Re: [hlds_linux] OS optimizations for *nix for hlds servers

2004-11-22 Thread Matt Heler
But the following in your sysctl.conf on Linux and then issues a sysctl -p /etc/sysctl.cnf net.ipv4.tcp_syncookies = 0 # change syncookies to 1 if you will use them net.ipv4.tcp_ecn = 0 net.core.rmem_max = 8388608 net.core.rmem_default = 262143 net.core.wmem_max = 8388608 net.core.wmem_default = 2

[hlds_linux] OS optimizations for *nix for hlds servers

2004-11-22 Thread admin
Anyone have any optimizations/tweaks to the os/network that they want to share? I thought it might be beneficial to start a thread on it so we could get input from everyone to see what works / doesnt work. -- Dedicated Servers Available East Coast Only - 1200gb BW p4 thru xeon - AIM: gotgameserver

Re: [hlds_linux] Already there is a HL2 online exploit....VALVE please fix!

2004-11-22 Thread Melissa Carley
Umm...yes it would affect online play if you read my original post.This allows people to play HL2 online (ie Source) without logging on via Steam...which means that apart from banning via IP - it would be nearly impossible to admin. This is the ONLY reason why I brought this up - not just for valve

Re: [hlds_linux] Already there is a HL2 online exploit....VALVE please fix!

2004-11-22 Thread Jeremy Brooking
Elmer Fudd wrote: cs:s? dod:s? hello? Oh you mean the game thats had working cracked versions public for months... and the game which hasnt been released? Yeah this additional info about hl2 sure changes the current situation with those games doesnt it *yawn* __

Re: [hlds_linux] Already there is a HL2 online exploit....VALVE please fix!

2004-11-22 Thread Elmer Fudd
cs:s? dod:s? hello? On Tue, 23 Nov 2004 12:32:06 +1300, Jeremy Brooking <[EMAIL PROTECTED]> wrote: > ScratchMonkey wrote: > > True, if it only affects offline play. Does this exploit affect online > > play? That would make it it impossible to effectively ban problem players. > > > > > Well since

Re: [hlds_linux] Already there is a HL2 online exploit....VALVE please fix!

2004-11-22 Thread Jeremy Brooking
ScratchMonkey wrote: True, if it only affects offline play. Does this exploit affect online play? That would make it it impossible to effectively ban problem players. Well since hl2 isnt a multiplayer game... I'll have a wild stab in the dark here, and say it doesnt effect anyone elses gaming expe

Re: [hlds_linux] Already there is a HL2 online exploit....VALVE please fix!

2004-11-22 Thread ScratchMonkey
--On Tuesday, November 23, 2004 11:49 AM +1300 Jeremy Brooking <[EMAIL PROTECTED]> wrote: Maybe thatll be the key to getting valve off their fat lazy asses, remove the donuts from their mouths, and actually deliver us a product worth paying for. Lazy they're NOT. They just focus more on eye candy t

Re: [hlds_linux] Already there is a HL2 online exploit....VALVE please fix!

2004-11-22 Thread Jeremy Brooking
McCormack, Chris wrote: Entering a cdkey in to steam for hl2 and then ripping out your net connection. I don't see how this "method" could be possibly fixed without some sort of rewrite of the authorisation handling code for steam (which I am assuming is no small task). I don't think it was wise

Re: [hlds_linux] Programmers/amx coders wanted

2004-11-22 Thread wouter v/d Bergh
Yes, More coders showed intrest in continue with sourcemod once its there. Untill then we will be developing for cs1.6 If you are intrested, plz contact me :) From: Elmer Fudd <[EMAIL PROTECTED]> Reply-To: [EMAIL PROTECTED] To: [EMAIL PROTECTED] Subject: Re: [hlds_linux] Programmers/amx coders want

Re: [hlds_linux] Programmers/amx coders wanted

2004-11-22 Thread Elmer Fudd
you guys have to update it to sourcemod dont you? sure, ill give it a shot, it will help me learn amx. On Mon, 22 Nov 2004 12:19:58 +, wouter v/d Bergh <[EMAIL PROTECTED]> wrote: > Hello all, > > Now Ryan has stopped developing wc3x plugin, we're going to continue it with > a group of coders.

RE: [hlds_linux] Already there is a HL2 online exploit....VALVE please fix!

2004-11-22 Thread McCormack, Chris
Entering a cdkey in to steam for hl2 and then ripping out your net connection. I don't see how this "method" could be possibly fixed without some sort of rewrite of the authorisation handling code for steam (which I am assuming is no small task). I don't think it was wise to post this to the lis

Re: [hlds_linux] Mail Delivery (failure hlds_linux@list.valvesoftware.com)

2004-11-22 Thread Bruce \"Bahamut\" Andrews
[EMAIL PROTECTED] wrote: This is a multi-part message in MIME format. -- -- [ Picked text/plain from multipart/alternative ] -- [ message.scr of type audio/x-wav deleted ] -- Greatt, now someone over here with Alfred in their address book opened the attachment.. Nice work. (originated as a eri

[hlds_linux] Mail Delivery (failure hlds_linux@list.valvesoftware.com)

2004-11-22 Thread alfred
This is a multi-part message in MIME format. -- -- [ Picked text/plain from multipart/alternative ] -- [ message.scr of type audio/x-wav deleted ] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.

[hlds_linux] Programmers/amx coders wanted

2004-11-22 Thread wouter v/d Bergh
Hello all, Now Ryan has stopped developing wc3x plugin, we're going to continue it with a group of coders. Because loads of work needs to be done, we're looking for more people to join the development team. So we're looking for people with experiance with amx plugin coders. We're also looking for p

Re: [hlds_linux] LAN server weirdness

2004-11-22 Thread Peter Kirby
On Mon, 22 Nov 2004 00:14:54 -0600, hondaman <[EMAIL PROTECTED]> wrote: > Ran a dedicated server the other night at a LAN party, and discovered a > couple peculiararities. First, only servers on ports 27015-27020 would > appear on the lan game browser. Is this a bug or a feature, and is > there a