Adam Thorn wrote:
What are you talking about. If you strip the kernel down to its bare
minumums it creates a better environment to run, especially if you increase
polling. Obviously, Many people are experiencing this "99%" cpu bug. So
infact, when I do check the top output, it says only 20%, so e
Everything you want can be done with Webmin and FTP, but if you really don't
want the hassle you could go with Game Panel. I'm not a huge fan, but for
$5 per month it might be what you're looking for.
http://www.innovativegamingconcepts.com/pro.php
Also, Game Create is still in beta, but offerin
Hey Guys,
I was wondering if you knew of any software to control a server on linux. I
thought i saw one name go around here, and I need to look into it a lot
more. I was just going to see about writing my own php scripts to do simple
stuff, add admins, restart server, etc etc, but if there is s
What are you talking about, polling? Please elaborate.
I don't see any 99% cpu issues. If you're seeing it, attach
strace/truss to the process and figure out what it's doing. Or, use
kdump and get a dump of I/O and see what's going on.
At 10:51 PM 9/25/2006, Adam Thorn wrote:
What are you talki
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linux_base-8-8.0_14 Base set of packages needed in Linux mode (for i386/amd64)
--
From: "Dan" <[EMAIL PROTECTED]>
Reply-To: hlds_linux@list.valvesoftware.com
To:
Subject: Re: [
I am going to assume you have a linux base installed?
- Original Message -
From: "Romain Hellebrekers" <[EMAIL PROTECTED]>
To:
Sent: Monday, September 25, 2006 10:00 PM
Subject: [hlds_linux] Compiling HL2 Mod under FreeBSD 6.1
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Im trying to make a
What are you talking about. If you strip the kernel down to its bare
minumums it creates a better environment to run, especially if you increase
polling. Obviously, Many people are experiencing this "99%" cpu bug. So
infact, when I do check the top output, it says only 20%, so explain to me
why th
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make.. like in the tutorial..
If I use gmake I have to give several parameters
--
From: Gary <[EMAIL PROTECTED]>
Reply-To: hlds_linux@list.valvesoftware.com
To: hlds_linux@list.
Are you using gmake or make on the command line?
At 10:00 PM 9/25/2006, Romain Hellebrekers wrote:
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Im trying to make a Linux server version of a mod I've been working on, but I
keep getting these errors:
"Makefile", line 70: Unassociated shell command "BUI
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Im trying to make a Linux server version of a mod I've been working on, but I
keep getting these errors:
"Makefile", line 70: Unassociated shell command "BUILD_DIR=$(BUILD_DIR)
BUILD_OBJ_DIR=$(BUILD_OBJ_DIR) \
"Makefile", line 71: Unassociated shell command
The permanent identity for server, which can be customized like by
updating the IP to another is welcomed update from my behalf.
So the servers would be added to favorites by server ID and not by IP
like it happens these days. This way favorites always work even if
servers IP's change.
We have a
Spoken like a true clueless troll, go crall back under
the rock cralled out from under or alternatively run
a good selection of servers from other developers and
learn from the experience.
You could even run a 32 player Quake 4 server since
you believe Id's code is so much better! Oh wait 16
play
Or quit trying to host crapy valve products which are not even ready for
competition.
Srcds has no 64bit support (what a shame)
Srcds becomes even more resource-wasting with EVERY patch
Srcds is slow slow slow.
Valve should sell their concept to idsoftware .. they have the better coders
and the be
Erik Hollensbe wrote:
On Sep 25, 2006, at 11:16 AM, Ian mu wrote:
Guys, you do know that there is both a cvar for the server and a /
filter/ in the server browser that lets you search by geographical
region?
Yep hence my comments that they have parts already in place
unfortunately Europe and US
Saint K. wrote:
IT could be "easally" done by useing the public
GeoIP database. Its about 99% accurate.
You might think that but our experience shows it
has major issues, especially when you have things
like VLL's so you could have IP X allocated to
machine Y in London one minute then move it t
Adam-CEO wrote:
Ok,
Since Source Updated lastly, they screwed up the linux based cpu info.
For some unkown reason its not reading the internal data right, and
its representing higher numbers that actually is.
Reasons to compile as follows:
Higher Performance out of your server
Helps you gain a hi
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I agree. I am tired of my clients complaining about the fact that I don't
have any IP's lower than 200.x.x.x in Chicago. They always complain about
how the server never shows up on the list...and I've tried to explain to
them that it's based on th
IT could be "easally" done by useing the public GeoIP database. Its about
99% accurate.
The stupid thing now is, i got a 213. adress, and they are not seen often
here, so i get mostly fogein servers on my list. Takes ages to get something
closer.
But i'm happy to hear your doing to do something
At 03:33 PM 9/25/2006, Adam-CEO wrote:
Ok,
Since Source Updated lastly, they screwed up the linux based cpu info.
For some unkown reason its not reading the internal data right, and its
representing higher numbers that actually is.
I don't see this problem.
Reasons to compile as follows:
High
Ok,
Since Source Updated lastly, they screwed up the linux based cpu info.
For some unkown reason its not reading the internal data right, and its
representing higher numbers that actually is.
