Re: [hlds_linux] Team Fortress 2 Update Available

2009-05-21 Thread Anthal
Your server doesn't havea connection to steam, that's it trying to get the loadout for the player connecting. Rodrigo Peña wrote: > +1 > > David Parker escribió: > >> Same here. Lots of this: >> >> Connection to Steam servers lost. >> (SERVER) LoadItems on Account 45585595 returned FAILCODE

Re: [hlds_linux] TF2 whitelist example?

2009-04-09 Thread Anthal
Here's a link to my pure_server_whitelist.txt. It allows custom sound files (and doesn't enforce crc checks, in case the file gets corrupt) that are played by the server. This is for any plugins that may use sounds. All other models and sounds are checked against the defaults. This means no cus

Re: [hlds_linux] [L4D] Net console

2009-03-20 Thread Anthal
Source DS binds to one IP (Or every IP) for everything, and you can't specify different IP's for different ports. Like you mentioned the easiest/best way would be to use a firewall. Steven Sumichrast wrote: > I'm utilizing the net console with a 6 forked machine. I rent a > dedicated server wit

Re: [hlds_linux] Recommended setup for steam group

2009-03-05 Thread Anthal
Add this to the server.cfg //vs map l4d_vs_hospital01_apartment Jay Deiman wrote: > I'm wondering what the recommended setup is currently for setting up a > steam group server for L4D. I'm currently running 4 forks with 4 > separate config files. 2 of the instances are steam group servers an

Re: [hlds_linux] New update (crashes immediately)

2009-01-28 Thread Anthal
Yep, second linux box boots TF2 fine. Again, Ubuntu 8.10. t...@freeman:~$ uname -r 2.6.24-19-server Anthal wrote: > I've got 3 servers up and running on linux. 2 rented (was a pain > updating them), and one I run myself. > The one I run: Ubuntu 8.10 > t...@p3-server:~$ un

Re: [hlds_linux] New update (crashes immediately)

2009-01-28 Thread Anthal
I've got 3 servers up and running on linux. 2 rented (was a pain updating them), and one I run myself. The one I run: Ubuntu 8.10 t...@p3-server:~$ uname -r 2.6.27-9-server Gunna test on another linux server we use for L4D. ___ To unsubscribe, edit you

Re: [hlds_linux] SDK / Server Files

2008-11-17 Thread Anthal
For HL2, the release was at 3AM EST, or Midnight PST. That makes the most sense since Valve is on Pacific time. Though the Demo was released at 10AM EST, 7AM PST To be honest, only Valve knows their projected time right now, and we probably won't know until the game pops as "Available" ics

Re: [hlds_linux] Left 4 Dead Demo Update Available

2008-11-15 Thread Anthal
Looks like this fixed all 3 problems listed (as expected). All 6 of my servers now show as group servers! (Though all are still empty, gotta wait for clients to update, I guess) Jason Ruymen wrote: > The Left 4 Dead Demo has been updated. Please run hldsupdatetool to receive > this update. Th

Re: [hlds_linux] The better way to start hlds as daemon

2008-11-14 Thread Anthal
Why not just create a user, like l4d, and run the process from that account. Whenever you need to re-attach, just su to l4d, and 'screen -r $game' (whatever $game may be) Crazy Canucks wrote: > I use su to run screen to run my servers under a different user, and I > nice the process. It works

Re: [hlds_linux] L4D - Server admins, remove your sv_tags !

2008-11-13 Thread Anthal
I've actually had a few of my own servers go above 4 players, including one time that I experienced first hand. It seems as though sometimes the matchmaking system assigns two smaller groups to the same server, even if it means 6 people total. The overflow people are forced to spectate or leave

Re: [hlds_linux] -fork configuration tip

2008-11-10 Thread Anthal
er.cfg", and there will be an rcon password of "test". On a side note, now that this is working, it seems like having an sv_tag makes it so people won't joni via matchmaking. 3 of my servers have it, 2 do not. The 2 without filled instantly, and people are now only trickli

Re: [hlds_linux] -fork configuration tip

2008-11-10 Thread Anthal
As a note, this only works if you do NOT have a server.cfg file. I'll do some more testing later to see if the server.cfg only overwrites the settings contained within the file, or if it ignores the server_cfg##.cfg files all together. Chris Green wrote: > On the launch line, you can do +exec s

Re: [hlds_linux] CPU usage

2008-11-07 Thread Anthal
I've been running -fork 5 since yesterday when someone mentioned having problems. All 5 are running flawlessly, are constantly full, and you can see them on ports 27015 through 27019. Chris Green wrote: > Hmmm - if I run with ./srcds_run -fork 20 +map l4d_dem_hospital01_apartment, > I get 20 se

Re: [hlds_linux] CPU usage

2008-11-07 Thread Anthal
2 Dual core 2.80 ghz Xeon processors with 2gb of RAM on Ubuntu 8.03 Server Edition Kernel: 2.6.24-19-server 5 Servers running forked, using anywhere frmo 40% to 60% CPU usage evenly on the 4 cores, with occasional sikes to a bit higher. RAM usage is only 500-600mb. I could probably throw 2 more

