I've reinstalled the server and that finally fixed the "Kicked by console"
problem.


2012/6/28 Eric Smith <er...@valvesoftware.com>

> Yes, that should be fixed today.
>
> -Eric
>
>
> -----Original Message-----
> From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Mart-Jan Reeuwijk
> Sent: Thursday, June 28, 2012 2:15 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM Updates Released
>
> this one also:
>
> http://www.youtube.com/watch?v=lE_-PO9ZBPU
>
> basically: stand under the platform, and the down movement pushes them
> under the map.
>
>
>
> >________________________________
> > From: Eric Smith <er...@valvesoftware.com>
> >To: Half-Life dedicated Linux server mailing list <
> hlds_linux@list.valvesoftware.com>
> >Sent: Thursday, 28 June 2012, 22:44
> >Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM Updates
> Released
> >
> >Yes, we're working on an update for today. No ETA.
> >
> >-Eric
> >
> >
> >-----Original Message-----
> >From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics
> >Sent: Thursday, June 28, 2012 1:44 PM
> >To: Half-Life dedicated Linux server mailing list
> >Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM Updates
> Released
> >
> >Will there be a fix tonight for the map sd_doomsday? Engineers can build
> >inside the spawn area glass and get people stuck there with teleports.
> >Also the lift can be triggered to go up while carrying intel and touch
> >the platform & dying at the same time. I can provide more detailed info
> >if needed.
> >
> >-ics
> >
> >28.6.2012 23:39, Eric Smith kirjoitti:
> >> As far as I know, nothing has changed with mp_idlemaxtime.  Are you
> thinking about mp_idledealmethod?
> >>
> >> -Eric
> >>
> >>
> >>
> >> -----Original Message-----
> >> From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ross Bemrose
> >> Sent: Thursday, June 28, 2012 11:46 AM
> >> To: Half-Life dedicated Linux server mailing list
> >> Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM Updates
> Released
> >>
> >> I noticed recently that mp_idlemaxtime 0 no longer never kicks players
> >> but instead kicks them immediately.  Make sure you don't have that
> >> set.
> >>
> >> On Thu, Jun 28, 2012 at 1:49 PM, Daniel G <srcdsl...@googlemail.com>
> wrote:
> >>> Well the latest SM snapshot fixed the constant crashes on mapchange but
> >>> players get constantly kicked from the server by console, even with MM
> & SM
> >>> disabled.
> >>> Anyone has an Idea what could be the reason?
> >>>
> >>> 2012/6/28 doc <drga...@gmail.com>
> >>>
> >>>> Latest snapshot of 1.4 works on Linux, if you're still crashing you
> need to
> >>>> start narrowing down the plugins that might be doing that.
> >>>>
> >>>> On Wed, Jun 27, 2012 at 9:51 PM, Frank <ad...@gamerscrib.net> wrote:
> >>>>
> >>>>> Nope... tried both windows and Linux and no go on 1.4.4-hg3514
> >>>>>
> >>>>> -----Original Message-----
> >>>>> From: hlds_linux-boun...@list.valvesoftware.com
> >>>>> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of
> Summit
> >>>>> Servers LLC
> >>>>> Sent: Thursday, June 28, 2012 12:45 AM
> >>>>> To: Half-Life dedicated Linux server mailing list
> >>>>> Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM Updates
> >>>> Released
> >>>>> Just install the latest stable snapshot, it works fine.
> >>>>>
> >>>>>
> >>>>>
> >>>>>
> >>>>> _______________________________________________
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> archives,
> >>>>> please visit:
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> >>>>>
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> >>>> please visit:
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> >>>>
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> >>> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> >>
> >>
> >
> >
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> please visit:
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> >
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> >
> >
> >
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