Ross Bemrose wrote:
The shebang on the first line tries to execute /bin/bash to run the rest
of the script. Is bash installed on your system at that location?
grr, whoops. That was the obvious bit I missed. Thanks! I trimmed down
the script to remove the OSX references and other unnecessary c
Apparently this check has broken the built-in Video Stress Test map
(test_hardware.bsp) in CS:S.
Bad SetLocalAngularVelocity(-63.922634,-12000.000977,0.00) on train
Bad SetLocalAngularVelocity(-354.897583,-11818.400391,0.00) on train
Bad SetLocalAngularVelocity(-6000.000488,-11589.189453,0
But birthday mode is always activated... in our hearts.
On Thu, Aug 23, 2012 at 10:54 PM, Ross Bemrose wrote:
> I assume it activated Birthday mode, since in EDT and eastwards it's now
> TF's 16th birthday.
>
>
>
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To unsubscribe, edit your list pref
I assume it activated Birthday mode, since in EDT and eastwards it's now
TF's 16th birthday.
On 8/24/2012 12:50 AM, Frank wrote:
I downloaded another update just a few moments ago on my client which was
36.5MB, what was this for?
-Original Message-
From: hlds_linux-boun...@list.valves
Hats of course.
On Fri, Aug 24, 2012 at 12:50 AM, Frank wrote:
> I downloaded another update just a few moments ago on my client which was
> 36.5MB, what was this for?
>
>
>
___
To unsubscribe, edit your list preferences, or view the list archives, ple
I downloaded another update just a few moments ago on my client which was
36.5MB, what was this for?
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Smith
Sent: Thursday, August 23, 2012 9:00 PM
To: Ha
Ok,
That answers half of the question I guess.
I know I can change map with said command, and via a callvote in-game.
But how are they added to map rotation.
How does TF2 knows there is a for example mvm_mannworks_ironman.
I only have 3 maps in my mapcycle.txt
Thanks,
derchris
-Original Mes
My goodness. Our long nightmare of crash on quit is really over.
Until the regression anyway.
Thanks Valve
Eric Smith wrote:
- Updated Steam binaries; fixes Linux crash on shutdown or restart
--
# Jesse Molina
# Mail = je...@opendreams.net
# Cell = 1-602-323-7608
_
> martin v wrote:
> valve won't even reply to this They don't give a fuck about a single
> user To be honest I wouldn't.
Such wonderful vocabulary!
It's not one user I'm referring to, we have on track 258k players(stats) in the
one community with unique steam id's. We're not just referr
Map configs get automatically executed, you don't have to do anything
but create the files.
On 8/23/2012 10:12 PM, Christian Gerbrandt wrote:
Hi all,
We are having fun playing MvM, and have a MvM only server running.
Now I know that you can use the following command on the console to switch
to
valve won't even reply to this They don't give a fuck about a single
user To be honest I wouldn't.
2012/8/24 dreamde...@dsrclan.com
>
>
> Valve,
>
> I wanted to share a comment I got today from a member of one of the groups
> I
> belong to.
>
> " Another update? Is it just for a single
Hi all,
We are having fun playing MvM, and have a MvM only server running.
Now I know that you can use the following command on the console to switch
to one of the advanced maps:
tf_mvm_popfile mvm_mannworks_advanced
Is it also possible to add these to the normal mapcycle?
I heard of creating ps
When I first started out hosting servers for TF2 I looked forward for
patches. The patches didn't hurt the server traffic but gave you a good
chance to help build a community by grabbing new players.
After every patch you can expect to have a full server (assuming you are on
the ball). And being
Strongly disagree. These last few updates have been for bug fixes, some
critical. Don't think there's been any new items either. If your members
aren't aware of what the updates contain, feel free to share the notes with
them so they understand it's not just for "one item".
And if you think these
To be straight here - I think the updates at least once a week help server
traffic. What you basically have is a "shot in the arm" each time they come
out be it fixes or additions.
