BrutalCS.nu (Biggest Swedish publicserver-community) should get access for
hosting CS:GO Servers.. :P
Who decides who gets to host servers?
> Date: Mon, 16 Apr 2012 16:50:44 +
> From: harry.h...@harry.lu
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] Running a CS:GO Ded
Tried 2 and 3, same problem with both.
> From: h...@gmx.com
> To: hlds_linux@list.valvesoftware.com
> Date: Fri, 23 Mar 2012 22:30:19 +0200
> Subject: Re: [hlds_linux] Latest HLDS broke the server FPS
>
> As a curiosity, what pingboost do you use? None, 1, 2, 3?
>
> -Original Message-
>
And the players DO notice a "lag" ingame when the FPS drops.
> From: sza...@hotmail.com
> To: hlds_linux@list.valvesoftware.com
> Date: Fri, 23 Mar 2012 18:33:01 +0100
> Subject: Re: [hlds_linux] Latest HLDS broke the server FPS
>
>
> Thats 4747, i double checked and that server run the latest.
Thats 4747, i double checked and that server run the latest. My misstake.
> From: i...@ronny-schedel.de
> To: hlds_linux@list.valvesoftware.com
> Date: Fri, 23 Mar 2012 18:26:54 +0100
> Subject: Re: [hlds_linux] Latest HLDS broke the server FPS
>
> > 5006:
> > http://www.fpsmeter.org/graph/graph
for me.
>
> enjoy,
>
> On Sat, Mar 3, 2012 at 3:56 PM, C Szabo wrote:
> >
> > Hi!
> > Im running one machine with 12 HLDS 1.6 publicservers with 8-32 playerslots
> > and with diffrent mods like CSDM, GunGame, WC3FT (AmxModX).Today we use
> > Debian with
> supports it. Tf2 runs loads better on 64bit. If you old hardware was 32bit
> that might be some of the issues.
>
> Note: 24 is the max amount of players tf2 supports so if you had more that
> can equate to some of the issues.
>
> On Mar 3, 2012, at 3:37 PM, C Szabo
64bit. :P
When we run servers on core 0 or 12 we get hardware interrups.
> From: cmun...@cameronmunroe.com
> Date: Sat, 3 Mar 2012 15:33:57 -0800
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] Which HLDS Debian kernel?
>
> I run all my servers on debian and have no issues wh
Hi!
Im running one machine with 12 HLDS 1.6 publicservers with 8-32 playerslots and
with diffrent mods like CSDM, GunGame, WC3FT (AmxModX).Today we use Debian with
an old kernel (2.6.26) and I have some FPS dipps and Hardware interrupts.
So I decided to try something new since we have a "newer"
of your maps
>
> What maps do you use can you list them. Perhaps some here can help you
> with info about map x or map y. That they have issues and should not be
> used.
>
> //Dan
>
> C Szabo skrev 2011-12-15 20:56:
> > OK...
> > Reinstalled HLDS (Beta an
quot;basic stuff" but it's really hard to start taking stabs in the dark if we
> have NO idea what you've done.
>
>
> On Thu, Dec 15, 2011 at 10:36 AM, C Szabo wrote:
>
> >
> > I done all the basic stuff to find the problem. I need help to open the
ould say there is a
> > > very big problem with srcds.
> > >
> > > But you probably didn't try different hardware and I'm just being
> > pedantic
> > > to point out the importance of people listing off exactly what they've
> > done
> &g
Running several servers on a machine, only one of them keep crashing. Tried
everything.. Nothing in serverlogs, but I'm getting core dumps and dumps in
/tmp/dumps..
How to open them? How do I find out what the problem is? I think its HLDS that
have problems with different custom maps.
crash_2
gt;>
> >>>>> 43.05% downloading hldsbase\cstrike\dlls\cs_i386.so
> >>>>> 65.15% downloading hldsbase\cstrike\dlls\mp.dll
> >>>>> 65.15% downloading hldsbase\steam_appid.txt
> >>>>>
> >>>>> Upda
Nice, Is there anything new since last beta?
> From: alf...@valvesoftware.com
> To: hlds_linux@list.valvesoftware.com; h...@list.valvesoftware.com;
> hlds_annou...@list.valvesoftware.com
> Date: Mon, 26 Sep 2011 20:28:34 +
> Subject: [hlds_linux] Half-Life 1 Dedicated server update released
Hi, can you tell me how i can protect my server from this crash exploit?
