Re: [hlds_linux] help run three CS-servers on the one server

2006-06-25 Thread Gamefuel Support
>From my experience. It's better to run a separate install for each server, but like Glenn said it's a matter of opinion. I had the feeling running it in separate directories had a positive effect on disk I/O. Glenn Shannon wrote: > Depending on how you want to do it you can do it either way.

Re: [hlds_linux] sound delay or replace

2006-06-25 Thread Gamefuel Support
Hi, Have a look @ this file: /cstrike/scripts/game_sounds_radio.txt Have tried this before but never successfully up until now. Please let me know off list if you do succeed, cause I'd want to know how you did it. ;-) I think this is (partly) dealt with on client level. Maybe the valve developers m

Re: [hlds_linux] [Fwd: Re: [hlds] Logmod?]

2006-06-19 Thread Gamefuel Support
You can add as many logaddresses as you want (only multiple instances over NAT will create a problem.) If you have logging enabled the logfiles in /cstrike/logs/ will still be written. Also you can redirect the logging from the standard output to a file by adding " > /mydirectory/myfile & " to your

Re: [hlds_linux] _restart just hangs

2006-06-14 Thread Gamefuel Support
Afaik the steambans plugin is not functioning at the moment. See this thread: http://www.steambans.com/forums.php?fid=11&tid=3178&page=2 >From your error it seems like your server is hanging on the "ace_afk" eventscripts scriptpack you are running though. Try starting your server without that plug

Re: [hlds_linux] Can't start Counter-Strike Source

2006-06-12 Thread Gamefuel Support
Note the difference: server.cfg Server.cfg Is it a caps-sensitivity problem? --- Regime InspectorGifts wrote: is server.cfg in cfg folder? :) - Original Message - From: "Henrik Semark" <[EMAIL PROTECTED]> To: Sent: Monday, June 12, 2006 1:06 AM Subject: Re: [hlds_linux] Can't start C

Re: [hlds_linux] SRCDS 100% CPU Usage at Map Change

2006-05-18 Thread Gamefuel Support
So now the linux servers are more unstable then ever, and Valve (hopefully) are coding their assess of to fix this problem. Valve should take fingers away from linux and let EPIC GAMES do the job. They know what they do, Valve doesn't. Yeah, let Ryan C. Gordon do it ;) Hi, Not experi

Re: [hlds_linux] Server giving consistency errors too clients

2006-04-05 Thread Gamefuel Support
I never said it was an elegant fix ^^ Just a quick workaround to get his server working again. You are right though.. It would be nice if this is corrected. Seghers Bart wrote: Yeah but putting it to 0 can have a potential cheating issues: users that start to use models with big red heads or so

Re: [hlds_linux] Server giving consistency errors too clients

2006-04-05 Thread Gamefuel Support
Hi, Yea I noticed this also with our servers, when the leet model was added. You have sv_consistency set to "1". In order to bypass this, change the value of this to "0" in your server config file. As far as I understand, sv_consistency checks if your clients have the original models in their clie

Re: [hlds_linux] server is insecure

2006-03-27 Thread Gamefuel Support
Same here on Linux based OS.. L 03/27/2006 - 20:21:56: "xxx<<<2><>" disconnected (reason "Error verifying STEAM UserID Ticket") Some users have trouble, some have no problems at all. Hope this will be fixed soon! --- Gamefuel BlueHawk^4u wrote: Hi We are also having this issue on

Re: [hlds_linux] exec banned.cfg: file size larger than 20MB error

2006-03-27 Thread Gamefuel Support
IIRC you can "solve" this by putting a newline in the file (just hit enter once and save the file). Could be that i dont RC though.. :) --- Gamefuel kama wrote: I believe it reports that when its empty for some reason. /Bjorn On Mon, 27 Mar 2006, Ian mu wrote: -- [ Picked text/plain from

