[hlds_linux] Cached MOTDs

2013-01-21 Thread DontWannaName!
For some reason my motd keeps getting cached ingame. I have changed it yet it loads the cached version in the browser. There's obviously no F5 ingame and I want clients to see the new version. The URL shows correctly out of game. Is this some setting in WebKit? Sent from my iPhone 5

Re: [hlds_linux] Cached MOTDs

2013-01-21 Thread Steven Haigh
On 22/01/2013 9:09 AM, DontWannaName! wrote: For some reason my motd keeps getting cached ingame. I have changed it yet it loads the cached version in the browser. There's obviously no F5 ingame and I want clients to see the new version. The URL shows correctly out of game. Is this some

Re: [hlds_linux] Cached MOTDs

2013-01-21 Thread DontWannaName!
F5 is not a fix for casual players... Sent from my iPhone 5 On Jan 21, 2013, at 2:18 PM, Steven Haigh net...@crc.id.au wrote: On 22/01/2013 9:09 AM, DontWannaName! wrote: For some reason my motd keeps getting cached ingame. I have changed it yet it loads the cached version in the browser.

Re: [hlds_linux] Cached MOTDs

2013-01-21 Thread cmunroe
Did you change the url in the motd.txt of changed the physical page? On , DontWannaName! wrote: F5 is not a fix for casual players... Sent from my iPhone 5 On Jan 21, 2013, at 2:18 PM, Steven Haigh net...@crc.id.au wrote: On 22/01/2013 9:09 AM, DontWannaName! wrote: For some

Re: [hlds_linux] Cached MOTDs

2013-01-21 Thread DontWannaName!
No the URL has been the same. I simply update a png within the HTML. I even turned off server side caching. I bet if I changed the source file it would just refresh the cache then I'd have to do it next time. I like to update my motd a lot. Sent from my iPhone 5 On Jan 21, 2013, at 2:18 PM,

Re: [hlds_linux] Cached MOTDs

2013-01-21 Thread Carl
What are the caching settings on the url that is served? Could you dump the http headers from the url in question? On 1/21/2013 2:55 PM, DontWannaName! wrote: No the URL has been the same. I simply update a png within the HTML. I even turned off server side caching. I bet if I changed the

Re: [hlds_linux] Cached MOTDs

2013-01-21 Thread DontWannaName!
It has no cache, which I changed to today. Yet I go ingame and it is still cached. Connection: close[CRLF] User-Agent: Web-sniffer/1.0.44 (+http://web-sniffer.net/)[CRLF] Accept-Encoding: gzip[CRLF] Accept: text/html,application/xhtml+xml,application/xml;q=0.9,*/*;q=0.8[CRLF] Accept-Language:

Re: [hlds_linux] Cached MOTDs

2013-01-21 Thread bl4nk
Try deleting the contents of the team fortress 2\config\html folder on your client and reconnect to the server. That or you might just have to change the URL slightly every time you update the page. On Mon, Jan 21, 2013 at 8:34 PM, DontWannaName! ad...@topnotchclan.comwrote: It has no cache,

Re: [hlds_linux] Cached MOTDs

2013-01-21 Thread Carl
Can you add the following headers: Expires: Mon, 26 Jul 1997 05:00:00 GMT Pragma: no-cache Cache-Control: post-check=0, pre-check=0 Cache-Control: no-store, no-cache, must-revalidate On 1/21/2013 5:34 PM, DontWannaName! wrote: It has no cache, which I changed to today. Yet I go ingame and it

[hlds_linux] L4D2 Server Issues

2013-01-21 Thread Scipizoa
Well  i just noticed my L4D2 update and  found this.. - Updated a Steam binary that may have been causing some Windows Dedicated Servers to crash Now, I run a l4d2 server  on both linux and windows, and since the last update,  the windows server has been crashing literally on every map

Re: [hlds_linux] Cached MOTDs

2013-01-21 Thread Asher Baker
Steam's HTTP stuff is very agressive about caching, if those headers weren't there originally, it may be a while before it even decides to revalidate. On Tue, Jan 22, 2013 at 1:43 AM, Carl aidsf...@gmail.com wrote: Can you add the following headers: Expires: Mon, 26 Jul 1997 05:00:00 GMT

Re: [hlds_linux] Cached MOTDs

2013-01-21 Thread DontWannaName!
I changed the png name after updating the cache values and that worked. Good to know it follows the headers. I assumed it was WebKit caching everything. Sent from my iPhone 5 On Jan 21, 2013, at 7:53 PM, Asher Baker asher...@gmail.com wrote: Steam's HTTP stuff is very agressive about