Im running the latest beta now, is that enough or do I have to change some of
the new commands you added?
exec crash.cfg = crash
In the config:
"dlfile xeno.wad";"dlfile cs_dust.wad";"dlfile torntextures.wad";"dlfile
c
I think HLDS is done now, not much more to do.. :P
> From: alf...@valvesoftware.com
> To: hlds_linux@list.valvesoftware.com
> Date: Thu, 18 Aug 2011 18:21:58 +
> Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
>
> Nope, when it is ready. Right now it needs more eyeballs on
1. If you change map with capital letters you cant buy deffkit. like this:
CHANGELEVEL DE_INFERNO
2. Speccbug on servers with 32 players.
3. SVC_BAD
> Date: Thu, 18 Aug 2011 16:08:43 +0300
> From: p...@i.kiev.ua
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] Half-Life 1 e
together.
>
> On Wed, Aug 17, 2011 at 5:45 PM, C Szabo wrote:
> >
> > Does it change something for servers that run amx plugin to redirect
> > players from a full server to another a server with slots free?
> >
> > Like this:
> >
> > BrutalCS CSDM #1
Does it change something for servers that run amx plugin to redirect players
from a full server to another a server with slots free?
Like this:
BrutalCS CSDM #1 <- Full -> player redirected to BrutalCS CSDM #2
Or i a server has 32 players a admin connects then players use to get
redirected t
s
> > wrote:
> > >>
> > >>> That's really funny... CS2? What should CS2 look like? OrangeBox?
> > Nop, we
> > >>> have CS:S
> > >>> OrangeBox+1.6 gameplay? Nop, we have CS:Promod? A game on 14 year
> > old
> > &g
011 at 10:29 PM, Evaldas wrote:
>
> > That's really funny... CS2? What should CS2 look like? OrangeBox? Nop, we
> > have CS:S
> > OrangeBox+1.6 gameplay? Nop, we have CS:Promod? A game on 14 year old
> > engine? HL1:CS2? Nop, thats hilarious...
> > I don
gt; sooner, it seems like we should be thanking them for doing this work at
> all. We're not paying them to use the game once we've bought it, and
> we're not paying them for the server stuff at all.
>
> On 07/26/2011 01:48 PM, ics wrote:
> > One sentence. Mann Co
sentence. Mann Co Store ingame. More money than cs 1.6 buyers bring in.
>
> -ics
>
> 26.7.2011 20:43, C Szabo kirjoitti:
> > TF2 is only bigger becuse its free. So they should stop support TF2 when
> > they dont even make money on it? :P
> >
> >> Date: Tue
TF2 is only bigger becuse its free. So they should stop support TF2 when they
dont even make money on it? :P
> Date: Tue, 26 Jul 2011 20:24:49 +0300
> From: fanta...@inbox.lv
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
>
>
> Ok,
Nobody is playing Quake 2 anymore, a lot of people are playing CS. If the game
has a lot of players, the game needs attention.
Specially CS, its so big and the biggest official game in tournaments worldwide
until SC2 was released, but its still big. And E-sport was built around CS.
My communty
With the latest beta i now see my servers in the serverlist. :)
Running debian.
> Date: Thu, 21 Jul 2011 13:51:20 +0100
> From: frostfl...@netvisao.pt
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
>
> I have libstdc++6 installed as w
The servers dont show in serverlist with the latest beta. :/
From: sza...@hotmail.com
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] Half-Life 1 engine beta update released
Date: Wed, 20 Jul 2011 23:16:32 +0200
What is "updated steam support binary drop"? :P
> From: alf.
What is "updated steam support binary drop"? :P
> From: alf...@valvesoftware.com
> To: hlds_linux@list.valvesoftware.com; h...@list.valvesoftware.com;
> hlds_annou...@list.valvesoftware.com
> Date: Wed, 20 Jul 2011 21:08:19 +
> Subject: Re: [hlds_linux] Half-Life 1 engine beta update release
Thats really good news. :)
> From: alf...@valvesoftware.com
> To: hlds_linux@list.valvesoftware.com
> Date: Mon, 18 Jul 2011 23:28:11 +
> Subject: Re: [hlds_linux] [hlds_announce] Half-Life 1 engine beta update
> released
>
> We are working on a solution to fake servers.
>
> > -Or
What is sv_logsecret?
> From: alf...@valvesoftware.com
> To: hlds_linux@list.valvesoftware.com; h...@list.valvesoftware.com;
> hlds_annou...@list.valvesoftware.com
> Date: Mon, 18 Jul 2011 22:43:13 +
> Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
>
> We have released a
I'm really glad that you are taking the time for this. It means a lot for us
and I talked to some members in our community and they wanted to say thx to.. :)
Many players has the buy-exploit in their configs from shady servers and they
are crashing all the warservers when they are playing witho
> > -Original Message-
> > From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
> > boun...@list.valvesoftware.com] On Behalf Of C Szabo
> > Sent: Wednesday, July 13, 2011 4:47 PM
> > To: hlds_linux@list.valvesoftware.com
> > Subject: Re
bind "TAB" "+showscores;cl_setautobuy fuck 123456789012345678901234567890 12"
This crashes the servers.
