[hlds_linux] boost jump + nuke bug

2013-06-06 Thread Juliano
someone has already seen? http://forums.steampowered.com/forums/showthread.php?t=3133505 Att. Juliano ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_

Re: [hlds_linux] Mandatory TF2 update released

2013-06-06 Thread Steven Haigh
On 7/06/2013 12:37 PM, dan wrote: On 06/06/2013 12:18, Brian wrote: Some logic here, if you change cl_interp to a value call it q, if that makes firing projectiles or hitscan easier to hit, that clearly gives you an advantage over people who haven't changed it to q. I really don't think you wa

Re: [hlds_linux] Mandatory TF2 update released

2013-06-06 Thread dan
On 06/06/2013 12:18, Brian wrote: Some logic here, if you change cl_interp to a value call it q, if that makes firing projectiles or hitscan easier to hit, that clearly gives you an advantage over people who haven't changed it to q. I really don't think you want to go down that rabbit hole. The

Re: [hlds_linux] Mandatory TF2 update released

2013-06-06 Thread Rudy Bleeker
First of all my appoligies for the snarky comment at the end, that was uncalled for. Then I also seemed to have made my point poorly. It wasn't my intention to "move the goalpost", I just wanted to point out that some options in TF2 are more easily configured than others. The options that can be se

[hlds_linux] Mandatory TF2 update coming

2013-06-06 Thread Eric Smith
We're getting ready to release a mandatory update for TF2. The dedicated server files have been released early so you can update your servers. The client files will be released in about 15 minutes. The notes for the update are below. The new version will be 1790275. -Eric -

Re: [hlds_linux] [hlds] Mandatory TF2 update released

2013-06-06 Thread Eric Smith
Yes, that fix is included in the next update, too. -Eric -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ross Bemrose Sent: Thursday, June 06, 2013 3:14 PM To: Half-Life dedicated Linux server mailing lis

Re: [hlds_linux] [hlds] Mandatory TF2 update released

2013-06-06 Thread Ross Bemrose
I've been hearing that the "hatless" hats (Baseball Bill's Sports Shine, Texas Slim's Dome Shine, and Ritzy Rick's Hair Fixative) are crashing with the stock HUD. On 6/6/2013 6:12 PM, Eric Smith wrote: We planned to have the next update released by now, but we ran into a few problems during t

Re: [hlds_linux] [hlds] Mandatory TF2 update released

2013-06-06 Thread Eric Smith
We planned to have the next update released by now, but we ran into a few problems during testing. I'm not sure when the release will be ready. The current client crash workaround is to disable custom HUDs or check with the custom HUD designer to see if there's an update. -Eric -Original

Re: [hlds_linux] [hlds] Mandatory TF2 update released

2013-06-06 Thread Frank
Was this fix to be pushed out today or did I miss it last night as I've not seen one. Not sure if its related but when you are viewing the kits and let's say you are using a scorching effect it looks all blocky over the head or hat. I've not seen this cause a crash but just throwing it out there i

Re: [hlds_linux] SteamPipe/SteamCMD conversion for TFC and DMC?

2013-06-06 Thread Joe Davison
TFC and DMC's Steampipes/Linux clients are still in beta. They're not compatible with non-beta. On 6 June 2013 22:28, Weasel wrote: > Is that "release" or just "beta"? > Do you know if the existing clients people are running work with that > as-is today? > I notice that on my client machine, no

Re: [hlds_linux] SteamPipe/SteamCMD conversion for TFC and DMC?

2013-06-06 Thread Weasel
Is that "release" or just "beta"? Do you know if the existing clients people are running work with that as-is today? I notice that on my client machine, nothing has changed. My client TFC setup is not yet using anything under the new folder structure (C:\Program Files (x86)\Steam\steamapps\common

Re: [hlds_linux] SteamPipe/SteamCMD conversion for TFC and DMC?

2013-06-06 Thread Ondřej Hošek
On Thu, Jun 6, 2013 at 10:33 PM, Weasel wrote: > Not sure if I missed the announcement way back somewhere, or it still being > worked-on .. but, is there a target date for SteamPipe/SteamCMD-conversion of > TFC and DMC? I think that happened almost simultaneously with all the other GoldSrc game

[hlds_linux] SteamPipe/SteamCMD conversion for TFC and DMC?

