[hlds_linux] sv_downloadurl 2

2005-09-12 Thread InspectorGifts
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] also im speaking of source servers :) forgot that info. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: ht

[hlds_linux] sv_downloadurl

2005-09-12 Thread InspectorGifts
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Did sv_downloadurl ever get fixed?? As we used to have it on our server, it would disconect clients if the webserver didnt have a file instead of bringing them back to dl of accual game server. Wond

Re: [hlds_linux] FreeBSD "Assertion Failed: 0 == iRet" solution

2005-09-12 Thread Gary
Good job. I figured it must've had something to do with it. Now you need to become a brave soul like me and install 6.0 and run it with ULE :) /ges At 05:00 PM 9/12/2005, Steven Hartland wrote: Largely thanks for Alfred I've managed to track down this issue where the server reports the follow

Re: [hlds_linux] HLDS Timing issue on AMD64

2005-09-12 Thread Marcelo Bezerra
What is you motherboard chipset. I have seen some reports for the clock running twice as fast on amd64 machines with certain chipsets. Try booting with noacpi. On Mon, 2005-09-12 at 21:28 +, Fr0x Fr0x wrote: > Hello, > > I am running HLDS (with no addon) on an AMD64 3000+ processor. > The OS

[hlds_linux] HLDS Timing issue on AMD64

2005-09-12 Thread Fr0x Fr0x
Hello, I am running HLDS (with no addon) on an AMD64 3000+ processor. The OS is Debian Sarge 3.1, here is the uname -a output: - Linux localhost 2.6.12.5 #1 Tue Aug 16 15:04:49 CEST 2005 x86_64 GNU/Linux I am experiencing some problems in game. Sometimes, the weapon swichting becomes twice as fas

[hlds_linux] FreeBSD "Assertion Failed: 0 == iRet" solution

2005-09-12 Thread Steven Hartland
Largely thanks for Alfred I've managed to track down this issue where the server reports the following on startup on FreeBSD Assertion Failed: 0 == iRet The solution is to set kern.ipc.maxsockbuf = 524288. This can be done either on the command line with: sysctl kern.ipc.maxsockbuf=524288 or in

Re: [hlds_linux] Lan and net server problem

2005-09-12 Thread carter
Geovani Rodrigues Moreira wrote: they have a valid key valid account can join in others servers, but can't join to the local isp server, and server is a valid ip address, no lan ip address, this is the problem, to the others they don't get steam ticket error only to the local isp server. -

Re: [hlds_linux] Adding bots

2005-09-12 Thread Mahmoud Foda
-- [ Picked text/plain from multipart/alternative ] What game will indeed help. But for our DOD server we are using shrikbot. Not great but enough to popluate a server. I hear strumbot is good but its no longer updated because the guy who makes it is on the Red Cross missing persons list from the

RE: [hlds_linux] Adding bots

2005-09-12 Thread Pro[pH]et
What game? -James -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thomas N. Stefanidis Sent: Monday, September 12, 2005 12:08 PM To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] Adding bots Hello. I'm thinking of adding bots on some servers.

[hlds_linux] Adding bots

2005-09-12 Thread Thomas N. Stefanidis
Hello. I'm thinking of adding bots on some servers. Anyone have anything to suggest? Thank you. Thomas ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux