They could make the particles be determined client side if it was an issue.
Just like the attachment whitelist for servers is clientside already. On Tue, Feb 21, 2012 at 2:17 PM, ics <i...@ics-base.net> wrote: > Well they did disable the attachments on players too. > > -ics > > 21.2.2012 21:14, Jesse Porter kirjoitti: > > Do you think you could state a case one way or the other? I don't think >> it's a big deal, but I'm curious why it might be. >> >> On Tue, Feb 21, 2012 at 11:53 AM, ics<i...@ics-base.net> wrote: >> >>> Also, i'm curious what is Valve's stance on faking particle effects with >>> server plugin on hats despite the owner not having unusual hat? Does it >>> count on cheating the players? >>> >>> -ics >>> >>> >>> ______________________________**_________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux> >> > > > ______________________________**_________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux> > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux