I'm fairly positive at this point that Valve just doesn't care about the
"Policy of Truth" anymore. The amount of reports sent to them is INSANE,
all without reply or with an empty "Oh, we'll look into that at some
point.."
On Mon, Aug 12, 2013 at 6:50 AM, ics wrote:
> I very much agree of wh
Can you smell that? It's the smell of ignorance.
On Fri, Apr 12, 2013 at 4:10 PM, dan wrote:
> On 04/04/2013 13:40, Bjorn Wielens wrote:
>
>> Indeed.
>> As a (medium-sized) community we don't run pinion because we despise it
>> as much as the clients. That said, I completely support the right o
I had a really weird crash when I started a server with the new steam
binaries yesterday. It deadlocked the system and all clients that tried to
connect crashed. I'll get more info if I see it again.
On Thu, Aug 23, 2012 at 9:30 AM, Daniel . wrote:
> MvM servers are still crashing with this bina
Don't worry - they won't.
On Fri, Aug 17, 2012 at 8:46 PM, Russell Smith wrote:
> Please test it first.
>
>
> On 17.08.2012 17:43, Fletcher Dunn wrote:
>
>> Update coming in the next 30 minutes or so.
>>
>> -Original Message-
>> From:
>> hlds_linux-bounces@list.**valvesoftware.com
>> [ma
0% chance.
Technically you can start with any number of players though, assuming you
have a plugin that unlocks the maxplayer limit.
On Wed, Aug 15, 2012 at 12:07 PM, Benedict Glover wrote:
>
> What are the chances of allowing a TF2 MvM server to start with more than
> 32 players?
>
>
> > From:
That's why it should have been put in the TF beta first! :)
On Thu, Aug 2, 2012 at 1:56 PM, Fletcher Dunn
wrote:
> >with the beta quickplay system if your server uses any type of normal
> connection
> >method to the server for the first player it boots you out of the beta
>
> It will be fixed rea
Valve, doing QA? No. That will never happen. Why else would these betas
exist?
On Mon, Nov 21, 2011 at 5:46 AM, Roberto Omezzolli
wrote:
>
> Why can't Valve just give a simple QA if there will be dedicated servers
> for
> the community and if yes, what will be the difference between the free
> de
I see no posts by any Lotusclan administrators in that thread you linked
to. Also, did you know that Skial does not actually delete threads and ban
users for talking about bots? There's really no credibility or proof behind
either of your examples there.
One more thing, Lotus Clan does not masquer
Jeez people. Lighten up.
Sent from my electronic kitchen timer.
On Fri, Jun 3, 2011 at 4:23 PM, Christoffer Pedersen wrote:
> I dont get your point, why whine about the quality of the messages? You can
> just delete them if you want to..
>
> /Chris
>
> On Jun 3, 2011, at 6:50 PM, i
You'd have to get a custom plugin for it. Anything that messes with duels
has super-high potential for abuse, and thus probably (hopefully) will not
be openly available.
On Sat, May 21, 2011 at 3:24 PM, Ian R. Justman wrote:
>
> Hi, all.
>
> Is there a way to control whether parties can duel on a
Actually, adding more hats to the game means more models the clients have to
precache, and thus the less models mods and maps can use. Hats are solely
responsible for breaking maps such as tr_walkway, achievement_turbo, and
others. It has even broken cp_steel. If Valve were to, say, increase the
mo
So right.
On Thu, May 5, 2011 at 10:25 PM, Nicholas Hastings wrote:
> I think we found out who's raging. mirite?
>
>
> On 5/5/2011 10:14 PM, John Marbury wrote:
>
>> http://armthehomeless.files.wordpress.com/2011/02/umad.jpg
>>
>> Damn, I sure can predict the fanboy rage can't I?
>>
>> I only men
No, he is not even worthy of the title of "moron." Therefore, he is a moran.
On Mon, Apr 18, 2011 at 10:23 PM, Gary Stanley wrote:
> At 08:42 PM 4/18/2011, Brian Simon wrote:
>
>> You are a moran.
>>
>
> Are you are like 12 years old?
>
>
>
> G. &q
You are a moran.
On Mon, Apr 18, 2011 at 6:56 PM, Saul Rennison wrote:
> Downtime? Please. SourceMod breaks, that's SM's fault for making such an
> unstable plugin, if they aren't going to solely use VALVe's plugin APIs,
> don't try and make them bend over backwards for the SourceMod team.
>
> Th
I've noticed that a lot of clients keep crashing and the server displays
" has timed out." Steam seems to be the culprit. Is this just the major
screwup of Friday's update, or is a malicious attack by steam?
___
To unsubscribe, edit your list preferen
Did you try playing with the permissions a bit? It's possible that user does
not have read/execute access to server.so
On Fri, Apr 15, 2011 at 12:41 PM, Simon Gunton - INX-Gaming.co.uk <
si...@inx-gaming.co.uk> wrote:
> [gs13382@INX-236-221 orangebox]$ ./start.garrysmod
> [gs13382@INX-236-221 ora
Glad to see the logging exploit finally fixed.
On Thu, Apr 14, 2011 at 9:47 PM, Jason Ruymen wrote:
> Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source
> and Half-Life 2: Deathmatch are now available. Please run hldsupdatetool to
> receive the updates. The specific change
Many a player will be very unhappy with the weapon changes, especially the
changing of the NoCrit attribute to -25% damage on those demoman melee
weapons
On Thu, Apr 14, 2011 at 10:56 PM, Reuben Morais wrote:
> Uh, it generated a identity token with quotes in it, how am I supposed to
> use it?
>
Sometimes I wonder how much storage that server has. Gotta be at least a
couple terabytes.
On Thu, Jan 20, 2011 at 7:41 AM, Asher Baker wrote:
> On Thu, Jan 20, 2011 at 7:12 PM, Ross Bemrose
> wrote:
>
> > I suspected for some time that all 3 sites were actually on the same
> > machine...
>
>
>
No.
On Sat, May 29, 2010 at 2:48 PM, Kyle Sanderson wrote:
> I went from not being listed at all, to being listed and just like
> that my server population exploded, I went from the thousands to
> number 6 in less than two weeks (according to Game-Tracker). Is there
> any *public* information on
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