http://hg.opensteamworks.org/open-steamworks/src/9568f0a60d7c/Open%20Steamworks/UserCommon.h#cl-43
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On 31 Jul 2012, at 01:46, Saul Rennison wrote:
> Oops, sorry everyone! Is the real enum public?
>
> On Tuesday, July 31, 2012, Asher Baker wrote:
>
>>> Hmm, that's odd that a l
Oops, sorry everyone! Is the real enum public?
On Tuesday, July 31, 2012, Asher Baker wrote:
> > Hmm, that's odd that a logged in elsewhere error would be thrown.
>
> It was the wrong enum, error 6 means the client cancelled the ticket,
> i.e. they quit the game or left the server.
>
> ~
> "T
Doesn't mean that they "quit" the game or left the server voluntary, just that
they did.
>
> From: Asher Baker
>To: Half-Life dedicated Linux server mailing list
>
>Sent: Tuesday, 31 July 2012, 1:20
>Subject: Re: [hlds_linux] Random CPU Spikes
>
>> Hmm, that
> Hmm, that's odd that a logged in elsewhere error would be thrown.
It was the wrong enum, error 6 means the client cancelled the ticket,
i.e. they quit the game or left the server.
~
"Their heads are green, and their hands are blue,
And they went to sea in a Sieve." - Edward Lear
On
Hmm, that's odd that a logged in elsewhere error would be thrown. Is
there a unique identifier assigned to each server when handshaking with
Steam? Perhaps if the server lost connection to Steam long enough for
this identifier to be reset when a new handshake occurs it would look
like all use
k_EDenyInvalid = 0,
k_EDenyInvalidVersion = 1,
k_EDenyGeneric = 2,
k_EDenyNotLoggedOn = 3,
k_EDenyNoLicense = 4,
k_EDenyCheater = 5,
k_EDenyLoggedInElseWhere = 6,
k_EDenyUnknownText = 7,
k_EDenyIncompatibleAnticheat = 8,
k_EDenyMemoryCorruption = 9,
k_EDenyIncompatibleSoftware = 10,
k_EDenySteamCo
On Mon, Jul 30, 2012 at 1:36 AM, Russell Smith wrote:
> My turn to think out loud.
>
> In the more extreme cases of this, players will get disconnected with
> STEAMAUTH: Error code 6. Does anyone know what this error code actually
> means? If the issue were between the player and server then I w
Hey Fletcher, I have a question about this new match making system and
our server setup
Our 24x servers run |-maxplayers 32| and |sv_visiblemaxplayers 24|,
which allows admins and reserve slots to join without kicking people.
Our servers rarely have 25 players in them for short periods of time
Hi hlds-mailinglist,
during the last one week i am experiencing a lot of servercrashes and i
do have a lot of crashdumps - but i am unable to see anything in there :/
i'm on the latest hlds-gold with the beta-update and i'm running cs 1.6
- i haven't changed anything on the cfg for ages.
is there
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