At present what happens when VAC2 does pickup a cheat? Are they being put on
the global banlist? I think with the earlier VAC2 betas there was some false
positives being generated and banned globally and I believe there was a warning
issued to those running VAC2 beta to be aware of this.
If it
Fixed? I dont think so.
- Original Message -
From: "Tristan Morris" <[EMAIL PROTECTED]>
To:
Sent: Friday, June 17, 2005 3:28 PM
Subject: RE: [hlds_linux] RE: VAC2 Beta information
> Valve have already fixed this exploit.
>
> Delayed banning is good, since there is no way for cheat coder
Valve have already fixed this exploit.
Delayed banning is good, since there is no way for cheat coders to
effectively check if their hooks are detected by VAC or not.
Tristan
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Andrew
Armstrong
Sent: Friday,
Does VAC2 beta prevent nonsteam crap from working when it is released?
I mean stop working, not, delayed ban 2 weeks later type stuff, which is
useless in this case.
- Plasma
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Do we need to open up any ports on the firewall for vac2 to function
properly?
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I just had a server lockup. Here are some entries from my log:
L 06/16/2005 - 23:10:44: "[Ferco]LJ Long<40>"
disconnected (reason "No Steam logon")
L 06/16/2005 - 23:10:44: "[CSN] Zips<35>"
disconnec
* Derek Evan Mart ([EMAIL PROTECTED]) [050616 21:20]:
> long time no see). This confirmed that the log entries below were, in
> fact, vac messages. The steam powered forums suggest that there are no
L0609043.log:L 06/09/2005 - 16:16:54: Secure: "[TAMU] Bodaceous
Banana<292><>" was detected cheati
I have read much debate on the net regarding VAC1. I found a thread in
april regarding the message format "Secure: \"%s<%i><%s><>\" was
detected cheating and dropped from the server." (thanks, Alfred, btw
long time no see). This confirmed that the log entries below were, in
fact, vac messages. The
Get them to restart their client, and if that fails then contact our
support department to debug it (99% of the time this is caused by a
firewall blocking outgoing UDP traffic).
- Alfred
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alan Clegg
Sent: Thu
Even before this announcement, I've been running vacbeta on and off.
Just updated the code and have a user trying to connect and getting
"no steamid".
I don't have access to his box right now, but might be able to put some
sniffing stuff on it (ethereal, etc) to grab network traffic.
What can I
Right now CS:S and HL2DM. HLDM, CS 1.6, TFC and DoD will be added in a
day or so.
- Alfred
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Simon
Garner
Sent: Thursday, June 16, 2005 5:09 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] V
On 17/06/2005 11:10 a.m., Alfred Reynolds wrote:
We will be extending it to support other mods after the initial release.
- Alfred
Which mods does it support? hl2mp and cstrike (source) I presume?
-Simon
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We will be extending it to support other mods after the initial release.
- Alfred
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Kingsley
Foreman
Sent: Thursday, June 16, 2005 4:02 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] VAC2 B
does it support other mods in both hl2 and hl?
Kingsley
- Original Message -
From: "Alfred Reynolds" <[EMAIL PROTECTED]>
To: "Alfred Reynolds" <[EMAIL PROTECTED]>;
Sent: Friday, June 17, 2005 8:22 AM
Subject: RE: [hlds_linux] VAC2 Beta information
Oh, and you must have VAC1 enabled t
Oh, and you must have VAC1 enabled to make use of the vacbeta flag in
HL1 (for Source this isn't an issue).
- Alfred
-Original Message-
From: Alfred Reynolds
Sent: Thursday, June 16, 2005 3:51 PM
To: 'hlds_linux@list.valvesoftware.com'
Subject: RE: [hlds_linux] VAC2 Beta information
The
The same console spew from Source exists in HL1. In particular if you
specify the vacbeta flag you will see:
Connection to Steam servers successful.
VAC beta secure mode is activated.
If you do not see these messages check in the logs for errors (and make
sure you have at least GLIBC 2.3.2 or a
Alfred Reynolds wrote:
> In order to turn it on, simply restart your server and add " -vacbeta"
to your the command line.
How will we know that we're running the beta other than our server
reporting "secure" in HLDS? In SRCDS the beta is announced in the
console but I see no such announcemen
No, you will need to run the 32-bit binaries for now if you want VAC2 support.
64-bit support is still a couple of months off.
- Alfred
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Patrick Gissberg
Sent: Thursday, June 16, 2005 3:39 PM
To: hlds_linux@
VAC2 does nothing like this.
- Alfred
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of e-Plutonia
Sent: Thursday, June 16, 2005 3:36 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] VAC2 Beta information
Alfred: I found through some rese
Does it run on AMD64-platforms too? And if not when will we see it on AMD64?
/Patrick Gissberg
-Ursprungligt meddelande-
Från: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] För Alfred Reynolds
Skickat: den 17 juni 2005 00:05
Till: hlds_linux@list.valvesoftware.com; hlds@list.valvesoftware.c
Alfred: I found through some research that a lot of older cheats seem
to have been disabled. It doesn't seem like part of VAC2, but have
they in fact been in some form disabled?
On 6/16/05, Oum <[EMAIL PROTECTED]> wrote:
> Great news, thanks ^^
>
> One point I did not understand... should we add "
Yes, "-vacbeta" should be used for both HL1 and Source servers. When
VAC2 is out of beta you will use the "-insecure" command line option to
disable VAC2 (i.e it will be enabled by default).
- Alfred
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Oum
Sen
Great news, thanks ^^
One point I did not understand... should we add "-vacbeta" to HL1 servers'
command line too ?
Still for HL1, is activation of Vac Secure still in liblist.gam, or will
Valve add a cvar sv_secure same as in Source ?
Oum
(sorry for my crappy english o.O )
- Original Messa
As most of you know, VAC2 has been in beta for a few weeks. We're
nearing release, but we need lots of servers to run the beta right now
in order to complete our testing.
VAC2 is a significant overhaul of the Valve Anti-Cheat system. Its
release is going to be a major event in the community, so yo
if anything, it has to do with your kernel timing and how pingboost 3
specificly affects it, as 1 2 and 3 use different methods.
this sort of thing has happened before, if you are worried about it,
dont do it. ;)
kev
Mike Knight wrote:
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Serverside
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Serverside FPS should not affect client side actions, so i'm guessing it
is either a coincidence or a misreported incidence.
I have multiple clients with 'supreme' servers running pingboost2 at
1000fps and none have reported this. If it was confirme
Hi there,
A customer noticed something very strange.
He has a dedicated hlds-gameserver (on a dedicated physical server: Intel P4
2.8GHz, 1GB RAM, Fedora Core 2 with self compiled vanilla 2.6.11.4 kernel).
It is running with pingboost 3 and ticrate 1000-5000 to get 1000 FPS.
Sometimes he told me,
Rcon works using TCP on the game port.
In your case TCP on 27035
use
netstat -nlp | grep srcd
and you'll se the used ports and protocol
At 08.31 16/06/2005, you wrote:
Hi list!
I'm still having problems using rcon.
Below are all(I think) relevant details.
What port does srcds use for rcon?
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Good point, an oversight on my part.
I already had LINPROCFS in my custom kernel (I only loaded SMP to make
sure my kernel wasn't the issue) but neglected to mount it to the proc
directory inside compat/linux. I guess it checks both locations becuas
you shouldn't mount /proc as linprocfs they are different formats.
Instead you should define:
options LINPROCFS
in your kernel config and then mount linproc under /compat/linux/proc
the fstab line should look like:
linproc /compat/linux/proc linprocfs rw 0 0
Steve / K
- Origi
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