>From my experience. It's better to run a separate install for each
server, but like Glenn said it's a matter of opinion.
I had the feeling running it in separate directories had a positive
effect on disk I/O.
Glenn Shannon wrote:
> Depending on how you want to do it you can do it either way.
Hi,
Have a look @ this file:
/cstrike/scripts/game_sounds_radio.txt
Have tried this before but never successfully up until now. Please let
me know off list if you do succeed, cause I'd want to know how you did
it. ;-)
I think this is (partly) dealt with on client level. Maybe the valve
developers m
You can add as many logaddresses as you want (only multiple instances
over NAT will create a problem.) If you have logging enabled the
logfiles in /cstrike/logs/ will still be written. Also you can
redirect the logging from the standard output to a file by adding " >
/mydirectory/myfile & " to your
Afaik the steambans plugin is not functioning at the moment. See this
thread: http://www.steambans.com/forums.php?fid=11&tid=3178&page=2
>From your error it seems like your server is hanging on the "ace_afk"
eventscripts scriptpack you are running though. Try starting your server
without that plug
Note the difference:
server.cfg
Server.cfg
Is it a caps-sensitivity problem?
---
Regime
InspectorGifts wrote:
is server.cfg in cfg folder?
:)
- Original Message -
From: "Henrik Semark" <[EMAIL PROTECTED]>
To:
Sent: Monday, June 12, 2006 1:06 AM
Subject: Re: [hlds_linux] Can't start C
So now the linux servers are more unstable then ever, and Valve
(hopefully) are coding their
assess of to fix this problem.
Valve should take fingers away from linux and
let EPIC GAMES do the job.
They know what they do, Valve doesn't.
Yeah, let Ryan C. Gordon do it ;)
Hi,
Not experi
I never said it was an elegant fix ^^ Just a quick workaround to get his
server working again.
You are right though.. It would be nice if this is corrected.
Seghers Bart wrote:
Yeah but putting it to 0 can have a potential cheating issues: users that
start to use models with big red heads or so
Hi,
Yea I noticed this also with our servers, when the leet model was added.
You have sv_consistency set to "1". In order to bypass this, change the
value of this to "0" in your server config file.
As far as I understand, sv_consistency checks if your clients have the
original models in their clie
Same here on Linux based OS..
L 03/27/2006 - 20:21:56: "xxx<<<2><>"
disconnected (reason "Error verifying STEAM UserID Ticket")
Some users have trouble, some have no problems at all.
Hope this will be fixed soon!
---
Gamefuel
BlueHawk^4u wrote:
Hi
We are also having this issue on
IIRC you can "solve" this by putting a newline in the file (just hit
enter once and save the file).
Could be that i dont RC though.. :)
---
Gamefuel
kama wrote:
I believe it reports that when its empty for some reason.
/Bjorn
On Mon, 27 Mar 2006, Ian mu wrote:
--
[ Picked text/plain from
If you are really desparate to have a workaround for this you could
easily make a script that changes the map after a certain time using
Mattie's eventscripts.
es_delayed
Will execute the command-string after the seconds have elapsed.
---
Gamefuel
W0kk3L wrote:
No not yet, but i think that
Hi,
Just wanted to report a bug of minor importance..
On our server we use bots sometimes. We also use auto teambalancing. In
our case this is done through hlstatsx.
When hlstatsx swaps two bots to the opposite team, the bots remain dead
on round start. This means that after they are swapped to th
He could compile a 2.6.15.x kernel and set the frequency to 1000HZ.
Marcel Beringer wrote:
Well, I'm no techie but I just spoke to the sysadmin about it, and here is
what he said;
" we we're running 2.6.15.1 and I've downgraded to 2.6.1. just for your
lousy Counter-Strike server :) "
So I wa
Besides that.. If you have to pay $2 to buy the new version of the game
every time an update comes out, you will hit that $19 mark within a
year, keeping Valve's frequency of updates in mind. Might as well get a
proper version and save yourself the headache.
Peter Kirby wrote:
On 06/02/06, Dmit
from 3 to 6. I run 4 16 player
servers on dual Xeon 2.4GHz.
/Bjorn
On Mon, 30 Jan 2006, Gamefuel Support wrote:
If you read the email, that was sent last before this email by Scott
Pettit, wou will have some indication of what to expect.
Other then that.. I would think about rephrasing your
If you read the email, that was sent last before this email by Scott
Pettit, wou will have some indication of what to expect.
Other then that.. I would think about rephrasing your question if i were
you. This is like asking: How many potatoes fit in a bag?
Depends on the size of the potatoes and t
27020, KB/sec In 0.0, Out 0.0
Local Slots 10, Spectators 0, Proxies 0
Total Slots 10, Spectators 0, Proxies 0
Firewall should be no problem on a rented virtual server.
Is it possible to "portscan" on own cs:s-servers? A normal nmap shows no
results
Franz
Am Sonntag, 4. Dezember 2005 23:2
Hi,
Specify -tv_port 27020 on startup (or whatever port you want)
Make sure this port is not dropped or rejected on your firewall
Source TV only starts on map change so you have to wait till then before
"my-server" is visible as a bot player in your server and source tv is
enabled.
And here's an
Thanks but both do the same for me.
Just not for the steam port..
---
Gamefuel
Steven Hartland wrote:
Its -ip not +ip iirc
Steve / K
- Original Message -
From: "Gamefuel Support" <[EMAIL PROTECTED]>
Hi,
Thanks for the reply.
Yes the port is being set correctly by
lds wrote:
What is the bug exactly? I just verified that the beta update today
correctly obeys the "-steamport" when running srcds (remember that is it
-sport for the HL1 engine).
- Alfred
Gamefuel Support wrote:
Any chance of the -steamport bug being fixed in that update also? Saw
t
Any chance of the -steamport bug being fixed in that update also? Saw
that it was for HL1 in the last update already..
And thanks for the great support and consequent information updates.
Nice to see a game dev company actually giving some support.
---
Gamefuel
Alfred Reynolds wrote:
I don't t
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