Use this: https://developer.valvesoftware.com/wiki/SteamCMD
On 18.2.2013 г. 10:57 ч., Jesse Molina wrote:
https://developer.valvesoftware.com/wiki/HLDSUpdateTool
The steam binary extracted is from 2005, and it sits there forever and
does nothing.
Is this broken, out of date, or is the Steam
You really should ask that question on alliedmods :)
On 14.2.2013 г. 02:53 ч., Ejziponken - wrote:
Cool!
Will the utf8 affect plugins? Like advertiseplugins?
From: alf...@valvesoftware.com
To: h...@list.valvesoftware.com; hlds_linux@list.valvesoftware.com;
hlds_annou...@list.valvesoftware.com
Awesome news :)
1.6 for the win!
On 29.1.2013 г. 01:28 ч., Alfred Reynolds wrote:
We have begun testing of Half-Life and Counter-Strike 1.6 on OSX and Linux. In
support of this we have updated the dedicated server and converted it to using
the new Steampipe system. You can access the new versi
Well. I didn't have that problem before the update.
On 6.7.2012 г. 21:11 ч., px@ipt wrote:
Здравствуйте, Anthony.
Вы писали 6 липня 2012 р., 20:42:22:
Just checked, there are a lot of such messages in servers logs, but no
drops there, not before last update, nor after
Ok, thanks.
After the u
Ok, thanks.
After the update though, I noticed that all the servers drop players
constantly with the "SZ_GetSpace: overflow on netchan->message" and
"Reason: Reliable channel overflowed" errors.
Ping to the server is fine (no loss or high ms).
On 6.7.2012 г. 20:36 ч., px@ipt wrote:
Здравст
Ok. So in the end. Should we use -autoupdate or -beta hlbeta for this
last update?
On 4.7.2012 г. 00:56 ч., Collin Howard wrote:
did you use the -beta hlbeta command?
From: "px@ipt"
To: Half-Life dedicated Linux server mailing list
Sent: Tuesday, July 3,
Some debug logs...
--
CRASH: Fri Jul 29 09:39:07 EEST 2011
Start Line: ./hlds_i686 -game cstrike +ip +port +maxplayers 31
+map jail_crime +sv_lan 0 -insecure -pingboost 3 +sys_ticrate 1040 -zone
8192 -debug +condebug -nomaster -pidfile hlds.
Crashhandler.so is our support library for the generation of crash
dumps using the google breakpad library so we get good reporting for
crashes in the field.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
boun...@list.valvesoftware.com] On Behalf
Now back to more important stuff :)
What is crashhandler.so for?
Servers still crashing probably cause of crappy written amxx plugins and
it would be nice if there was a metod to detect those plugins (and yeah,
not by disabling them one by one).
On 27.7.2011 г. 01:14 ч., msleeper wrote:
Brea
Yep. Same here.
On 26.7.2011 г. 11:56 ч., Claudio Beretta wrote:
For the past couple of hours steam/vac seems to have major issues. Some of
my TF2 servers can't establish a connection to the items server, and most
players are getting kicked every 1-2 minutes with the message
"Secure Connection F
First freeze for me too. Got this at the end of the screen :)
eb40-eb4e1000 rwxp 00:00 0
eb4e1000-eb50 ---p 00:00 0
eb50-eb5b rwxp 00:00 0
eb5b-eb60 ---p 00:00 0
eb60-eb6fd000 rwxp 00:00 0
eb6fd000-eb70 ---p 00:
No problems on debian 5.5 and debian 6.0.2 both 64bit.
On 21.7.2011 г. 14:38 ч., Evaldas wrote:
Once again, SLES11 SP1 and Ubuntu Server are running stable for about
5 hours.
On Thu, 21 Jul 2011 14:08:12 +0300, E3pO wrote:
Whoever has the final call on releasing updates needs to be fired. I
Please fix the buggy radar and the f*cked up camera on a 32 slot server!
Thanks.
Nice to finally see some updates for HL1 engine.
On 21.7.2011 г. 07:26 ч., Alfred Reynolds wrote:
We have released an update to the beta, run the hldsupdatetool with "-beta
hlbeta" to get this update. Changes for t
No thanks.
On 19.7.2011 г. 08:20 ч., Никита Булаев [Nikita Bulaev] wrote:
=) Well, in fact, that would be really fine, if you limit FPS to 500
as in Orange box.
2011/7/19:
- Rate limit user voice data to one per frame, fixes voice_inputdata exploit.
If you run 1000FPS server and still have a
Hey,
It would be nice if you actually fixed the bugged radar on a 32 slot
server and the camera.
On 15.7.2011 г. 10:33 ч., Claudio Beretta wrote:
On Fri, Jul 15, 2011 at 6:19 AM, Amer wrote:
On Sat, Jul 9, 2011 at 10:28 PM, AnAkIn . wrote:
Is anything going to be done about the thousands
Hey,
Since I'm new to the whole tf2 server hosting (hosted only 1.6 servers),
is it normal servers to stay empty?
