For some reason my motd keeps getting cached ingame. I have changed it yet it
loads the cached version in the browser. There's obviously no F5 ingame and I
want clients to see the new version. The URL shows correctly out of game. Is
this some setting in WebKit?
Sent from my iPhone 5
On 22/01/2013 9:09 AM, DontWannaName! wrote:
For some reason my motd keeps getting cached ingame. I have changed it yet it
loads the cached version in the browser. There's obviously no F5 ingame and I
want clients to see the new version. The URL shows correctly out of game. Is
this some
F5 is not a fix for casual players...
Sent from my iPhone 5
On Jan 21, 2013, at 2:18 PM, Steven Haigh net...@crc.id.au wrote:
On 22/01/2013 9:09 AM, DontWannaName! wrote:
For some reason my motd keeps getting cached ingame. I have changed it yet
it loads the cached version in the browser.
Did you change the url in the motd.txt of changed the physical page?
On , DontWannaName! wrote:
F5 is not a fix for casual players...
Sent from my iPhone 5
On Jan 21, 2013, at 2:18 PM, Steven Haigh
net...@crc.id.au wrote:
On 22/01/2013 9:09 AM, DontWannaName!
wrote:
For some
No the URL has been the same. I simply update a png within the HTML. I even
turned off server side caching. I bet if I changed the source file it would
just refresh the cache then I'd have to do it next time.
I like to update my motd a lot.
Sent from my iPhone 5
On Jan 21, 2013, at 2:18 PM,
What are the caching settings on the url that is served?
Could you dump the http headers from the url in question?
On 1/21/2013 2:55 PM, DontWannaName! wrote:
No the URL has been the same. I simply update a png within the HTML. I even
turned off server side caching. I bet if I changed the
It has no cache, which I changed to today. Yet I go ingame and it is
still cached.
Connection: close[CRLF]
User-Agent: Web-sniffer/1.0.44 (+http://web-sniffer.net/)[CRLF]
Accept-Encoding: gzip[CRLF]
Accept: text/html,application/xhtml+xml,application/xml;q=0.9,*/*;q=0.8[CRLF]
Accept-Language:
Try deleting the contents of the team fortress 2\config\html folder on
your client and reconnect to the server. That or you might just have to
change the URL slightly every time you update the page.
On Mon, Jan 21, 2013 at 8:34 PM, DontWannaName! ad...@topnotchclan.comwrote:
It has no cache,
Can you add the following headers:
Expires: Mon, 26 Jul 1997 05:00:00 GMT
Pragma: no-cache
Cache-Control: post-check=0, pre-check=0
Cache-Control: no-store, no-cache, must-revalidate
On 1/21/2013 5:34 PM, DontWannaName! wrote:
It has no cache, which I changed to today. Yet I go ingame and it
Well i just noticed my L4D2 update and found this..
- Updated a Steam binary that may have been causing some Windows Dedicated
Servers to crash
Now, I run a l4d2 server on both linux and windows, and since the last update,
the windows server has been crashing literally on every map
Steam's HTTP stuff is very agressive about caching, if those headers
weren't there originally, it may be a while before it even decides to
revalidate.
On Tue, Jan 22, 2013 at 1:43 AM, Carl aidsf...@gmail.com wrote:
Can you add the following headers:
Expires: Mon, 26 Jul 1997 05:00:00 GMT
I changed the png name after updating the cache values and that worked. Good to
know it follows the headers. I assumed it was WebKit caching everything.
Sent from my iPhone 5
On Jan 21, 2013, at 7:53 PM, Asher Baker asher...@gmail.com wrote:
Steam's HTTP stuff is very agressive about
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