Re: [hlds_linux] L4D server.cfg

2008-11-07 Thread Anthal
Flubber wrote: > Got 2 normal/2hard/2impossible on launching now it's all normal, and no one > come from the lobby (password prevent it). > > 2008/11/7 Anthal <[EMAIL PROTECTED]> > > >> It's changeable via matchmaking, but if people just 'join

Re: [hlds_linux] CPU usage

2008-11-07 Thread Anthal
Do you have multiple processors/cores? install htop Check there, it will tell you utilization per core/cpu rather than just overall. David A. Parker wrote: > Hello, > > Using "stats" in the L4D server console appears to indicate that the CPU > usage is at 99.9%: > > CPU InOut Uptime U

Re: [hlds_linux] L4D server.cfg

2008-11-07 Thread Anthal
It's changeable via matchmaking, but if people just 'join' the server, it will read from the server.cfg file. Flubber wrote: > z_difficulty seems to reset after a campain is over. > > 2008/11/7 Anthal <[EMAIL PROTECTED]> > > >> Patrick Shelley wrote:

Re: [hlds_linux] L4D server.cfg

2008-11-07 Thread Anthal
Patrick Shelley wrote: > Can anyone share a server cfg so i can set mine up better please? > > Thanks, > > Patrick > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/list

Re: [hlds_linux] hldsupdatetool readme.txt

2008-11-06 Thread Anthal
[EMAIL PROTECTED]:~$ ./steam -game list -command update Checking bootstrapper version ... Updating Installation ** 'game' options for Source DS Install: "Counter-Strike Source" "ageofchivalry" "diprip" "dods" "garrysmod" "hl2mp" "insurgency"

Re: [hlds_linux] l4d Dedicated server notes

2008-11-06 Thread Anthal
Can we get a list of the command line options that work with ##? I tried -exec server##.cfg and added serv01.cfg, etc, but it didn't work =/ Chris Green wrote: > I would guess this just means that you need to install a glibc 2.8 package > for your os (multiple versions can be present). > This sh

[hlds_linux] Changing the number of servers on the fly

2008-11-06 Thread Anthal
Is there currently a way to change the number of servers running under 1 parent on the fly, or does it require you to bring down the parent process? It'd be help for putting up servers on demand, or taking some down to free up some resources. ___ To u

Re: [hlds_linux] L4D Demo CVARs cfg files

2008-11-06 Thread Anthal
I'm assuming this is normal/ignorable? Game.dll loaded for "L4D - Normal" Server is hibernating ConVarRef test_progression_loop doesn't point to an existing ConVar Game supporting (2) split screen players maxplayers set to 14 Child 2 aborted with signal 11 [S_API FAIL] SteamAPI_Init() failed; unab

Re: [hlds_linux] Left 4 Dead dedicated servers

2008-10-30 Thread Anthal
If I had to guess, I'd say they are comparing an 8 to an 8. I'm hoping that our dual core 2.8ghz server with 2gb of ram is enough to run 2 servers (one per core). It runs a 24 slot TF2 server fine. Ronny Schedel wrote: > Could you please give some more details? > > 1. As far as I know there will

Re: [hlds_linux] CS:S LAN Server not visable in Ingame Server (LAN) Browser

2008-09-24 Thread Anthal
Also try pinging it from a commandline to ensure that they can even reach the machine. If they can't connect, but can ping the box, it may be the way the server is configured. Is there any conflicting information in the server.cfg? Andy Giesen wrote: > Could be an issue the workgroup the XP cli

Re: [hlds_linux] Team Fortress 2 Update Released

2008-08-19 Thread Anthal
The update created a directory called .steam that included a CLientRegistry.blob file. I ahd to remove the directory before it would actually let me update. 2 servers down, 1 to go... SakeFox wrote: > i am having the same problem...cant get the update for the servers > > Steve Sumichrast wrote:

Re: [hlds_linux] Current Linux srcds version number

2008-08-16 Thread Anthal
Rcon shows: 00:48:46 Protocol version 14 Exe version 1.0.3.8 (tf) Exe build: 07:16:42 Jul 28 2008 (3551) (440) HLSS shows my servers at 1.0.3.8 Protocol 14 An update shows the following: [EMAIL PROTECTED]:~$ ./update.sh Checking bootstrapper version ... Updating Installation Ch

Re: [hlds_linux] how do i run it?

2008-08-10 Thread Anthal
./srcds_run -console -game "Counter-Strike Source" +map mapname +maxplayers 24 +ip 123.456.789.0 -port 27015 You may want to create a script that starts it, and run it in a screen. That'd look something like this: #!/bin/sh echo "Starting CS:S Server" sleep 1 screen -A -m -d -S css ./srcds_run

Re: [hlds_linux] hldsupdatetool beta

2008-07-30 Thread Anthal
I updated to the beta on a server that was not patched with yesterday's update. Upon updating to the latest TF2 version, it appears I went from version 33 of the update tool back to version 32... [EMAIL PROTECTED]:~$ ./steam -beta hldsupdate Checking bootstrapper version ... Getting version 33 o