I'm currently hosting 4 TF2 server, all of 'em 24 slots, 2 with standard
valve maps and one with dustbowl 24/7 and the other with
goldrush/badwater 24/7.
I started hosting them a
Add ulimit -c unlimited and than post debug.log
Example: ulimit -c unlimited && screen ... ./hlds_run
On 9.7.2011 г. 23:40 ч., Juan Camilo Daza Devia wrote:
Thanks for yours replys.
This is errors:
1o *sometimes at startup*
*
*
./hlds_run: line 321: 10329 Segmentation fault (core dumpe
Holy shit, a HL1 engine update.
Good job ;)
Alfred Reynolds wrote:
We have released a beta update for Half-Life 1 engine based games (Half-Life,
Counter-Strike 1.6, Day of Defeat, etc). To grab this update run the hldsupdatetool with
"-beta hlbeta" on the command line. This update continues on
Same here. Got 3 servers full for quite some time. Now only one stays
full, the second one get up to 10-15 players and the third one's emtpy.
AnAkIn . wrote:
I have 2 servers. Both were full. Now only one is, the other one can get
players through matchmaking as well but it takes a much longer t
Server just freezes at "Updating Installation". 15 minutes have passed...
Required updates for Team Fortress 2 are now available. The specific changes
include:
Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Fixed a case where servers would accumulate ghost players
- Fixed bug with SourceTV
Hey,
For a few days now (since the last updates), my server is crashing
randomly without any log.
PreMinidumpCallback: updating dump comment
Uploading dump (in-process) [proxy '']
/tmp/dumps/crash_..._1.dmp
ue Jun 28 19:15:00 EEST 2011: Server Quit
No actuall .dmp files are made. I've install
"There is a license involved here that stipulates certain guidlines when
making a mod/plug public.There's a moral and ethical code that a human
being should follow also but that's another story."
"That's irrelevant, the SourceMod license is clear. "
This is the reason you got banned for ;)
You
sv_allowdownload 0
or
http://forums.alliedmods.net/showthread.php?t=129450
On 4/16/2011 7:35 PM, Ook wrote:
I'm running op4 linux, and I'm using hlds_run, which is supposed to
auto start the server after a crash. When it segfaults, it just sits
there with "Segmentation fault" on the console, an
Ok. Found the problem. Apparently someone flooded the machine and the
ISP provider blocked the international internet/connection.
On 4/12/2011 8:59 AM, Anthony Stoyanov wrote:
Hey,
Since yesterday a very strange error occured. After starting a server,
it loads until one point and just
Hey,
Since yesterday a very strange error occured. After starting a server,
it loads until one point and just freezes.
[S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient.
Continuing with current version anyway.
Tried updating using ./steam -command update -game cstrike
d support for CS 1.5/1.6.
On Sun, Apr 10, 2011 at 2:31 PM, Anthony Stoyanov wrote:
You expect valve to actually fix something :)
On 4/10/2011 8:49 PM, Andres Pozos wrote:
Hi:
Since yesterday im having problems with hlds public servers, the server
doesnt crash its just stop responding so it see
You expect valve to actually fix something :)
On 4/10/2011 8:49 PM, Andres Pozos wrote:
Hi:
Since yesterday im having problems with hlds public servers, the
server doesnt crash its just stop responding so it seems an old
exploit is back .
More info and fix:
http://forums.alliedmods.net/show
Hey,
I know there are quite a few threads, about srcds server FPS, I read
most of them, but none helped.
I'm running a source orangebox server, with 31 slots. Everything's fine
until about 26-27 players. FPS is fairly stable @ around 800-900, but
when they get 29+, FPS drops drastically to abo
Adding -nomaster doesn't help. I've tested it.
On 3/15/2011 10:48 PM, Marlon Almeida | CGBR wrote:
Sorry for last dupe email.
I just wanted to say that I host some cs 1.6 servers whose already get
-insecure because they use another anticheat tool and even they have same
lag spikes problem.
Maybe
I think so, yes. Only linux servers.
Played on a couple of windows servers - no problem.
On 3/15/2011 6:05 PM, Saint K. wrote:
Are only Linux servers experiencing these issues?
We get the same reports for a few days already, but I don't see any of these
complaints on the windows list?
Cheers
Hey,
For a couple of hours now (15-16) there are strange lag spikes in my
servers. Every 5-6-7 minutes, server (& players) freeze for 1-4 seconds.
2 machine -> 2 different providers -> same problem. The machines are
fine, no flood, ping's fine. My only logical explanation is that they're
all c
That helped. Thanks!
On 3/14/2011 5:42 PM, 1nsane wrote:
Delete /bin and /tf/bin. Run updates again with -verify_all.
