Re: [hlds_linux] Multi-homed breaks steam?

2004-03-16 Thread Frank Stollar
Mad Scientist wrote: According to the great words of Frank Stollar: Another admin wrote an User-space SNAT Proxy running on the server, the server will see the clients fake outside IP and the Steam Ticket is valid for the people now. Any idea where I can find this? As this special solution was

Re: [hlds_linux] Multi-homed breaks steam?

2004-03-16 Thread Frank Stollar
m0gely wrote: Mad Scientist wrote: Hmmm... probably not. It is an Internet server... Anyhow, worth a try, I will pass that suggestion on. Basically you mean your server is publicly accessible and users are authenticating to Steam to play on it. Users can still authenticate to Steam playing a L

Re: [hlds_linux] Multi-homed breaks steam?

2004-03-16 Thread Frank Stollar
[BT]Black V wrote: I have to disagree with that statement I have several machines behind a double nat And they get steam auth fine Your statement does not colide with my statement. Servers have no problem with NAT, the client has if the server connecting to is on the same network. But what im not

Re: [hlds_linux] Update feature request

2004-03-10 Thread Frank Stollar
Frash wrote: For the server update I'd like to request 2 things: 1) A referer: header containing the server IP address, professional webmasters can grant access to files by referer (More important than you think, other servers can get your bandwidth down by leeching/sniffing the downloadurl) 2) A f

Re: [hlds_linux] Re: steam update - Broken Server :(

2004-03-03 Thread Frank Stollar
Jay Carter wrote: After the update, my server is not starting. Has anyone else experienced this? The server starts up, looks like everything is working fine but doesn't show up on HLSW and doesn't accept console commands. The update is not finished yet. Please look at http://www.steampowered.com o

Re: [hlds_linux] Steam hlds: sv_downloadurl ?

2004-02-13 Thread Frank Stollar
ruwen wrote: Am I too stupid or did it not work under cs 1.5? It was introduced with the new Steam update though. As 1.5 is not using Steam it could not be updated and therefor it could not work :) If you read all posting about this subject you should have known this already... Cheers, Frank ___

Re: [hlds_linux] 5 reasons i'm shutting down my HL Servers

2003-11-12 Thread Frank Stollar
Brett Fernicola wrote: I never once claimed to have 0% cpu ususage. You guys are truely dumb and try so hard to find fault in my posts. I was trying to illustrate the fps of my server not my cpu usuage which always shows 0% with hlsw you dumb noobs, this is also why I included a screen shot of to

Re: [hlds_linux] 5 reasons i'm shutting down my HL Servers

2003-11-11 Thread Frank Stollar
dual_bereta_r0x wrote: The same here. Since the 3.1.1.1 servers I get pissed cause of the bad performance. And since the release of Steam our XP2000+ in not capable anymore of a fluid gameplay for 2 servers. That's not only bad that's disgusting. Besides the point that 3.1.1.1 does not bring any n

Re: [hlds_linux] 2.6.0-test9-bk6 16 players 90fps 38% usage

2003-11-06 Thread Frank Stollar
Simon Garner wrote: On Friday, November 07, 2003 4:42 AM NZT, Brett Fernicola <[EMAIL PROTECTED]> wrote: Im pinging 250 on your server from a t3, thats not good no matter where its at in the world. Hmm, well, considering he's in Australia and you're (presumably) in the USA... the speed of light

Re: [hlds_linux] MY Response to CPU Usage -- Test Result Database

2003-09-24 Thread Frank Stollar
Very nice indeed! Hope you will not bite my for adding a few ideas: - What should be added is if you are VAC running or not. - Possability to add server-fps and CPU load for old server 3.1.1.0 and 3.1.1.1 to compare with. - Should I add the same machine multiple times for different configurations/

Re: [hlds_linux] cstrike server for class A network

2003-09-18 Thread Frank Stollar
Matthew Cheale wrote: Didn't they say that if you authed with Steam then LAN restrictions didn't apply? I'm talking about 3110c 3111d and new Steam version. All have this behavior, besides Steam does not support real offline LAN game till now. And as old versions like 3110c also does not restrict L

