Re: [hlds_linux] Re: DoD:S Player Collision Issues

2005-09-27 Thread Dagok
You guys might want to note that sv_turbophysics has been enabled in the game.cfg for DOD Source. What happens when you turn it off? Dagok - Original Message - From: Dan Sorenson [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Monday, September 26, 2005 11:46 PM Subject:

Re: [hlds_linux] server.cfg

2005-09-27 Thread sirtom__
Can you then pls post it on the list please? thx :) hlds_linux@list.valvesoftware.com schrieb am 26.09.05 23:48:35: -- [ Picked text/plain from multipart/alternative ] I am going to try a hacked version from CSS. Just took out the money stuff and added what was in the game.cfg inthe cfg

Re: [hlds_linux] Day of Defeat: Source characters in the name that screws up the terminal

2005-09-27 Thread Joachim Sehlstedt
Ok, never played around with source before. However I noticed that say/team_say is utf8 encoded. Maybe the name part should be that too. greetings Joachim Sehlstedt Peter Kirby wrote: On 27/09/05, Joachim Sehlstedt [EMAIL PROTECTED] wrote: Hi, Noticed this when I was watching the console.

Re: [hlds_linux] server.cfg

2005-09-27 Thread KingPin Servers
Here's what I use, edit at will : mp_friendlyfire 1 sv_rollangle 0 sv_cheats 0 mp_facefronttime 600 mp_flashlight 1 sv_turbophysics 1 sv_stopspeed 50 sv_friction 8 mp_timelimit 25 mp_allowspectators 0 mp_falldamage 1 sv_allowdownload 1 sv_allowupload 1 hostname myservername rcon_password

[hlds_linux] server.cfg problem

2005-09-27 Thread xorc @ foco.no
Hi. :) I have a problem with all of my servers. In the server.cfg-file, I have sv_maxspeed 320 and pausable 1, but when the server is restarted or the map is changed, the server changes those cvars to 900 and 0. Here is a part of the serverlog: 13:29:58 changelevel de_dust2 13:30:00 L

Re: [hlds_linux] Re: DoD:S Player Collision Issues

2005-09-27 Thread Dagok
I know what it does...did you see me asking what it does? I was suggesting that people might want to try disabling it to see if it helps with the player collision and players getting stuck on objects, etc. Dagok - Original Message - From: Stephen Micheals [EMAIL PROTECTED] To:

Re: [hlds_linux] server.cfg

2005-09-27 Thread Dagok
Here is mine: // Set the Host Name hostname ztgames.com - 24/7 Day of Defeat Source ( FF Off ) decalfrequency 60 sv_downloadurl sv_password // Set the rcon password rcon_password ** sv_rcon_banpenalty 2 sv_rcon_maxfailures 15 sv_rcon_minfailures 10

Re: [hlds_linux] server.cfg problem

2005-09-27 Thread Dagok
Double check that you don't have those cvars in the server.cfg twice. It will always use the last entry if it's used twice. Dagok - Original Message - From: xorc @ foco.no [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Tuesday, September 27, 2005 4:34 AM Subject:

Re: [hlds_linux] server.cfg problem

2005-09-27 Thread xorc @ foco.no
Dagok wrote: Double check that you don't have those cvars in the server.cfg twice. It will always use the last entry if it's used twice. Dagok I've already checked that, forgot to mention it in the first mail. - xorc ___ To unsubscribe, edit

Re: [hlds_linux] Re: DoD:S Player Collision Issues

2005-09-27 Thread aprand
Why does everyone have to have a chip on thier shoulder? Why cant someone just say thank you, but you must have mis-understood me. Because if I read What happens when you turn it off? and someone replys when its disabled most larger physics props will acts like the larger physics props in

Re: [hlds_linux] Re: DoD:S Player Collision Issues

2005-09-27 Thread Stephen Micheals
I'm sorry for not totally understanding your post Dagok, but i would like to see how well you can reply to emails on this list when you have not slept in over 2-3 days. thanks for defending me aprand, its nice to see people who don't have a thumb up their ass still exist. On 9/27/05, Dagok

