Re: [hlds_linux] Is the published HLDSUpdateTool broken?

2013-02-18 Thread Anthony Stoyanov
Use this: https://developer.valvesoftware.com/wiki/SteamCMD On 18.2.2013 г. 10:57 ч., Jesse Molina wrote: https://developer.valvesoftware.com/wiki/HLDSUpdateTool The steam binary extracted is from 2005, and it sits there forever and does nothing. Is this broken, out of date, or is the Steam

Re: [hlds_linux] Counter-Strike 1.6 beta server update

2013-02-13 Thread Anthony Stoyanov
You really should ask that question on alliedmods :) On 14.2.2013 г. 02:53 ч., Ejziponken - wrote: Cool! Will the utf8 affect plugins? Like advertiseplugins? From: alf...@valvesoftware.com To: h...@list.valvesoftware.com; hlds_linux@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com

Re: [hlds_linux] Counter-Strike 1.6 beta server

2013-01-28 Thread Anthony Stoyanov
Awesome news :) 1.6 for the win! On 29.1.2013 г. 01:28 ч., Alfred Reynolds wrote: We have begun testing of Half-Life and Counter-Strike 1.6 on OSX and Linux. In support of this we have updated the dedicated server and converted it to using the new Steampipe system. You can access the new versi

Re: [hlds_linux] CS 1.6 New Exploit?

2012-07-06 Thread Anthony Stoyanov
Well. I didn't have that problem before the update. On 6.7.2012 г. 21:11 ч., px@ipt wrote: Здравствуйте, Anthony. Вы писали 6 липня 2012 р., 20:42:22: Just checked, there are a lot of such messages in servers logs, but no drops there, not before last update, nor after Ok, thanks. After the u

Re: [hlds_linux] CS 1.6 New Exploit?

2012-07-06 Thread Anthony Stoyanov
Ok, thanks. After the update though, I noticed that all the servers drop players constantly with the "SZ_GetSpace: overflow on netchan->message" and "Reason: Reliable channel overflowed" errors. Ping to the server is fine (no loss or high ms). On 6.7.2012 г. 20:36 ч., px@ipt wrote: Здравст

Re: [hlds_linux] CS 1.6 New Exploit?

2012-07-06 Thread Anthony Stoyanov
Ok. So in the end. Should we use -autoupdate or -beta hlbeta for this last update? On 4.7.2012 г. 00:56 ч., Collin Howard wrote: did you use the -beta hlbeta command? From: "px@ipt" To: Half-Life dedicated Linux server mailing list Sent: Tuesday, July 3,

Re: [hlds_linux] Half-Life 1 engine beta update released

2011-07-29 Thread Anthony Stoyanov
Some debug logs... -- CRASH: Fri Jul 29 09:39:07 EEST 2011 Start Line: ./hlds_i686 -game cstrike +ip +port +maxplayers 31 +map jail_crime +sv_lan 0 -insecure -pingboost 3 +sys_ticrate 1040 -zone 8192 -debug +condebug -nomaster -pidfile hlds.

Re: [hlds_linux] Half-Life 1 engine beta update released

2011-07-28 Thread Anthony Stoyanov
Crashhandler.so is our support library for the generation of crash dumps using the google breakpad library so we get good reporting for crashes in the field. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf

Re: [hlds_linux] Half-Life 1 engine beta update released

2011-07-26 Thread Anthony Stoyanov
Now back to more important stuff :) What is crashhandler.so for? Servers still crashing probably cause of crappy written amxx plugins and it would be nice if there was a metod to detect those plugins (and yeah, not by disabling them one by one). On 27.7.2011 г. 01:14 ч., msleeper wrote: Brea

Re: [hlds_linux] steam/vac offline => mass kicking - and server reputation?

