Re: [hlds_linux] Method To Increase Server Traffic

2012-10-16 Thread Cameron Munroe
Well, I'm glad we could smash heads a little bit, I will come back criticizing once some changes have been made and maybe just maybe you will get some A++ ratings. Forum post so you reference, post, point to, state is a lie, or completely ignore. https://www.town-assembly.com/index.php?p=/di

Re: [hlds_linux] Method To Increase Server Traffic

2012-10-16 Thread PAL-18
You wouldn't take them so they came here, to my servers. Its not that i dont take them on my servers but those who dont listen to everyone's pleas of mercy get vote banned (1 hour temporary) by all the other players. Pinion was able to pull off the fact that they could award the server

Re: [hlds_linux] Method To Increase Server Traffic

2012-10-16 Thread Cameron Munroe
Most of the players under 13 are the bane of server operators. Aside from having high pitch whiny voices, they usually break the most rules (as least from what ive seen on my Garrys Mod Servers). So from a server admin perspective, its a good thing they aren't allowed to participate. You

Re: [hlds_linux] Method To Increase Server Traffic

2012-10-16 Thread PAL-18
Oh and i made a mistake a few replies ago. It's not a lottery. It's a contest because contestants dont have to buy entry into the contest. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valveso

Re: [hlds_linux] Method To Increase Server Traffic

2012-10-16 Thread PAL-18
Already have a captcha in place for server activation (Google Recaptcha). It was always my plan to have kick ass prizes. In fact the very first prize i launched with was $500 (for each prize), but only 6 people played and it wasnt feasible for a prize that big for 6 people so i lowered it to $

Re: [hlds_linux] Method To Increase Server Traffic

2012-10-16 Thread Cameron Munroe
I'll respond to what I can, as I can't respond to things that have not been set in stone. :) As for the idlers cheating. This has been alleviated via a 3 hour expiration. Every 3 hours you must refresh your server activation or else it expires and you don't gain anymore points. Then you

Re: [hlds_linux] Method To Increase Server Traffic

2012-10-16 Thread PAL-18
It's my priority for this contest to be as fair to the players and servers as possible (within reason). What do you think about the following change to the Premium/Standard packages: The $5 premium fee will be removed. All servers start out as a standard server (+1 point). When a server refe

Re: [hlds_linux] Method To Increase Server Traffic

2012-10-16 Thread PAL-18
I'll address all your valid points: The Premium/Standard server packages are not set in stone. I'll rework them to make it more fair. Once a larger player/server base has joined, i'll increase the prize amount and add more prizes. As for the idlers cheating. This has been alleviated via a

Re: [hlds_linux] Method To Increase Server Traffic

2012-10-16 Thread Jeff Sugar
I had tried to remain a bit more neutral and speculative than negative last night until I read through things in more depth. Having now done so, I can comfortably second the majority of what Cameron wrote here. Seems like bad news, and a money grab at that (ie. he conveniently forgot to answer the

Re: [hlds_linux] Method To Increase Server Traffic

2012-10-16 Thread Cameron Munroe
So I am going to make some points for other server owners, admins, and players who are thinking about this. First off this really isn't going to benefit most of you unless you fork over the $5. Those servers get X2 points meaning that you would need someone on your server to place twice as lon

Re: [hlds_linux] Method To Increase Server Traffic

2012-10-16 Thread Cameron Munroe
Okay, chill.. please. This is a mailing list and not a sexual predator. On 10/16/2012 7:43 PM, Marcin Lis wrote: Go fuck yourself. This is valve srds mailing list not a fucking free space for ads. Fuck you and fuck next 10 generations of your family. Wysłane z iPhone'a Dnia 16 paź 2012 o

Re: [hlds_linux] Method To Increase Server Traffic

2012-10-16 Thread Marcin Lis
Go fuck yourself. This is valve srds mailing list not a fucking free space for ads. Fuck you and fuck next 10 generations of your family. Wysłane z iPhone'a Dnia 16 paź 2012 o godz. 16:44 PAL-18 napisał(a): > Hello Jeff, > > Thanks for the constructive idea's. I actually haven't thought about

Re: [hlds_linux] Server Reassigning Public IP - Dropping off master server List

2012-10-16 Thread Kyle Sanderson
Yup. iptables -A OUTPUT -p tcp -m multiport --dports 27017:27019 -j REJECT --reject-with icmp-port-unreachable Huge thanks to Ryan for his Windows rules (and discovering the solution). This statement seems to work fine for me. You can probably define it even more by specifying the process and or

Re: [hlds_linux] Server Reassigning Public IP - Dropping off master server List

2012-10-16 Thread Chris Oryschak
Do you have the iptables rule to accomplish this. If this has no side effect to the users and forces it UDP every time. I'd be much happier to go this route as a resolution. Chris On Tue, Oct 16, 2012 at 11:38 AM, Ryan Stecker wrote: > As a slight correction, it's the TCP connection which doesn

