I do have a theory about the cause of the CPU spikes. I'll release a build
with the next mandatory update (which will probably be this afternoon) that I
think could address the problem. But since we are not reproducing the problem
here, this is just a theory, not disciplined engineering.
In
Has anybody used vprof spike mode? This sort of problem is pretty much exactly
what it was designed to investigate.
E.g.
vprof_on
vprof_dump_spikes 20 // dump a vprof report if frame rate drops below 20
If the problem is caused by network traffic, using the -netspike command line
Today's the day.
Put it out to pasture.
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Oh boy.
Any ETA on the time of the day!?
_pilger
On 13 May 2013 14:22, Fletcher Dunn fletch...@valvesoftware.com wrote:
Today's the day.
Put it out to pasture.
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please
Yay. Now everyone will be running the same version.
On Mon, May 13, 2013 at 1:22 PM, Fletcher Dunn
fletch...@valvesoftware.comwrote:
Today's the day.
Put it out to pasture.
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ETA?
2013/5/13 1nsane 1nsane...@gmail.com
Yay. Now everyone will be running the same version.
On Mon, May 13, 2013 at 1:22 PM, Fletcher Dunn
fletch...@valvesoftware.comwrote:
Today's the day.
Put it out to pasture.
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To
Will this update break SM MM?
From: velt...@gmail.com
Date: Mon, 13 May 2013 20:23:10 +0200
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] TF2 Mandatory update coming today: HLDSUpdateTool
grace period is over
ETA?
2013/5/13 1nsane 1nsane...@gmail.com
Yay. Now
How about dem keys?
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On Mon, May 13, 2013 at 12:36 PM, Michael Johansen
This command line ./steam -command update -game left4dead2 -dir . Install left
for dead 2 i need left4dead2 beta
hlds_linux-requ...@list.valvesoftware.com a écrit :
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Yes it will. You will have to update your SM gamedata AFTER the update is
released.
2013/5/13 Michael Johansen michs...@live.no
Will this update break SM MM?
From: velt...@gmail.com
Date: Mon, 13 May 2013 20:23:10 +0200
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux]
As far as i know, it's client beta only, not a server beta (linux).
-ics
Sylvain kirjoitti:
This command line ./steam -command update -game left4dead2 -dir . Install left
for dead 2 i need left4dead2 beta
hlds_linux-requ...@list.valvesoftware.com a écrit :
Send hlds_linux mailing list
We're working a mandatory update for Team Fortress 2. The dedicated server
update is now available for you to download ahead of time. The client update
will be released in about 30 minutes. The notes for the update are below.
The new version number after the update will be: 1756932
-Eric
The client and Windows server files can be downloaded with SteamCMD,
while logged into an account that owns L4D2, using app id 223530.
The linux server binaries can be gotten via the same method using app id
227050. You'll have to manually merge them together.
--
Nicholas Hastings
On Mon, May 13, 2013 at 9:46 PM, martin v velt...@gmail.com wrote:
Yes it will. You will have to update your SM gamedata AFTER the update is
released.
SourceMod has a gamedata auto-updater which should take care of this for you.
Cheers,
~~ Ondra
___
That's currently disabled for cstrike, dod, hl2mp, and tf.
With all of the optional updates going around, we can't ship/update a
single set of gamedata without breaking something for somebody.
--
Nicholas Hastings
AlliedMods.net http://www.alliedmods.net
Ondr(ej Hos(ek
On Mon, May 13, 2013 at 10:09 PM, Nicholas Hastings
psycho...@alliedmods.net wrote:
That's currently disabled for cstrike, dod, hl2mp, and tf.
With all of the optional updates going around, we can't ship/update a single
set of gamedata without breaking something for somebody.
The subject says
On 13.05.2013 21:09, Nicholas Hastings wrote:
That's currently disabled for cstrike, dod, hl2mp, and tf.
With all of the optional updates going around, we can't ship/update a
single set of gamedata without breaking something for somebody.