2011-07-26 Thread Anthony Stoyanov
Yep. Same here. On 26.7.2011 г. 11:56 ч., Claudio Beretta wrote: For the past couple of hours steam/vac seems to have major issues. Some of my TF2 servers can't establish a connection to the items server, and most players are getting kicked every 1-2 minutes with the message "Secure Connection F

Re: [hlds_linux] Server crashes after today's update

2011-07-21 Thread Anthony Stoyanov
First freeze for me too. Got this at the end of the screen :) eb40-eb4e1000 rwxp 00:00 0 eb4e1000-eb50 ---p 00:00 0 eb50-eb5b rwxp 00:00 0 eb5b-eb60 ---p 00:00 0 eb60-eb6fd000 rwxp 00:00 0 eb6fd000-eb70 ---p 00:

Re: [hlds_linux] Server crashes after today's update

2011-07-21 Thread Anthony Stoyanov
No problems on debian 5.5 and debian 6.0.2 both 64bit. On 21.7.2011 г. 14:38 ч., Evaldas wrote: Once again, SLES11 SP1 and Ubuntu Server are running stable for about 5 hours. On Thu, 21 Jul 2011 14:08:12 +0300, E3pO wrote: Whoever has the final call on releasing updates needs to be fired. I

Re: [hlds_linux] Half-Life 1 engine beta update released

2011-07-20 Thread Anthony Stoyanov
Please fix the buggy radar and the f*cked up camera on a 32 slot server! Thanks. Nice to finally see some updates for HL1 engine. On 21.7.2011 г. 07:26 ч., Alfred Reynolds wrote: We have released an update to the beta, run the hldsupdatetool with "-beta hlbeta" to get this update. Changes for t

Re: [hlds_linux] [hlds] Half-Life 1 engine beta update released

2011-07-18 Thread Anthony Stoyanov
No thanks. On 19.7.2011 г. 08:20 ч., Никита Булаев [Nikita Bulaev] wrote: =) Well, in fact, that would be really fine, if you limit FPS to 500 as in Orange box. 2011/7/19: - Rate limit user voice data to one per frame, fixes voice_inputdata exploit. If you run 1000FPS server and still have a

Re: [hlds_linux] Half-Life 1 engine beta update released

2011-07-15 Thread Anthony Stoyanov
Hey, It would be nice if you actually fixed the bugged radar on a 32 slot server and the camera. On 15.7.2011 г. 10:33 ч., Claudio Beretta wrote: On Fri, Jul 15, 2011 at 6:19 AM, Amer wrote: On Sat, Jul 9, 2011 at 10:28 PM, AnAkIn . wrote: Is anything going to be done about the thousands

[hlds_linux] TF2 servers staying empty

2011-07-10 Thread Anthony Stoyanov
Hey, Since I'm new to the whole tf2 server hosting (hosted only 1.6 servers), is it normal servers to stay empty? I'm currently hosting 4 TF2 server, all of 'em 24 slots, 2 with standard valve maps and one with dustbowl 24/7 and the other with goldrush/badwater 24/7. I started hosting them a

Re: [hlds_linux] Server Crashing

2011-07-10 Thread Anthony Stoyanov
Add ulimit -c unlimited and than post debug.log Example: ulimit -c unlimited && screen ... ./hlds_run On 9.7.2011 г. 23:40 ч., Juan Camilo Daza Devia wrote: Thanks for yours replys. This is errors: 1o *sometimes at startup* * * ./hlds_run: line 321: 10329 Segmentation fault (core dumpe

Re: [hlds_linux] Half-Life 1 engine beta update released

2011-07-08 Thread Anthony Stoyanov
Holy shit, a HL1 engine update. Good job ;) Alfred Reynolds wrote: We have released a beta update for Half-Life 1 engine based games (Half-Life, Counter-Strike 1.6, Day of Defeat, etc). To grab this update run the hldsupdatetool with "-beta hlbeta" on the command line. This update continues on

Re: [hlds_linux] TF2 Matchmaking system broken??