Re: [hlds_linux] Roundtime for CS:S

2006-03-22 Thread Gamefuel Support
If you are really desparate to have a workaround for this you could easily make a script that changes the map after a certain time using Mattie's eventscripts. es_delayed Will execute the command-string after the seconds have elapsed. --- Gamefuel W0kk3L wrote: No not yet, but i think that

[hlds_linux] bots stay dead

2006-03-09 Thread Gamefuel Support
Hi, Just wanted to report a bug of minor importance.. On our server we use bots sometimes. We also use auto teambalancing. In our case this is done through hlstatsx. When hlstatsx swaps two bots to the opposite team, the bots remain dead on round start. This means that after they are swapped to th

Re: [hlds_linux] fps problem?

2006-02-09 Thread Gamefuel Support
He could compile a 2.6.15.x kernel and set the frequency to 1000HZ. Marcel Beringer wrote: Well, I'm no techie but I just spoke to the sysadmin about it, and here is what he said; " we we're running 2.6.15.1 and I've downgraded to 2.6.1. just for your lousy Counter-Strike server :) " So I wa

Re: [hlds_linux] This server is using newer protocol (7) that your client have (5)

2006-02-06 Thread Gamefuel Support
Besides that.. If you have to pay $2 to buy the new version of the game every time an update comes out, you will hit that $19 mark within a year, keeping Valve's frequency of updates in mind. Might as well get a proper version and save yourself the headache. Peter Kirby wrote: On 06/02/06, Dmit

Re: [hlds_linux] renting a box

2006-01-30 Thread Gamefuel Support
from 3 to 6. I run 4 16 player servers on dual Xeon 2.4GHz. /Bjorn On Mon, 30 Jan 2006, Gamefuel Support wrote: If you read the email, that was sent last before this email by Scott Pettit, wou will have some indication of what to expect. Other then that.. I would think about rephrasing your

Re: [hlds_linux] renting a box

2006-01-30 Thread Gamefuel Support
If you read the email, that was sent last before this email by Scott Pettit, wou will have some indication of what to expect. Other then that.. I would think about rephrasing your question if i were you. This is like asking: How many potatoes fit in a bag? Depends on the size of the potatoes and t

Re: [hlds_linux] SourceTV probs

2005-12-05 Thread Gamefuel Support
27020, KB/sec In 0.0, Out 0.0 Local Slots 10, Spectators 0, Proxies 0 Total Slots 10, Spectators 0, Proxies 0 Firewall should be no problem on a rented virtual server. Is it possible to "portscan" on own cs:s-servers? A normal nmap shows no results Franz Am Sonntag, 4. Dezember 2005 23:2

Re: [hlds_linux] SourceTV probs

2005-12-04 Thread Gamefuel Support
Hi, Specify -tv_port 27020 on startup (or whatever port you want) Make sure this port is not dropped or rejected on your firewall Source TV only starts on map change so you have to wait till then before "my-server" is visible as a bot player in your server and source tv is enabled. And here's an

Re: [hlds_linux] Alfred...another update today?

2005-12-03 Thread Gamefuel Support
Thanks but both do the same for me. Just not for the steam port.. --- Gamefuel Steven Hartland wrote: Its -ip not +ip iirc Steve / K - Original Message - From: "Gamefuel Support" <[EMAIL PROTECTED]> Hi, Thanks for the reply. Yes the port is being set correctly by

Re: [hlds_linux] Alfred...another update today?

2005-12-03 Thread Gamefuel Support
lds wrote: What is the bug exactly? I just verified that the beta update today correctly obeys the "-steamport" when running srcds (remember that is it -sport for the HL1 engine). - Alfred Gamefuel Support wrote: Any chance of the -steamport bug being fixed in that update also? Saw t

Re: [hlds_linux] Alfred...another update today?

2005-12-03 Thread Gamefuel Support
Any chance of the -steamport bug being fixed in that update also? Saw that it was for HL1 in the last update already.. And thanks for the great support and consequent information updates. Nice to see a game dev company actually giving some support. --- Gamefuel Alfred Reynolds wrote: I don't t