[hlds_linux] steam process problem

2006-02-23 Thread Tomas Turbado
-- [ Picked text/plain from multipart/alternative ] Hi: I would like to know why when starting any steam dedicated server in linux sometimes it generates 2 processes and other 4 using same kernel version 2.6.15. Example: SERVER 2: s2 16496 0.0 0.1 3656 1860 ?SFeb21 0:00

RE: [hlds_linux] steam process problem

2006-02-23 Thread Knuts
Is one running VAC and the other not? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tomas Turbado Sent: 23 February 2006 17:16 To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] steam process problem -- [ Picked text/plain from

[hlds_linux] Looking for feedback on what kind of configuration options are needed MySQL on a Source Admin tool (BAT)

2006-02-23 Thread Erling K. Sæterdal
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hi, URL to BAT: http://www.sourcemod.net/forums/viewtopic.php?t=2923 Please take in mind this is intended to provide basic features, i will not have a 400 line config file with cvars. So if your

RE: [hlds_linux] steam process problem

2006-02-23 Thread Tomas Turbado
-- [ Picked text/plain from multipart/alternative ] Yes, both are running vac anti cheat - LLama Gratis a cualquier PC del Mundo. Llamadas a fijos y móviles desde 1 céntimo por minuto. http://es.voice.yahoo.com -- ___

[hlds_linux] In-game amxmodx sounds not working anymore

2006-02-23 Thread Marcel Beringer
Hi all, I reinstalled my system the other day, did not play for a while till this evening. Somehow the normal in-game sounds I installed using Amxmodx did not work. So offcourse I checked the server first, cause I am using sv_download url which allways has worked since I put it in the

Re: [hlds_linux] steam process problem

2006-02-23 Thread Sam Collinson
Would someone mind explaining why there are actually multiple processes in the first place? My srcds servers seem to have 2 processes per instance where my hlds servers have 4. Both are running in secure mode. Tomas Turbado wrote: -- [ Picked text/plain from multipart/alternative ] Yes, both

Re: [hlds_linux] In-game amxmodx sounds not working anymore

2006-02-23 Thread Marcel Beringer
Wow ... pretty lame to reply to my own post :) But I have found the problem and know how to fix this: Open Internet Explorer and do the following: Tools - Internet Options -Programs - Reset Web Settings And tataaa ... the sounds work again, CS downloads them when connecting and the in-game

[hlds_linux] choke problem

2006-02-23 Thread Tomas Turbado
-- [ Picked text/plain from multipart/alternative ] Hi: When my server is over 15 users they get choke.But with 14 or less its ok. Its a server or a client problem?. Thanks a lot - LLama Gratis a cualquier PC del Mundo. Llamadas a fijos y móviles desde 1

SV: [hlds_linux] steam process problem

2006-02-23 Thread Jonas Tärnström
They are probably just threads which appear as unique processes though they share the same address space of memory. If they occupy the same amount of memory they are definitly the same process. //Regards JT -Ursprungligt meddelande- Från: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] För

RE: [hlds_linux] choke problem

2006-02-23 Thread Scott
Yes, Please include LESS information in your next post. I am quite sure that in order to actually respond intelligently to your post we won't need specific details such as hardware specs, OS, and connection type. As a matter of fact, I will take a scientific wild ass guess and say that based

Re: [hlds_linux] choke problem

2006-02-23 Thread Sam Collinson
Sun spots? Don't be rediculous. It's obviosuly caused by a rift in the time space continuum. Scott wrote: Yes, Please include LESS information in your next post. I am quite sure that in order to actually respond intelligently to your post we won't need specific details such as hardware specs,

[hlds_linux] Local SteamContent Mirrors

2006-02-23 Thread peter
Hi all, this is more of a general query but ultimately something that could be extremely useful for users if it was implemented. Basically I run game servers on a University Campus, our users have unlimited bandwidth on local traffic. So playing on our servers doesn't cost em anything. However

Re: [hlds_linux] choke problem

2006-02-23 Thread carter
You're both being ridiculous. All hlds server lag/choke comes from one source, and I have the hard evidence to prove it. http://www.break.com/movies/patiencechild.html Sam Collinson wrote: Sun spots? Don't be rediculous. It's obviosuly caused by a rift in the time space continuum. Scott

Re: [hlds_linux] Local SteamContent Mirrors

2006-02-23 Thread David Harrison
It'll be better if somehow we could provide a default local mirror for the Steam Content files (.gcf's) so that anyone on our University's IP range is automically directed to our server, hence they don't download them off the internet. This would also save thousands of users sourcing files from

Re: [hlds_linux] Local SteamContent Mirrors

2006-02-23 Thread Administracija
Talking about the content servers, I would like to set one on my country :). It's a big difference when you download updates 100-200KB/s and when you do that 1-2MB/s :))) - Original Message - From: David Harrison [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Friday,

AW: [hlds_linux] Local SteamContent Mirrors

2006-02-23 Thread Simon Lange
Well once we tried to setup a contentserver for valve. But they did require windows servers. We wont buy licenses of M$ for only ONE service under dozens. There is no reason to use windows server for sumthing ordinary as content serving. However, as long they require windoze, ppl will complain