Re: [hlds_linux] TF2: SourceTV and Replay

2011-08-25 Thread Drogen Viech
Why not? Servers won't be able to use those 2 extra slots for players to join anyways (without a server side hack, that is) 2011/8/25 John Schoenick : > You... didn't bump TF2's maxplayers to 34 now did you? > > Please tell me you didn't. > > On 08/24/2011 04:05 PM, Jon Lippincott wrote: >> >> Nop

Re: [hlds_linux] TF2: SourceTV and Replay

2011-08-25 Thread Claudio Beretta
the extra slot for tv is already being used to host 33 slots servers (teams of 16vs17 players) what's stopping us from running more than 33 slots is a limit in the client if they increase this limit to 34, we'll figure out a way to use it On Thu, Aug 25, 2011 at 11:24 AM, Drogen Viech wrote: > Wh

Re: [hlds_linux] TF2: SourceTV and Replay

2011-08-25 Thread Saint K .
Any reason why 32+ slot servers aren't simply filtered out at the master servers? Saint K. From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Claudio Beretta [beretta.clau...@gmail.com] Sent: 25 Augus

Re: [hlds_linux] TF2: SourceTV and Replay

2011-08-25 Thread ics
Good point. There's a lot of servers that have more slots as intended. However, if maxplayers now is 34 while replay and stv is enabled at the same time, does it affect matchmaking? Servers over 32 aren't receiving any players so if these 2 are on, does the matchmaking count them as extra slots

Re: [hlds_linux] TF2: SourceTV and Replay

2011-08-25 Thread Mart-Jan Reeuwijk
If I remember correctly, 33 slots was a technical limit in the engine (and only doable with some tricks), having 34 would mean crashes (clients). > >From: ics >To: Half-Life dedicated Linux server mailing list > >Sent: Thursday, 25 August 2011, 13:23 >Subject: R

Re: [hlds_linux] TF2: SourceTV and Replay

2011-08-25 Thread Eric Riemers
I though 31 was the max but i believe its changed: From their website: Increasing the max player count above 24 will incur a matchmaking scorking penalty, but will not disqualify you from the list Still awaiting on the change they will allow nocrits servers to just be able to get players too, alt

Re: [hlds_linux] TF2: SourceTV and Replay

2011-08-25 Thread Bajdechi "Nightbox" Alexandru
I still don't get why making the game less random and better-than-averange players-friendly disqualifies you. 2011/8/25 Eric Riemers > > I though 31 was the max but i believe its changed: > From their website: Increasing the max player count above 24 will incur a > matchmaking scorking penalty,

Re: [hlds_linux] TF2 - exit / quit problem - Warning port was unavailable

2011-08-25 Thread Saint K .
d930-d93f2000 rwxp 00:00 0 d93f2000-d940 ---p 00:00 0 d940-d94cc000 rwxp 00:00 0 d94cc000-d950 ---p 00:00 0 d950-d95f5000 rwxp 00:00 0 d95f5000-d960 ---p 00:00 0 d960-d96b5000 rwxp 00:00 0 d96b5000-d970 -

[hlds_linux] server crashes after last update

2011-08-25 Thread Bajdechi "Nightbox" Alexandru
After the Birthday update, my admins are reporting crashes when they try to use the commands. I know that this list is not sourcemod list but somehow something did change in the last update, I'm also curious if other admins are reporting this too. Nightbox

[hlds_linux] Server Freeze, 100% CPU.. possible exploit?

2011-08-25 Thread Chris Oryschak
My server just froze midgame with the 100% cpu bug. I'm wondering if their is some kind of exploit out there that causes this. Below is a snip from the console, take a look at the last line; udeolph (8,502) got 7 points [-3] for killing {CABAL} Stabba (11,666)";" rcon from "x": command "hl

Re: [hlds_linux] TF2: SourceTV and Replay

2011-08-25 Thread 1nsane
Officially anything over 32 player is not used in matchmaking. But really, anything over 24 players is not used. Unless all 24 player servers are full it won't really send people to bigger servers, it's a very rare occurance right after updates only. 33 or 34, makes no difference. Few people will

Re: [hlds_linux] TF2: SourceTV and Replay

2011-08-25 Thread 1nsane
The penalty will still mean that your server will not be getting any players except in some rare cases. That's after all the good stock servers are full and most of valve's too. Valve alone has thousands of those :P. http://www.gametracker.com/search/tf2/?query=valve%20tf&searchipp=50#search It be

Re: [hlds_linux] Updating without stopping servers?

2011-08-25 Thread Steven Sumichrast
I always update my servers before rebooting them (Debian Linux) and I've only ever experienced BadThings(TM) one time while doing that. Been doing updates for them for years now. I don't use nemrun (not for any reason than I'm lazy to go replace my startup script everywhere). On Wed, Aug 24, 201

Re: [hlds_linux] Server Freeze, 100% CPU.. possible exploit?

2011-08-25 Thread Saint K .
I had to kill a server as well today being stuck in a 100% deathlock, first time I've seen this on our machines. Saint K. From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Chris Oryschak [ch...@orysc

Re: [hlds_linux] Server Freeze, 100% CPU.. possible exploit?

