As far as I know, nothing has changed with mp_idlemaxtime.  Are you thinking 
about mp_idledealmethod?

-Eric



-----Original Message-----
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ross Bemrose
Sent: Thursday, June 28, 2012 11:46 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM Updates Released

I noticed recently that mp_idlemaxtime 0 no longer never kicks players
but instead kicks them immediately.  Make sure you don't have that
set.

On Thu, Jun 28, 2012 at 1:49 PM, Daniel G <srcdsl...@googlemail.com> wrote:
> Well the latest SM snapshot fixed the constant crashes on mapchange but
> players get constantly kicked from the server by console, even with MM & SM
> disabled.
> Anyone has an Idea what could be the reason?
>
> 2012/6/28 doc <drga...@gmail.com>
>
>> Latest snapshot of 1.4 works on Linux, if you're still crashing you need to
>> start narrowing down the plugins that might be doing that.
>>
>> On Wed, Jun 27, 2012 at 9:51 PM, Frank <ad...@gamerscrib.net> wrote:
>>
>> > Nope... tried both windows and Linux and no go on 1.4.4-hg3514
>> >
>> > -----Original Message-----
>> > From: hlds_linux-boun...@list.valvesoftware.com
>> > [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Summit
>> > Servers LLC
>> > Sent: Thursday, June 28, 2012 12:45 AM
>> > To: Half-Life dedicated Linux server mailing list
>> > Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM Updates
>> Released
>> >
>> > Just install the latest stable snapshot, it works fine.
>> >
>> >
>> >
>> >
>> > _______________________________________________
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-- 
Ross Bemrose

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