Ah martin, you will be missed too if the mailing list ever dies. Nobody can
nuke a thread like you do.
2016-11-01 12:22 GMT+01:00 Martin V :
> Who gives a fuck?
>
> 1 lis 2016 07:41 "Erik-jan Riemers" napisał(a):
>
> > Feel free to add me to the party. Still hav
Feel free to add me to the party. Still have a couple of tf2's but most
have died indeed too. Now its mostly 7d2d/ark related stuff. Although less
fun since it doesn't have sourcemod (admin wise)
2016-10-31 23:34 GMT+01:00 ics :
> Maybe we can, add me up on steam if you like (/id/ics/). However,
gt; >> > > lmaobox and making a new account in 20 seconds? No? Then why are
> > all
> > > >> > > community servers being punished for this identical situation?
> > > >> > >
> > > >> > > The TF2 team was extremely lazy
TF2 had its best time... it would have been longer if not for this. As a
community owner for 8+ years i have always tried to do good by the rules of
Valve. Only to find tons of servers that don't obey those rules. Valve
tried its best to counter them but ended up hurting the communities that
didn't
I just hope the "bars" instead of ping also show the correct ping, as its
still easy to ping mask and have it at a ping of 5. (even though the person
could have 100+)
I wonder if its now possible to write something for it so that if it says 1
bar, kick ;)
2015-12-18 21:28 GMT+01:00 Emil Larsson :
Respond to valve than, instead of the mailinglist, keep the spam where it
belongs. I assume you also read the cs:go mailing list, you could address
those suggestions too.
2015-07-20 15:59 GMT+02:00 Alice Vostrikova :
> Hello.
>
> I rent my game servers at hosting where many different game servers
I am actually at the point that i would even pay to have my servers get
normal traffic and the new contracts on it. I Just think there needs to be
a "feature" that allows legit operators to host servers. Mail operators
work on a "the more bounce and spam reports you get, the less mail can go
out" s
+1, always have to use --autoupdate to fool it, since autoupdate does
restart the server (but it also does on quit, i just hard kill it then)
that is not how it should work.
2015-06-30 2:00 GMT+02:00 Jesse Molina :
>
> Dear Valve
>
> I've written my own Linux server manager tool which acts as a r
Thanks, that seems to have fixed the restart/quit issues!
2015-06-17 22:45 GMT+02:00 Eric Smith :
> We've released an optional update for TF2. The notes for the update are
> below. The new version number is 2836387.
>
> -Eric
>
> -
>
> - Fixed an issue causing dedicate
Has been mentioned, multiple people have this issue, see the thread:
[hlds_linux] Crash/hang on quit
2015-06-16 16:12 GMT+02:00 Ross Bemrose :
> Since it hasn't been mentioned on hlds_linux yet, I've noticed that the TF2
> Linux dedicated server now crashes on shutdown even with no addons
> direc
stem itself
> >
> > On Sun, Jun 14, 2015 at 1:25 PM, Ilya Larin
> > wrote:
> >
> > > After the one of previous updates happened the same: i bet it now
> > requires
> > > some more libraries in Linux system
> > > On 14 Jun 2015 14:23
.
> >
> > Hopefully this means it's a relatively easy change to revert/fix.
> >
> > On 14/06/2015 8:48 PM, Erik-jan Riemers wrote:
> >
> >> And i thought it was just me, but indeed all my servers pretty much
> >> hang/crash. Tried a dozen things cannot get
And i thought it was just me, but indeed all my servers pretty much
hang/crash. Tried a dozen things cannot get it to work normally again. Also
booted up a micro instance on amazon, installed it fresh on ubuntu 14.04
with no extra's and also crashes. I restart the servers at night every day,
but no
You should point that to valve, but like many others that tried and failed
its in the end that you give up. You cant fix an issue like this without
the full support of them. You can try, only to see your "plugin"
circumvented on the payed cheat site plugin websites...
2015-05-19 16:10 GMT+02:00 N-
As ics stated (and i did in the past) all my regular servers died, all
regulars are gone. I only have non standard game servers that are still
running fine since people search for that (saxton, modded, jump, mge, etc)
the rest is simply dead. Regulars have tried and tried to get something up
and ru
Dont forget that once a while you get this nice mail with your password in
plain text..
2015-01-23 2:40 GMT+01:00 Weasels Lair :
> Yeah seems like valve is running some really old school mailing list
> software. Maybe they should switch to Google Groups for Business or
> something.