On Mon, Mar 14, 2011 at 11:21 AM, Anthony Stoyanov wrote:
Team fortress 2
On 3/14/2011 4:52 PM, Kyle Sanderson wrote:
Which game?
On Mon, Mar 14, 2011 at 7:46 AM
Team fortress 2
On 3/14/2011 4:52 PM, Kyle Sanderson wrote:
Which game?
On Mon, Mar 14, 2011 at 7:46 AM, Anthony Stoyanov wrote:
Nope. Still getting the "Server uses different class tables" message.
On 3/14/2011 4:07 PM, ics wrote:
Go to /home/user/.steam (under your serve
2011 14:51, Anthony Stoyanov kirjoitti:
By fysic you mean physical? Can't do that.
What does updating the system have to do with the server, since until
today I had no problems? Never the less, I did that and it didn't help.
Thanks any way.
Any other suggestions.
On 3/14/2011 2:20 PM
rote:
Restart the fysic. server and try again !
Something is wrong and try that.
Does your server update the OP by itself ?
if you running an outdated OP and still let yum or apt-get update -
that is bad ..
Good luck !
Peter
-Ursprungligt meddelande- From: Anthony Stoyanov
Sent: Mo
Seriously... no one has an answer?
On 3/13/2011 10:40 PM, Anthony Stoyanov wrote:
Hey,
New error occured after the latest updates. Clients trying to connect
get this: Server uses different class tables
The server has been updated to the last version. I tried adding
-verify_all, it didn
Hey,
New error occured after the latest updates. Clients trying to connect
get this: Server uses different class tables
The server has been updated to the last version. I tried adding
-verify_all, it didn't help. Deleted steam.inf, installrecord.blob -
nothing.
ld be
sufficient.
On Tue, 8 Feb 2011 05:49:03 -0500, clad iron wrote:
I think it's a good idea to run -verify_all in the command line anyway.
On Tue, Feb 8, 2011 at 5:44 AM, Anthony Stoyanov wrote:
Hey,
Yep, that helped ;) Thanks.
@Kaspars: Tried -verify_all - didn't work.
On 2/
Hey,
Yep, that helped ;) Thanks.
@Kaspars: Tried -verify_all - didn't work.
On 2/8/2011 12:31 PM, clad iron wrote:
try deleting the "steam.inf" and see if it will update.
if not try deleting the "InstallRecord.blob"
On Tue, Feb 8, 2011 at 5:26 AM, Anthony Stoyan
Hey,
Server doesn't want to update...
I get:
Updating Installation
Checking/Installing 'Team Fortress 2 Content' version 210
Checking/Installing 'Team Fortress 2 Materials' version 97
Checking/Installing 'Base Source Shared Materials' version 8
Checking/Installing 'Base Source Shared Models
Hey guys,
For the last 2-3 days my server has been flooded quite a lot. I put up a
firewall (APF), but it didn't really help (actually it made things
worst). Some kind of map something error and server freezes. Never mind
about that.
So, ping gets up to 500-1000 and that's it. No logs, nothing
ume you made a typo after "Hey"..
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Anthony
Stoyanov
Sent: woensdag 22 september 2010 19:34
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux]
Yep, it was a typo :-)
@Andrew Caron
Why is you sys_tickrate 1?
Lower ping without pingboost.
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visit:
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Hey gays,
For a few months now, I'm getting all kinds of segfault errors:
./hlds_run: line 321: 7373 Segmentation fault $HL_CMD
./hlds_run: line 321: 27280 Segmentation fault $HL_CMD
./hlds_run: line 321: 8570 Segmentation fault $HL_CMD
Here's the debug log, from 2 of the servers:
Start Line
Thanks, but i still get the error:
L 09/18/2010 - 23:57:21: World triggered "Restart_Round_(1_second)"
L 09/18/2010 - 23:57:21: Team "CT" scored "0" with "0" playersL 09/18/2010 -
23:57:21: Team "TERRORIST" scored "0" with "0" players
L 09/18/2010 - 23:57:21: Server cvar "sv_restart" = "0"L 09/18/
gt;
Content-Type: text/plain; charset=ISO-8859-1; format=flowed
Perhaps something in Slackware then?
-ics
14.9.2010 22:28, Anthony Stoyanov kirjoitti:
> Positive it's not hardware. I've got 6 different machines (all of them
> running slackware), and on each o
t; (are you getting this everr everytime on the same occasion or is this
> happening randomly like when you have bad RAMs?)
>
> On Tue, Sep 14, 2010 at 6:48 PM, Anthony Stoyanov
> wrote:
> > Ok. Since the last MAJOR update (protocol 47 to protocol 48) (a year an
Ok. Since the last MAJOR update (protocol 47 to protocol 48) (a year and a
half has passed since then), I'm constantly getting these kind of errors:
./hlds_run: line 321: 8644 Segmentation fault $HL_CMD
I've read 1/2 the internet to find a solution AND nothing!!!
Using: slackware 13.0, 32 bit, l
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