Re: [hlds_linux] Re: 99% cpu problem

2006-09-25 Thread Stephen Nicholson
Adam Thorn wrote: What are you talking about. If you strip the kernel down to its bare minumums it creates a better environment to run, especially if you increase polling. Obviously, Many people are experiencing this "99%" cpu bug. So infact, when I do check the top output, it says only 20%, so e

RE: [hlds_linux] Software to control server

2006-09-25 Thread Deacon - Digital Gaming eXtreme
Everything you want can be done with Webmin and FTP, but if you really don't want the hassle you could go with Game Panel. I'm not a huge fan, but for $5 per month it might be what you're looking for. http://www.innovativegamingconcepts.com/pro.php Also, Game Create is still in beta, but offerin

[hlds_linux] Software to control server

2006-09-25 Thread Kyle Caulfield
Hey Guys, I was wondering if you knew of any software to control a server on linux. I thought i saw one name go around here, and I need to look into it a lot more. I was just going to see about writing my own php scripts to do simple stuff, add admins, restart server, etc etc, but if there is s

Re: [hlds_linux] Re: 99% cpu problem

2006-09-25 Thread Gary
What are you talking about, polling? Please elaborate. I don't see any 99% cpu issues. If you're seeing it, attach strace/truss to the process and figure out what it's doing. Or, use kdump and get a dump of I/O and see what's going on. At 10:51 PM 9/25/2006, Adam Thorn wrote: What are you talki

Re: [hlds_linux] Compiling HL2 Mod under FreeBSD 6.1

2006-09-25 Thread Romain Hellebrekers
[ Converted text/html to text/plain ] linux_base-8-8.0_14 Base set of packages needed in Linux mode (for i386/amd64) -- From: "Dan" <[EMAIL PROTECTED]> Reply-To: hlds_linux@list.valvesoftware.com To: Subject: Re: [

Re: [hlds_linux] Compiling HL2 Mod under FreeBSD 6.1

2006-09-25 Thread Dan
I am going to assume you have a linux base installed? - Original Message - From: "Romain Hellebrekers" <[EMAIL PROTECTED]> To: Sent: Monday, September 25, 2006 10:00 PM Subject: [hlds_linux] Compiling HL2 Mod under FreeBSD 6.1 [ Converted text/html to text/plain ] Im trying to make a

[hlds_linux] Re: 99% cpu problem

2006-09-25 Thread Adam Thorn
What are you talking about. If you strip the kernel down to its bare minumums it creates a better environment to run, especially if you increase polling. Obviously, Many people are experiencing this "99%" cpu bug. So infact, when I do check the top output, it says only 20%, so explain to me why th

Re: [hlds_linux] Compiling HL2 Mod under FreeBSD 6.1

2006-09-25 Thread Romain Hellebrekers
[ Converted text/html to text/plain ] make.. like in the tutorial.. If I use gmake I have to give several parameters -- From: Gary <[EMAIL PROTECTED]> Reply-To: hlds_linux@list.valvesoftware.com To: hlds_linux@list.

Re: [hlds_linux] Compiling HL2 Mod under FreeBSD 6.1

2006-09-25 Thread Gary
Are you using gmake or make on the command line? At 10:00 PM 9/25/2006, Romain Hellebrekers wrote: [ Converted text/html to text/plain ] Im trying to make a Linux server version of a mod I've been working on, but I keep getting these errors: "Makefile", line 70: Unassociated shell command "BUI

[hlds_linux] Compiling HL2 Mod under FreeBSD 6.1

2006-09-25 Thread Romain Hellebrekers
[ Converted text/html to text/plain ] Im trying to make a Linux server version of a mod I've been working on, but I keep getting these errors: "Makefile", line 70: Unassociated shell command "BUILD_DIR=$(BUILD_DIR) BUILD_OBJ_DIR=$(BUILD_OBJ_DIR) \ "Makefile", line 71: Unassociated shell command

Re: [hlds_linux] server Brwoser

2006-09-25 Thread ics
The permanent identity for server, which can be customized like by updating the IP to another is welcomed update from my behalf. So the servers would be added to favorites by server ID and not by IP like it happens these days. This way favorites always work even if servers IP's change. We have a

Re: [hlds_linux] 99% cpu problem

2006-09-25 Thread Steven Hartland
Spoken like a true clueless troll, go crall back under the rock cralled out from under or alternatively run a good selection of servers from other developers and learn from the experience. You could even run a 32 player Quake 4 server since you believe Id's code is so much better! Oh wait 16 play

AW: [hlds_linux] 99% cpu problem

2006-09-25 Thread Simon Lange
Or quit trying to host crapy valve products which are not even ready for competition. Srcds has no 64bit support (what a shame) Srcds becomes even more resource-wasting with EVERY patch Srcds is slow slow slow. Valve should sell their concept to idsoftware .. they have the better coders and the be