Re: [hlds_linux] Server Reassigning Public IP - Dropping off master server List

2012-10-16 Thread Ryan Stecker
As a slight correction, it's the TCP connection which doesn't respect the bind IP. The workaround is to block outgoing TCP connections on port 27017, this forces the server to use a UDP connection to steam. On Tue, Oct 16, 2012 at 10:34 AM, martin v wrote: > This is well know issue. When your m

Re: [hlds_linux] Server Reassigning Public IP - Dropping off master server List

2012-10-16 Thread martin v
This is well know issue. When your machines IP is different from the gameservers IP and when your gameserver lost connection to steam. When gameserver is connecting to steam servers it sends machines main IP and not the attached server ip. The worst part is that when someone joins your server and

Re: [hlds_linux] Method To Increase Server Traffic

2012-10-16 Thread PAL-18
Hello Jeff, Thanks for the constructive idea's. I actually haven't thought about that. But you make some really good points. When 10 more premium servers are registered, the 3rd prize tier will go live. The prize will also be $50 - but as the contest grows this will increase. Players that

Re: [hlds_linux] Server Reassigning Public IP - Dropping off master server List

2012-10-16 Thread Asher Baker
I believe Valve have already acknowledged it as an issue in the past. It happens when the server loses connection to Steam, which causes it to switch transport protocols - and the UDP one doesn't respect the bind address. Other than block the problematic one, forcing it to toggle back to the other,

Re: [hlds_linux] Monitoring server fps

2012-10-16 Thread Yun Huang Yong
Many thanks. I can't believe I had not come across the stats command before! Re: Munin, sorry I can't help with testing, I am using collectd. On 16/10/2012 5:57 PM, Erik-jan Riemers wrote: "stats" has fps in it. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mail

Re: [hlds_linux] lagg problem on ubuntu 12.04

2012-10-16 Thread Drogen Viech
Also, prediction is enabled by default - if memory serves me right, you can't even disable it without sv_cheats beeing enabled in the newer source engine versions - why add it to server.cfg when it wouldn't even affect late loading clients? I'd also recommend setting minrate to something higher tha

Re: [hlds_linux] lagg problem on ubuntu 12.04

2012-10-16 Thread Drogen Viech
Why can't you just leave the cmd- and updaterate alone? It seriously pisses me of when people think "higher == better" - the default settings of updating and sending 30 times per second are just fine. 2012/10/16 Pieter-bas Ronner : > Well that wasn't the final solution. I found the problem in the

Re: [hlds_linux] Method To Increase Server Traffic

2012-10-16 Thread Jeff Sugar
Rather than acting as a solution to almost any of the scenarios posed in the initial paragraph, the primary focus seems to me to be a way for the owner to make money and potentially fill their own servers should the service become popular enough. I'm not ruling out the possibility that the money is

Re: [hlds_linux] Server Reassigning Public IP - Dropping off master server List

2012-10-16 Thread Rudy Bleeker
Have you tried setting ip in the server specific config file? server6.cfg in this case. I do this and haven't seen this issue so far. On Tue, Oct 16, 2012 at 7:11 AM, Chris Oryschak wrote: > Sorry forgot the mention my start line. I do use +ip and -port. Below is > my startline: > > > /usr/bi

[hlds_linux] Method To Increase Server Traffic

2012-10-16 Thread PAL-18
Hello Fellow Server Hosts, I've been operating my own game servers for the past 7 years for my clans and gaming communities and the same thing keeps happening at random times; traffic dies. This can generally be attributed to hundreds or even thousands of other servers popping up (TF2 populari

Re: [hlds_linux] Monitoring server fps

2012-10-16 Thread Philipp Preß
Please share your results if you try it out. 2012/10/16 Peter Lindblom : > Its working, but i dont know if it works with munin2.0 > > Peter > > "Philipp Preß" skrev: > >>The `stats` command prints the current FPS. You could parse it from >>the command output and integrate it into something like m

Re: [hlds_linux] Monitoring server fps

2012-10-16 Thread Peter Lindblom
Its working, but i dont know if it works with munin2.0 Peter "Philipp Preß" skrev: >The `stats` command prints the current FPS. You could parse it from >the command output and integrate it into something like munin, which >would create some fancy graphics. >There's already a plugin for it >(htt

Re: [hlds_linux] Monitoring server fps

2012-10-16 Thread Philipp Preß
The `stats` command prints the current FPS. You could parse it from the command output and integrate it into something like munin, which would create some fancy graphics. There's already a plugin for it (http://css.setti.info/downloads/munin-srcds-plugin/), but I don't know if it still works. Chee

Re: [hlds_linux] Monitoring server fps

2012-10-16 Thread Erik-jan Riemers
"stats" has fps in it. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Yun Huang Yong Sent: dinsdag 16 oktober 2012 7:09 To: Half-Life dedicated Linux server mailing list Subject: [hlds_linux] Monitoring ser