Re: [hlds_linux] Replay corruption/crashing

2012-02-21 Thread ics
If it's about some item, could be the grordbort weapons as i've seen 2 kinds of errors while loading replay after downloading it succcessfully. - GetDynamicBaseline: FindStringIndex(192-CTFLaserPointer) failed - CModelLoader::FindModel: NULL name I'll see if i have the borked replays still

Re: [hlds_linux] Server manager utility for windows (WIP)

2012-02-21 Thread E3pO
Of course! I'll be working on it whenever i have free time which isn't much right now... Once i have it loading up servers and checking they are actually up and being able to keep them up and updated i'll release it to the public. It will be able to update itself so you will always have the latest

[hlds_linux] SSMS 1.0.0

2012-02-21 Thread Eric Riemers
Since we are all in the tools time i've bumped SSMS to version 1.0.0 Still rough around the edges but one of the new things supported now is the youtube crawler for tf2. Basicly it will store all the map id's and check for a period of 1 month on youtube to match the id's. For those interested:

Re: [hlds_linux] No Steam Logon - massive lag

2012-02-21 Thread 1nsane
So clan group check does not do something like query steamcommunity.com? On Tue, Feb 21, 2012 at 2:01 AM, Michael Johansen michs...@live.no wrote: None of them uses MySQL or hostnames. From: laurenz.rupre...@zmx.at To: hlds_linux@list.valvesoftware.com Date: Mon, 20 Feb 2012 23:05:45

Re: [hlds_linux] No Steam Logon - massive lag

2012-02-21 Thread Michael Johansen
It queries Steamcommunity.com, but nothing like MySQL queries. Date: Tue, 21 Feb 2012 09:25:44 -0500 From: 1nsane...@gmail.com To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] No Steam Logon - massive lag So clan group check does not do something like query

Re: [hlds_linux] No Steam Logon - massive lag

2012-02-21 Thread Chris Oryschak
I'm having a similar problem where the server would drop 90% of the players. Their hl2.exe crashes and the chat displays a client timeout message. Is this similar to what you are experiencing Michael? Or are your clients just getting disconnected? Chris On Tue, Feb 21, 2012 at 9:47 AM,

Re: [hlds_linux] No Steam Logon - massive lag

2012-02-21 Thread Michael Johansen
I'm on Linux, you're on Windows, so the problems might not even be related. My server don't crash, it justs timeouts about all clients, and fucks itself up. I think I've fixed it with a iptables rule tho, I'll post it here if it works good and doesn't fuck anything up with the masterservers.

Re: [hlds_linux] +randommap not working correctly?

2012-02-21 Thread doc
As far as I know +randommap doesn't work. They also fixed a crash where putting randommap in your autoexec.cfg would bring down a server - I don't know if that means it now works or just doesn't crash. On Mon, Feb 20, 2012 at 5:55 PM, Ross Bemrose rbemr...@vgmusic.com wrote: I set my servers to

Re: [hlds_linux] No Steam Logon - massive lag

2012-02-21 Thread doc
I've seen this happen a few times on my own server. It's kind of comical and when it happens I get confirmation that it's not just my server - just about everyone playing TF2 gets hit by this. It will drop people one by one, about once every second with the message of (Client timed out), but on

Re: [hlds_linux] The policy of truth is still in effect

2012-02-21 Thread ics
Out of curiosity, i checked atleat 25 servers with the quickplay search. 3 of the servers were faking tags. All of them had fast or instant respawn on, no tags. Could it be time to do yet another purge? Also, i'm curious what is Valve's stance on faking particle effects with server plugin on

Re: [hlds_linux] +randommap not working correctly?

2012-02-21 Thread Eric Smith
We have a fix for +randommap that will be in the next TF2 update. -Eric -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ross Bemrose Sent: Monday, February 20, 2012 5:55 PM To: Half-Life dedicated Linux

Re: [hlds_linux] The policy of truth is still in effect

2012-02-21 Thread Jesse Porter
Do you think you could state a case one way or the other? I don't think it's a big deal, but I'm curious why it might be. On Tue, Feb 21, 2012 at 11:53 AM, ics i...@ics-base.net wrote: Also, i'm curious what is Valve's stance on faking particle effects with server plugin on hats despite the

Re: [hlds_linux] The policy of truth is still in effect

2012-02-21 Thread ics
Well they did disable the attachments on players too. -ics 21.2.2012 21:14, Jesse Porter kirjoitti: Do you think you could state a case one way or the other? I don't think it's a big deal, but I'm curious why it might be. On Tue, Feb 21, 2012 at 11:53 AM, icsi...@ics-base.net wrote: Also,

Re: [hlds_linux] The policy of truth is still in effect

2012-02-21 Thread 1nsane
They could make the particles be determined client side if it was an issue. Just like the attachment whitelist for servers is clientside already. On Tue, Feb 21, 2012 at 2:17 PM, ics i...@ics-base.net wrote: Well they did disable the attachments on players too. -ics 21.2.2012 21:14, Jesse

[hlds_linux] Console spam when certain weapons are used in TF2

2012-02-21 Thread Emil Larsson
SV_StartSound: )weapons/tf_medic_syringe_overdose.wav not precached (0) No idea if it would have any perfomance impact, but it's rather annoying as it's spammed whenever said weapons are used. And I did check with other Linux servers too. I saw it happening with one of the heavy gloves as well (I

Re: [hlds_linux] SSMS 1.0.0

2012-02-21 Thread James Puckett
'nice' On Tue, Feb 21, 2012 at 5:36 AM, Eric Riemers riem...@binkey.nl wrote: Since we are all in the tools time i've bumped SSMS to version 1.0.0 Still rough around the edges but one of the new things supported now is the youtube crawler for tf2. Basicly it will store all the map id's and

Re: [hlds_linux] Console spam when certain weapons are used in TF2

2012-02-21 Thread Ross Bemrose
I don't know about for sounds, but models that aren't precached can crash the game; this used to happen if you set tf_forced_holiday 2 when cp_manor_event was loading... the server would crash when the Horsemann first spawned. Still, it's a Bad Thing (tm) to have precache errors, as they could

Re: [hlds_linux] Replay corruption/crashing

2012-02-21 Thread Jon Lippincott
Can anyone confirm that this same error shows up in SourceTV demos? -Jon From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jon Lippincott Sent: Monday, February 20, 2012 4:44 PM To: Half-Life dedicated Linux server mailing list; Half-Life

Re: [hlds_linux] Replay corruption/crashing

2012-02-21 Thread Mart-Jan Reeuwijk
More interesting: does this happen while the item systems are down (nobody using unlocks) From: Jon Lippincott j...@valvesoftware.com To: Half-Life dedicated Win32 server mailing list h...@list.valvesoftware.com; Half-Life dedicated Linux server mailing

Re: [hlds_linux] No Steam Logon - massive lag

2012-02-21 Thread Daniel G
Same here with a TF2 linux serevr, Sometimes 90% of the clients will be dropped with a Client timed out message 2012/2/21 doc drga...@gmail.com I've seen this happen a few times on my own server. It's kind of comical and when it happens I get confirmation that it's not just my server - just

Re: [hlds_linux] No Steam Logon - massive lag

2012-02-21 Thread Cameron Munroe
I see where they are dropped slowly via Steam Auth even though they had no issues. i.e. Crashing, lag, or disconnection. I think it might be an accidental packet being sent from steam client saying crash even though there wasn't one. On 2/21/2012 9:24 PM, Daniel G wrote: Same here with a TF2