Re: [hlds_linux] Team Fortress 2 Medic Weapons - Change Weapon Name in Logs Please

2008-04-29 Thread octodhd_hlds
> may I say WTF? only 3 hours out and people already have an upgrade of > the weapon? > > sigh > > welcome DEDICATED hunting sessions... > > I hope Valve sees finally that stuff like this is heavily flawed and > only helps people exploiting game features. I guess you could say "wtf", but I'

Re: [hlds_linux] Team Fortress 2 Medic Weapons - Change Weapon Name in Logs Please

2008-04-29 Thread Don Redhorse
may I say WTF? only 3 hours out and people already have an upgrade of the weapon? sigh welcome DEDICATED hunting sessions... I hope Valve sees finally that stuff like this is heavily flawed and only helps people exploiting game features. On Tue, 2008-04-29 at 21:16 -0700, [EMAIL PROTECTED]

[hlds_linux] Team Fortress 2 Medic Weapons - Change Weapon Name in Logs Please

2008-04-29 Thread octodhd_hlds
I was hoping that the Blutsaugher would have its own "weapon name" so that I could reward players differently with the third party stats package we run on our servers. Unfortunately it appears that the new weapon registers with the same name as the original syringe gun. Any chance of getting th

[hlds_linux] Linux srcds performance unacceptable

2008-04-29 Thread Nephyrin Zey
Dear VALVe: With the newest patch, my dual core 2.4GHz conroe xeon can no longer run a server on each core. Because the game still doesn't support multithreading, this means i can't run servers at all without maxing out a core. With 32-players on the server the FPS drops below 100 and while it sti

Re: [hlds_linux] Team Fortress 2 Update Released

2008-04-29 Thread Dr Him
It doesn't seem that many of us are keeping our servers running. It's just in a crash loop. L 04/29/2008 - 21:20:53: Log file started (file "logs\L0429022.log") (game "c:\games\ngs32642\gameservers\tc83714104438307438014106\orangebox\tf") (version "3461") L 04/29/2008 - 21:20:53: Log file closed

[hlds_linux] Team Fortress 2 Update Released

2008-04-29 Thread Jason Ruymen
The required Team Fortress 2 update is now live. Please run hldsupdatetool to receive it. The specific changes include: Source Engine: Improved particle performance on multi-core machines. Added FOV slider to Options | Video | Advanced for all games (moved there from TF2's multiplayer options)

[hlds_linux] Team Fortress 2 Update Coming

2008-04-29 Thread Jason Ruymen
The long-waited required Team Fortress 2 update will be arriving soon. Should be live in about an hour from now. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/list

Re: [hlds_linux] Cant Kick Players with Quotes in their names

2008-04-29 Thread Mark Chandler
Just make a plugin to kick them from the server all ready -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Cc2iscooL Sent: Wednesday, April 30, 2008 5:07 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Cant Kick Players with Q

Re: [hlds_linux] Cant Kick Players with Quotes in their names

2008-04-29 Thread Cc2iscooL
http://www.psychostats.com/forums/index.php?s=&showtopic=17460&view=findpost&p=95462 Vince wrote: > The psychostats developer said he was not going to try to address this > problem because the server engine isn't supposed to be allowing that > character to be used in the first place. > _

Re: [hlds_linux] Cant Kick Players with Quotes in their names

2008-04-29 Thread Vince
Best way to handle problems like these is "checking ID at the door", not waiting until they tear up the place. In other words, do some string checking against known bad characters in the places users can set/change their names. The psychostats developer said he was not going to try to address

Re: [hlds_linux] sv_benchmark_force_start exploit info and *fix*

2008-04-29 Thread Dan Offord
Ahh okay, I see. Thank you :) That appears to work then :) 1nsane . wrote: > You're doing it wrong... > > Add this to your server.cfg: > ncp sv_benchmark_force_start > > On Tue, Apr 29, 2008 at 2:21 PM, Dan Offord <[EMAIL PROTECTED]> wrote: > ___ To