> On Jan 22, 2
If we all think like that, we wont have ipv6 in 10 years and it will be too
late. I rather have it *now* and support both so the change can be done in
steps or something like that.
2015-01-17 22:59 GMT+01:00 Robert Paulson :
> I for one hope they don't add IPV6 any time soon.
>
> It is already en
, "Ryan Stecker" wrote:
> >
> >> Changing the filename as a server operator is still fragile. As I
> >> mentioned before, renaming a map without fixing up embedded content
> >> will hose soundscripts and such. There's also not much guarantee that
&
rator is still fragile. As I
>>> mentioned
>>> before, renaming a map without fixing up embedded content will hose
>>> soundscripts and such. There's also not much guarantee that some other
>>> server op won't make a similar rename of a differing file.
>>&g
Descent server operators change the version number, descent map makers do
that too. But agreed on some kind of validation and better integration.
(Not to mention the tons of maps i still have on my download server which i
dont use anymore, just because i cant really tell anymore whats being used)
:
was the "you can walk at round start using the conga" mentioned to?
2014-10-30 18:03 GMT+01:00 ics :
> And to confirm, yes the elevator bug is back. Did valve started working
> this map over a year ago and forgot to fix the bugs? Also, RED side ammobox
> is inside the rocks. http://cloud-4.steam
Text bothers you? Go play on a valve server now with kids screaming in the
mic & spamming the text chat with "can i have a free hat" or whatever. I
cant really see the difference. (and on our servers we didn't spam that
either)
Sounds to me you really got bad at finding a nice server, the thing wi
They cannot run ads anymore, if they fake with bots it should not work
either. Either way they changed it so much that it should be "ok
experience" and then they removed community all together. If they wanted
more vanilla experience they should have worked more on removing those bad
servers. I don'
Back in the days i had 2 all maps servers full for almost 16 hours a day.
Then it became just 1 (using regulars, and quickplay was helping still to
fill it up the remaining) and now its just dead. There are plenty of rules
you need before you can be in quickplay.. so the experience is still the
sam
Like i said in the past, all my normal servers died. Only my custom servers
are still running normally. Takes ages to fill up a server and it dies
pretty quick too when it becomes later.. quickplay used to help out once
the servers reached a certain point but that is gone now too.
The one thing th
like the
- Added new engine for upcoming Team Fortress 3 release
- Added owners of hats when combined hats passed 100+ in backpack.
- Added auto scrap duplicate items (non unique)
2014-09-17 20:07 GMT-04:30 A Fearts :
> Dats a lot of updates doe.
>
> On Wed, Sep 17, 2014 at 8:18 PM, Eric Smith
If your using ftp for replays, then that usually is the case. Moved over to
http on the same server just because of those issues.
2014-09-16 21:58 GMT-04:30 Frank :
> Ok I just got this error tonight for the first time after this update
>
> 22:26:51 L 09/16/2014 - 21:27:17: * ERROR: Publish tim
when that happens did you check what port it started up on? if it started
normally but port was in use and it does +1 on your port number it would
have all above symptons.
2014-08-31 16:21 GMT+02:00 JasperLee93 -RDLoyalty <
jasper_lee_2...@hotmail.com>:
> Hi everyone,
>
>
> As some of you know t
Sourcebans comes with a rcon interface too, i once made
https://github.com/Snelvuur/SSMS but its outdated but still works for me.
(efforts for a new one are underway
https://github.com/Ehesp/Sourcemod-Server-Manager-System but with most
single projects time is a problem) feel free to jump in.
201
Your right i'll stop.
Arguing with a fool only proves there are two.
2014-08-29 12:24 GMT+02:00 dan :
> On 29/08/2014 11:16, Erik-jan Riemers wrote:
>
>> Could we now just put a ribbon on top of it or take it off list? I dont
>> mind some arguments now and then but
Could we now just put a ribbon on top of it or take it off list? I dont
mind some arguments now and then but its like reading a book these
reply's.. and really dont add that much value to the list now since its
more a 'pissing contest'
2014-08-29 12:08 GMT+02:00 dan :
> On 28/08/2014 22:23, Robe
Ever tried to call for an admin if a cheater is on a valve server? Or tons
of screaming kids? Reasons why i avoid valve servers and the people that
join ours.
And what McKay says, people are lazy and a lot are just dumb too.. its a
mix.