2013-06-06 Thread Weasel
Not sure if I missed the announcement way back somewhere, or it still being worked-on .. but, is there a target date for SteamPipe/SteamCMD-conversion of TFC and DMC? There are not many TFC servers out thee (111 last time I checked the server list in-game) and there are even less DMC servers ou

Re: [hlds_linux] Mandatory TF2 update released

2013-06-06 Thread 1nsane
There's cvars that exist in the gui yet can't be changed while connected to server. So? On Thu, Jun 6, 2013 at 10:02 AM, Rudy Bleeker wrote: > On Thu, Jun 6, 2013 at 3:05 PM, Brian wrote: > > fov_desired, r_drawviewmodel, cl_autoreload, hud_fastswitch, mat_dxlevel. > > All these options excep

Re: [hlds_linux] Mandatory TF2 update released

2013-06-06 Thread Brian
Rudy Bleeker, don't "move the goalposts" while discussing a topic, please! On Thu, Jun 6, 2013 at 5:28 PM, D Bauhmz wrote: > His point isn't invalid just because you cannot find it through the GUI. > It's still a cvar there which is available to be tuned by anyone, > regardless. No one else is

[hlds_linux] set digest off

2013-06-06 Thread John Runyon
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Re: [hlds_linux] Mandatory TF2 update released

2013-06-06 Thread D Bauhmz
His point isn't invalid just because you cannot find it through the GUI. It's still a cvar there which is available to be tuned by anyone, regardless. No one else is at fault if you don't want to look in to perfecting your own configuration file. You asked for cvars and you got them. Why do they ha

Re: [hlds_linux] Mandatory TF2 update released

2013-06-06 Thread Mart-Jan Reeuwijk
Locking cl_autoreload will only make ppl change their scripts to use the +reload / -reload via waits... (as was the situation b4 it came into existence) But i'm curious in how mat_dxlevel would be abused. The rest *shrugs*, don't think that those are any problem. >___

Re: [hlds_linux] TF2 Mapcycle file?

2013-06-06 Thread cladiron
Good Job Gordon ! I double checked my renaming my mapcycle.txt located in the /tf/ folder to 1mapcycle.txt , then started my server. Here is the error. *Valve loads these:* Executing dedicated server config file server.cfg Using map cycle file cfg/mapcycle.txt. *Sourcemod loading these:* L 06/06

Re: [hlds_linux] Mandatory TF2 update released

2013-06-06 Thread Rudy Bleeker
On Thu, Jun 6, 2013 at 3:05 PM, Brian wrote: > fov_desired, r_drawviewmodel, cl_autoreload, hud_fastswitch, mat_dxlevel. All these options except mat_dxlevel are configurable though the GUI interface of TF2, so even not so config-savvy gamers can change them simply by going through the menus. Thi

Re: [hlds_linux] Mandatory TF2 update released

2013-06-06 Thread Brian
>Citation needed fov_desired, r_drawviewmodel, cl_autoreload, hud_fastswitch, mat_dxlevel. On Thu, Jun 6, 2013 at 1:55 PM, Rudy Bleeker wrote: > On Thu, Jun 6, 2013 at 1:18 PM, Brian wrote: > > There are numerous cvars that the same can be said of. > > Citation needed > > In any case, thi

Re: [hlds_linux] Mandatory TF2 update released

2013-06-06 Thread Rudy Bleeker
On Thu, Jun 6, 2013 at 1:18 PM, Brian wrote: > There are numerous cvars that the same can be said of. Citation needed In any case, this whole solution smells like a quick fix. Let's just wait and see how things develop. Personally I don't think changing some cvars to make the game react more lik

Re: [hlds_linux] Mandatory TF2 update released

2013-06-06 Thread Brian
>Some logic here, if you change cl_interp to a value call it q, if that makes firing projectiles or hitscan easier to hit, that clearly gives you an advantage over people who haven't changed it to q. I really don't think you want to go down that rabbit hole. There are numerous cvars that the same

Re: [hlds_linux] Mandatory TF2 update released

2013-06-06 Thread dan
On 06/06/2013 01:40, Brian wrote: Hi Eric. This solution to the interp exploit, while an admirable sentiment, is an unfortunate way of going about things. Many players use different interp values on different classes, especially so when switching between a projectile-based class like soldier and