Console initialized.
scandir failed:/home/hlds/hlds_l/./valve/SAVE
scandir failed:/home/hlds/hlds_l/./platform/SAVE
Protocol version 47
Exe version 1.1.2.4/Stdio (dod)
Exe build: 12:18:09 Nov 20 2003 (2583)
STEAM Auth Server
couldn't
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