2014-08-28 22:07 GMT+02:00 Alexander Corn :
> You have pret
Add an update to support both for the time being, then give a proper
warning. From what i gather its to stop people from using multiple
accounts, but if all things like sourcebans dont work all cheaters have
free play again. Creating more mayhem ... yet again on community servers.
2014-08-22 1:04
you clean up every day or more
>>>>> frequent?
>>>>>
>>>>> On Thu, Jul 17, 2014 at 5:48 PM, The Wave
>>>>> wrote:
>>>>>
>>>>>> On my host (a linode) I had trouble with replay lag spikes for some
>>>>
Just make sure you dont have 500k files in the folders, and http is the
best for now too. I had ftp in use but if it didn't work it would stall the
servers and sometimes hang too. With http i never had that issue. I think
there are also option on how quickly it writes it or how big the buffers
are
replays to find
>> a full update to start extracting from. Your best bet would be one of
>> the dota 2 replay tools, however I suspect TF2 does not use protobuf for
>> its replay files.
>>
>> On 7/13/2014 1:35 PM, Erik-jan Riemers wrote:
>>
>>> Doesn
er I suspect TF2 does not use protobuf for its
> replay files.
>
>
> On 7/13/2014 1:35 PM, Erik-jan Riemers wrote:
>
>> Doesn't this also on a 24/7 server (with 1 map only) create just 1 big
>> .dem
>> file? I tried didroles replay thingy, that works just f
since
round start that could be hours ago.
Are there even linux tools that can manipulate the .dem / .dmx or whatever
to only work for a certain duration (so say 10 minutes from a 1 hour demo)
2014-07-13 20:32 GMT+02:00 dan :
> On 13/07/2014 13:54, Erik-jan Riemers wrote:
>
>> Ok tha
p://comments.gmane.org/gmane.games.fps.halflife.hlds/35024
>>
>> /Nicolas
>>
>>
>> On Sun, Jul 13, 2014 at 2:39 AM, Erik-jan Riemers
>> wrote:
>>
>> All,
>>>
>>> Is there anyway i can recreate a replay from the server if i know
All,
Is there anyway i can recreate a replay from the server if i know the
date/time a person was on that server? I know there are .dmx and block
files with multiple parts so you could take all those and glue them
together for the time duration.. but i don't know if things like those work.
Is the
Did you look at this https://forums.alliedmods.net/showthread.php?t=146644
..
2014-07-12 1:24 GMT+02:00 Dondon Tudtud :
> I think that's what -nobreakpad is for, so you can get more information
> about the crash.
>
>
> On Fri, Jul 11, 2014 at 3:10 AM, JasperLee93 -RDLoyalty <
> jasper_lee_2...@
I use this https://forums.alliedmods.net/showthread.php?t=146644, after a
crash i can look up why it crashed or at least get an indication where the
crash was in.
2014-07-10 14:40 GMT+02:00 JasperLee93 -RDLoyalty <
jasper_lee_2...@hotmail.com>:
> Dear Valve,
>
>
> I need some help here. I have a
You mean something like wrench? http://pastebin.com/CS81FnF9
2014-07-09 7:38 GMT+02:00 Weasels Lair :
> Not sure what you mean by "shared". But, as far as automated deployments
> go, assuming its a Linux-based server it is probably not hard to script
> with bash.
>
>
> On Tue, Jul 8, 2014 at 9:
I actually had high cpu and every xx time i would get the disconnect at the
top and then it would catch up again. In the end it turned out to be a disk
that was redirecting some bad sectors, when it did that it was stalling the
system.
I doubt its the same for you, but just mentioning it. (you nev
And another follow up, or maybe i missed it. You cant do a taunt anymore at
round end.. normally you could still taunt kill a person then if your
lucky..
2014-06-20 11:21 GMT+02:00 Ryan Stecker :
> Small follow up, I'm seeing the following sound net message being sent
> during one of the spikes:
Also a well known "thing" is when you taunt while running towards an edge
you still taunt while you move. In case of the engy, your 'seat' builds up
on the ledge, while you drop down and float in the air below.
2014-06-20 2:31 GMT+02:00 Frank :
> This may also be the cause of the returning "Buff
I do see an increased amount of "spikes" compared to what i t was before,
multiple people complaining about that. (on a active server) which wasn't
so bad in the past, i've noticed it myself too.
2014-06-17 12:41 GMT+02:00 Valentin G. :
> Can confirm. Weird CPU spikes with no correlation to serv
leting replays over 14 days old.
