Re: [hlds_linux] The policy of truth is still in effect

2012-01-25 Thread Yuki
Will this ever be officially stated outside of the mailing list? I'm sure there's a few server owners out there that don't follow the list and could be punished for simply not knowing. On 24/01/2012 20:08, Fletcher Dunn wrote: Yesterday the Team Fortress team took further action pursuant to

[hlds_linux] request for LZMA compression support for custom content downloads (maps)

2012-01-25 Thread Adam Nowacki
As of now custom content (custom maps mostly) on the server can be compressed with bzip2 to reduce the time clients have to wait on the loading screen. While the compression ratio of bzip2 is already quite good there is a far better alternative: LZMA (see http://en.wikipedia.org/wiki/LZMA).

Re: [hlds_linux] request for LZMA compression support for custom content downloads (maps)

2012-01-25 Thread Andre Müller
++ A nice to have feature. 2012/1/25 Adam Nowacki nowa...@platinum.linux.pl As of now custom content (custom maps mostly) on the server can be compressed with bzip2 to reduce the time clients have to wait on the loading screen. While the compression ratio of bzip2 is already quite good there

Re: [hlds_linux] The policy of truth is still in effect

2012-01-25 Thread Andre Müller
Thier problem, not our problem! 2012/1/25 Yuki d...@dazzozo.com Will this ever be officially stated outside of the mailing list? I'm sure there's a few server owners out there that don't follow the list and could be punished for simply not knowing. On 24/01/2012 20:08, Fletcher Dunn wrote:

Re: [hlds_linux] The policy of truth is still in effect

2012-01-25 Thread daniel jokiaho
would be good to announce. Im changing ip on my servers atm and some users would think my servers are affected. But im changing because of other reasons. On 25 Jan 2012 21:18, Andre Müller gbs.dead...@gmail.com wrote: Thier problem, not our problem! 2012/1/25 Yuki d...@dazzozo.com Will

Re: [hlds_linux] request for LZMA compression support for custom content downloads (maps)

2012-01-25 Thread Claudio Beretta
A related request: allow multiple resource files to be packed in a single (LZMA?) compressed archive. Modded servers may require several files to be downloaded by new players, especially if non stock models are used. These files may be small in size but there are a lot of them, so the round trip

Re: [hlds_linux] The policy of truth is still in effect

2012-01-25 Thread Kaspars
I haven't followed the list lately (and I don't know if the following issue is fixed), however I have a question - does this mean we cannot use query caching plugins any more to prevent ddos attacks? On 2012.01.24. 22:08, Fletcher Dunn wrote: Yesterday the Team Fortress team took further

Re: [hlds_linux] The policy of truth is still in effect

2012-01-25 Thread Yuki
If Valve had this attitude, where would they be now? It's Valve's duty to inform *ALL* server owners what they can and can't do. It's almost like VAC banning people without even explaining what VAC is. On 25/01/2012 20:18, Andre Müller wrote: Thier problem, not our problem! 2012/1/25

Re: [hlds_linux] request for LZMA compression support for custom content downloads (maps)

2012-01-25 Thread Aaron, M
I second the request of LZMA compression support. On Wed, Jan 25, 2012 at 2:32 PM, Claudio Beretta beretta.clau...@gmail.comwrote: A related request: allow multiple resource files to be packed in a single (LZMA?) compressed archive. Modded servers may require several files to be downloaded

Re: [hlds_linux] request for LZMA compression support for custom content downloads (maps)

2012-01-25 Thread lwf
A similarly similar request, although this is already getting a bit deeper than just adding support for better compression; it would be great if custom content needed for the next map (in most or all cases that would be map itself) could be downloaded at a slow rate in the background, much like

Re: [hlds_linux] The policy of truth is still in effect

2012-01-25 Thread Eric Riemers
I am pretty sure that if you are a normal server operator that you have no issues. If you are fooling people with plugins then you already know your crossing the line. And informing all server operators is like asking people to read and agree to the terms of use which nobody reads ;p

Re: [hlds_linux] The policy of truth is still in effect

2012-01-25 Thread Yuki
That's not the point. Whether you read it or not, you agree to it. I don't get what the harm is in adding it somewhere. I'm sure it'll save Valve some problems in the future. On 25/01/2012 21:20, Eric Riemers wrote: I am pretty sure that if you are a normal server operator that you have no

Re: [hlds_linux] The policy of truth is still in effect

2012-01-25 Thread James Puckett
Its their fault for abusing the games general populous into believing their joining a full server, when in reality they arent. This is a good set of regulations. However announcing it won't catch everybody, its similar to people not reading EULA's, and people break them on a daily basis but nobody

Re: [hlds_linux] The policy of truth is still in effect

2012-01-25 Thread Yuki
Valid points, but I really don't see what the harm is in doing it anyway? If you're going to announce it at all, why not do it properly? On 25/01/2012 21:40, James Puckett wrote: Its their fault for abusing the games general populous into believing their joining a full server, when in reality

Re: [hlds_linux] request for LZMA compression support for custom content downloads (maps)

2012-01-25 Thread Bruno Garcia
I second this request, and I add, bzip2 is known to be difficult in CPU usage to decompress. Perhaps alternative methods doesn't sound bad at all. On Wed, Jan 25, 2012 at 6:15 PM, lwf l...@rocketblast.com wrote: A similarly similar request, although this is already getting a bit deeper than

Re: [hlds_linux] request for LZMA compression support for custom content downloads (maps)

2012-01-25 Thread James Puckett
Support this ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

Re: [hlds_linux] request for LZMA compression support for custom content downloads (maps)

2012-01-25 Thread E3pO
I support this! On Jan 25, 2012 5:14 PM, James Puckett jamesrichardpuck...@gmail.com wrote: Support this ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds_linux] request for LZMA compression support for custom content downloads (maps)

