Disregard that too! -_-If I remove the +map option from my command line, the
servers do not start correctly.
So, to sum it up:
I don't have any map/mp_gamemode/z_difficulty settings in any configs, and
removing +map from the command line causes servers to not respond once
started.
Jonah Hirsch
That's odd. Did you try restarting the server?
Also, your server responds with a challenge number if you use the
A2S_SERVERQUERY_GETCHALLENGE query. You should be able to get one using
the A2S_PLAYER-1 query also, but it just times out like you said.
- Dave
Tomasz Formanowski wrote:
It's actually mm_dedicated_force_servers.
James Creedy wrote:
That'll teach me for late-night posting! I really wanted to know if there
was a way to do this without going into the console.. So that group members
could see my servers in-game, then click to create a lobby. I didn't know
about
Hey hlds_linux,
Im trying to find out how the files on the downloads directory (IE, the
sprays) are connected to the players that uploaded them. Is there a way to
find out the userid, ip, or steamid of the player that uploaded the file? I
looked on the Valve developer wiki and didnt get any good
James Creedy wrote:
That'll teach me for late-night posting! I really wanted to know if there
was a way to do this without going into the console.. So that group members
could see my servers in-game, then click to create a lobby. I didn't know
about mm_force_servers_dedicated though!
Thanks
There's used to be plugins that would do this very functionality - check
sourcemod for srcds, and amx mod for hlds for the relevant plugins. I
remember there was one that would give you the option to ban the player
responsible for the spray as well - good for the sick fucks that would
spray child
The file names are just hashes of the file contents. You won't be able to
map it back to a player if that's all you have.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Carl
Sent: Thursday, October 08,
I actually tried doing a crc32 checksum of one of the files before asking
here, but it didnt match so I was out of ideas. I can write up a little
eventscripts plugin to do something when the player activates, I just dont
know how to find the mapping from the player to the file.
Carl
On Thu, Oct
hi
DAP That's odd. Did you try restarting the server?
yes, i've even created new one from scratch (steam), with default
config.
DAP Also, your server responds with a challenge number if you use the
DAP A2S_SERVERQUERY_GETCHALLENGE query. You should be able to get one using
DAP the
If the player is currently in the server, you can get the path to his or her
spray via code:
player_info_t info;
engine-GetPlayerInfo( ent_num, info );
if ( info.customFiles[0] info.customFiles[0] != -1 )
{
char logohex[16];
Q_binarytohex( (byte *)info.customFiles[0], sizeof(
The file would be created shortly after the player connects. If you can
store that time and then look for a spray file that has that time stamp.
But I'm not sure if old sprays get re-used, if another player joins with the
exact same spray.
It's a tough battle :(
-Original Message-
From:
After a lot of of searching, I found that there is actually a function in
sourcemod which provides access to the data. I found an example here:
http://fs.alliedmods.net/index.php?getfile=322
The important command is here:
new returnvalue = GetPlayerDecalFile (client, SprayHash, 32);
spray
connect LanIP:Port in the players console... If your server however doesn't
haven have an ethernet connection I'm not entirely sure what your asking...
If you're however trying to use NoSteam or whatever the hell it is called
now you will not be able to join a legitimate server, nor will you
I believe you want to have +sv_lan 1 in the launch options rather than
in the server.cfg.
On Thu, Oct 8, 2009 at 4:05 PM, Kyle Sanderson kyle.l...@gmail.com wrote:
connect LanIP:Port in the players console... If your server however doesn't
haven have an ethernet connection I'm not entirely sure
Add -nomaster to the command line.
Kyle Sanderson wrote:
connect LanIP:Port in the players console... If your server however doesn't
haven have an ethernet connection I'm not entirely sure what your asking...
If you're however trying to use NoSteam or whatever the hell it is called
now you
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