We might be jumping ahead here. what does work?? You look like a
netcafe, are you having trouble with your other cs servers that are
listed on the website? Are they setup different?
Does the server come up correctly and add the master servers?
Can you connect to it and authenticate internally?
C
er but I'm assuming
its a proxy server? 50% on a 17xx servers is not that high, why do you
think its going to fall over if you set it up different?
Bryan Socha
Accident.
Adam 'Starblazer' Romberg wrote:
I posted this on the forums, and for sake of my santy, I'm posting it
here to
ssage -
From: "Bryan Socha" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, November 01, 2001 4:58 PM
Subject: RE: [hlds_linux] Memory Leak?
> welcome to hlds.. you'll also notice your pings going up to match the
> memory waste... I have a
Did you need to modify much?? (not including matching your site)..
Also what are you PB settings for the screen capture size?
-Original Message-
From: Simon Garner [mailto:[EMAIL PROTECTED]]
Sent: Friday, October 26, 2001 8:07 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] Linux pbc
I'm seeing a 25% increase with 1.1.0.8 and cs1.3
-Original Message-
From: Ryan McCullough [mailto:[EMAIL PROTECTED]]
Sent: Wednesday, October 24, 2001 4:59 PM
To: '[EMAIL PROTECTED]'
Subject: RE: [hlds_linux] Calculation for Max Players
keep in mind that the spreadsheet was written befo
this a client or server side fix?
-Original Message-
From: Eric Smith [mailto:[EMAIL PROTECTED]]
Sent: Tuesday, October 23, 2001 4:36 PM
To: Half-Life Dedicated Linux Server Mailing List
Cc: Leon Hartwig
Subject: RE: [hlds_linux] what about smoke grenades?
We think we've found the cause
Myself
and about 10 other people have started a missing to find 32 player maps and
convert the better ones... but the link below will get you
started.. I'm not expecting to be done soon but I will post about it when
we are done.
-Original Message-From: Haste
[mailto:[EMAIL P
places in NYC, I'm from Chicago here, but look
for someone who goes through the major backbone out there. Best of luck.
- Original Message -----
From: "Bryan Socha" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, September 28, 2001 12:03 PM
Subject: DAMN CO
about a 1/2 rack (18
Us).. Must be able to offer flat rate bandwidth and not those GB per month
places.
Bryan Socha
www.uselessgaming.com
Thats where it would won auth.. Occasionally I do hang here also.. Check
your hosts file and make sure you dont have hardcoded entries for the won
servers back when dns was broke for a weekend.
-Original Message-
From: Silent Bob [mailto:[EMAIL PROTECTED]]
Sent: Monday, September 24, 2
its starting to look like an ATI video card problem to me... I've been
testing from several machines..
-Original Message-
From: Morten Striboldt [mailto:[EMAIL PROTECTED]]
Sent: Wednesday, September 19, 2001 4:13 PM
To: [EMAIL PROTECTED]
Subject: Overflow problem
A lot players have t
I actually found my problem... I forgot to yank the liblist.gam file before
copying over..
change the gamedll_linux from what it is to this:
gamedll_linux "dlls/metamod_i386.so"
Make sure you have metamod up to date... new one came out today.
-Original Message-
From: Elminst [mailt
just a little addition.. I believe this is the release with DMC following
that log format also.
-Original Message-
From: Eric Hall [mailto:[EMAIL PROTECTED]]
Sent: Tuesday, September 18, 2001 6:05 PM
To: [EMAIL PROTECTED]
Subject: RE: New log format?
http://www.hlstats.org/logs
Eric
I am not getting doubles
-Original Message-
From: Big_B [mailto:[EMAIL PROTECTED]]
Sent: Tuesday, September 18, 2001 1:42 PM
To: [EMAIL PROTECTED]
Subject: Re: list list repeat repeat again again?
Yep Yep
wonder what is happening.
- Original Message -
From: "Damian Harouff"
Also there is a code red variant going around today hitting harder than the
original code red... I have recieved many provider outage warnings due to
traffic from this...
-Original Message-
From: Erik Johnson [mailto:[EMAIL PROTECTED]]
Sent: Tuesday, September 18, 2001 1:45 PM
To: [EMAI
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