Re: [hlds_linux] Hyperthreading and DoD:Source

2005-10-06 Thread William Warren
HT is p-4 intel only..if you are running AMD you aren't using HT. Deacon @[dgx] wrote: From what I've seen, and other can probably comment in more detail, hyperthreading can lag a server and we've seen many posts to the list asking about this. I would recommend searching the list archieve. Th

[hlds_linux] Half-Life 1 Engine update released

2005-10-06 Thread Alfred Reynolds
We have released an update to the Half-Life 1 engine. Run the hldsupdatetool to get this update. The update is optional and applies to ALL mods that run under the Half-Life 1 engine. This update fixes a crash on launch caused by a particular generation of GLIBC. - Alfred ___

Re: [hlds_linux] Hyperthreading and DoD:Source

2005-10-06 Thread ScratchMonkey
--On Thursday, October 06, 2005 2:33 PM -0400 Gary <[EMAIL PROTECTED]> wrote: Besides, do those benchmarks happen to include game servers? valves engine? I used to run a couple of Tribes Vengeance servers on my dual Xeon and got abysmal performance when they filled until I locked each to a sin

Re: [hlds_linux] Hyperthreading and DoD:Source

2005-10-06 Thread Ian mu
-- [ Picked text/plain from multipart/alternative ] Hiya, not going to waffle any more on ht debate as will just clog up the list... Just remember that depending on what you are specifically looking at ht will often report incorrect cpu usage (or as correct as it can know) because there is simply

Re: [hlds_linux] Hyperthreading and DoD:Source

2005-10-06 Thread Nic Strix
Sorry I should have said! we have a dual xeon 2.8 (2 x cpu's) with 2 gig ram also we do run multiple servers and total cpu usage is around 50%. The 32 dods maxes out 1/2 of 2.8 so by turning off HT i could gain full usage of 2.8 for the 32 player server (possibly 40 slots) and leave the other game

Re: [hlds_linux] Hyperthreading and DoD:Source

2005-10-06 Thread Ian mu
-- [ Picked text/plain from multipart/alternative ] I know, no one has said they are multithreaded, multitasking though it can help in (no not huge amounts but the question is more is it a problem, rather than does it help loads). Now it could well be there is a specific valve issue with some setup

Re: [hlds_linux] Hyperthreading and DoD:Source

2005-10-06 Thread dvander
Game servers are not multithreaded. Therefore, they'll only run on one of the virtual CPUs rather than both. It might help if you're running multiple gameservers but certainly not just one. ~dvander > -- > [ Picked text/plain from multipart/alternative ] > For those who think HT is the probl

Re: [hlds_linux] Hyperthreading and DoD:Source

2005-10-06 Thread Ian mu
-- [ Picked text/plain from multipart/alternative ] A 32 slot dod:s server is pretty nigh on maxing out most cpu's ~ 3G area is my point which no one seems to have bothered mentioning (and no one seems to have asked what cpus are in the dell), HT or not. Mine were hitting ~ 90% cpu usage on both ht

Re: [hlds_linux] Hyperthreading and DoD:Source

2005-10-06 Thread Nic Strix
Thanks gary, Pretty much what I wanted to hear. Now only to figure out how to turn HT off on my linux box (fedora 3 64+) without accessing the BIOS best regards Nic From: Gary <[EMAIL PROTECTED]> Reply-To: hlds_linux@list.valvesoftware.com ges To: hlds_linux@list.valvesoftware.com,hld

Re: [hlds_linux] Hyperthreading and DoD:Source

2005-10-06 Thread Gary
This topic has nothing to do with what are your thoughts on HT... Besides, do those benchmarks happen to include game servers? valves engine? Try and generate the same problem. Load a >26 slot server similar to the original posters configuration. I can generate similar results on a couple of non

RE: [hlds_linux] Hyperthreading and DoD:Source

2005-10-06 Thread JCHost.net - Support
I think we all know that HT is one of the best things Intel has ever done as a company. All my servers use HT technology -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ian mu Sent: Thursday, October 06, 2005 1:06 PM To: hlds_linux@list.valvesoftware.com

Re: [hlds_linux] Hyperthreading and DoD:Source

2005-10-06 Thread Ian mu
-- [ Picked text/plain from multipart/alternative ] For those who think HT is the problem, can they explain why benchmarks show most none-multithreaded apps run faster (albeit only slightly) ? Don't really want to turn this into a ht argument, but I'd like to see some supporting evidence of the var

[hlds_linux] Re: Linux CS 1.6 server update causing crash

2005-10-06 Thread Some Llama
Ok I just read through the past mailing list errors and I see this is known and being worked on... sorry for the lack of due diligence ;) i know there is a reason i joined the mailing list.. now if I can just figure that out... =P --- Some Llama <[EMAIL PROTECTED]> wrote: > Ok my bad i just foun

[hlds_linux] Re: hlds_linux digest, Vol 1 #4684 - 1 msg

2005-10-06 Thread Some Llama
Ok my bad i just found out this was fixed in the october 3rd update, thing is it still caused people on my server to crash and I know i had the update... So I tried updating my server and it did update the linux version from 21 to 23, now when i start the server it crashes with: ./hlds_run: line 4

[hlds_linux] Re: hlds_linux digest, Vol 1 #4684 - 1 msg

2005-10-06 Thread Some Llama
FYI there seems to be a new exploit in the wild, it causes all connected players to crash and discconect on a linux server running CS 1.6, server does NOT crash nor does it record what is happening in the logs (from my initial review). I was in game when it happened, it looks to be an exploit that

Re: [hlds_linux] Hyperthreading and DoD:Source

2005-10-06 Thread Marcel
Hi, afaik you just need to put a "noht" to your kernel parameters to disable hyperthreading. Another way would be to disable HT completely in your kernel config. Google should have some information for this matter. - Marcel Nic Strix schrieb: Hi I have had a DoD:S server running on Linux F

Re: [hlds_linux] Hyperthreading and DoD:Source

2005-10-06 Thread aXeR \(AmmoBOX\)
I'm assuming that you haven't set the tickrate to 33 and your leaving it to its own devices (which will churn away at 66) if that's the case you have 2 choices. 1.) Set -tickrate 33 in the start line OR 2.) Turn off hyperthreading. Is it not possible for you to get your ISP / Datacentre staff to

Re: [hlds_linux] Hyperthreading and DoD:Source

2005-10-06 Thread Deacon @[dgx]
>From what I've seen, and other can probably comment in more detail, hyperthreading can lag a server and we've seen many posts to the list asking about this. I would recommend searching the list archieve. That being said, your lag can also be caused by the server config itself. We have serveral s

Re: [hlds_linux] Hyperthreading and DoD:Source

2005-10-06 Thread Gary
This is correct. At 10:44 AM 10/6/2005, Nic Strix wrote: Hi I have had a DoD:S server running on Linux Fedora 3 64 on a dual xeon box (dell poweredge sc1425) since shortly after the game was released. While running a default server with 32 slots the server lags out with one of the virtual cpu'

[hlds_linux] Hyperthreading and DoD:Source

2005-10-06 Thread Nic Strix
Hi I have had a DoD:S server running on Linux Fedora 3 64 on a dual xeon box (dell poweredge sc1425) since shortly after the game was released. While running a default server with 32 slots the server lags out with one of the virtual cpu's maxing out. It seems to run fine with 24 slots. I read so