all mine updated with little trouble. linux and windows
On Thu, Jun 10, 2010 at 4:04 PM, EVAgames Community
wrote:
> Somehow, since TF2 release, update tool started downloading A LOT client
> files. L4D and L4D2, as I remember, ~300MB we get dll files. I understand,
> that client.dll is needed to
r with the hardware I have (Intel X5400 and X5500
> processors)
>
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ben B
> Sent: Saturday, January 02, 2010 2:45 AM
> To: Half-
I'm downloading l4d2 and tf2 real slowly now, in the past, it's only taken
less than 5 minutes.
i was wondering if there's a way to change the download location
the server itself isn't having problems, i did a download test and got over
90 Mbit/second
_
i re-downloaded without the -dir param.
but now when i run the l4d2 server, the whole system crashes.
It's x64, maybe x32 would be better?
On Fri, Jan 1, 2010 at 3:03 PM, Ben B wrote:
> Distributor ID: Ubuntu
> Description:Ubuntu 9.10
> Release:9.10
> Coden
inal Message-
> From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ben B
> Sent: Friday, January 01, 2010 11:52 AM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] L4D2 Segfault On Start
>
>
here's what happens if I try to run srcds_i486 directly... the files are
present, i don't have any clue why it's not seeing them
$ Failed to open bin/dedicated_i486.so (tier0_i486.so: cannot open shared
object file: No such file or directory)
On Fri, Jan 1, 2010 at 12:35 PM, Ben
32stdc++ which might not
> be present by default,
>
> # apt-get install lib32stdc++6
>
> 2010/1/1 Ben B
>
> > l4d1 does the same thing, im starting to think im missing a required
> > package
> >
> > On Thu, Dec 31, 2009 at 11:46 PM, Ben B
> wrote:
> &
l4d1 does the same thing, im starting to think im missing a required package
On Thu, Dec 31, 2009 at 11:46 PM, Ben B wrote:
> lt crashes with a full startup line (ip port map blah) it should run
> srcds_i486 without needing any params other than game.
>
> ive downloaded the
wrote:
> Try binding to an IP in your startup line. Also none of my L4D2 servers
> have that core truncate error. Perhaps you have a corrupted install?
>
> On 1/01/2010 1:07 PM, Ben B wrote:
> > Im on linux, ubuntu... and when i try to start l4d2 server ./srcds_run
> -game
> &
Im on linux, ubuntu... and when i try to start l4d2 server ./srcds_run -game
left4dead2, i get in instant segfault.
the debug doesn't make any sense, so I tried removing all files, and
re-downloading the files
here is the debug
Segmentation fault (core dumped)
BFD: Warning: /home/goerge/l4d2/core
seems the crashing stop once i disabled hltv
On Thu, Dec 10, 2009 at 9:06 PM, Guy Watkins wrote:
> Well, at least it is not Friday! For me anyway.
>
> } -Original Message-
> } From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
> } boun...@list.valvesoftware.com] On Behal
more specifically, disabling pRed's cbase extension for pre-connect admin
checking fixes it.
On Mon, Dec 7, 2009 at 7:52 PM, DontWannaName! wrote:
> Removing metamod fixes the connect problem.
>
> On Mon, Dec 7, 2009 at 6:47 PM, Nephyrin Zey
> wrote:
>
> > Why not just have a IClientResource AP
well you guys are being dumb, he obviously wants useful convars for a l4d
server.
such as hostname "my shitty server" // the name of your pos server
rcon_password "urmomishot" // for rcon
sv_steamgroup 1337 // your group id
sv_steamgroup_exclusive "0" // only allow lobbies to connect where th
punkbuster is shotty and a pain in the ass to maintain.
i hope all games ditch the crap that is punkbuster.
On Sat, Nov 7, 2009 at 1:48 PM, Saul Rennison wrote:
> Punkbuster VAC
>
> Thanks,
> - Saul.
>
>
> 2009/11/7 Frédéric Fortier
>
> >
> > No, from what I understood, they just took VAC i
i assume it'd be similar to l4d. it doesn't look that different from l4d
from the media
On Wed, Oct 21, 2009 at 12:25 PM, David A. Parker wrote:
> Hello,
>
> Does anyone how the server hardware requirements and resource usage for
> L4D2 will compare to L4D? If I can run 6 L4D forks on my server
st.valvesoftware.com/mailman/listinfo/hlds_linux
> >
>
>
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>
ance?
