Hey Jason,
Just wanted to ask a couple of questions about tf2 payload game type. I have
made pl_dustbowl and in the second stage I have a choice between which path
to moth the train along. Now this works fine except for two things. When
changing the path it screws up the hud display down the
It's a good idea not to steal others map names. Another good idea is to post
in the correct mailing list (hlmappers).
Best regards
Ronny
Hey Jason,
Just wanted to ask a couple of questions about tf2 payload game type. I
have
made pl_dustbowl and in the second stage I have a choice
God damit, I really got sending this to the list.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mark
Chandler
Sent: Tuesday, May 06, 2008 3:42 PM
To: 'Half-Life dedicated Linux server mailing list'
Subject: [hlds_linux] TF2 PayLoad
Hey Jason,
thats useless. the users are already on the server and suddenly they get
disconnected with that error message.
deleting the clientregistry.blob wont make any sense here.
Richard Eid schrieb:
That client needs to do one of two things:
1) Close Steam and delete his own clientregistry.blob
or
When they delete it they get a new Steam cookie. That's whats
disconnecting them is they are not authenticating with the one they have
got.
Timo Hilbertz wrote:
thats useless. the users are already on the server and suddenly they get
disconnected with that error message.
deleting the
if valve brings out a pl_dustbowl like they did in with ctf_well, too ...
then you have a problem.
you steal it, because you use an official map name.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mark
Chandler
Sent: Tuesday, May 06, 2008 11:05 AM
To:
when my clients get this, they log out of steam doing the file-change
user and it fixes it, better than having them go and delete stuff.
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
i disagree. i know what you mean: people who cannot access their server
should delete the blob file. but thats not the point: in our case they
play on the server and then get disconnected with the error message
Error verifying STEAM UserID Ticket, sometimes after mapchange,
sometimes during
Hi,
I just banned a player on our servers who had unlimited ubercharge
Saint K.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen
Sent: Tuesday, May 06, 2008 12:05 AM
To: [EMAIL PROTECTED]; hlds_linux@list.valvesoftware.com;
[EMAIL
And if they rejoin, does it happen again after a while?
This is exactly what i'm, and other people trying to say to you. Your
server wont auth everyone at once, because it would cause a massive lag
spike. They have to do this to get another user ticket from steams auth
servers.
Timo Hilbertz
it happens 5-10 times a day. people play for one or two hours and then
get disconnected - all at once.
if the rejoin, they can play until all players are disconnected again.
according to your theory all players loose their auth in the same moment.
Tom Leighton schrieb:
And if they rejoin, does
Hi,
Is there anything VALVe is going to do about the uberchains?
Its basicly a tactic were one medic ubers the other, and that medic
recharges his uber by bonesawing people with their ubersaw. As soon as the
uber runs out, the medics switch, and do the same trick over and over
again... It
Let's add a minute of silence for the great WON.net services - years ago... *g*
As I may add, logging out and in again is the only appropriate way to resolve
this issue.
-Ursprüngliche Nachricht-
Von: Half-Life dedicated Linux server mailing list
hlds_linux@list.valvesoftware.com
Logging out and logging back in is basically the same as deleting the
clientregistry.blob file, just more of an automatic process.
If he doesn't want to help his users, then he doesn't have to suggest this
to them.
On Tue, May 6, 2008 at 8:36 AM, [EMAIL PROTECTED] wrote:
Let's add a minute of
LOL, when the Ubersaw was announced, I started a thread almost instantly
about this very thing. It was closed before too many responses came in. ;)
A Demoman trained in the art of Uber prevention should be able to help you
out with this issue.
On Tue, May 6, 2008 at 8:15 AM, Saint K. [EMAIL
I like resolutions that go into the direction of:
Have you tried turning your computer on and off again?
[EMAIL PROTECTED] wrote:
Let's add a minute of silence for the great WON.net services - years ago...
*g*
As I may add, logging out and in again is the only appropriate way to resolve
don't you get it? people _are able_ to connect, they _are able_ to play,
they _are_ authed. they play for one hour or two and then get kicked!
so suggesting to restart steam/deleting the blob file just cures the
symptoms, not the disease.
i think the biggest mistake i made is the topic for this
noone at valve cares about broken content servers. believe me.
