Well, I'm glad we could smash heads a little bit, I will come back
criticizing once some changes have been made and maybe just maybe you
will get some A++ ratings.
Forum post so you reference, post, point to, state is a lie, or
completely ignore.
https://www.town-assembly.com/index.php?p=/di
You wouldn't take them so they came here, to my servers.
Its not that i dont take them on my servers but those who dont listen to
everyone's pleas of mercy get vote banned (1 hour temporary) by all the
other players.
Pinion was able to pull off the fact that they could award the server
Most of the players under 13 are the bane of server operators. Aside
from having high pitch whiny voices, they usually break the most rules
(as least from what ive seen on my Garrys Mod Servers). So from a server
admin perspective, its a good thing they aren't allowed to participate.
You
Oh and i made a mistake a few replies ago.
It's not a lottery. It's a contest because contestants dont have to buy entry
into the contest.
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Already have a captcha in place for server activation (Google Recaptcha).
It was always my plan to have kick ass prizes. In fact the very first prize i
launched with was $500 (for each prize), but only 6 people played and it wasnt
feasible for a prize that big for 6 people so i lowered it to $
I'll respond to what I can, as I can't respond to things that have not
been set in stone. :)
As for the idlers cheating. This has been alleviated via a 3 hour
expiration. Every 3 hours you must refresh your server activation or
else it expires and you don't gain anymore points.
Then you
It's my priority for this contest to be as fair to the players and servers as
possible (within reason).
What do you think about the following change to the Premium/Standard packages:
The $5 premium fee will be removed. All servers start out as a standard server
(+1 point). When a server refe
I'll address all your valid points:
The Premium/Standard server packages are not set in stone. I'll rework them to
make it more fair.
Once a larger player/server base has joined, i'll increase the prize amount and
add more prizes.
As for the idlers cheating. This has been alleviated via a
I had tried to remain a bit more neutral and speculative than negative last
night until I read through things in more depth. Having now done so, I can
comfortably second the majority of what Cameron wrote here. Seems like bad
news, and a money grab at that (ie. he conveniently forgot to answer the
So I am going to make some points for other server owners, admins, and
players who are thinking about this.
First off this really isn't going to benefit most of you unless you fork
over the $5. Those servers get X2 points meaning that you would need
someone on your server to place twice as lon
Okay, chill.. please. This is a mailing list and not a sexual predator.
On 10/16/2012 7:43 PM, Marcin Lis wrote:
Go fuck yourself. This is valve srds mailing list not a fucking free space for
ads.
Fuck you and fuck next 10 generations of your family.
Wysłane z iPhone'a
Dnia 16 paź 2012 o
Go fuck yourself. This is valve srds mailing list not a fucking free space for
ads.
Fuck you and fuck next 10 generations of your family.
Wysłane z iPhone'a
Dnia 16 paź 2012 o godz. 16:44 PAL-18 napisał(a):
> Hello Jeff,
>
> Thanks for the constructive idea's. I actually haven't thought about
Yup.
iptables -A OUTPUT -p tcp -m multiport --dports 27017:27019 -j REJECT
--reject-with icmp-port-unreachable
Huge thanks to Ryan for his Windows rules (and discovering the solution).
This statement seems to work fine for me. You can probably define it even
more by specifying the process and or
Do you have the iptables rule to accomplish this.
If this has no side effect to the users and forces it UDP every time. I'd
be much happier to go this route as a resolution.
Chris
On Tue, Oct 16, 2012 at 11:38 AM, Ryan Stecker wrote:
> As a slight correction, it's the TCP connection which doesn
As a slight correction, it's the TCP connection which doesn't respect the
bind IP.
The workaround is to block outgoing TCP connections on port 27017, this
forces the server to use a UDP connection to steam.
On Tue, Oct 16, 2012 at 10:34 AM, martin v wrote:
> This is well know issue. When your m
This is well know issue. When your machines IP is different from the
gameservers IP and when your gameserver lost connection to steam. When
gameserver is connecting to steam servers it sends machines main IP and not
the attached server ip.
The worst part is that when someone joins your server and
Hello Jeff,
Thanks for the constructive idea's. I actually haven't thought about that. But
you make some really good points.
When 10 more premium servers are registered, the 3rd prize tier will go live.
The prize will also be $50 - but as the contest grows this will increase.
Players that
I believe Valve have already acknowledged it as an issue in the past.
It happens when the server loses connection to Steam, which causes it
to switch transport protocols - and the UDP one doesn't respect the
bind address.
Other than block the problematic one, forcing it to toggle back to the
other,
Many thanks. I can't believe I had not come across the stats command
before!
Re: Munin, sorry I can't help with testing, I am using collectd.
On 16/10/2012 5:57 PM, Erik-jan Riemers wrote:
"stats" has fps in it.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mail
Also, prediction is enabled by default - if memory serves me right,
you can't even disable it without sv_cheats beeing enabled in the
newer source engine versions - why add it to server.cfg when it
wouldn't even affect late loading clients?
I'd also recommend setting minrate to something higher tha
Why can't you just leave the cmd- and updaterate alone? It seriously
pisses me of when people think "higher == better" - the default
settings of updating and sending 30 times per second are just fine.
2012/10/16 Pieter-bas Ronner :
> Well that wasn't the final solution. I found the problem in the
Rather than acting as a solution to almost any of the scenarios posed in
the initial paragraph, the primary focus seems to me to be a way for the
owner to make money and potentially fill their own servers should the
service become popular enough. I'm not ruling out the possibility that the
money is
Have you tried setting ip in the server
specific config file? server6.cfg in this case. I do this and haven't
seen this issue so far.
On Tue, Oct 16, 2012 at 7:11 AM, Chris Oryschak wrote:
> Sorry forgot the mention my start line. I do use +ip and -port. Below is
> my startline:
>
>
> /usr/bi
Hello Fellow Server Hosts,
I've been operating my own game servers for the past 7 years for my clans and
gaming communities and the same thing keeps happening at random times; traffic
dies. This can generally be attributed to hundreds or even thousands of other
servers popping up (TF2 populari
Please share your results if you try it out.
2012/10/16 Peter Lindblom :
> Its working, but i dont know if it works with munin2.0
>
> Peter
>
> "Philipp Preß" skrev:
>
>>The `stats` command prints the current FPS. You could parse it from
>>the command output and integrate it into something like m
Its working, but i dont know if it works with munin2.0
Peter
"Philipp Preß" skrev:
>The `stats` command prints the current FPS. You could parse it from
>the command output and integrate it into something like munin, which
>would create some fancy graphics.
>There's already a plugin for it
>(htt
The `stats` command prints the current FPS. You could parse it from
the command output and integrate it into something like munin, which
would create some fancy graphics.
There's already a plugin for it
(http://css.setti.info/downloads/munin-srcds-plugin/), but I don't
know if it still works.
Chee
"stats" has fps in it.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Yun Huang
Yong
Sent: dinsdag 16 oktober 2012 7:09
To: Half-Life dedicated Linux server mailing list
Subject: [hlds_linux] Monitoring ser
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