> may I say WTF? only 3 hours out and people already have an upgrade of
> the weapon?
>
> sigh
>
> welcome DEDICATED hunting sessions...
>
> I hope Valve sees finally that stuff like this is heavily flawed and
> only helps people exploiting game features.
I guess you could say "wtf", but I'
may I say WTF? only 3 hours out and people already have an upgrade of
the weapon?
sigh
welcome DEDICATED hunting sessions...
I hope Valve sees finally that stuff like this is heavily flawed and
only helps people exploiting game features.
On Tue, 2008-04-29 at 21:16 -0700, [EMAIL PROTECTED]
I was hoping that the Blutsaugher would have its own "weapon name" so that I
could reward players differently
with the third party stats package we run on our servers. Unfortunately it
appears that the new weapon registers
with the same name as the original syringe gun. Any chance of getting th
Dear VALVe:
With the newest patch, my dual core 2.4GHz conroe xeon can no longer
run a server on each core. Because the game still doesn't support
multithreading, this means i can't run servers at all without maxing
out a core. With 32-players on the server the FPS drops below 100 and
while it sti
It doesn't seem that many of us are keeping our servers running. It's just
in a crash loop.
L 04/29/2008 - 21:20:53: Log file started (file "logs\L0429022.log") (game
"c:\games\ngs32642\gameservers\tc83714104438307438014106\orangebox\tf")
(version "3461")
L 04/29/2008 - 21:20:53: Log file closed
The required Team Fortress 2 update is now live. Please run
hldsupdatetool to receive it. The specific changes include:
Source Engine:
Improved particle performance on multi-core machines.
Added FOV slider to Options | Video | Advanced for all games (moved
there from TF2's multiplayer options)
The long-waited required Team Fortress 2 update will be arriving soon.
Should be live in about an hour from now.
Jason
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Just make a plugin to kick them from the server all ready
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Cc2iscooL
Sent: Wednesday, April 30, 2008 5:07 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Cant Kick Players with Q
http://www.psychostats.com/forums/index.php?s=&showtopic=17460&view=findpost&p=95462
Vince wrote:
> The psychostats developer said he was not going to try to address this
> problem because the server engine isn't supposed to be allowing that
> character to be used in the first place.
>
_
Best way to handle problems like these is "checking ID at the door", not
waiting until they tear up the place. In other words, do some string
checking against known bad characters in the places users can set/change
their names.
The psychostats developer said he was not going to try to address
Ahh okay, I see.
Thank you :) That appears to work then :)
1nsane . wrote:
> You're doing it wrong...
>
> Add this to your server.cfg:
> ncp sv_benchmark_force_start
>
> On Tue, Apr 29, 2008 at 2:21 PM, Dan Offord <[EMAIL PROTECTED]> wrote:
>
___
To
You're doing it wrong...
Add this to your server.cfg:
ncp sv_benchmark_force_start
On Tue, Apr 29, 2008 at 2:21 PM, Dan Offord <[EMAIL PROTECTED]> wrote:
> This hot fix appears to not work.
>
> Based on the fact, I placed this on a test server, clean TF2 install no
> server.cfg or sv_cheats setu
This hot fix appears to not work.
Based on the fact, I placed this on a test server, clean TF2 install no
server.cfg or sv_cheats setup. (so no rcon password)
I was still able to load the sv_benchmark_force_start with Nephyrin's plugin
loaded.
Included server log:
[EMAIL PROTECTED] orangebox %
Newlines are for suckers.
>
> }
> } Install metamod 1.19p32 and that will be the end of you're crashes.>
> Date:
> } Mon, 28 Apr 2008 19:24:26 +0200> From: [EMAIL PROTECTED]> To:
> } hlds_linux@list.valvesoftware.com> Subject: [hlds_linux] random server
> } crashes> > Hello,> > I'm running around
On Tue, 29 Apr 2008 13:47:45 +0100
MoggieX <[EMAIL PROTECTED]> wrote:
> Our servers were being over talken by bots, apparently there are two
> CVARs that can be publicly accessed and essential swarm or crash the
> game server.
>
> sv_benchmark_force_start
> sv_soundscape_printdebuginfo
I've upda
Our servers were being over talken by bots, apparently there are two CVARs
that can be publicly accessed and essential swarm or crash the game server.
sv_benchmark_force_start
sv_soundscape_printdebuginfo
pRED* from the SourceMod team whipped up a plugin this morning to plug the
hole until Valve
On Tue, 29 Apr 2008 11:30:21 +0100
Adam James <[EMAIL PROTECTED]> wrote:
> On Tue, 29 Apr 2008 11:36:54 +0200
> "Ronny Schedel" <[EMAIL PROTECTED]> wrote:
>
> > Could you please release the source code?
> >
> > There is a problem on Linux now, players can join teams even if
> > teams are limited
On Tue, 29 Apr 2008 11:36:54 +0200
"Ronny Schedel" <[EMAIL PROTECTED]> wrote:
> Could you please release the source code?
>
> There is a problem on Linux now, players can join teams even if teams
> are limited. Let's say Red team has 0 players and Blue team has 1
> players, I am able to join the
On Tue, 29 Apr 2008 11:36:54 +0200
"Ronny Schedel" <[EMAIL PROTECTED]> wrote:
> Could you please release the source code?
>
> There is a problem on Linux now, players can join teams even if teams
> are limited. Let's say Red team has 0 players and Blue team has 1
> players, I am able to join the
Could you please release the source code?
There is a problem on Linux now, players can join teams even if teams are
limited. Let's say Red team has 0 players and Blue team has 1 players, I am
able to join the Blue team.
It would be nice to have a plugin which only restrict this exploit, not do
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