> From: alf...@valvesoftware.com
> To: h...@list.valvesoftware.com; hlds_linux@list.valvesoftware.com;
> hlds_annou...@list.valvesoftware.com
> Date: Wed, 13 Jul 2011 21:47:25 +
> Subject
"Valve's fix is rubbish
Just use any other .wad
I tried with cstrike.wad and crashed the server..."
:/
And what about the buybug that can crash the server?
> From: alf...@valvesoftware.com
> To: hlds_linux@list.valvesoftware.com; h...@list.valvesoftware.com;
> hlds_annou...@list.valvesoftwar
Very nice. Does it fix the sv_download exploit?
> From: alf...@valvesoftware.com
> To: hlds_linux@list.valvesoftware.com; h...@list.valvesoftware.com;
> hlds_annou...@list.valvesoftware.com
> Date: Fri, 8 Jul 2011 01:20:07 +
> Subject: [hlds_linux] Half-Life 1 engine beta update released
>
work
> OK with 12 HLDS proceses?
>
>
> On 04/06/2011 09:08, C Szabo wrote:
> >
> > Now i havent assaign any HLDS to anything and i still got the hardware
> > interrupts.
> > Should i run only 10 HLDS on a 12 core machine so they dont use core 0 and
> > 11
Now i havent assaign any HLDS to anything and i still got the hardware
interrupts.
Should i run only 10 HLDS on a 12 core machine so they dont use core 0 and 11
or what? :S
> Date: Sat, 4 Jun 2011 08:49:18 +0100
> From: and...@thirdlife.org
> To: hlds_linux@list.valvesoftware.com
> Subject: R
Hello. Did not really know where I would have to go with my problem, but I take
a chance that anyone here maybe can help me with my problem.
As the topic reveals, I get a lot of "hardware interrupts" on my Debian based
server. The problem arises as soon as any of my HLDS processes use core 0
Hey dudes!
Is it better for HLDS to assign each HLDS to one core?
Running 12 HLDS on 12 cores.
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The servers shown after your own IP. So if your IP is starting with 81.xx then
serverns that starts with 81.xx will show first in the list for you. :P
> From: i...@ronny-schedel.de
> To: hlds_linux@list.valvesoftware.com
> Date: Sat, 16 Apr 2011 10:22:13 +0200
> Subject: [hlds_linux] OB server b
Okey, found some fakeservers. WTF? DO SOMETHING PLEASE?
We are paying a lot of money for hosting our servers and have been building a
community over 7 years and now these people comes and destroys it.
The players cant see witch servers is fake and witch is not and we are loosing
players because
Hey, we got new server-IP for our publicservers and now they dont show up in
the serverlist like before... All ports are open, nothing else has changed.
So whats the problem? Players can connect.
___
To unsubs
Anyone else who gets this error below? It started like two days ago and I
didn't change
anything on my machine or HLDS-servers. Ive got it on
three HLDS installations now.
Never seen it before. The players gets disconnected.
pipes.cpp (640) : Assertion Failed: m_cAPIPipePending == 0
pipes
Any of you got this in serverconsole? Anyone knows whats the problem? Never had
this before and it started two days ago, at the same time when the lagg
started..
pipes.cpp (640) : Assertion Failed: m_cAPIPipePending == 0
pipes.cpp (640) : Assertion Failed: m_cAPIPipePending == 0
pipes.cpp (640
I live in Sweden and we have the SAME problem since yesterday. I heard others
with same problem too here in Sweden.
> From: drunkenf...@hotmail.com
> To: hlds_linux@list.valvesoftware.com
> Date: Mon, 14 Mar 2011 14:49:52 -0700
> Subject: Re: [hlds_linux] Lag spikes
>
> Yes, I think it's a Stea
Hey, i am wondering if Hyper-Threading (HT) is good or bad for HLDS 1.6
servers. We are running Debian.
Dell PowerEdge R410
Chassi: 1U rack
Chip: Intel 5500 Chipset
CPU: Dual Intel Xeon X5650 (12M Cache, 2.66 GHz, 6.40 GT/s Intel QPI)
Memory: 12GB DDR3
Harddrive: 2x250GB, SATA, 3.5-in, 7.2K RPM
I'm tired of Valve now or the "coders". Maybe its time to get your heads out of
your asses?
What are you waiting for? Kick in the nuts? Are you people blind or are you
just ignoring us?
CAN YOU PLEASE FIX THE STUPID FUCKING SERVERBROWSER ANYTIME SOON?
I waited for months and complained
Okej Im kinda tired now. What up with the serverlist? I get no servers in 1.6
and i asked around and my friend has the same problems (no routers, firewalls
etc). My publicservers is empty right now.. Sometimes my servers shows and
sometimes not. Sometimes a few of my servers shows and sometimes
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