1. Its a good question. Many administrators optimizes their kernel to get
better performance, which i can recommend. I have en overclocked i7 which runs
on 3.73ghz and it did at least not have any problems at all with running a 64
slot server filled with bots. I would say that 3 ghz would do
1. I can safely say that Q9550 (2,83GHz) is getting slower by the day to
run 30 slots on TF2 at any give time. There are some lagspikes occuring
when CPU goes too high. Generally it's still ok.
2. I fail to see why the system needs to switch server process from core
to another just to make
I have few X3360 and few x3370 Xeons. Interesting thing is that 2.83GHz
can't handle 32 players.
CPU load is just to high when many players gather to one place. 28 players
is maximum that it handles.
But the 3GHz version is just enough. Difference? 170Mhz. Strange isn't it?
:-)
On Sat,
FTP uploading is still instable and crashes the server.
- Original Message -
From: Jason Ruymen jas...@valvesoftware.com
To: 'Half-Life dedicated Linux server mailing list'
hlds_linux@list.valvesoftware.com; 'Half-Life dedicated Win32
servermailing list' h...@list.valvesoftware.com;
This may be a little offtopic, you'll be the judge.
I just had a new laptop with an Core i7 2720QM processor, and ofc, i tried
to compare it to my old i7 950 which runs at stock 3.06 ghz (i have
another running 3.73 ghz). The 2,2 ghz processor in the laptop had the
same score as the i7 950 which
Having to run a 3 years old game server on cutting edge CPUs makes me a sad
panda.
(yes, I know TF2 was designed for 24 slots... but it still remains a CPU
hog, and on linux it is much worse than on windows)
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The problem of srcds is that it doesn't support multicore. There is a thread
with 4 pages in the Steam forums about this problem:
http://forums.steampowered.com/forums/showthread.php?t=1360745
Nobody knows why Valve won't introduce multicore support...
-Ursprüngliche Nachricht-
Von:
Ooh, that's easy!
It's because it's much easier and more profitable to fart out 10 new hats
every 2-3 weeks!
On Sat, May 21, 2011 at 6:46 AM, Dark Session
darksess...@the-holy-crew.chwrote:
The problem of srcds is that it doesn't support multicore. There is a
thread
with 4 pages in the
On Sat, May 21, 2011 at 12:51 PM, John Marbury barreltr...@gmail.com wrote:
Ooh, that's easy!
It's because it's much easier and more profitable to fart out 10 new hats
every 2-3 weeks!
You DO realize that the team working on TF2 content isn't the same
team that is working on the engine?
Yes, how ever that realization is tempered by the fact that I do not care.
On Sat, May 21, 2011 at 6:59 AM, Sergiusz Bazanski se...@q3k.org wrote:
On Sat, May 21, 2011 at 12:51 PM, John Marbury barreltr...@gmail.com
wrote:
Ooh, that's easy!
It's because it's much easier and more
Too busy making hats
-Original Message-
From: Dark Session
Sent: Saturday, 21 May 2011 22:46
To: 'Half-Life dedicated Linux server mailing list'
Subject: Re: [hlds_linux] Questions about minimum CPU for 32 slot TF2 and
taskset
The problem of srcds is that it doesn't support
Start srcds with -threads x (where x is the amount of cores you have) and
see if it helps.
You can't make every application multithreaded.
- Original Message -
From: Dark Session darksess...@the-holy-crew.ch
To: 'Half-Life dedicated Linux server mailing list'
I do.
It'd take a major engine rewrite, and there is already Source 2 on the
way anyway, so what's the point?
If you dont believe me, grep the alienswarm code for Source 2. They
mention it a couple of times regarding how they've taken code from
Source 2 and put it into the Swarm code.
Source 2
Yeah, that's IF they release Ep 3.
On 5/21/2011 7:29 AM, Saul Rennison wrote:
I do.
It'd take a major engine rewrite, and there is already Source 2 on the
way anyway, so what's the point?
If you dont believe me, grep the alienswarm code for Source 2. They
mention it a couple of times
Near the end of every map, without fail, I'm not sure where it's happening,
but the .dmx files start getting written corrupted, or something. I've got
logs of clients trying to download the same .dmx file for hours and hours on
end, every 10 seconds. The game server and FTP server are both in the
It looks like sv_master_legacy_mode got issues as well, after a changelevel
it is reporting the wrong map in HLSW.
2011/5/13 Kyle Sanderson kyle.l...@gmail.com
Luckily we have OSW to work around this. You can always use RulesFix
written by Asherkin until this is actually fixed.
How do you get 64 slots on TF2? If you are talking about CSS, I don't
think it is comparable to TF2.
Also thank you for the related responses, but I am interested in
running TWO 32-slot TF2 per physical core. x3370's can only run ONE
32-slot TF2 per physical core. I am wondering what cpu I need
At 03:06 AM 5/21/2011, Christoffer Pedersen wrote:
1. Its a good question. Many administrators optimizes their kernel
to get better performance, which i can recommend. I have en
overclocked i7 which runs on 3.73ghz and it did at least not have
any problems at all with running a 64 slot server
At 03:06 AM 5/21/2011, Christoffer Pedersen wrote:
1. Its a good question. Many administrators optimizes their kernel
to get better performance, which i can recommend. I have en
overclocked i7 which runs on 3.73ghz and it did at least not have
any problems at all with running a 64 slot server
It was CSS, maybe it can differ from TF2.
A hyperthreaded quadcore would do fine in my opinion.
Sent from my iPhone 4
Den 21/05/2011 kl. 17.49 skrev bottige...@gmail.com bottige...@gmail.com:
How do you get 64 slots on TF2? If you are talking about CSS, I don't
think it is comparable to TF2.
Hi, all.
Is there a way to control whether parties can duel on a TF2 server,
whether via a normal cvar or via an add-on such as Sourcemod plus a plugin?
Thanks.
--Ian.
--
Ian R. Justman
ianj (at) ian-justman.com
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You'd have to get a custom plugin for it. Anything that messes with duels
has super-high potential for abuse, and thus probably (hopefully) will not
be openly available.
On Sat, May 21, 2011 at 3:24 PM, Ian R. Justman i...@ian-justman.comwrote:
Hi, all.
Is there a way to control whether
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