Re: [hlds_linux] cstrike server for class A network

2003-09-18 Thread Frank Stollar
Alfred Reynolds wrote: The definition of LAN game has not changed. All clients that match the servers ip with netmask 255.255.255.0 are allowed into a LAN game. Sorry Alfred that's definitly not correct. We are running a few CS servers for a large dormitory in Munich with 2500+ users. As they are r

Re: [hlds_linux] Crazy Usage

2003-09-18 Thread Frank Stollar
[EMAIL PROTECTED] wrote: I am telling you, and PROVING to you, that using this kernel, with DEFAULT kernel timings results in performance vastly superior to any kernel released after. When we all know it is just impossible for the 1% you quote to be true. I fully ACK Jeremy. This is not possible,

Re: [hlds_linux] hlds 3.1.1.0 fix for buffer-overrun exploit CAUTION:isnot working !

2003-08-02 Thread Frank Stollar
Frank Stollar wrote: Hi, I have no idea how this can happen to a server - if the patch got loaded it prevents anything beyond 255 characters from being passed to the original function. I'm guessing, since no one else is reporting crashes/hangs/overflows, that this isnt related to your

Re: [hlds_linux] hlds 3.1.1.0 fix for buffer-overrun exploit CAUTION:is not working !

2003-08-02 Thread Frank Stollar
Hi, I have no idea how this can happen to a server - if the patch got loaded it prevents anything beyond 255 characters from being passed to the original function. I'm guessing, since no one else is reporting crashes/hangs/overflows, that this isnt related to your patch. Frank, are you sure beyond

Re: [hlds_linux] Half-Life Primary Server x.1.1.1d Beta Release

2003-07-31 Thread Frank Stollar
Steven Hartland wrote: - Original Message - From: "Frank Stollar" <[EMAIL PROTECTED]> OMG! I can't believe there are admins sticking with older versions than 1.16!! Hitbox bug was awesome till this release. I did research on my own to discover it was metamod and not WW

Re: [hlds_linux] problem with 3.1.1.1d???

2003-07-31 Thread Frank Stollar
Eric (Deacon) wrote: Frank Stollar wrote: Funny, the internation side seems to be not up-to-date. As the developer is german, here the link from the german page (www.hlsw.de): ftp://ftp.hlsw.org/downloads/beta/hlsw_1_0_0_6-beta.exe Hmmm...so that's just the program executable, NOT an up

Re: [hlds_linux] problem with 3.1.1.1d???

2003-07-31 Thread Frank Stollar
JC | KrUCiaL | Gamerezo.com wrote: as you can see in this image the server runns for 40 seconds and seems to be down every 40 seconds for 20 seconds - but the server is NOT crashed - players are still connected and the have no lags or timeouts... Dowload lastest HLSW (v1.0.0-beta 3). Latest beta

Re: [hlds_linux] hlds_amd 2 times for 1 server???

2003-07-29 Thread Frank Stollar
[EMAIL PROTECTED] wrote: hi, since i updated to hl 3.1.1.1c1 my server starts 2 hlds_amd processes??? why? is that correct? what does the 2nd one do? 9317 ?00:00:01 screen 9318 pts/300:01:14 halfd 9320 pts/301:19:35 hlds_amd 9338 pts/300:00:00 hlds_amd You are running C-D 4.

Re: [hlds_linux] Reporting Server Hackers

2003-07-23 Thread Frank Stollar
Kevin J. Anderson wrote: I cant believe you guys are STILL talking about this... Hey, this is one of the best and most productive discussions since months :) SCNR Frank ___ To unsubscribe, edit your list preferences, or view the list archives, please vis

Re: [hlds_linux] Reporting Server Hackers

2003-07-23 Thread Frank Stollar
Florian Zschocke wrote: "Britt Priddy (PZGN)" wrote: LOL Florian - that is where I sit. (the spoofed packet):P LOL Britt - I'm not sure what you are trying to tell me. :) That MAC address is a Cisco MAC address and I am 95% sure that Frank doesn't have a NIC with a Cisco MAC address. So I gu

Re: [hlds_linux] Reporting Server Hackers

2003-07-23 Thread Frank Stollar
Britt Priddy (PZGN) wrote: Ok - to clear the confusion - this is done by spoofing and placing yourself on that local segment - and you can obtain any MAC address you are able to connect to - note I pulled the MAC of the IP of the guy that asked me to look at it - this was done by sitting on his n