>
> Yes, February 29.
>
>
>
> :)
>
>
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--
>From Ben B. (Goerge)
___
T
t; 03/30/09
> > 08:40:00
> >
> >
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i looked, now i can't help it
2009/3/22 Midnight
> If you weren't looking at the stats you probably wouldn't even notice
> there is any problem.
>
>
> DontWannaName! wrote:
> > Im pretty sure fps drops are normal and cant be 'fixed'
> >
> &
24
>
> redhat, Intel(R) Xeon(R) CPU 5150 @ 2.66GHz
>
> --
> Żuko
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--
>From Ben
-- Original Message -
> From: "Ben B"
> To: "Half-Life dedicated Linux server mailing list"
>
> Sent: Sunday, March 22, 2009 7:10 AM
> Subject: [hlds_linux] TF2 Server Performance Getting Ridiculous
>
>
> > With these latest updates, I can barely
over the past few
> updates. It seems to be where it's been for a long time, but I am running
> Windows. Are you sure nothing else is changing in your system (kernels,
> etc)
> that might be causing this?
>
> On Sun, Mar 22, 2009 at 12:10 AM, Ben B wrote:
>
> > With
rom Ben B.
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Seems the passed 4 days, around 4:00pm valve time, I lose server connection
to steam... so everyone's unlckable weapons don't work, and a lot of people
are dropped with 'no steam logon' reason. Only way to get the connection
back it seems is to restart the server.
Anyone e
t; > > Żuko
> > > ___
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> > >
ribe, edit your list preferences, or view the list archives,
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>From Ben B. (Goerge)
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Duno about the mobo, but it's not a virtual. It's Q9400, 4gig ram, 64 bit
Centos 5.2
On Sat, Mar 7, 2009 at 11:40 AM, Gary Stanley wrote:
> At 01:12 PM 3/7/2009, Ben B wrote:
> >dont ask me, this is how it was when i found it. So if I compile my own
> >kernel, it shou
dont ask me, this is how it was when i found it. So if I compile my own
kernel, it should have them clocksources?
On Sat, Mar 7, 2009 at 11:01 AM, Gary Stanley wrote:
> At 12:47 PM 3/7/2009, Ben B wrote:
> >i just have jiffies in as an available clocksource... there a way to get
>
imenting with tsc since I've read that
> >there are some recent userspace optimizations in glibc for it on x86_64
> >which may be of benefit.
>
> That only happens if the binaries are x86_64.
>
>
>
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gt;
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osleeps.
>
> Lowering HZ is also good overall, it reduces cacheline bouncing and
> other erratic behavior.
>
>
>
>
>
>
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>
>
> --
> Pozdrawiam,
>
> Paweł Majewski
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; To unsubscribe, edit your list preferences, or view the list archives,
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s there anything I can do to optimize it?
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t; >
> >
> >
> > --
> > Żuko
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>
>
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ted, no
> (launch) crash
> It's 7:30 am so no idea if the timeout at mapchange is fixed.
>
> Cold
>
> On Thu, Jan 29, 2009 at 7:00 AM, Ben B wrote:
>
> > i've been letting it restart for hours now, and it has not started to
> work
> > yet. =\
>
esoftware.com/mailman/listinfo/hlds_linux
> >>>
> >>>
> >
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8, 2009 at 9:45 PM, Steven Sumichrast >wrote:
>
> > I just did the update to my TF2 running on Arch Linux, Intel
> > processors. No problem here.
> >
> > On Wed, Jan 28, 2009 at 9:19 PM, Ben B
> wrote:
> > > Linux dods and tf2 servers seem to have all
I am on centos5, i notice some other linux servers up and running too.
On Wed, Jan 28, 2009 at 8:45 PM, Steven Sumichrast wrote:
> I just did the update to my TF2 running on Arch Linux, Intel
> processors. No problem here.
>
> On Wed, Jan 28, 2009 at 9:19 PM, Ben B wrote:
> &
the next time.
>
>
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preferences, or view the list archives,
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