Where do we get the new gamedata? Or do you have to
You can grab the gamedata directory from a snapshot version. The latest
snapshots will always match the latest available (optional) update.
(excluding prerelease)
--
Nicholas Hastings
AlliedMods.net http://www.alliedmods.net
Peter Reinhold mailto:peter_va...@reinhold.dk
Monday, May 13,
The client version of the update has been released.
-Eric
-Original Message-
From: hlds_announce-boun...@list.valvesoftware.com
[mailto:hlds_announce-boun...@list.valvesoftware.com] On Behalf Of Eric Smith
Sent: Monday, May 13, 2013 1:00 PM
To: Half-Life dedicated Win32 server mailing
I didn't get a chance to get this note added into the release notes:
Source engine:
* Added -insert_search_path command line argument.
This inserts a search path to the front of the list. (Taking priority over the
custom directories.) It's intended to make it easier to run multiple instances
On 13.05.2013 21:18, Nicholas Hastings wrote:
You can grab the gamedata directory from a snapshot version. The
latest snapshots will always match the latest available (optional)
update. (excluding prerelease)
Perfect, thanks for the prompt response
/Peter
It takes priority over the custom directories, but it still loads them too
right? Because now I have a custom directory in the custom folder for each
server. But now it loads everything on every server. The
insert_search_path would only fix this issue if I make the folder outside
of the custom
Yeah, it inserts another directory in front. So I think a common usage pattern
might be to use the tf/custom folder for stuff common to all the instances, and
the -insert_search_path path for instance-specific files.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
Whats the base dir it searches from?
I've got my install in ~/tf/tf/custom/dodgeball/ for instance, I would
move that towards ~/tf/tf/servercustom/dodgeball/ then.
So -insert_search_path would be ~/tf/tf/servercustom/dodgeball (and in
here the maps, cfg, models, etc)
But since I run it from
I believe relative paths are interpreted to be relative to the directory
containing srcds.exe (or hlds_run).
But you can always just type path at the command line to see exactly what it
did.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
- Updated the console so it can be accessed from the terminal that was
used to run the game for the Linux and Mac versions
Ooh that sounds handy. Will that be ported over to other Source games,
too?
On 2013-05-13 21:00, Eric Smith wrote:
We're working a mandatory update for Team Fortress 2.
Splitting the search paths with semicolon under linux doesen't work without
quoting. Maybe it's better to use under linux the colon.
Am 13.05.2013 23:04 schrieb Fletcher Dunn fletch...@valvesoftware.com:
I believe relative paths are interpreted to be relative to the directory
containing
I'm having a problem trying to start up my server with autoupdate. Any
ideas? It will just loop with command not found: #!/usr/bin/env until i
kill it.
srcds@ubuntu:~/pipe/tf2$ ./srcds_run -game tf -ip x.x.x.x -verify_all
-autoupdate -steam_dir /home/srcds/pipe -steamcmd_script
-steamcmd_script /home/srcds/pipe/steamcmd.sh is the problem. You should
create a new text file with the commands your would put in a +runscript
file:
@ShutdownOnFailedCommand 1
@NoPromptForPassword 1
login anonymous
force_install_dir /home/srcds/pipe/tf2
app_update 232250
quit
If you put the
It's highly possible you're running on a supported game. I had a vprof1.txt
in that directory once, and it said no samples. I had thought I created
the file, but it's highly possible it does work. If it doesn't work for
you, I have a horrible, horrible SM extension available. What it does is
http://pastie.org/private/0nehujv54iw2lwtndcyopw
http://pastie.org/private/hhwl7eougryhiin7n8ma
http://pastie.org/private/t8sdtvfxuh9aigylqdc6w
http://pastie.org/private/d4q26os0usxa4ofvd04uaw
http://pastie.org/private/ns6sfnkp59avunqk0lkhpq
The spikes seem to happen every minute. If you need
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