Re: [hlds_linux] server Brwoser

2006-09-25 Thread Steven Hartland
Erik Hollensbe wrote: On Sep 25, 2006, at 11:16 AM, Ian mu wrote: Guys, you do know that there is both a cvar for the server and a / filter/ in the server browser that lets you search by geographical region? Yep hence my comments that they have parts already in place unfortunately Europe and US

Re: [hlds_linux] server Brwoser

2006-09-25 Thread Steven Hartland
Saint K. wrote: IT could be "easally" done by useing the public GeoIP database. Its about 99% accurate. You might think that but our experience shows it has major issues, especially when you have things like VLL's so you could have IP X allocated to machine Y in London one minute then move it t

Re: [hlds_linux] 99% cpu problem

2006-09-25 Thread Steven Hartland
Adam-CEO wrote: Ok, Since Source Updated lastly, they screwed up the linux based cpu info. For some unkown reason its not reading the internal data right, and its representing higher numbers that actually is. Reasons to compile as follows: Higher Performance out of your server Helps you gain a hi

Re: [hlds_linux] server Brwoser

2006-09-25 Thread Cc2iscooL
-- [ Picked text/plain from multipart/alternative ] I agree. I am tired of my clients complaining about the fact that I don't have any IP's lower than 200.x.x.x in Chicago. They always complain about how the server never shows up on the list...and I've tried to explain to them that it's based on th

Re: [hlds_linux] server Brwoser

2006-09-25 Thread Saint K.
IT could be "easally" done by useing the public GeoIP database. Its about 99% accurate. The stupid thing now is, i got a 213. adress, and they are not seen often here, so i get mostly fogein servers on my list. Takes ages to get something closer. But i'm happy to hear your doing to do something

Re: [hlds_linux] 99% cpu problem

2006-09-25 Thread Gary
At 03:33 PM 9/25/2006, Adam-CEO wrote: Ok, Since Source Updated lastly, they screwed up the linux based cpu info. For some unkown reason its not reading the internal data right, and its representing higher numbers that actually is. I don't see this problem. Reasons to compile as follows: High

Re: [hlds_linux] 99% cpu problem

2006-09-25 Thread Adam-CEO
Ok, Since Source Updated lastly, they screwed up the linux based cpu info. For some unkown reason its not reading the internal data right, and its representing higher numbers that actually is. Reasons to compile as follows: Higher Performance out of your server Helps you gain a higher fps, and all

Re: [hlds_linux] server Brwoser

2006-09-25 Thread Steven Hartland
Ian mu wrote: Would get a big vote from me, don't see why once a week a check couldn't be done on each network for physical location and store that really alongside servers. I was thinking along the lines of expanding location which could be provided to the client and server to be more specific

RE: [hlds_linux] server Brwoser

2006-09-25 Thread Alfred Reynolds
It is already on the TODO list. I hope to have good news about it before the end of the year, everyone keep your fingers crossed :) We also want to give more permanent identities to servers (i.e have them get a steam id that is sticky) to solve the server moving problem, also on the TODO list. -

Re: [hlds_linux] server Brwoser

2006-09-25 Thread Erik Hollensbe
On Sep 25, 2006, at 11:16 AM, Ian mu wrote: -- [ Picked text/plain from multipart/alternative ] Would get a big vote from me, don't see why once a week a check couldn't be done on each network for physical location and store that really alongside servers. Guys, you do know that there is both

Re: [hlds_linux] server Brwoser

2006-09-25 Thread Ian mu
-- [ Picked text/plain from multipart/alternative ] Would get a big vote from me, don't see why once a week a check couldn't be done on each network for physical location and store that really alongside servers. On 9/25/06, Steven Hartland <[EMAIL PROTECTED]> wrote: > > Alfred Reynolds wrote: > >

Re: [hlds_linux] server Brwoser

2006-09-25 Thread Steven Hartland
Alfred Reynolds wrote: This information is totally wrong. The master servers return from around your IP address first and then fans outwards, both up and down the list of numerically sorted IPs. Have you guys thought of enhancing this to take into account physical locality? Its one area that b

Re: [hlds_linux] selecting Content Server for Steam updates

2006-09-25 Thread Timo Hilbertz
that's what we found too, but i can't get it to work :o( it seems that the steam server ignores this setup. Joachim Sehlstedt schrieb: Hi, Found this old information on the list: "We released the new HldsUpdateTool today, which has the capability to let people suggest preferred content servers

Re: [hlds_linux] selecting Content Server for Steam updates

2006-09-25 Thread Joachim Sehlstedt
Hi, Found this old information on the list: "We released the new HldsUpdateTool today, which has the capability to let people suggest preferred content servers. To use it, you need to create a file in the same directory as the tool called Steam.cfg (the S has to be uppercase on Linux), and put