>
> On Sunday, May 11, 2014, Erik-jan Riemers wrote:
>
> > We dont have any issues either here, but we just have a crontab cleaning
> > old files at night when nobody is playing (makes more sense to me too)
> >
> >
> > 2014-05
les shouldn't take 20
> >> seconds.
> >>
> >> I had these settings:
> >>
> >> replay_data_lifespan"7"
> >> replay_dofileserver_cleanup_on_start"1"
> >>
> >> Now commented out.
15/20 seconds does not seem to sound like any "io" issues, since it is just
on round start, maybe its even some dns lookup that goes bad? (just
thinking out loud here) you could fix/found out by installing bind9, point
your resolv.conf to it and placing it into debug mode to see the logs.
(google f
i assume you disabled sprays too? if you got 10k sprays in your folder it
also brings it to it knees performance wise. If you can install it, i
normally use "iotop" to see big troublemakers (although you might not see
the other guys since its a vps)
As comparison, updating 15 servers on a normal h
A long shot, but if you start up the server, it says what
your RDTSC_FREQUENCY is, try and set the hardcoded, or even disable it.
When 1 system was an exact copy of another, it usually was something with
this.
2014-03-27 12:01 GMT+01:00 Yun Huang Yong :
> Sometimes when one of my servers is chan
Looks like a lot of effort went into this, nice work. Although i would
suggest putting it up on github/bitbucket or something to let others see
progress make updates too if they added value.
2014-03-20 7:43 GMT+01:00 Jesse Molina :
>
> Below is a srcds manager script that I've been using for awh
Something like this would be nice if it actually was used more, only a few
sip tools actually use this. Even modern browsers don't even have support
for this on _http level. (if they did, you can throw away your load
balancers)
2014-03-06 23:20 GMT+01:00 Weasels Lair :
> > From: Andre Müller
>
wish to expand their search filter to find community servers as
> well
> > > as valve servers (with an easy yes/no button).
> > >
> > > Sent from Blackberry.
> > > From: ics
> > > Sent: Wednesday, 19 February 2014 19:44
> > > To: Half-Life dedicated L
Mine already died, only custom servers are still doing fine. Everything but
stock.. after +- 6 years of having a successful stock server it has now
died completely.
2014-02-19 17:39 GMT+01:00 Invalid Protocol <
invalidprotocolvers...@gmail.com>:
> Very few players use the server browser or chang
Also, if you run your stuff from a script and save the port into say $port,
you can reuse it for all the other ports by just saying $[$port+5] , this
saves you the trouble to keep a record of all the ports in your scripts.
(besides the default one)
2014-02-09 1:02 GMT+01:00 Rudy Bleeker :
> On S
Now that this is in place, will the future also hold a "steam group" option
like l4d/l4d2 so you can see the servers from that group? Since its easy to
find a nice server, but maybe that community has more servers too offer..
it is not easy for a client to find the others only to search on name.
In my eyes, custom servers are still something i can manage since people
search for that. All quickplay servers are on my list of "to be removed" we
used to have say 6 to 8 players that would join a server (regulars) and
then quickplay would kick in and send some clients to it. When its above
10-15
All my "quickplay" servers died, and i aint exactly tiny, but all my custom
servers still do just fine but a "all maps 1" server is never full anymore.
Even an x3 map with no quickplay is always full.. i have no clue where they
are coming from these days. But as any community i do it for the commun
perhaps you can run an strace on it, maybe you can see something fishy
2013/12/9 Peter Lindblom
> Chris Oryschak skrev 2013-12-09 16:41:
>
> Has anyone run into any problems where an TF2 server at idle (directly
>> after a restart, no one on) is sitting around 33% CPU usage. Multiple
>> restar
i believe so. Also says on the etneraween item, "to create halloween" when
its normal.
2013/11/12 ics
> One question, how does eternaween item is different from tf_forced_holiday
> 2? Does it enable giftdrops or just enable item usage? I see there is a new
> cvar tf_item_based_forced_holiday de
Well 4 hightower servers, all empty at the moment. I know where they are..
and i only have sourcemod to do admin work like ban cheaters and such..
cant get any more vanilla ... and i know 1 server has a high rating, but
even that doesn't help.
2013/11/7 Rick Dunn
> While your argument is sound
pad.
>
>
> On Thu, Nov 7, 2013 at 5:46 AM, Erik-jan Riemers
> wrote:
>
> > Valve might actually have a big pool of servers around the world so that
> if
> > crashes occur they get enough feedback automaticly from the servers too..
