But the following in your sysctl.conf on Linux and then issues a sysctl
-p /etc/sysctl.cnf
net.ipv4.tcp_syncookies = 0
# change syncookies to 1 if you will use them
net.ipv4.tcp_ecn = 0
net.core.rmem_max = 8388608
net.core.rmem_default = 262143
net.core.wmem_max = 8388608
net.core.wmem_default = 2
Anyone have any optimizations/tweaks to the os/network that they want to
share? I thought it might be beneficial to start a thread on it so we could
get input from everyone to see what works / doesnt work.
--
Dedicated Servers Available
East Coast Only - 1200gb BW
p4 thru xeon - AIM: gotgameserver
Umm...yes it would affect online play if you read my original
post.This allows people to play HL2 online (ie Source) without logging
on via Steam...which means that apart from banning via IP - it would
be nearly impossible to admin. This is the ONLY reason why I brought
this up - not just for valve
Elmer Fudd wrote:
cs:s? dod:s? hello?
Oh you mean the game thats had working cracked versions public for months...
and the game which hasnt been released?
Yeah this additional info about hl2 sure changes the current situation
with those games doesnt it *yawn*
__
cs:s? dod:s? hello?
On Tue, 23 Nov 2004 12:32:06 +1300, Jeremy Brooking
<[EMAIL PROTECTED]> wrote:
> ScratchMonkey wrote:
> > True, if it only affects offline play. Does this exploit affect online
> > play? That would make it it impossible to effectively ban problem players.
> >
>
>
> Well since
ScratchMonkey wrote:
True, if it only affects offline play. Does this exploit affect online
play? That would make it it impossible to effectively ban problem players.
Well since hl2 isnt a multiplayer game...
I'll have a wild stab in the dark here, and say it doesnt effect anyone
elses gaming expe
--On Tuesday, November 23, 2004 11:49 AM +1300 Jeremy Brooking
<[EMAIL PROTECTED]> wrote:
Maybe thatll be the key to getting valve off their fat lazy asses,
remove the donuts from their mouths, and actually deliver us a product
worth paying for.
Lazy they're NOT. They just focus more on eye candy t
McCormack, Chris wrote:
Entering a cdkey in to steam for hl2 and then ripping out your net connection. I don't
see how this "method" could be possibly fixed without some sort of rewrite of
the authorisation handling code for steam (which I am assuming is no small task).
I don't think it was wise
Yes,
More coders showed intrest in continue with sourcemod once its there.
Untill then we will be developing for cs1.6
If you are intrested, plz contact me :)
From: Elmer Fudd <[EMAIL PROTECTED]>
Reply-To: [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] Programmers/amx coders want
you guys have to update it to sourcemod dont you? sure, ill give it a
shot, it will help me learn amx.
On Mon, 22 Nov 2004 12:19:58 +, wouter v/d Bergh
<[EMAIL PROTECTED]> wrote:
> Hello all,
>
> Now Ryan has stopped developing wc3x plugin, we're going to continue it with
> a group of coders.
Entering a cdkey in to steam for hl2 and then ripping out your net connection.
I don't see how this "method" could be possibly fixed without some sort of
rewrite of the authorisation handling code for steam (which I am assuming is no
small task).
I don't think it was wise to post this to the lis
[EMAIL PROTECTED] wrote:
This is a multi-part message in MIME format.
--
--
[ Picked text/plain from multipart/alternative ]
--
[ message.scr of type audio/x-wav deleted ]
--
Greatt, now someone over here with Alfred in their address book
opened the attachment.. Nice work. (originated as a eri
This is a multi-part message in MIME format.
--
--
[ Picked text/plain from multipart/alternative ]
--
[ message.scr of type audio/x-wav deleted ]
--
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
http://list.
Hello all,
Now Ryan has stopped developing wc3x plugin, we're going to continue it with
a group of coders.
Because loads of work needs to be done, we're looking for more people to
join the development team.
So we're looking for people with experiance with amx plugin coders.
We're also looking for p
On Mon, 22 Nov 2004 00:14:54 -0600, hondaman <[EMAIL PROTECTED]> wrote:
> Ran a dedicated server the other night at a LAN party, and discovered a
> couple peculiararities. First, only servers on ports 27015-27020 would
> appear on the lan game browser. Is this a bug or a feature, and is
> there a
15 matches
Mail list logo