2011-07-07 Thread Anthony Stoyanov
Same here. Got 3 servers full for quite some time. Now only one stays full, the second one get up to 10-15 players and the third one's emtpy. AnAkIn . wrote: I have 2 servers. Both were full. Now only one is, the other one can get players through matchmaking as well but it takes a much longer t

Re: [hlds_linux] Team Fortress 2 Update Released

2011-07-01 Thread Anthony Stoyanov
Server just freezes at "Updating Installation". 15 minutes have passed... Required updates for Team Fortress 2 are now available. The specific changes include: Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) - Fixed a case where servers would accumulate ghost players - Fixed bug with SourceTV

[hlds_linux] Random crashes

2011-06-28 Thread Anthony Stoyanov
Hey, For a few days now (since the last updates), my server is crashing randomly without any log. PreMinidumpCallback: updating dump comment Uploading dump (in-process) [proxy ''] /tmp/dumps/crash_..._1.dmp ue Jun 28 19:15:00 EEST 2011: Server Quit No actuall .dmp files are made. I've install

Re: [hlds_linux] Crashes with latest OB update

2011-05-06 Thread Anthony Stoyanov
"There is a license involved here that stipulates certain guidlines when making a mod/plug public.There's a moral and ethical code that a human being should follow also but that's another story." "That's irrelevant, the SourceMod license is clear. " This is the reason you got banned for ;) You

Re: [hlds_linux] hlds-op4 segfaults and just sits there, won't restart

2011-04-16 Thread Anthony Stoyanov
sv_allowdownload 0 or http://forums.alliedmods.net/showthread.php?t=129450 On 4/16/2011 7:35 PM, Ook wrote: I'm running op4 linux, and I'm using hlds_run, which is supposed to auto start the server after a crash. When it segfaults, it just sits there with "Segmentation fault" on the console, an

Re: [hlds_linux] HLDS issues (server freezeing on startup)

2011-04-12 Thread Anthony Stoyanov
Ok. Found the problem. Apparently someone flooded the machine and the ISP provider blocked the international internet/connection. On 4/12/2011 8:59 AM, Anthony Stoyanov wrote: Hey, Since yesterday a very strange error occured. After starting a server, it loads until one point and just

[hlds_linux] HLDS issues (server freezeing on startup)

2011-04-11 Thread Anthony Stoyanov
Hey, Since yesterday a very strange error occured. After starting a server, it loads until one point and just freezes. [S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient. Continuing with current version anyway. Tried updating using ./steam -command update -game cstrike

Re: [hlds_linux] New old exploit is back

2011-04-11 Thread Anthony Stoyanov
d support for CS 1.5/1.6. On Sun, Apr 10, 2011 at 2:31 PM, Anthony Stoyanov wrote: You expect valve to actually fix something :) On 4/10/2011 8:49 PM, Andres Pozos wrote: Hi: Since yesterday im having problems with hlds public servers, the server doesnt crash its just stop responding so it see

Re: [hlds_linux] New old exploit is back

2011-04-10 Thread Anthony Stoyanov
You expect valve to actually fix something :) On 4/10/2011 8:49 PM, Andres Pozos wrote: Hi: Since yesterday im having problems with hlds public servers, the server doesnt crash its just stop responding so it seems an old exploit is back . More info and fix: http://forums.alliedmods.net/show

[hlds_linux] Low srcds FPS

2011-03-30 Thread Anthony Stoyanov
Hey, I know there are quite a few threads, about srcds server FPS, I read most of them, but none helped. I'm running a source orangebox server, with 31 slots. Everything's fine until about 26-27 players. FPS is fairly stable @ around 800-900, but when they get 29+, FPS drops drastically to abo

Re: [hlds_linux] Lag spikes

2011-03-15 Thread Anthony Stoyanov
Adding -nomaster doesn't help. I've tested it. On 3/15/2011 10:48 PM, Marlon Almeida | CGBR wrote: Sorry for last dupe email. I just wanted to say that I host some cs 1.6 servers whose already get -insecure because they use another anticheat tool and even they have same lag spikes problem. Maybe

Re: [hlds_linux] Lag spikes (VALVe...?)