While I'm responding I do have a request that perhaps allowing for a cvar to
be added into the server.cfg so we can
Valve,
I wanted to share a comment I got today from a member of one of the groups I
belong to.
" Another update? Is it just for a single item again? I wish they would just
push one big update instead of this daily *** crap!"
This same sentiment is shared across the communities that I hel
The community requests a fix to the CPU spikes caused by the Pyro
update too. Any word on that Eric?
On 23.08.2012 17:59, Eric Smith wrote:
We've released a mandatory update to TF2. The notes for the update
are below.
-Eric
--
Source Engine Changes (TF2, DoD:S,
We've released a mandatory update to TF2. The notes for the update are below.
-Eric
--
Source Engine Changes (TF2, DoD:S, HL2:DM)
- Added a new command "kickall" which kicks all connected clients except for
replay, HLTV, and the listenserver host if applicable
- Upda
The shebang on the first line tries to execute /bin/bash to run the rest
of the script. Is bash installed on your system at that location?
On 8/23/2012 8:33 PM, m0gely wrote:
Does anyone have a steam.sh script that works on FreeBSD 9?
$ ./steam.sh
./steam.sh: not found
I'm good enough with s
Does anyone have a steam.sh script that works on FreeBSD 9?
$ ./steam.sh
./steam.sh: not found
I'm good enough with scripting to fix it, but it looks like a few things
will need to be adjusted. steam.sh has been made executable. It's
something inside that's producing the "not found" part.
Ho
Thanks for the heads-up, really needed it tonight.
On Thu, Aug 23, 2012 at 5:24 PM, Eric Smith wrote:
> We're working on a mandatory update for TF2. We should have it ready soon.
>
> -Eric
>
>
> ___
> To unsubscribe, edit your list preferences, or view
We're working on a mandatory update for TF2. We should have it ready soon.
-Eric
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Correction: I am still getting periodic crashes on PvP TF2 servers (under
CentOS 5.8).
I am thinking SourceMod needs an update again.
Disabling that has the effect of both eliminating the issue (from what I can
tell), but also my players are accustomed to it (and various plugins). So, if
it is
They seemed to work, but they didn't.
> Date: Thu, 23 Aug 2012 13:59:53 +0100
> From: f...@thehh.co.uk
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] Red X'es
>
> Would you share the Stripper config you have for this?
>
> Thursday, August 23, 2012, 1:02:12 PM, you wrote:
>
There is no performance difference between same architecture Xeon and
desktop counterpart. The core internals are all the same - differences
are external, like memory type (ECC for reliability), ability to have
multiple processors on one motherboard or size of L3 cache (this one
might impact pe
I had a really weird crash when I started a server with the new steam
binaries yesterday. It deadlocked the system and all clients that tried to
connect crashed. I'll get more info if I see it again.
On Thu, Aug 23, 2012 at 9:30 AM, Daniel . wrote:
> MvM servers are still crashing with this bina
MvM servers are still crashing with this binaries.
On server 1 it seems to be paired with a Round_Start event and the last log
entry before the crash is always refering to item_whitelist.txt
Server 1:
L 08/23/2012 - 11:59:40: Vote succeeded "RestartGame "
L 08/23/2012 - 11:59:42: World triggered
I still have 15k Cheetah SAS drivers lying around which will be fitted into the
system, but thanks for the suggestion!
Saint K.
From: hlds_linux-boun...@list.valvesoftware.com
[hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Erik-jan Riemers
[rie
Conform this on 9 TF2 servers on squeeze, all running fine, no crashes on
restart anymore.
2012/8/23 Saint K.
> We've updated our servers as well with the test bin's (Debian/Squeeze).
>
> We're getting clean shutdowns now of the servers instead of crashes.
>
> Will monitor them to see if any ot
Hi,
Thanks for the advise so far, it's appreciated!.
We colo for years already so got enough experiences with the in's and out's.
The reason for colo is not the price, but it's just nice to have everything in
your own hands :)
So, to colo or not is not a discussion :)
Do you have any indicati
Just make sure you get a SSD if you run multiple instances of games.