> > (besides the ones we send in)
Valve might actually have a big pool of servers around the world so that if
crashes occur they get enough feedback automaticly from the servers too..
(besides the ones we send in)
2013/11/7 dan
> On 07/11/2013 01:14, Bjorn Wielens wrote:
>
>> seven HUNDRED valve servers? I'm sorry, but I'm with
In the last half year to a year, all my quickplay servers died to almost 0
players on it. I assume its also because of the fast majority of servers
being put in to make money. All my NON quickplay servers are pretty full
and even more then it used to be. Now there might be a shift. I dont think
i w
then dont set "validate" in your tf.txt script when updating, and the
replay.cfg should go in your custom folder..
And again, the time they fixed the issues compared to last year we should
not be complaining.
2013/11/2 Daniel .
> Why is every server restart validating the install, redowloading
For whats its worth, it is better then last year. So i aint complaining.
2013/10/31 martin v
> Valve (as always) fucked up everything. Money > players/servers
>
>
> 2013/10/31 Todd Pettit
>
> > Yes, I am also getting occasional crashes on the new map.
> >
> > - Original Message -
> > F
Indeed, normal servers are working fine "as far as i can tell"
2013/10/31 Andreas Willinger
> Also experiencing those, all our "normal" (non-Halloween) Servers are
> working fine.
>
> -Ursprüngliche Nachricht-
> Von: hlds_linux-boun...@list.valvesoftware.com
> [mailto:hlds_linux-boun...
When i had sourcemod on i believe it happens when it spawns a bot. But
indeed without addons same issue.
2013/10/31 martin v
> There are still a lot of server crashes on pl_hightower_event.
> I've tried without addons folder and i was still crashing so this is not a
> sourcemod issue. EVERY SIN
" One cheater is one too many" regardless if we are talking about ban
happy admins.
I run css and tf2 servers, in my sourcebans I've got now since 2008 about
16.000 bans. (these are the perm bans) let us say for the sake of arguing,
that only 50% is a real cheater. That still leaves 8000 cheaters..
I have to agree with ics. Regardless if it has to go to github. A mention
here doesn't hurt anyone. (add an option to turn the thriller taunt off too
and yes there is a plugin for that too)
2013/10/10 Rudy Bleeker
> Feature requests should be done on Valve's github, where they track all
> issue
i think in order of "work" the idea of mckay would be the simplest for
valve to implement. we can only hope they would give some kind of statement
if they will introduce this, and when not, why?
I've got pretty much every server registered except 24/7 custom maps but i
have no problem registering
i sure hope its not your *.ain files that are corrupt in the maps folder.
Delete those and update and try again. (not saying it will fix it, but it
could)
2013/8/29 ics
> Re-install steamcmd to another folder (fetch new package and install it)
> and then update your game. Then run with option v
I am sure this is a bug, even the engy can go into "build" mode on respawn.
Constantly have to change weapon when you eureka away.
2013/8/28 Gordon Reynolds
> I like to keep my Halloween Goodie Cauldron, or the Manniversary Package
> equipped, I hope this won't use it!
>
>
> On Wed, Aug 28, 201
Have not checked my servers playwise, but they are all started and
running. Debian though. No errors so far.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Kaspars
Sent: woensdag 28 augustus 2013 8:47
To: H
There is nothing wrong with showing the website to steam group when you
type !join.
But other than that, since steam groups are not bound to servers for
instance, the "benefit" for the end user has little value these days.
(unlike in l4d2, even though everybody abuses the steam groups that nobody
o/app/550/#section_history) only shows "Changed
> changenumber – 267715 › 272381" and no branch updates. Usually, this means
> that only something server-side was changed in the changelist 272381
> involving L4D2, meaning that the game's actual content wasn't updated.
>
>
> On
So i noticed a l4d2 update yesterday, what was the change?
Appcode 550 does not show changes..
Cheers,
Erik
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visit:
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If valve stores the hwid, it would be much nicer to just ask "What other
steamid's does this user use too?" and valve could reply, not even sending
out the hwid to the middle person.
We could query that as a api service, and would also help with trade
banning and the likes or ban evasion. Sure it m
About finding servers easy, use sv_tags. You can search on tags, so in our
case they search for "lz" and find all our servers in the browsers easily.
Given, I've mentioned the whole dns entry I think 2 or 3 years ago. People
suggested multiple solutions, all great but none of them ever made it.