Re: [hlds_linux] server Brwoser

2006-09-25 Thread 1nsane .
-- [ Picked text/plain from multipart/alternative ] I need to save this, since no one believes me when I tell them this On 9/25/06, Alfred Reynolds <[EMAIL PROTECTED]> wrote: > > This information is totally wrong. > > The master servers return from around your IP address first and then > fans outw

[hlds_linux] selecting Content Server for Steam updates

2006-09-25 Thread Timo Hilbertz
hi list, we already tried several ways to define a specific content server, when running a ./steam -command update including setting up PreferredContentServerIDs in a Steam.cfg file located next to the steam binary, but without success. Could someone explain how to user PreferredContentServerIDs

RE: [hlds_linux] server Brwoser

2006-09-25 Thread Alfred Reynolds
This information is totally wrong. The master servers return from around your IP address first and then fans outwards, both up and down the list of numerically sorted IPs. - Alfred Arne Guski wrote: > Yes the gamers do, but the problem lies with the valve server browser. > Not matter what you se

[hlds_linux] server Brwoser

2006-09-25 Thread Arne Guski
Yes the gamers do, but the problem lies with the valve server browser. Not matter what you select the list to be sorted by, the browser always starts refreshing at low ipranges and works upwards to higher ranges. Because of that fact most Gamers wont even see Servers with ranges above 200.X becaus

Re: [hlds_linux] Re: hlds_linux digest, Vol 1 #5244 - 12 msgs

2006-09-25 Thread Stephen Nicholson
Adam Thorn wrote: Recompile your kernel. Heres a link I did on the steam forums. http://forums.steampowered.com/forums/showthread.php?s=&threadid=486424 Its stickied. Thanks Adam CEO - Next-Generation Game Servers I'd rather know why there appears to be a 99% cpu bug and why building my own ker

Re: [hlds_linux] 99% cpu problem

2006-09-25 Thread Stephen Nicholson
Regime wrote: > Do you renice the processes? There is a known issue with nice and the > source engine. > Other then that the only thing i can think of is the custom maps that > you are running. Maybe try on a standard map for debugging. > Regards, No renicing at all and this happens on standard

[hlds_linux] Re: hlds_linux digest, Vol 1 #5244 - 12 msgs

2006-09-25 Thread Adam Thorn
Recompile your kernel. Heres a link I did on the steam forums. http://forums.steampowered.com/forums/showthread.php?s=&threadid=486424 Its stickied. Thanks Adam CEO - Next-Generation Game Servers Message: 12 Date: Mon, 25 Sep 2006 14:53:53 +0100 From: Stephen Nicholson <[EMAIL PROTECTED]> To: h

Re: [hlds_linux] 99% cpu problem

2006-09-25 Thread Regime
Do you renice the processes? There is a known issue with nice and the source engine. Other then that the only thing i can think of is the custom maps that you are running. Maybe try on a standard map for debugging. Regards, --- Regime Stephen Nicholson wrote: > I run 5 CSS servers under Fedora Cor

[hlds_linux] 99% cpu problem

2006-09-25 Thread Stephen Nicholson
I run 5 CSS servers under Fedora Core 2 and 4. All dual Xeon boxes. Since a few updates ago they started randomly hitting 99% cpu and requiring a restart. I presumed it was a plugin problem but then had the same problem occur on a new Eternal Silence server that doesn't have any plugins at all s

Re: [hlds_linux] New Counter-Strike Source Weapon Pricing

2006-09-25 Thread Regime
Didn't know that. Thanks for the tip. --- Regime Graham Robinson wrote: > They normally do. Did you know Regime that you could subscribe to the > hlds_announce mailing list and send it to a high priority email > address? Only valve can post to that list and do so when they release > new software.

Re: [hlds_linux] New Counter-Strike Source Weapon Pricing

2006-09-25 Thread Graham Robinson
They normally do. Did you know Regime that you could subscribe to the hlds_announce mailing list and send it to a high priority email address? Only valve can post to that list and do so when they release new software. It helps make sure it isn't lost in all the other mailing list messages. On 25/

Re: [hlds_linux] New Counter-Strike Source Weapon Pricing

2006-09-25 Thread Regime
That is great news. Thank you. Do you have any idea around what day/time we can expect this update, so people know when to schedule some time for updating/reinstalling their server? If not, could it please be announced a couple of hours before the update is released? At least that gives people some

Re: [hlds_linux] Daemon for running HLDS?

2006-09-25 Thread CNU
I use ./hlds_run -game cstrike & now, but it gets very laggy after some days. I think I'll try to code a daemon myself. Thanks for the answers. Sorry if this reply doesn't end up where it should, because I've never used a mailing list before. -- CNU