I was doing 8, I'll going to leave it without bots for the weekend and
see if it stays up. If so, I'll slowly start adding bots every couple
of days.
On Fri, 28 Jan 2005 17:04:58 -0600, hondaman <[EMAIL PROTECTED]> wrote:
> I havent seen this. I run 4 "filler" bots on 2 servers.
>
> Adam Pearse
The Fool wrote:
C'mon guys, i don't really understand it all. This is a linux server list,
isn't it. I have to tell you a dirty little secret: i really hate hardware.
I'm a software guy. I have working hw, if it not works, i call for an
engineer. Why? "Beware the developer, who has a screwdriver in
I havent seen this. I run 4 "filler" bots on 2 servers.
Adam Pearse wrote:
Hey all, I am running 2.6.10-1.9_FC2 and am getting kernel panic when
bots are enabled. I am wondering if anyone else is having this issue.
Here is the details of the panic ... (this has happened 3 times over a
course of a
Did I miss anything?
Nay, that was all.
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I followed this guide:
http://martybugs.net/linux/rrdtool/traffic.cgi
I couldnt get the traffic.cgi part to work after trying forever, so I
just point my browser to the .pngs it creates.
Fredrick Ludden wrote:
Classification: UNCLASSIFIED
Caveats: NONE
Please share what you found. :)
Thanks!
-
Hey all, I am running 2.6.10-1.9_FC2 and am getting kernel panic when
bots are enabled. I am wondering if anyone else is having this issue.
Here is the details of the panic ... (this has happened 3 times over a
course of a week since bots were enabled)
Unable to handle kernel NULL pointer derefer
Hello everybody,
i´m try to solve 2 problems:
1. I want to setup a hltv server to record autodemos from a game server.
My solution, and here i stuck: on the game server i set 'sv_hltv 1' and then
'hltv_autorecord 1'. The demo´s are all written to the
cstrike folder at the game server. This is ok,
Classification: UNCLASSIFIED
Caveats: NONE
Please share what you found. :)
Thanks!
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of hondaman
Sent: Friday, January 28, 2005 7:08 AM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] [Completle
Hi,
I once got the problem as well (few months ago), wasn't client related,
seemed to be server side.. I did reinstall the game and it didn't fix it..
I'd say, try a -verify_all . Anyways, never saw the problem since :)
Regards
- Original Message -
From: "Fabrice (grosnours) Toppi" <[EMAIL
On Thu, 27 Jan 2005 17:55:18 +0100, The Fool <[EMAIL PROTECTED]> wrote:
[SNIP]
> Let me remind you:
> The original post was about dial-up players on a CS1.6 server. I'm really so
> sorry because of my failure on the example with my f*cking mouse, but can
> anyone tell anything else for the lady who
I know it happens when players computer is crashed, when they're under
windows or when there's a network problem between them and the server.
I never saw this happen in other cases.
GameOnline
Game Servers Renting
ADSL Provider
http://www.gameonline.be
[EMAIL PROTECTED]
Catalin wrote
Hi,
I have this strange problem with my CS hlds.
When a player get killed he just remain frozen. Not
one player hits the ground. It very dificult to see
who's dead and who's alive.
Does someone have any idea?
10x
-C
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Thanks for all the replies. I actually found rrdtool to be better
suited for what I wanted. Plus I found a tutorial that outlined exactly
what I wanted (well, all except the 95th percentile thing which would be
a nice addition) but its close enough.
Fabrice (grosnours) Toppi wrote:
Running SNMP i
Running SNMP is not always wanted.
And thus, MRTG can run scripts to give the (maximum) 2 values of the graphs.
Check the doc.
See also RRDTool.
GameOnline
Game Servers Renting
ADSL Provider
http://www.gameonline.be
[EMAIL PROTECTED]
Matthew Cheale wrote:
Indeed.
Just run the SNMP se
Indeed.
Just run the SNMP server on the box and it's the same as polling a router. Only
difference is the router comes with an SNMP server installed and running ;p
If it's BSD then the port net-snmp is what you want.
net-mgmt/net-snmp
http://net-snmp.sourceforge.net/
nOOB wrote:
I don’t have an ex
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