Re: [hlds_linux] Reporting Server Hackers

2003-07-23 Thread Frank Stollar
Florian Zschocke wrote: Frank Stollar wrote: Espacially this would be very hard if anywhere between two routers is no ethernet-link but ATM or any other Layer2 protocol. In no other Layer2 are ARPs present. Uhm, no. ARP is not restricted to Ethernet. As ATM hast no MAC adresses, ARP would not

Re: [hlds_linux] New Security Modules -February 25

2003-02-25 Thread Frank Stollar
Thomas J. Stensås wrote: -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On Wednesday 26 February 2003 01:05, Frank Stollar wrote: I see you take the point. The cheater has no new info but the admin looking into the logfiles maybe days later, has no info at all. Why not save and share that info. I

Re: [hlds_linux] New Security Modules -February 25

2003-02-25 Thread Frank Stollar
Thomas J. Stensås wrote: The only problem is that the people being keept in the dark are the server admins. The cheaters already know what VAC detects and not, they cant make any real use of such an addition to logs as they are quite aware which cheat they where running to test if VAC caught it or

Re: [hlds_linux] New Security Modules -February 25

2003-02-25 Thread Frank Stollar
Tyler "Overkill" Schwend wrote: No, more info for us is fine. But the problem is, the cheaters can make better use of that information than we can. We don't really have any real dire need to know what is and isn't detected. Sure, in time everyone will know, but that doesn't mean we should go ahead

Re: [hlds_linux] [OT] Re: Multi-vendor Game Server DDoSVulnerability

2003-01-20 Thread Frank Stollar
Simon Garner wrote: By that reasoning there is no solution to the problem - even a challenge/response system would be vulnerable if all you want is for the server to return one packet. Only ISPs can solve this, by fixing their routers as Jeremy said. In which case this security advisory has been

Re: [hlds_linux] [OT] Re: Multi-vendor Game Server DDoSVulnerability

2003-01-20 Thread Frank Stollar
Frank Stollar wrote: Jeremy Brooking wrote: I believe a lot of it has to do with 1 having a degree vs a working history in an ISP. A lot of people either lack the ability, or purely do not understand the effects these things can have. From their view, the network works, so I wont touch it

Re: [hlds_linux] [OT] Multi-vendor Game Server DDoS Vulnerability

2003-01-20 Thread Frank Stollar
I read this a few days ago on the newside of the german c't magazine. I am a bit shocked that no gamedeveloper ever thought about such a common vulnerability for DDOS attacks. A very easy solution would be to limit the number of respons per IP. I think about no more than 2-5 responses to requests

Re: [hlds_linux] new? wall hack to report

2002-09-17 Thread Frank Stollar
siberia wrote: > I have tested them, and they don't seem to be blocked at all. I haven't > tried them without HLGuard running, but they work well enough with it > running that it's not worth the wasted resources. I've tried a xqz or > whatever it's called variant and the latest ogc, they all work

Re: [hlds_linux] [OT] Having fun as an admin..

2002-09-09 Thread Frank Stollar
Another way to have some fun is: mp_buytime 0.01 slow buying players will have no fun mp_footsteps 0 at the end of a round when everybody is camping and hear the enemy before comming around the corner. mp_roundtime 1 when the T (in de levels) will take too much time to finish mp_c4timer 15 whe

[hlds_linux] Win XP, A3D and compatibility mode

2002-09-04 Thread Frank Stollar
Leon Hartwig wrote: >We have confirmed a false positive with the current (August 28) beta >modules: Windows XP clients who run HL/CS in Windows 98 compatibility >mode. We'll get new beta modules up soon to correct this. Well, this is used often by users trying to get a3d 2.0 to work under Win

Re: [hlds_linux] weird wonid

2002-08-12 Thread Frank Stollar
Jay Anstiss wrote: > I had someone join my server tonight and they ahd the following wonid: > > :[Tara'sKnight]: - wonid: -1 > > I'm not saying they're upto anything dodgy, but that is a weird wonid. I > mean, -1?! > > Any thoughts?! That's very easy. If you habe an LAN HL Server, the WonID you w