They could make the particles be determined client side if it was an issue.

Just like the attachment whitelist for servers is clientside already.

On Tue, Feb 21, 2012 at 2:17 PM, ics <i...@ics-base.net> wrote:

> Well they did disable the attachments on players too.
>
> -ics
>
> 21.2.2012 21:14, Jesse Porter kirjoitti:
>
>  Do you think you could state a case one way or the other? I don't think
>> it's a big deal, but I'm curious why it might be.
>>
>> On Tue, Feb 21, 2012 at 11:53 AM, ics<i...@ics-base.net>  wrote:
>>
>>> Also, i'm curious what is Valve's stance on faking particle effects with
>>> server plugin on hats despite the owner not having unusual hat? Does it
>>> count on cheating the players?
>>>
>>> -ics
>>>
>>>
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>
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