2011-08-25 Thread 1nsane
Yeah those are fun, experienced this myself today. I suggest pinning SRCDS to a core or two so one messed up SRCDS instance doesn't take out the whole box. On Thu, Aug 25, 2011 at 12:23 PM, Saint K. wrote: > I had to kill a server as well today being stuck in a 100% deathlock, first > time I've

Re: [hlds_linux] Server Freeze, 100% CPU.. possible exploit?

2011-08-25 Thread ics
What do you mean? On 4-core cpu, it only takes 1 core if it goes 100%. Not all 4 despite it being tasket on 1 core or not. -ics 25.8.2011 20:23, 1nsane kirjoitti: Yeah those are fun, experienced this myself today. I suggest pinning SRCDS to a core or two so one messed up SRCDS instance doesn'

Re: [hlds_linux] Server Freeze, 100% CPU.. possible exploit?

2011-08-25 Thread Rikard Bremark
we have actually noticed a increas of cpu-usage on our linux servers! it was around 10-25% for one full 18 slot server before and now they spike to over 50-80% HalfLife Gold that is. -- //Rikard 'Zapy' Bremark ComHem AB - http://www.comhem.se Warzone.nu - http://www.warzone.nu Warzone Short V

Re: [hlds_linux] server crashes after last update

2011-08-25 Thread Ross Bemrose
Which commands are crashing the server? On Thu, Aug 25, 2011 at 10:43 AM, Bajdechi "Nightbox" Alexandru < alexandrualexa...@gmail.com> wrote: > After the Birthday update, my admins are reporting crashes when they try to > use the commands. > > I know that this list is not sourcemod list but someh

Re: [hlds_linux] server crashes after last update

2011-08-25 Thread Bajdechi "Nightbox" Alexandru
I've received reports that commands like slap kick or these kinds, however I've installed the latest snapshot and the things looks stable now. 2011/8/25 Ross Bemrose > Which commands are crashing the server? > > On Thu, Aug 25, 2011 at 10:43 AM, Bajdechi "Nightbox" Alexandru < > alexandrualexa..

Re: [hlds_linux] TF2: SourceTV and Replay

2011-08-25 Thread Kyle Sanderson
It's a game specific limit. HL2DM iirc is capped at 16 players, CS:S at 64. On Thu, Aug 25, 2011 at 4:29 AM, Mart-Jan Reeuwijk wrote: > If I remember correctly, 33 slots was a technical limit in the engine (and > only doable with some tricks), having 34 would mean crashes (clients). > > > >__

Re: [hlds_linux] TF2: SourceTV and Replay

2011-08-25 Thread ics
You *can* go over 33 slots on TF2, just that it causes some random things to happen and crashes. Basically it's techical limit too but really not recommended to going around the official 32 slots. No reason to go there either. Some maps already are quite small for 32 players. -ics 25.8.2011 2

Re: [hlds_linux] Server Freeze, 100% CPU.. possible exploit?

2011-08-25 Thread 1nsane
SRCDS does have some threading. So in some cases it manages to take over more than 1 core. On Thu, Aug 25, 2011 at 1:28 PM, ics wrote: > What do you mean? On 4-core cpu, it only takes 1 core if it goes 100%. Not > all 4 despite it being tasket on 1 core or not. > > -ics > > 25.8.2011 20:23, 1nsa

Re: [hlds_linux] Server Freeze, 100% CPU.. possible exploit?

2011-08-25 Thread Marcel
On 25.08.2011 19:31, Rikard Bremark wrote: we have actually noticed a increas of cpu-usage on our linux servers! it was around 10-25% for one full 18 slot server before and now they spike to over 50-80% HalfLife Gold that is. I've also noticed an increase of cpu usage for idle servers. I think

Re: [hlds_linux] Server Freeze, 100% CPU.. possible exploit?

2011-08-25 Thread Chris Oryschak
I have my servers set to each run on their own core and the 100% cpu lockup doesnt affect any other servers on the same box. On Thu, Aug 25, 2011 at 3:19 PM, Marcel wrote: > On 25.08.2011 19:31, Rikard Bremark wrote: > >> we have actually noticed a increas of cpu-usage on our linux servers! it

[hlds_linux] Dealing with F2P ban evasion and status hack?

2011-08-25 Thread bottige...@gmail.com
Is Valve really doing anything to catch people making F2P accounts to avoid cheat bans? Ever since we switched to IP bans, we've been able to catch many cheaters using F2P to avoid bans. Some of them have even made up to 4 accounts in a row. Unfortunately, I've started to see some of these people

Re: [hlds_linux] Dealing with F2P ban evasion and status hack?

2011-08-25 Thread AnAkIn .
No, they aren't. 2011/8/25 bottige...@gmail.com > Is Valve really doing anything to catch people making F2P accounts to > avoid cheat bans? > > Ever since we switched to IP bans, we've been able to catch many > cheaters using F2P to avoid bans. Some of them have even made up to 4 > accounts in a

Re: [hlds_linux] Dealing with F2P ban evasion and status hack?