2011-03-15 Thread Anthony Stoyanov
I think so, yes. Only linux servers. Played on a couple of windows servers - no problem. On 3/15/2011 6:05 PM, Saint K. wrote: Are only Linux servers experiencing these issues? We get the same reports for a few days already, but I don't see any of these complaints on the windows list? Cheers

[hlds_linux] Lag spikes

2011-03-14 Thread Anthony Stoyanov
Hey, For a couple of hours now (15-16) there are strange lag spikes in my servers. Every 5-6-7 minutes, server (& players) freeze for 1-4 seconds. 2 machine -> 2 different providers -> same problem. The machines are fine, no flood, ping's fine. My only logical explanation is that they're all c

Re: [hlds_linux] Server uses different class tables

2011-03-14 Thread Anthony Stoyanov
That helped. Thanks! On 3/14/2011 5:42 PM, 1nsane wrote: Delete /bin and /tf/bin. Run updates again with -verify_all. On Mon, Mar 14, 2011 at 11:21 AM, Anthony Stoyanov wrote: Team fortress 2 On 3/14/2011 4:52 PM, Kyle Sanderson wrote: Which game? On Mon, Mar 14, 2011 at 7:46 AM

Re: [hlds_linux] Server uses different class tables

2011-03-14 Thread Anthony Stoyanov
Team fortress 2 On 3/14/2011 4:52 PM, Kyle Sanderson wrote: Which game? On Mon, Mar 14, 2011 at 7:46 AM, Anthony Stoyanov wrote: Nope. Still getting the "Server uses different class tables" message. On 3/14/2011 4:07 PM, ics wrote: Go to /home/user/.steam (under your serve

Re: [hlds_linux] Server uses different class tables

2011-03-14 Thread Anthony Stoyanov
2011 14:51, Anthony Stoyanov kirjoitti: By fysic you mean physical? Can't do that. What does updating the system have to do with the server, since until today I had no problems? Never the less, I did that and it didn't help. Thanks any way. Any other suggestions. On 3/14/2011 2:20 PM

Re: [hlds_linux] Server uses different class tables

2011-03-14 Thread Anthony Stoyanov
rote: Restart the fysic. server and try again ! Something is wrong and try that. Does your server update the OP by itself ? if you running an outdated OP and still let yum or apt-get update - that is bad .. Good luck ! Peter -Ursprungligt meddelande- From: Anthony Stoyanov Sent: Mo

Re: [hlds_linux] Server uses different class tables

2011-03-14 Thread Anthony Stoyanov
Seriously... no one has an answer? On 3/13/2011 10:40 PM, Anthony Stoyanov wrote: Hey, New error occured after the latest updates. Clients trying to connect get this: Server uses different class tables The server has been updated to the last version. I tried adding -verify_all, it didn&#

[hlds_linux] Server uses different class tables

2011-03-13 Thread Anthony Stoyanov
Hey, New error occured after the latest updates. Clients trying to connect get this: Server uses different class tables The server has been updated to the last version. I tried adding -verify_all, it didn't help. Deleted steam.inf, installrecord.blob - nothing.