Reasons to compile as follows:
Higher Performance out of your server
Helps you gain a higher fps, and all
Ian mu wrote:
Would get a big vote from me, don't see why once a week a check
couldn't be done on each network for physical location and store that
really alongside servers.
I was thinking along the lines of expanding location
which could be provided to the client and server to
be more specific
It is already on the TODO list. I hope to have good news about it before
the end of the year, everyone keep your fingers crossed :)
We also want to give more permanent identities to servers (i.e have them
get a steam id that is sticky) to solve the server moving problem, also
on the TODO list.
-
On Sep 25, 2006, at 11:16 AM, Ian mu wrote:
--
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Would get a big vote from me, don't see why once a week a check
couldn't be
done on each network for physical location and store that really
alongside
servers.
Guys, you do know that there is both
--
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Would get a big vote from me, don't see why once a week a check couldn't be
done on each network for physical location and store that really alongside
servers.
On 9/25/06, Steven Hartland <[EMAIL PROTECTED]> wrote:
>
> Alfred Reynolds wrote:
> >
Alfred Reynolds wrote:
This information is totally wrong.
The master servers return from around your IP address first and then
fans outwards, both up and down the list of numerically sorted IPs.
Have you guys thought of enhancing this to take into
account physical locality? Its one area that b
that's what we found too, but i can't get it to work :o(
it seems that the steam server ignores this setup.
Joachim Sehlstedt schrieb:
Hi,
Found this old information on the list:
"We released the new HldsUpdateTool today, which has the capability to
let
people suggest preferred content servers
Hi,
Found this old information on the list:
"We released the new HldsUpdateTool today, which has the capability to let
people suggest preferred content servers.
To use it, you need to create a file in the same directory as the tool
called Steam.cfg (the S has to be uppercase on Linux), and put
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I need to save this, since no one believes me when I tell them this
On 9/25/06, Alfred Reynolds <[EMAIL PROTECTED]> wrote:
>
> This information is totally wrong.
>
> The master servers return from around your IP address first and then
> fans outw
hi list,
we already tried several ways to define a specific content server, when
running a ./steam -command update including setting up
PreferredContentServerIDs in a Steam.cfg file located next to the steam
binary, but without success.
Could someone explain how to user PreferredContentServerIDs
This information is totally wrong.
The master servers return from around your IP address first and then
fans outwards, both up and down the list of numerically sorted IPs.
- Alfred
Arne Guski wrote:
> Yes the gamers do, but the problem lies with the valve server browser.
> Not matter what you se
Yes the gamers do, but the problem lies with the valve server browser.
Not matter what you select the list to be sorted by, the browser always
starts refreshing at low ipranges and works upwards to higher ranges.
Because of that fact most Gamers wont even see Servers with ranges above
200.X becaus
Adam Thorn wrote:
Recompile your kernel.
Heres a link I did on the steam forums.
http://forums.steampowered.com/forums/showthread.php?s=&threadid=486424
Its stickied.
Thanks
Adam
CEO - Next-Generation Game Servers
I'd rather know why there appears to be a 99% cpu bug and why building
my own ker
Regime wrote:
> Do you renice the processes? There is a known issue with nice and the
> source engine.
> Other then that the only thing i can think of is the custom maps that
> you are running. Maybe try on a standard map for debugging.
> Regards,
No renicing at all and this happens on standard
Recompile your kernel.
Heres a link I did on the steam forums.
http://forums.steampowered.com/forums/showthread.php?s=&threadid=486424
Its stickied.
Thanks
Adam
CEO - Next-Generation Game Servers
Message: 12
Date: Mon, 25 Sep 2006 14:53:53 +0100
From: Stephen Nicholson <[EMAIL PROTECTED]>
To: h
Do you renice the processes? There is a known issue with nice and the
source engine.
Other then that the only thing i can think of is the custom maps that
you are running. Maybe try on a standard map for debugging.
Regards,
---
Regime
Stephen Nicholson wrote:
> I run 5 CSS servers under Fedora Cor
I run 5 CSS servers under Fedora Core 2 and 4. All dual Xeon boxes.
Since a few updates ago they started randomly hitting 99% cpu and
requiring a restart.
I presumed it was a plugin problem but then had the same problem occur
on a new Eternal Silence server that doesn't have any plugins at all
s
Didn't know that. Thanks for the tip.
---
Regime
Graham Robinson wrote:
> They normally do. Did you know Regime that you could subscribe to the
> hlds_announce mailing list and send it to a high priority email
> address? Only valve can post to that list and do so when they release
> new software.
They normally do. Did you know Regime that you could subscribe to the
hlds_announce mailing list and send it to a high priority email
address? Only valve can post to that list and do so when they release
new software. It helps make sure it isn't lost in all the other
mailing list messages.
On 25/
That is great news. Thank you.
Do you have any idea around what day/time we can expect this update, so
people know when to schedule some time for updating/reinstalling their
server?
If not, could it please be announced a couple of hours before the update
is released? At least that gives people some
I use ./hlds_run -game cstrike & now, but it gets very laggy after some
days. I think I'll try to code a daemon myself. Thanks for the answers.
Sorry if this reply doesn't end up where it should, because I've never used
a mailing list before.
--
CNU
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