Hltv is broken again in Linux release, same like last time, the binary is for
Mac.
Alfred Reynolds schrieb:
We have released an update to Half-Life 1 dedicated servers. This update fixes
a potential file download exploit, run the hldsupdatetool to grab it.
Thanks to Daniil for alerting us to
You should be using changelevel for everything other than setting the
server's default map.
On 6/29/2012 12:55 AM, Cameron Munroe wrote:
Map command crashes servers Wonderful
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This is still possible after the update on sd_doomsday.
http://www.youtube.com/watch?v=nwm96GSgNjg - elevator goes up and and
stays there if player kills himself immediately while carrying the case
and touching the elevator.
-ics
29.6.2012 3:34, Eric Smith kirjoitti:
We've released a mandato
Map command crashes servers Wonderful
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I've reinstalled the server and that finally fixed the "Kicked by console"
problem.
2012/6/28 Eric Smith
> Yes, that should be fixed today.
>
> -Eric
>
>
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> hlds_linux-boun...@list.valvesoftware.com] On Behal
is that a custom map? If so try just starting the server with CTF_2fort and see
if it still crashes. Also I was having these issues yesterday and I needed to
reinstall some of the stuff such as mods, etc.
On Jun 28, 2012, at 6:39 PM, Weasel wrote:
> More ...
> ... looks like the server is CRASHI
More ...
... looks like the server is CRASHING shortly after client connect.
I disabled all add-ons (SourceMod, etc.), still crashing ...
[PS: Operating system is CentOS v5.8]
Before disabling SourceMod:
status
hostname: Weasels TF2: Custom maps! 100% Crits! RTD! Source-Mod!
version : 1.2.1.
Ever since (at least) today's update, I have been unable to connect to my own
TF2 server.
The server is on a Linux hosting provider out on the Internet.
My client is here at home.
I had some reports from users that the probablem actually dates back to
yesterday's update.
I applied that update, b
On 29/06/2012 01:34, Eric Smith wrote:
- Lowered the frequency of announcer lines
Does she sound like Barry White? :)
Thanks for these updates
--
Dan
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We've released a mandatory update to Team Fortress 2. The notes for the update
are below.
-Eric
--
Team Fortress 2
- Added sd_doomsday to the mapcycle files
- Fixed exploit that allowed Beggar's Bazooka to indefinitely hold rockets in
the chamber without misfiring
-
Please stop working
- Original Message -
From: "Eric Smith"
To: "Half-Life dedicated Linux server mailing list"
, "Half-Life dedicated Win32 server mailing
list" , "hlds_annou...@list.valvesoftware.com"
Sent: Thursday, June 28, 2012 8:39:52 PM
Subject: [hlds_linux] Mandatory TF2 updat
You missed typed "TF2"
Also this update isn't for TF2 at all!
On Thu, Jun 28, 2012 at 4:53 PM, Alfred Reynolds
wrote:
> We have released an update to Half-Life 1 dedicated servers. This update
> fixes a potential file download exploit, run the hldsupdatetool to grab it.
>
> Thanks to Daniil for
We have released an update to Half-Life 1 dedicated servers. This update fixes
a potential file download exploit, run the hldsupdatetool to grab it.
Thanks to Daniil for alerting us to this issue.
- Alfred
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We're working on a mandatory update for TF2. We should have it ready soon.
-Eric
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Yes, that should be fixed today.
-Eric
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Mart-Jan
Reeuwijk
Sent: Thursday, June 28, 2012 2:15 PM
To: Half-Life dedicated Linux server mailing list
Subject:
this one also:
http://www.youtube.com/watch?v=lE_-PO9ZBPU
basically: stand under the platform, and the down movement pushes them under
the map.
>
> From: Eric Smith
>To: Half-Life dedicated Linux server mailing list
>
>Sent: Thursday, 28 June 2012, 22:44
>Su
Yes, we're working on an update for today. No ETA.
-Eric
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics
Sent: Thursday, June 28, 2012 1:44 PM
To: Half-Life dedicated Linux server mailing list
Subject
Will there be a fix tonight for the map sd_doomsday? Engineers can build
inside the spawn area glass and get people stuck there with teleports.
Also the lift can be triggered to go up while carrying intel and touch
the platform & dying at the same time. I can provide more detailed info
if neede
As far as I know, nothing has changed with mp_idlemaxtime. Are you thinking
about mp_idledealmethod?
-Eric
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ross Bemrose
Sent: Thursday, June 28, 2012 11:
Seen cases where taunt killing someone causes a crash and its very easy to do
one on map end. Could be sourcemod related or some other plugin. I doubt it
happens vanilla server.
-ics
- Alkuperäinen viesti -
> Well the latest SM snapshot fixed the constant crashes on mapchange but
> play
lol, I'll rename mine to "Wall hack glasses"
>
> From: Peter Lindblom
>To: Half-Life dedicated Linux server mailing list
>
>Sent: Thursday, 28 June 2012, 21:21
>Subject: [hlds_linux] Problems with "Pyrovision Goggles"
>
>Hi,
>
>I have just received messages abo
Hi,
I have just received messages about the new "Pyrovision Goggles"
On the map 2fort it's 2 walls/fences that get half-transparent and get a sort
of wall-hack ..
Is this intended ?
Peter
Sweden
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I noticed recently that mp_idlemaxtime 0 no longer never kicks players
but instead kicks them immediately. Make sure you don't have that
set.
On Thu, Jun 28, 2012 at 1:49 PM, Daniel G wrote:
> Well the latest SM snapshot fixed the constant crashes on mapchange but
> players get constantly kicked
Well the latest SM snapshot fixed the constant crashes on mapchange but
players get constantly kicked from the server by console, even with MM & SM
disabled.
Anyone has an Idea what could be the reason?
2012/6/28 doc
> Latest snapshot of 1.4 works on Linux, if you're still crashing you need to
>
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