Cc2iscooL schrieb:
You might try deleting the .blob files in the update directory, it might
clear it up. If it persists you can always netstat the server you're
connecting to and report it to Valve, it's a possibility there's a
I tried again yesterday and it finally worked. Still took quite a while
though.
Timo Hilbertz wrote:
noone at valve cares about broken content servers. believe me.
Cc2iscooL schrieb:
___
To unsubscribe, edit your list preferences, or view the
Does everyone get disconnected at the same time?
Timo Hilbertz wrote:
don't you get it? people _are able_ to connect, they _are able_ to play,
they _are_ authed. they play for one hour or two and then get kicked!
so suggesting to restart steam/deleting the blob file just cures the
symptoms,
yes.
Tom Leighton schrieb:
Does everyone get disconnected at the same time?
Timo Hilbertz wrote:
don't you get it? people _are able_ to connect, they _are able_ to play,
they _are_ authed. they play for one hour or two and then get kicked!
so suggesting to restart steam/deleting the
So I would guess that they will disable to earn über when you are uebered.
Honestly... sometimes I think that they don't really test this.. how many
features where removed or changed because they didn't like it but where
useful... like the multiple über.. and how many new feature are being
Happened a few times on my server and I was able to break their fun thanks
to a bunch of stickies and them flying across the map. There are other ways
of breaking it as well.
On Tue, May 6, 2008 at 9:03 AM, Richard Eid [EMAIL PROTECTED] wrote:
LOL, when the Ubersaw was announced, I started a
AGREED!
-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Don Redhorse
Verzonden: dinsdag 6 mei 2008 17:15
Aan: hlds_linux@list.valvesoftware.com
Onderwerp: Re: [hlds_linux] TF2 medics overpowered with 'uberchain' aftermedic
updates
So I would guess that
Well, even in the original message, there was no mention that everyone
disconnects at the same time...
_
*hi list,
since 2 days one of our customers gets a Dropped Player from server
(Error verifying STEAM UserID Ticket), mostly after mapchange but
sometimes also
Timo Hilbertz schrieb:
according to valve, the ingame server browser searches in both
directions, beginning from the clients own IP.
Hmmm, the server browser doesn't seem to work like this. I changed the
IP of the gameserver to 78.x.x.x and it still takes ages until it can be
found in the
Just in case you missed the update yesterday, there will be another
required TF 2 update later today.
Jason
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
What do you mean with: in case you missed the update yesterday, there will
be another required TF 2 update later today?
-Ursprüngliche Nachricht-
Von: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Im Auftrag von Jason
Ruymen
Gesendet: Dienstag, 6. Mai 2008 21:19
An: [EMAIL PROTECTED];
That's what I gathered from there will be another
required TF 2 update later today.
On Tue, May 6, 2008 at 2:44 PM, Raphael Hehl [EMAIL PROTECTED] wrote:
What do you mean with: in case you missed the update yesterday, there
will
be another required TF 2 update later today?
This isn't a problem.
On Wed, May 7, 2008 at 1:28 AM, Bento de Gier [EMAIL PROTECTED] wrote:
AGREED!
-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED] [mailto:
[EMAIL PROTECTED] Namens Don Redhorse
Verzonden: dinsdag 6 mei 2008 17:15
Aan: hlds_linux@list.valvesoftware.com
Looks like this will not be released today. We're now planning to
release the update sometime tomorrow.
Jason
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen
Sent: Tuesday, May 06, 2008 12:19 PM
To: [EMAIL PROTECTED];
It's a sign of testing in progress :)
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen
Sent: Wednesday, May 07, 2008 12:57 AM
To: Half-Life dedicated Win32 server mailing list;
hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED]
Subject: Re:
Hey,
No players on my server are able to use their unlockable weapons, it
started happening when the community server went down earlier today.
Is there any way to fix this problem without restarting the server?
Thanks
Patrick
___
To unsubscribe, edit
Same thing happened to one of my servers. Restarting it worked, I couldn't find
any other solution.
Date: Tue, 6 May 2008 23:32:42 -0600
From: [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] Unable to use unlockable medic weapons
Hey,
No players on my
34 matches
Mail list logo