Wo
Or auto blacklist that server, would be my preference.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Mart-Jan
Reeuwijk
Sent: maandag 12 augustus 2013 3:47
To: Half-Life dedicated Linux server mailing list
https://forums.alliedmods.net/showpost.php?p=2010501&postcount=4004
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Andrew
Kester
Sent: zaterdag 10 augustus 2013 3:29
To: hlds_linux@list.valvesoftware.com
Su
There where some easy exploits out there, which got fixed by DAF on
sourceop, but i have not seen any activity around it or what its replaced
by for that matter. Don't know if this is inside SMAC from sourcemod too.
Either way, the ddos I usually get also slows done by ssh connections
speed, so it
Although helpfull in some cases (Called throttle these days) you do need
to understand what happens. I don't always get that, but I am no dev.
The Mvm still crashes a lot compared to before, they usually die on below
error, but that only tells me something about buying an upgrade.
server_srv.so!A
Coming back on this item, with forked servers for l4d2, it seems you
cannot use server_cfg##.cfg and then -fork 8 inside an +exec command at
the end.
Does this mean that any commands with ## for fork support needs to go in
the commandline?
-Original Message-
From: Erik-jan Riemers
Also seeing crashes on normal servers and mvm servers. But could still be
sourcemod related on some plugin, time will tell. Some plugins are broken
(spammy in the logs)
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On
you dont have hltv turned on by chance?
2013/7/9 Chris Oryschak
> My server just started doing this, the browser/hlsw reports the server as
> 31/32 but when you goto connect it says 'Server is Full'.
>
> rcon status indicates the server is full with:
> players : 33 (33 max)
>
> But queries are
1.6M, just for srcds? That can't be right :)
Anyways, if you don't see any messages indicating that you reached your
limit then its ok. Mine is still default and I have not run into any
issues with it. But if it does, it will show in the console, so if you see
it enlarge it. If it runs fine, then
Will you be pushing the time (Monday) further so that we can just install
a fresh install which has all of it?
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Kerry
Davis
Sent: donderdag 27 juni 2013 19:11
T
there are plugins out there that record the complete movie like it does on
war servers. i normally just put a script around it to place it into a
public http folder so any person playing on the war server can see his
movie back. Same could work on a pub i suppose.
2013/6/20 Peter Reinhold
> On
You can have replay and souce tv both enabled, works fine on my end. Only
if you run 32 slots servers you will have a problem. Because clients will
crash (exit with too many slots) you need to remove it back to 31 or 30 to
be able to work (test it out)
2013/6/20 Peter Reinhold
> Hi all,
>
> Bac
Just open it "outbound" only then?
2013/6/11 escapedturkey
> It appears SteamCMD requires port 80 to be open. I prefer not to have
> port 80 open for game machines. Does anyone have a list of the FQDNs
> and/or IP addresses used by the SteamCMD distribution servers?
>
> Thank you. =)
>
> __
Thats the one thing it doesn't do with us. If it hangs on 100% cpu, its
usually mid-game.
Last time we had crashes on map change was because of replay, but they
fixed that issue.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftwar
Last time it failed for me totally. Downloaded the steamcmd again and
removed the ~/Steam folder (or whatever the dir is) in my homefolder, then
restarted. That worked.
2013/6/4 Rob Nelson
> That's for items.txt. You know, for hats.
>
>
> On Tuesday, June 04, 2013 2:49:17 AM, Jan wrote:
> > St
You can't spam with SMAC installed afaik.
Anyways, the youtube guy ->
http://steamcommunity.com/profiles/76561198069953074 in case you want a
pre ban..
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ross
B
It happens now and then.. not that often, but it does.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Bjorn
Wielens
Sent: zondag 2 juni 2013 13:06
To: Half-Life dedicated Linux server mailing list
Subject:
I've reported this earlier too, lets hope they add this in one of the next
updates.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Cameron
Munroe
Sent: zaterdag 25 mei 2013 8:07
To: HLDS Linux
Subject: [hld
ap, +exec could all be executed from a
startup script.
>
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Erik-jan
> Riemers
> Sent: Thursday, May 23, 2013 9:09 AM
> To: Half-Life de
Well the topic says it all.
Starting a tf2 server, with the search path options being able to add
multiple search paths and all other stuff to run multiple servers from 1
install makes my startup line rather big. Can this be bumped up a bit or
can the search paths be moved into a file or anything
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