On Sat, 10 Dec 2005, Adam Grzesko wrote:
Hi kama,
Friday, December 9, 2005, 11:03:47 PM, you wrote:
k Just wanted to report that the latest version of hlds running under
k FreeBSD 5.x/6.x still crashes on client connect and drop.
k Never the less the startup crashes seems to be gone. In
On Fri, 9 Dec 2005, kama wrote:
Just wanted to report that the latest version of hlds running under
FreeBSD 5.x/6.x still crashes on client connect and drop.
Never the less the startup crashes seems to be gone. In return to that it
have dropped from ~70 crashes per day to ~35.
Hmm.. just
My advice... roll back to v24. This version is stable, and the load cuts in
half.
With v29: loads well above 4.00 on a dual xeon (6 CS servers)
With v24: loads around 2.00 on a dual xeon (6 CS servers)
all servers filled to the max.
Valve, please roll-back to v24 and start building from there.
I think v29 runs smoother than v24. If they should roll back, they should
roll back to cs1.1c. When I could run 4*14 player server on dual p3 550 on
FreeBSD 4.2. But thats not going to happen.
I suggested it on this list before that they should roll back to the last
release from last year. It
Has anyone else found that the server is no longer showing as 100
tickrate in game (netgraph 3) even though it is set to tickrate 100 in
the command line?
I have changed nothing but all clients that connect to the servers are
showing figures around 61-66 instead of 100 (sv_maxupdaterate 120)
If
I have a similar thing and have seen it on every 100 tick server I have been
on.
I have done the Advanced Tickrate configuration on the Wiki Server website
but still get about the same range, I have even shut down the other 2
servers on my box to leave the last 100 tick server but I still get the
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