Re: [hlds_linux] sv_benchmark_force_start exploit info and *fix*

2008-04-29 Thread 1nsane .
You're doing it wrong... Add this to your server.cfg: ncp sv_benchmark_force_start On Tue, Apr 29, 2008 at 2:21 PM, Dan Offord <[EMAIL PROTECTED]> wrote: > This hot fix appears to not work. > > Based on the fact, I placed this on a test server, clean TF2 install no > server.cfg or sv_cheats setu

Re: [hlds_linux] sv_benchmark_force_start exploit info and *fix*

2008-04-29 Thread Dan Offord
This hot fix appears to not work. Based on the fact, I placed this on a test server, clean TF2 install no server.cfg or sv_cheats setup. (so no rcon password) I was still able to load the sv_benchmark_force_start with Nephyrin's plugin loaded. Included server log: [EMAIL PROTECTED] orangebox %

Re: [hlds_linux] random server crashes

2008-04-29 Thread Guillaume Parent
Newlines are for suckers. > > } > } Install metamod 1.19p32 and that will be the end of you're crashes.> > Date: > } Mon, 28 Apr 2008 19:24:26 +0200> From: [EMAIL PROTECTED]> To: > } hlds_linux@list.valvesoftware.com> Subject: [hlds_linux] random server > } crashes> > Hello,> > I'm running around

Re: [hlds_linux] TF2 servers being attacked by CVAR exploit(s)

2008-04-29 Thread Adam James
On Tue, 29 Apr 2008 13:47:45 +0100 MoggieX <[EMAIL PROTECTED]> wrote: > Our servers were being over talken by bots, apparently there are two > CVARs that can be publicly accessed and essential swarm or crash the > game server. > > sv_benchmark_force_start > sv_soundscape_printdebuginfo I've upda

[hlds_linux] TF2 servers being attacked by CVAR exploit(s)

2008-04-29 Thread MoggieX
Our servers were being over talken by bots, apparently there are two CVARs that can be publicly accessed and essential swarm or crash the game server. sv_benchmark_force_start sv_soundscape_printdebuginfo pRED* from the SourceMod team whipped up a plugin this morning to plug the hole until Valve

Re: [hlds_linux] sv_benchmark_force_start exploit info and *fix*

2008-04-29 Thread Adam James
On Tue, 29 Apr 2008 11:30:21 +0100 Adam James <[EMAIL PROTECTED]> wrote: > On Tue, 29 Apr 2008 11:36:54 +0200 > "Ronny Schedel" <[EMAIL PROTECTED]> wrote: > > > Could you please release the source code? > > > > There is a problem on Linux now, players can join teams even if > > teams are limited

Re: [hlds_linux] sv_benchmark_force_start exploit info and *fix*

2008-04-29 Thread Adam James
On Tue, 29 Apr 2008 11:36:54 +0200 "Ronny Schedel" <[EMAIL PROTECTED]> wrote: > Could you please release the source code? > > There is a problem on Linux now, players can join teams even if teams > are limited. Let's say Red team has 0 players and Blue team has 1 > players, I am able to join the

Re: [hlds_linux] sv_benchmark_force_start exploit info and *fix*

2008-04-29 Thread Adam James
On Tue, 29 Apr 2008 11:36:54 +0200 "Ronny Schedel" <[EMAIL PROTECTED]> wrote: > Could you please release the source code? > > There is a problem on Linux now, players can join teams even if teams > are limited. Let's say Red team has 0 players and Blue team has 1 > players, I am able to join the

Re: [hlds_linux] sv_benchmark_force_start exploit info and *fix*

2008-04-29 Thread Ronny Schedel
Could you please release the source code? There is a problem on Linux now, players can join teams even if teams are limited. Let's say Red team has 0 players and Blue team has 1 players, I am able to join the Blue team. It would be nice to have a plugin which only restrict this exploit, not do