Unless TF2 and CS:S will also use the new steamcmd, it is a big hit on io
performance. (steamcmd only changes what is "changed" as far as i can tell
it wont check the whole instance again on update) depending on how many
machines
Would you share the Stripper config you have for this?
Thursday, August 23, 2012, 1:02:12 PM, you wrote:
> I |think| I duct taped a fix for it, kinda. I used Stripper and
> removed the particle showing. Idk if it works, but I have gotten far
> less reports about it. Still, VALVE NEEDS TO FIX IT!
Desktop grade CPU's hold up pretty well with the only difference normally
being the ECC ram option.
As a side, most SuperMicro (if any?) do not "support" (whether they will
work or not is another story) desktop grade CPU's as well as the E3-Xeons
are about the same price as the 3900 series desktop
I have to agree with this suggestion. Btw you can also choose a
desktop-grade CPU; so far it seems they are just as good as the Xeon
Counterparts for running gameservers.
As a rule of thumb, I'd go for recent-generation Intel CPUs with high clock
speeds.
AMD CPUs seem to work poorly with SRCDS as
Hi Saint,
I would highly suggest the E3-1245v2 or E3-1270v2 - the E3-1245 v2 is
about your best bang for your buck, but they seem to be out of stock often
and the E3-1270v2 is the perfect alternative, about 50 bucks more roughly.
Passmark - http://www.cpubenchmark.net/cpu_list.php
Pair that with
Hi,
I am looking into buying a new server (we colo our servers, so own the
hardware).
Now it's been 3 years ago we last bought new machines so I am completely stuck
in my research. I am really curious to know what the CPU of choice is here with
people who own their *own* hardware and what you
I |think| I duct taped a fix for it, kinda. I used Stripper and removed the
particle showing. Idk if it works, but I have gotten far less reports about it.
Still, VALVE NEEDS TO FIX IT! kthx
> From: michs...@live.no
> To: hlds_linux@list.valvesoftware.com
> Date: Wed, 22 Aug 2012 22:38:50 +0200
Thanks Marco!
On 23 August 2012 12:08, Marco Padovan wrote:
> exec esl5on5.cfgseems to work fine (vanilla server with just zblock
> addon ... no esl addon loaded)
>
> exec esl5on5.cfg
> L 08/23/2012 - 13:06:04: server_cvar: "mp_fadetoblack" "0"
> L 08/23/2012 - 13:06:04: server_cvar: "mp_freezet
exec esl5on5.cfgseems to work fine (vanilla server with just zblock
addon ... no esl addon loaded)
exec esl5on5.cfg
L 08/23/2012 - 13:06:04: server_cvar: "mp_fadetoblack" "0"
L 08/23/2012 - 13:06:04: server_cvar: "mp_freezetime" "6"
L 08/23/2012 - 13:06:04: server_cvar: "mp_roundtime" "2"
Server l
Hi Marco,
Yes - I am seeing the same problem, it will crash on start up if ESL plugin
is running.
Also, executing a match config, e.g. esl5on5.cfg or edcssmr15.cfg causes
the server to crash. There is probably a command (or combination of
commands) in there that is causing it but I haven't had ti
ESL CS:S plugin making the server crash, right?
Il 22/08/2012 22:48, Eric Smith ha scritto:
> We've released a mandatory update to CS:S. The notes for the update are below.
>
> -Eric
>
> --
>
> Counter-Strike: Source
> - Fixed a client crash on exit (after connecting to
We've updated our servers as well with the test bin's (Debian/Squeeze).
We're getting clean shutdowns now of the servers instead of crashes.
Will monitor them to see if any other crashes at map change still occur.
Saint K.
From: hlds_linux-boun...@list.va
Fletcher -
For me (on my CentOS 5.8 TF2 servers) those updated binaries [
http://media.steampowered.com/apps/440/linux_steam_bins.zip] appear to be
working. I have been watching a handful of players capture all the CPs, do a
map change, etc. without any of the crashes that were previously coin
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