Re: [hlds_linux] Mandatory Team Fortress 2 update released

2013-04-14 Thread dan
On 12/04/2013 23:02, Todd Pettit wrote: I suppose Valve has a built in store and creates new hats continuously because they care so dearly for their players too right? I'm not sure what point you're trying to make, but I'm not sure you are either? So I'll just answer it on face value. From

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2013-04-14 Thread dan
On 12/04/2013 20:24, 1nsane wrote: How was he correctly de-listed if valve reversed it? It was a bug. Because he removed the plugin that triggered it and Valve mumbled something about "grey areas" and said (paraphrasing here) stuff that made it clear they figured they can stop people getting

Re: [hlds_linux] Gearbox crash on startup

2013-04-14 Thread edman747
Hey, this is what I use to update my server it works fine. ./steamcmd.sh +logon anonymous +force_install_dir .. +app_set_config 90 mod gearbox +app_update "90 -beta beta" validate +quit On 4/14/13, Ook wrote: > and if I debug their script a bit, I see it is running hlds_amd. If I > run it direc

Re: [hlds_linux] [CS1.6]Help setting up dedicated server

2013-04-14 Thread Dimitris Zarras
Thanks for your input a lot everyone, Here's another funny thing that I've just noticed. My start up command is: screen -d -m -S cstrike-27020 ./hlds_run -noipx -tos -game cstrike -autoupdate +ip 83.212.105.41 +hostport 27020 -sport 27022 -pingboost 2 -maxplayers 28 +servercfgfile server_27020.cf

Re: [hlds_linux] Gearbox crash on startup

2013-04-14 Thread Ook
and if I debug their script a bit, I see it is running hlds_amd. If I run it directly: ./hlds_amd -game valve Error:libsteam_api_c.so: cannot open shared object file: No such file or directory Unable to load engine, image is corrupt. If I hack hlds_run a bit I see that it is giving me a retu

Re: [hlds_linux] [CS1.6]Help setting up dedicated server

2013-04-14 Thread Collin Howard
fps_max is a client side cvar, not a server side cvar. sys_ticrate controls server side. there nothing built in to 1.6 hlds that will control the auto switch teams feature like the CSGO feature you're looking for. that will need to be controlled via plugins for amxmodx. best of 30 rounds is bas

Re: [hlds_linux] [CS1.6]Help setting up dedicated server

2013-04-14 Thread Dimitris Zarras
OK so sys_ticrate 100 fps_max 500 for a 100tic/500fps server, right? What about halftime sides switch? Is it automatic or do I have to set an cvars? (I want at the 9th round both teams to switch sides) Thanks. PS. Are my rates OK or should I change them? On 14/04/2013 11:00 μμ, AnAkIn wrote:

Re: [hlds_linux] [CS1.6]Help setting up dedicated server

2013-04-14 Thread AnAkIn
Sorry, I meant: If you set sys_ticrate to 1000 then the server will run at a ticrate of 1000. 2013/4/14 AnAkIn > -tickrate is source only > If you set sys_ticrate to 1000 when the server will run at a ticrate of > 1000. > > > 2013/4/14 Dimitris Zarras > >> But what do I set sys_ticrate to? >>

Re: [hlds_linux] [CS1.6]Help setting up dedicated server

2013-04-14 Thread AnAkIn
-tickrate is source only If you set sys_ticrate to 1000 when the server will run at a ticrate of 1000. 2013/4/14 Dimitris Zarras > But what do I set sys_ticrate to? > > I've found tutorials that suggest I set sys_ticrate to 1000 for a 100 > ticrate server. Is that correct or not? > > > On 14/04

Re: [hlds_linux] [CS1.6]Help setting up dedicated server

2013-04-14 Thread Dimitris Zarras
But what do I set sys_ticrate to? I've found tutorials that suggest I set sys_ticrate to 1000 for a 100 ticrate server. Is that correct or not? On 14/04/2013 10:53 μμ, AnAkIn wrote: > There is no difference between tickrate and FPS in CS 1.6, they're one same > thing controlled by sys_ticrate. >

Re: [hlds_linux] [CS1.6]Help setting up dedicated server

2013-04-14 Thread Hoots Clan
Forgive my ignorance, but wouldn't you set -tickrate 100 on the command line? Our it's the source only? -Brooklyn On Apr 14, 2013 2:55 PM, "AnAkIn" wrote: > There is no difference between tickrate and FPS in CS 1.6, they're one same > thing controlled by sys_ticrate. > > > 2013/4/14 Dimitris Zar

Re: [hlds_linux] [CS1.6]Help setting up dedicated server

2013-04-14 Thread AnAkIn
There is no difference between tickrate and FPS in CS 1.6, they're one same thing controlled by sys_ticrate. 2013/4/14 Dimitris Zarras > Hi guys, > > Some friend have asked me to setup a cs1.6 server. I have setup in the > past TF2 and CSGO servers but never CS1.6. So I'd like some help with >

[hlds_linux] Gearbox crash on startup

2013-04-14 Thread Ook
I have a clean install of gearbox for linux. I'm using a clean install of slackware 14, 32 bit. uname -a Linux ookserver 3.2.29 #1 SMP Sun Apr 7 21:37:55 MST 2013 i686 AMD Athlon(tm) XP 3000+ AuthenticAMD GNU/Linux When I try to start, I get this: ./hlds_run -game gearbox Auto detecting CPU

[hlds_linux] [CS1.6]Help setting up dedicated server

2013-04-14 Thread Dimitris Zarras
Hi guys, Some friend have asked me to setup a cs1.6 server. I have setup in the past TF2 and CSGO servers but never CS1.6. So I'd like some help with the goldsrc engine. :P What I want to do is setup a 100 tic/500 fps server for 28 people. Rules should be: 1st team to 9 wins or best out of 16 rou

Re: [hlds_linux] CS:S Pipe and maybe other have problems with capital letters

2013-04-14 Thread Michael Johansen
I can confirm this, happened on CSGO and HL2MP aswell. > Date: Sat, 13 Apr 2013 23:27:08 +0200 > From: gbs.dead...@gmail.com > To: hlds_linux@list.valvesoftware.com > Subject: [hlds_linux] CS:S Pipe and maybe other have problems with capital > letters > > For testing our scripts for the conve

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2013-04-14 Thread Mart-Jan Reeuwijk
Ever learned to read between the lines of such documents? Instead of choosing your own meaning, to read what the person who wrote it really meant? With the restriction of some game variables which are truly game breaking, only the defined Valve maps, etc. Basically, they tell you, that running S