Re: [hlds_linux] Team Fortress 2 Update Released

2011-02-08 Thread Anthony Stoyanov
ld be sufficient. On Tue, 8 Feb 2011 05:49:03 -0500, clad iron wrote: I think it's a good idea to run -verify_all in the command line anyway. On Tue, Feb 8, 2011 at 5:44 AM, Anthony Stoyanov wrote: Hey, Yep, that helped ;) Thanks. @Kaspars: Tried -verify_all - didn't work. On 2/

Re: [hlds_linux] Team Fortress 2 Update Released

2011-02-08 Thread Anthony Stoyanov
Hey, Yep, that helped ;) Thanks. @Kaspars: Tried -verify_all - didn't work. On 2/8/2011 12:31 PM, clad iron wrote: try deleting the "steam.inf" and see if it will update. if not try deleting the "InstallRecord.blob" On Tue, Feb 8, 2011 at 5:26 AM, Anthony Stoyan

Re: [hlds_linux] Team Fortress 2 Update Released

2011-02-08 Thread Anthony Stoyanov
Hey, Server doesn't want to update... I get: Updating Installation Checking/Installing 'Team Fortress 2 Content' version 210 Checking/Installing 'Team Fortress 2 Materials' version 97 Checking/Installing 'Base Source Shared Materials' version 8 Checking/Installing 'Base Source Shared Models

[hlds_linux] Flood/exploit or something

2011-01-25 Thread Anthony Stoyanov
Hey guys, For the last 2-3 days my server has been flooded quite a lot. I put up a firewall (APF), but it didn't really help (actually it made things worst). Some kind of map something error and server freezes. Never mind about that. So, ping gets up to 500-1000 and that's it. No logs, nothing

Re: [hlds_linux] Segmentation fault problem

2010-09-27 Thread Anthony Stoyanov
ume you made a typo after "Hey".. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Anthony Stoyanov Sent: woensdag 22 september 2010 19:34 To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux]

Re: [hlds_linux] Segmentation fault problem

2010-09-22 Thread Anthony Stoyanov
Yep, it was a typo :-) @Andrew Caron Why is you sys_tickrate 1? Lower ping without pingboost. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

[hlds_linux] Segmentation fault problem

2010-09-22 Thread Anthony Stoyanov
Hey gays, For a few months now, I'm getting all kinds of segfault errors: ./hlds_run: line 321: 7373 Segmentation fault $HL_CMD ./hlds_run: line 321: 27280 Segmentation fault $HL_CMD ./hlds_run: line 321: 8570 Segmentation fault $HL_CMD Here's the debug log, from 2 of the servers: Start Line

Re: [hlds_linux] hlds_linux Digest, Vol 31, Issue 44

2010-09-18 Thread Anthony Stoyanov
Thanks, but i still get the error: L 09/18/2010 - 23:57:21: World triggered "Restart_Round_(1_second)" L 09/18/2010 - 23:57:21: Team "CT" scored "0" with "0" playersL 09/18/2010 - 23:57:21: Team "TERRORIST" scored "0" with "0" players L 09/18/2010 - 23:57:21: Server cvar "sv_restart" = "0"L 09/18/

Re: [hlds_linux] hlds_linux Digest, Vol 31, Issue 38

2010-09-15 Thread Anthony Stoyanov
gt; Content-Type: text/plain; charset=ISO-8859-1; format=flowed Perhaps something in Slackware then? -ics 14.9.2010 22:28, Anthony Stoyanov kirjoitti: > Positive it's not hardware. I've got 6 different machines (all of them > running slackware), and on each o

Re: [hlds_linux] hlds_linux Digest, Vol 31, Issue 37

2010-09-14 Thread Anthony Stoyanov
t; (are you getting this everr everytime on the same occasion or is this > happening randomly like when you have bad RAMs?) > > On Tue, Sep 14, 2010 at 6:48 PM, Anthony Stoyanov > wrote: > > Ok. Since the last MAJOR update (protocol 47 to protocol 48) (a year an

[hlds_linux] ./hlds_run: line 321: 8644 Segmentation fault $HL_CMD

2010-09-14 Thread Anthony Stoyanov
Ok. Since the last MAJOR update (protocol 47 to protocol 48) (a year and a half has passed since then), I'm constantly getting these kind of errors: ./hlds_run: line 321: 8644 Segmentation fault $HL_CMD I've read 1/2 the internet to find a solution AND nothing!!! Using: slackware 13.0, 32 bit, l