I haven't followed the list lately (and I don't know if the following issue is fixed), however I have a question - does this mean we cannot use query caching plugins any more to prevent ddos attacks?

On 2012.01.24. 22:08, Fletcher Dunn wrote:
Yesterday the Team Fortress team took further action pursuant to the "policy of 
truth" that was announced in December of last year.  We delisted some servers that 
were reporting inaccurate information in server-browser-related communications.

Our goals are for players to be able to find the server they are looking for 
quickly and easily, and for server operators to compete solely on the basis of 
the quality of the experience they provide.  Any plugins that modify server 
browser communications (or modify the information contained in those packets) 
are counter to those goals.

The following guidelines are self-evident:

*         All of the data you report to clients and to Steam must be accurate.

*         You must use the Source engine, using the steam libraries, to send 
all server-browser-related communications.

*         Do not modify or manually send any packets to Steam.

*         Do not modify or manually send any client ping replies.  (Those that 
convey server browser info, player counts, etc.)

*         Do not to set any values that are sent in these communications 
outside the legal range.

*         The data reported to the master server and to clients must match.

If you aren't running any plugins that do any of these sorts of things, you can 
disregard this post.  If you are, please stop.  If you feel that you have a 
real reason to make these modifications to your server, then communicate with 
us and help us understand!  We'll try to work out a solution that fits 
everybody's needs.

Thanks,
The Team Fortress Team

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