2012-01-25 Thread Andre Müller
2012/1/25 Claudio Beretta beretta.clau...@gmail.com A related request: allow multiple resource files to be packed in a single (LZMA?) compressed archive. Modded servers may require several files to be downloaded by new players, especially if non stock models are used. These files may be

Re: [hlds_linux] request for LZMA compression support for custom content downloads (maps)

2012-01-25 Thread px
Здравствуйте, Andre. Вы писали 26 січня 2012 р., 0:46:45: 2012/1/25 Claudio Beretta beretta.clau...@gmail.com A related request: allow multiple resource files to be packed in a single (LZMA?) compressed archive. Modded servers may require several files to be downloaded by new players,

Re: [hlds_linux] request for LZMA compression support for custom content downloads (maps)

2012-01-25 Thread Eli Witt
True that. I can watch people start downloading files off my FastDownload server and complete them in times given only by the gigabit line it's on, and then have the clients take 3x longer to decompress it and connect than it took to download it in the first place. Perhaps a more verbose

Re: [hlds_linux] The policy of truth is still in effect

2012-01-25 Thread Robert Paulson
You'll have to keep in mind that most of the people here are competing server owners, so they don't really care if anything is done properly as long as it doesn't affect them. More servers banned = less competition for them. On Wed, Jan 25, 2012 at 1:48 PM, Yuki d...@dazzozo.com wrote: Valid

Re: [hlds_linux] request for LZMA compression support for custom content downloads (maps)

2012-01-25 Thread Kyle Sanderson
LZMA2 (xz is pretty easy to embed) or lrzip would be preferable. Maps are getting larger and larger. I know we have 87 maps that are over 80mB, 24 of which are over 120mB. I was wondering why we were hurting for space on our SSD. Also, if we could get something similar to the HL1 loading screen

Re: [hlds_linux] request for LZMA compression support for custom content downloads (maps)

2012-01-25 Thread Yeef
I second this. At the very least, add in the hooks so that modders can make this a reality. I don't know too much about what goes on behind the scenes, but I'd think, given that the replay system already allows for client downloads during play, it would be relatively simple to implement the same

Re: [hlds_linux] request for LZMA compression support for custom content downloads (maps)

2012-01-25 Thread Ross Bemrose
Then you run into the problem of how does it determine which maps is next? In most Source games, it's the next map in the mapcycle. In TF2, it's the value of the nextmap cvar if set and voting is enabled, or the next map in the mapcycle if it isn't. SourceMod can override the next map in

Re: [hlds_linux] request for LZMA compression support for custom content downloads (maps)

2012-01-25 Thread Ross Bemrose
From my understanding, mods add one path at a time to the downloads table, and the client has no idea that they're part of a larger package. Therefore, it'd be impossible to aggregate files like this without completely overhauling how the downloads table works on the client and server. On

Re: [hlds_linux] request for LZMA compression support for custom content downloads (maps)

2012-01-25 Thread Adam Nowacki
Client could use http pipelining, it is widely supported by web servers. It works by issuing multiple http requests over a single connection without waiting for the replies. Server can then send data without any breaks effectively eliminating all round-trip issues. ref:

Re: [hlds_linux] The policy of truth is still in effect

2012-01-25 Thread doc
They have brought up the fact that they don't like servers who cheat the system or provide unfun experiences to players. I know this was discussed in brief (with a fun graph!) on the TF2 blog. This updated Policy of Truth hasn't been posted anywhere but I would like to think it's kind of a common

Re: [hlds_linux] The policy of truth is still in effect

2012-01-25 Thread James Puckett
If only this applied to other games, most notably Counter-strike 1.6 where the server list is full of fake servers all redirecting to Chinese servers etc. On Wed, Jan 25, 2012 at 4:23 PM, doc drga...@gmail.com wrote: They have brought up the fact that they don't like servers who cheat the

Re: [hlds_linux] The policy of truth is still in effect

2012-01-25 Thread doc
I'm sure something like this is coming (a universal policy or sorts), but TF2 is a perfect place to do their testing. The game is free, the userbase is large, and by now they are used to changes coming monthly. On Wed, Jan 25, 2012 at 4:40 PM, James Puckett jamesrichardpuck...@gmail.com wrote:

Re: [hlds_linux] request for LZMA compression support for custom content downloads (maps)

2012-01-25 Thread Russell Smith
Improved compression features for custom downloads would be a welcome change. However, I would rather they first fix the custom download feature on the OS X fork before adding any of these suggestions. Any time my server switches to custom maps my regular players using Macs are often unable

Re: [hlds_linux] request for LZMA compression support for custom content downloads (maps)

2012-01-25 Thread Kyle Sanderson
What we've done is just distribute map packs outside of the game. The issue is well known in CS:S. I'm surprised it exists in TF2 as well, and has gone this unnoticed. The error happens with/without compression (contrary to what the thread you've linked states). Kyle. On Wed, Jan 25, 2012 at

Re: [hlds_linux] request for LZMA compression support for custom content downloads (maps)

2012-01-25 Thread Andre Müller
On the same way you can update the bzip2 implementation to a newer version which supports pbzip2. http://compression.ca/pbzip2/ Here are some gaphs to compare compression ratio and compression time. http://handyfloss.net/2009.07/plzma-py-a-wrapper-for-parallel-implementation-of-lzma-compression/

Re: [hlds_linux] request for LZMA compression support for custom content downloads (maps)

2012-01-25 Thread Claudio Beretta
Mods _now_ add one path at the time, but they do it because it's the only way they can do it :) Mod authors will just have to make mods add an archive to the downloads table instead of several files The client downloads the archive and decompress all the files in it the client also remembers the