Re: [hlds_linux] Lobby settings don't go to server?

2009-10-08 Thread Jonah Hirsch
Disregard that too! -_-If I remove the +map option from my command line, the servers do not start correctly. So, to sum it up: I don't have any map/mp_gamemode/z_difficulty settings in any configs, and removing +map from the command line causes servers to not respond once started. Jonah Hirsch

Re: [hlds_linux] [l4d] left 4 dead A2S_PLAYER query problems

2009-10-08 Thread David A. Parker
That's odd. Did you try restarting the server? Also, your server responds with a challenge number if you use the A2S_SERVERQUERY_GETCHALLENGE query. You should be able to get one using the A2S_PLAYER-1 query also, but it just times out like you said. - Dave Tomasz Formanowski wrote:

Re: [hlds_linux] Friends-only option in L4D

2009-10-08 Thread David A. Parker
It's actually mm_dedicated_force_servers. James Creedy wrote: That'll teach me for late-night posting! I really wanted to know if there was a way to do this without going into the console.. So that group members could see my servers in-game, then click to create a lobby. I didn't know about

[hlds_linux] Server Spray Files

2009-10-08 Thread Carl
Hey hlds_linux, Im trying to find out how the files on the downloads directory (IE, the sprays) are connected to the players that uploaded them. Is there a way to find out the userid, ip, or steamid of the player that uploaded the file? I looked on the Valve developer wiki and didnt get any good

Re: [hlds_linux] Friends-only option in L4D

2009-10-08 Thread Oliver Salzburg
James Creedy wrote: That'll teach me for late-night posting! I really wanted to know if there was a way to do this without going into the console.. So that group members could see my servers in-game, then click to create a lobby. I didn't know about mm_force_servers_dedicated though! Thanks

Re: [hlds_linux] Server Spray Files

2009-10-08 Thread Rick Payton
There's used to be plugins that would do this very functionality - check sourcemod for srcds, and amx mod for hlds for the relevant plugins. I remember there was one that would give you the option to ban the player responsible for the spray as well - good for the sick fucks that would spray child

Re: [hlds_linux] Server Spray Files

2009-10-08 Thread Tony Paloma
The file names are just hashes of the file contents. You won't be able to map it back to a player if that's all you have. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Carl Sent: Thursday, October 08,

Re: [hlds_linux] Server Spray Files

2009-10-08 Thread Carl
I actually tried doing a crc32 checksum of one of the files before asking here, but it didnt match so I was out of ideas. I can write up a little eventscripts plugin to do something when the player activates, I just dont know how to find the mapping from the player to the file. Carl On Thu, Oct

Re: [hlds_linux] [l4d] left 4 dead A2S_PLAYER query problems

2009-10-08 Thread Tomasz Formanowski
hi DAP That's odd. Did you try restarting the server? yes, i've even created new one from scratch (steam), with default config. DAP Also, your server responds with a challenge number if you use the DAP A2S_SERVERQUERY_GETCHALLENGE query. You should be able to get one using DAP the

Re: [hlds_linux] Server Spray Files

2009-10-08 Thread Tony Paloma
If the player is currently in the server, you can get the path to his or her spray via code: player_info_t info; engine-GetPlayerInfo( ent_num, info ); if ( info.customFiles[0] info.customFiles[0] != -1 ) { char logohex[16]; Q_binarytohex( (byte *)info.customFiles[0], sizeof(

Re: [hlds_linux] Server Spray Files

2009-10-08 Thread Keeper
The file would be created shortly after the player connects. If you can store that time and then look for a spray file that has that time stamp. But I'm not sure if old sprays get re-used, if another player joins with the exact same spray. It's a tough battle :( -Original Message- From:

Re: [hlds_linux] Server Spray Files [SOLVED]

2009-10-08 Thread Carl
After a lot of of searching, I found that there is actually a function in sourcemod which provides access to the data. I found an example here: http://fs.alliedmods.net/index.php?getfile=322 The important command is here: new returnvalue = GetPlayerDecalFile (client, SprayHash, 32); spray

Re: [hlds_linux] server css for lan (without internet)

2009-10-08 Thread Kyle Sanderson
connect LanIP:Port in the players console... If your server however doesn't haven have an ethernet connection I'm not entirely sure what your asking... If you're however trying to use NoSteam or whatever the hell it is called now you will not be able to join a legitimate server, nor will you

Re: [hlds_linux] server css for lan (without internet)

2009-10-08 Thread Andy Giesen
I believe you want to have +sv_lan 1 in the launch options rather than in the server.cfg. On Thu, Oct 8, 2009 at 4:05 PM, Kyle Sanderson kyle.l...@gmail.com wrote: connect LanIP:Port in the players console... If your server however doesn't haven have an ethernet connection I'm not entirely sure

Re: [hlds_linux] server css for lan (without internet)

2009-10-08 Thread Tom Leighton
Add -nomaster to the command line. Kyle Sanderson wrote: connect LanIP:Port in the players console... If your server however doesn't haven have an ethernet connection I'm not entirely sure what your asking... If you're however trying to use NoSteam or whatever the hell it is called now you