I'm not using "symlinked" files and still don't know why I am still getting:
Error! App '232250' state is 0x606 after update job.
On Wed, May 15, 2013 at 3:22 PM, bl4nk wrote:
> Found out it was a problem related to symlinked files getting overwritten,
> therefore using old files instead of th
Yes, ignore the spikes and technical issues, someone please give this kid a
chance to spend money on a free video game.
On Wed, May 15, 2013 at 11:53 AM, martin v wrote:
> Will this update also be including some hats? :D hahahaha sorry, sorry. I
> just couldn'd resist :D
> But seriously now - w
Found out it was a problem related to symlinked files getting overwritten,
therefore using old files instead of the updated ones.
On Tue, May 14, 2013 at 1:04 PM, Fletcher Dunn
wrote:
> We're looking into the steamcmd problems.
>
> From: hlds-boun...@list.valvesoftware.com [mailto:
> hlds-boun..
Will this update also be including some hats? :D hahahaha sorry, sorry. I
just couldn'd resist :D
But seriously now - will it have the new robo-keys for robo-crates?
2013/5/15 Fletcher Dunn
> This is the general FAQ.
> https://support.steampowered.com/kb_article.php?ref=3059-RTXB-2672
>
> Howev
This is the general FAQ.
https://support.steampowered.com/kb_article.php?ref=3059-RTXB-2672
However, I think for the moment there's no need for further data gathering into
the frame rate spikes. I might not be able to release an update today, but it
will be soon.
The update will have to be a m
Fletcher,
How should we procceed to generate and send you the windows traces?
_pilger
On 15 May 2013 13:24, Fletcher Dunn wrote:
> No need to send any netspike files. We have enough good data and further
> netspike files or vprof files are not likely to help right now. It anybody
> wants to
You can update your servers to this optional update/version via:app_update
232250 -beta prerelease
> From: velt...@gmail.com
> Date: Wed, 15 May 2013 18:55:40 +0200
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] [hlds] Who do we send netspike.txt log too?
>
> So we just need
So we just need to update servers with steamcmd tool or do we need to
download a whole 'prelease beta' server?
2013/5/15 Fletcher Dunn
> No need to send any netspike files. We have enough good data and further
> netspike files or vprof files are not likely to help right now. It anybody
> want
No need to send any netspike files. We have enough good data and further
netspike files or vprof files are not likely to help right now. It anybody
wants to send in more windows traces, however, feel free to do so.
For some reason the servers are spending huge amounts of time in compression
c
Hi Lucas,
I actually find that very interesting. Currently all my config files
for my TF2 server are in DOS format, even though I'm running on Linux
servers. This seems to have been the desired format for as long as I
can remember, when I first started running TF2 servers srcds wouldn't
read my co
I feel like an idiot, and I should. The problem was a UNIX/DOS text file
issue. It was fixed by converting the line terminating characters to a
UNIX format. This has never been something I've had to explicitly do
before with the mapcycle file before, but apparently it was needed this
time.
Sorr
Only three active servers, with 7, 12 and 11 players, and use 100% CPU,
with 4 cores at 100%.
Only one of them has replay enabled, and none have HLTV.
12690 mainip20 0 586m 368m 15m R 80 2.3 20:35.93 srcds_linux
24850 mainip20 0 578m 369m 14m R 76 2.3 3:02.21 srcds_linux
I verified, its from the same folder as hlds. I can see it added with the
"path" command.
So this works like a charm.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher
Dunn
Sent: maandag 13 mei 2013
I wrote this when it was late and I was tired. What I meant to say was on
the third server, the server boots to pl_badwater and the map cycle file is
set to
pl_badwater
cp_gorge
pl_upward
Regardless, it does not want to cycle, at all. Not according to the file
I've specified in the custom direc
This is what I was thinking.
On May 15, 2013 3:32 AM, "DKA- MUG" wrote:
> If your running sourcemod nextmap, it appears to look in the root
> directory and not the 'cfg' directory for mapcyclefile unless you tell it
> otherwise eg 'mapcyclefile "cfg/mapcycle.txt"', I ended up putting
> mapcycle.t
If your running sourcemod nextmap, it appears to look in the root directory and
not the 'cfg' directory for mapcyclefile unless you tell it otherwise eg
'mapcyclefile "cfg/mapcycle.txt"', I ended up putting mapcycle.txt and motd.txt
back to their old home outside the 'cfg' folder as I had server
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