Re: [hlds_linux] Re: DoD:S Player Collision Issues

2005-09-27 Thread Mike Norton
-- [ Picked text/plain from multipart/alternative ] I for one thank you for the explanation as I was not sure what it had done totally. Thanks. On 9/27/05, Stephen Micheals [EMAIL PROTECTED] wrote: I'm sorry for not totally understanding your post Dagok, but i would like to see how well you

Re: [hlds_linux] server.cfg

2005-09-27 Thread Mike Norton
-- [ Picked text/plain from multipart/alternative ] Here is what im using so far. // *** SERVER PASSWORD INFO *** // Change it to 1 if you want a LAN only Server sv_lan 0 // contact geo 0=US East coast, 1=US West coast, 2= South America, 3=Europe, 4=Asia, 5=Australia,

[hlds_linux] Rcon Issues with dod server2

2005-09-27 Thread InspectorGifts
dod source... forgot that. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

[hlds_linux] Rcon Issues with dod server

2005-09-27 Thread InspectorGifts
Any one else having rcon problems?? I cant seem to connect to my server via rcon. Im sure I have all the necessary ports open (if they are same as css) but in hlsw and in game it wont work. ___ To unsubscribe, edit your list preferences, or view

Re: [hlds_linux] Rcon Issues with dod server

2005-09-27 Thread K1LL3rD
I think this was covered before but you have to make sure to include your ip in your startup script +ip 192.168.1.1, something like this. K - Original Message - From: InspectorGifts [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Tuesday, September 27, 2005 1:27 PM

Re: [hlds_linux] Rcon Issues with dod server

2005-09-27 Thread InspectorGifts
ya im dumb :) Thats what i forgot thx. - Original Message - From: K1LL3rD [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Tuesday, September 27, 2005 10:51 AM Subject: Re: [hlds_linux] Rcon Issues with dod server I think this was covered before but you have to make

Re: [hlds_linux] Re: DoD:S Player Collision Issues

2005-09-27 Thread Dagok
Some people are so sensitive. I may have been abrupt with my reply, but it was also 4:45am and I was tired. Dagok - Original Message - From: Stephen Micheals [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Tuesday, September 27, 2005 6:51 AM Subject: Re: [hlds_linux] Re:

Re: [hlds_linux] hlds crash on join (was Re: new hlds update)

2005-09-27 Thread kama
Is it only me that get 3-4 crashes per server under FreeBSD 5.4? I have currently nine public servers. So I get 30-40 crashes per day. Some days it goes up to over 50 in total. I have now tested on 2 two different hardware. FujitsuSiemens RX300 and HP Proliant DL380. And it crashes on both. Even

[hlds_linux] Day of Defeat: Source and Source Engine update released

2005-09-27 Thread Alfred Reynolds
We have released an update for Day of Defeat: Source and the Source Engine. To get this update run the hldsupdatetool. This update fixes servers not reporting as secure in the server browser and adds a mapcycle to Day of Defeat: Source if you haven't already created one. More details can be found

[hlds_linux] RE: Day of Defeat: Source and Source Engine update released

2005-09-27 Thread Alfred Reynolds
This update is optional, apply it at your leisure (but without it your servers will incorrectly report as insecure). - Alfred Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Tuesday, September 27, 2005 7:17 PM To:

Re: [hlds_linux] day of defeat source server release

2005-09-27 Thread Andrew Forsberg
I meant to thank you at the time of the release for this, Alfred. I'm not sure if you were involved in the decision to make a *nix friendly game name or not, but it's still appreciated. :-) On Wed, 2005-09-07 at 21:05 +1200, Andrew Forsberg wrote: 'dods' if there are any merciful, influential,

RE: [hlds_linux] day of defeat source server release

2005-09-27 Thread JCHost.net - Support
Agreed linux server's are much better anyways :D yay linux. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andrew Forsberg Sent: Tuesday, September 27, 2005 9:54 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] day of defeat source

Re: [hlds_linux] day of defeat source server release

2005-09-27 Thread Eric (Deacon)
In a bold display of creativity, JCHost.net - Support wrote: Agreed linux server's are much better anyways :D yay linux. Going out on a limb with a bold statement on a linux-based list, eh? :) -- Eric (the Deacon remix) ___ To unsubscribe, edit