2011-08-25 Thread Eric Riemers
The only thing i know is that they cant put multiple accounts (max 3 i think) on 1 creditcard... if you want more on 1 account, but hey for cheaters they don't care... -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On B

Re: [hlds_linux] Dealing with F2P ban evasion and status hack?

2011-08-25 Thread Michael
I've never seen that, my credit card has been used on 5+ accounts without problems. I have 2 accounts and my roommates have 3 accounts between them both and we all use my 1 credit card since they only have cash. Michael On Thu, Aug 25, 2011 at 4:45 PM, Eric Riemers wrote: > The only thing i kno

Re: [hlds_linux] Dealing with F2P ban evasion and status hack?

2011-08-25 Thread Loïc PERY
sourcemods plugins can block F2P 2011/8/25 Michael > I've never seen that, my credit card has been used on 5+ accounts without > problems. I have 2 accounts and my roommates have 3 accounts between them > both and we all use my 1 credit card since they only have cash. > > Michael > > On Thu

Re: [hlds_linux] Dealing with F2P ban evasion and status hack?

2011-08-25 Thread clad iron
blocking f2p would surely help fix that issue to a point. On that same note, maybe that is 1 reason why valve threw up so many servers ? On Thu, Aug 25, 2011 at 5:25 PM, Loïc PERY wrote: > sourcemods plugins can block F2P > > 2011/8/25 Michael > > > I've never seen that, my credit card has

[hlds_linux] Counter Strike Update

2011-08-25 Thread molnár lászló
Hi all! I just wanted to ask some Valve stuff that is there some CSS or OB engine in the pipe ready for release tonight or during this weekend? The thing is that at this weekend East Europes biggest LAN event will take place and it could interrupt it. So if someone would be so nice to say somet

Re: [hlds_linux] Counter Strike Update

2011-08-25 Thread Ido Magal
We plan on pushing the changes from CS:S Beta into CS:S and in turn push the replay system into CSS Beta on Aug 30th. GL;HF! -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of molnár lászló Sent: Thursday, A

Re: [hlds_linux] Counter Strike Update

2011-08-25 Thread Kyle Sanderson
Is the beta being pushed as is? Kyle. On Thu, Aug 25, 2011 at 3:11 PM, Ido Magal wrote: > We plan on pushing the changes from CS:S Beta into CS:S and in turn push > the replay system into CSS Beta on Aug 30th. > > GL;HF! > > -Original Message- > From: hlds_linux-boun...@list.valvesoftwa

Re: [hlds_linux] Dealing with F2P ban evasion and status hack?

2011-08-25 Thread hlds
Valve should first add some basic server side protection against some common hacks. For example should be easy to block "100% crits" hacks like this one: http://www.youtube.com/watch?v=4hq_LZUPvqI. I understand why the client has to decide when a a critical hit occurs,  but the server should va

Re: [hlds_linux] Dealing with F2P ban evasion and status hack?

2011-08-25 Thread Kigen
Th On Thu, Aug 25, 2011 at 7:06 PM, hlds wrote: > Valve should first add some basic server side protection against some common > hacks. > > For example should be easy to block "100% crits" hacks like this one: > http://www.youtube.com/watch?v=4hq_LZUPvqI. I understand why the client has > to d

Re: [hlds_linux] Dealing with F2P ban evasion and status hack?

2011-08-25 Thread Kigen
Blargs, that got cut off. Anyway, the client doesn't decide when a crit occurs. But as part of the prediction (for lag compensation) it does know when a crit will happen. Cheats just hook onto this and fire the weapon when a crit will occur. I built a simple tool that will prevent this but have

Re: [hlds_linux] Dealing with F2P ban evasion and status hack?

2011-08-25 Thread Harry Strongburg
On Thu, Aug 25, 2011 at 07:32:08PM -0500, Kigen wrote: > Mainly this is because I have to know where this leaves myself for the > future. I'm all about free software, but making software free is very > expensive to me. :( No offense, but are there anyone who would pay for an anticheat plugin for

Re: [hlds_linux] Dealing with F2P ban evasion and status hack?

2011-08-25 Thread Necavi
Out of curiosity, why should the client decide when a critical hit occurs? I can see some benefit to it, but mostly I see it as exploitable. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of hlds Sent: Thurs

Re: [hlds_linux] Dealing with F2P ban evasion and status hack?

2011-08-25 Thread J M
The client doesn't decide it, but it knows when it's going to happen at the same time the server does. This is so that client side prediction can work effectively with crits. Whether an attack is a crit is decided by both the server and the client at the same time. They used to allow clients to dec

Re: [hlds_linux] Dealing with F2P ban evasion and status hack?

2011-08-25 Thread Kigen
There isn't just that. But I mentioned it since it was what was being discussed. A lot of things get broken in cheats when you use this plugin. But it does cause some other issues (small, but noticeable). On Thu, Aug 25, 2011 at 9:05 PM, J M wrote: > The client doesn't decide it, but it knows