Well, this is a list that VALVE hosts, so it really only makes sense that
updates to Valve games would be announced. Killing Floor is the only
exception, since Tripwire feels that they should announce their updates
here.
Jonah Hirsch
---
On Wed, Dec 2, 2009 at 12:44 AM, Xavie
By the looks of it, they are client-side updates. Not really something
that needs to be announced on a hlds_srcds list.
There is actually a proper announce list if that's what you guys want.
Saint K. wrote:
> Why o why is this not being announced anymore
>
> -Original Message-
>
Probably the same reason they don't announce Killing Floor updates or
similar games. I wish there was some consistency, but then again, that
would make life too easy. If only we lived in a perfect world.
Xavier
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Why o why is this not being announced anymore
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics
Sent: Tuesday, December 01, 2009 11:44 PM
To: Half-Life dedicated Linux server mailing list
Subject:
On 12/01/2009 03:47 PM, Gary Stanley wrote:
> SCHED_RR gives the same latency as SCHED_FIFO, in my tests. Under
> load, this will be different, though. (send me a message and i'll
> send you some code)
>
I use a multicore system with one core 'dedicated' to each instance. In
this case, FIFO basi
d other
>>>> hardware/internet limitation. But almost 99% of your unstable fps is
>>>> probably from sourcetv. Run the fps meeter with and without sourcetv. And
>>>> you will notice a big difference
>>>>
>>>
>
At 06:07 PM 12/1/2009, Nephyrin Zey wrote:
> I really dont want to get involved in this, but beware basically all
>the advice you're receiving (including mine). There's tons of BS
>regarding tickrate, RT kernels, fpsmeter.org, 'hit registration', and a
>bunch of other useless nonsense by people w
At 06:07 PM 12/1/2009, Nephyrin Zey wrote:
> I really dont want to get involved in this, but beware basically all
>the advice you're receiving (including mine). There's tons of BS
>regarding tickrate, RT kernels, fpsmeter.org, 'hit registration', and a
>bunch of other useless nonsense by people w
d other
>>>> hardware/internet limitation. But almost 99% of your unstable fps is
>>>> probably from sourcetv. Run the fps meeter with and without sourcetv. And
>>>> you will notice a big difference
>>>>
>>>
>
hardware/internet limitation. But almost 99% of your unstable fps is
>>> probably from sourcetv. Run the fps meeter with and without sourcetv. And
>>> you will notice a big difference
>>>
>>
>>
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Is Jason on vacation or something?!
On Tuesday, December 1, 2009, ics wrote:
> Since no one posted official info about this, just for your information,
> there is a new update for left 4 dead 2 available for you all server
> running folks.
>
> * Fixed case where game failed to launch in certa
Well after todays update I can see my server back in the steam group
list!
Also by setting sv_steamgroup_exclusive to 2 (rather than 1) I can stop
public people from joining the game at least until someone from the
steam group is in first (it might be the case that setting it to 2
requires a ste
Since no one posted official info about this, just for your information,
there is a new update for left 4 dead 2 available for you all server
running folks.
* Fixed case where game failed to launch in certain machine
configurations Fixed bug where a burning witch could get into a
True, but sv_steamgroup_exclusive should make it invisible to public
lobbies unless Steam group members are already on the server. I'm
running two L4D2 Steam group servers with sv_steamgroup_exclusive = 1
and no search key set, and I do not get any public players on these
servers, while my fou
If you dont want public people joining, then give your server a search_key.
That'll make it available only to lobbies that have that search key set.
On Tue, Dec 1, 2009 at 1:38 PM, Matt Ford wrote:
> So my, as I see it, very simple server.cfg fails utterly to do what I
> want it to.
>
> I can't
So my, as I see it, very simple server.cfg fails utterly to do what I
want it to.
I can't stop public people joining the server and no one in the steam group
can ever see it.
Anyone any ideas? Show tags has some interesting properties...notice
the i at the end of the grp: also the Public always
listinfo/hlds_linux
>
>
>
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Enabled, first test shows server drop fps from 247 to 245fps but this
with just one player. Will see how this affect with fully loaded server.
On 01.12.2009 19:15, Ulrich Block wrote:
> When it is stock I guess you did not disable cool and quiet yet (dunno
> what it is called with intel)
> As roo
You could also look into compiling a dynamic kernel with 1000 hz
frequency.
On Tue, 2009-12-01 at 17:15 +0100, Ulrich Block wrote:
> When it is stock I guess you did not disable cool and quiet yet (dunno
> what it is called with intel)
> As root try: cpufreq-set -g performance
>
> This sets the
When it is stock I guess you did not disable cool and quiet yet (dunno
what it is called with intel)
As root try: cpufreq-set -g performance
This sets the cpu to maximal standart Hz. Why do this? For the load
peaks the cpufreq-utils do not scale up the CPU Hz fast enough. So it is
better to dis
2.6.26-2-686 #1 SMP - This is stock Debian Lenny kernel
On 01.12.2009 18:27, f0rkz wrote:
> What kernel are you running?
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What kernel are you running?
On Tue, 2009-12-01 at 17:54 +0300, Nikolay Shopik wrote:
> My hardware is core duo 6700 usually load up to 60-70% with 100Mbit
> connection. Fps meter, you mean net_graph 4?
>
> On 01.12.2009 16:29, Daniel Nilsson wrote:
> > It affects stable fps alot. Now i dont kno
My hardware is core duo 6700 usually load up to 60-70% with 100Mbit
connection. Fps meter, you mean net_graph 4?
On 01.12.2009 16:29, Daniel Nilsson wrote:
> It affects stable fps alot. Now i dont know your cpu and other
> hardware/internet limitation. But almost 99% of your unstable fps is prob
_ Information from ESET NOD32 Antivirus, version of virus signature
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Hello,
I'm running 18 slots TF2 server on Debian Lenny stock kernel. And I
wonder is it normal if server fps drops from 240 to 70-80 for few
milliseconds? I see this with net_graph 4 enabled, while var doesn't
show big difference always about 5-6msec.
Does sourcetv affect this? I know recording
Do you realy need chrt on l4d and l4d2? In my opinion no. Unlike the
other source games it is limited to tick 30 and fps max. You can not
change this values.
So where is the point using chrt? I use it only for games like tf2 dods
css and never had the problem you described.
Gary Stanley schrieb
At 04:21 AM 11/30/2009, Pavilus Zirovski wrote:
>It's happening about 3-4 times per month for me on 32bit Gentoo hosting TF2
>servers only. Im not using -debug in startup line. I am using default
>preempt kernel (not realtime), but i was using realtime priority scheduler
>on srcds processes. I thin
At 04:21 AM 11/30/2009, Pavilus Zirovski wrote:
>It's happening about 3-4 times per month for me on 32bit Gentoo hosting TF2
>servers only. Im not using -debug in startup line. I am using default
>preempt kernel (not realtime), but i was using realtime priority scheduler
>on srcds processes. I thin
I can confirm the 100% cpu usage by one process. It does not respond
anymore, but it uses the whole cpu. Any workaround for this?
>I have had this issue twice up till now, and it's rather disturbing.
>
> What happened is that a L4D2 fork gets in a crashing mode of some kind
> where it continuo
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