Re: [hlds_linux] Latency on GoldSource

2010-07-20 Thread Marcos Zapata
i am talking about dod from goldsource, not cs 1.6. Zeta On Fri, Jul 9, 2010 at 11:25 PM, Nemanja Petrovic necape...@gmail.com wrote: can you send me all kreedz mode plugin for this mod to cs 1.6 Thanks ___ To unsubscribe, edit your list

[hlds_linux] Latency on GoldSource

2010-07-08 Thread Marcos Zapata
i've been running a day of defeat server for several years now and i'm always upgrading hardware and the steam servers but since the last update several months ago i have a problem, whenever the player count hits 20 (its a 24 slots server) the latency starts rising up, and quite rapidly i might

[hlds_linux] Latency on GoldSource

2010-07-05 Thread Marcos Zapata
i've been running a day of defeat server for several years now and i'm always upgrading hardware and the steam servers but since the last update several months ago i have a problem, whenever the player count hits 20 (its a 24 slots server) the latency starts rising up, and quite rapidly i might

Re: [hlds_linux] hlds_run: line 329

2010-06-21 Thread Marcos Zapata
, Joonas Lehtolahti joonas.lehtola...@lehtopuu.fi wrote: hlds_run is just a shell script starting the actual server binary. On line 329 it starts the actual server that then segfaults for some reason. On Sun, 20 Jun 2010 21:32:33 +0300, Marcos Zapata zeta1...@gmail.com wrote: Hi, could somebody

[hlds_linux] hlds_run: line 329

2010-06-20 Thread Marcos Zapata
Hi, could somebody (from valve would be great) tell me what could be happening? I'm running a couple of day of defeat server and every single hour one of them crash with this: ./hlds_run: line 329: 11374 Segmentation fault line is ALWAYS 329. i know you can't distribute source code but what does

Re: [hlds_linux] Half-Life 1 Engine dedicated server update

2008-11-17 Thread Marcos Zapata
also, the last update from valve of november 14th finally killed my dod server. it used to restart continuosly with assert-failed but now it just dies with: pipes.cpp (608) : Assertion Failed: Stalled cross-thread pipe interfacemap_client.h (1073) : Assertion Failed: bufRet.GetUint8() ==

Re: [hlds_linux] freebsd

2008-11-11 Thread Marcos Zapata
it runs (and crashes) just like it used to, no luck. does valve have schedule a fix? kind regards. On Tue, Nov 11, 2008 at 5:34 AM, kama [EMAIL PROTECTED] wrote: Well, it still crashes a lot. but before it was several times an hour. now it can actually run, at its best, for a couple of hours

[hlds_linux] hl1 update and freebsd

2008-11-10 Thread Marcos Zapata
Hi, i'm new to the list. I would like to know if there's any news, fixes or workarounds on the 'stalled cross-threaded pipe' error that began to happen after we updated our servers on freebsd. i used to run a private dod clan server with the old engine without problems. thanks. kind regards.

[hlds_linux] freebsd

2008-11-10 Thread Marcos Zapata
Hi, i'm new to the list. I would like to know if there's any news, fixes or workarounds on the 'stalled cross-threaded pipe' error that began to happen after we updated our servers on freebsd. i used to run a private dod clan server with the old engine without problems. thanks. kind regards.

Re: [hlds_linux] freebsd

2008-11-10 Thread Marcos Zapata
no workaround what so ever? its kind of frustating and installing linux is out of the question right now. Thanks for the prompt answer. On Mon, Nov 10, 2008 at 6:18 PM, Petr Jelinek [EMAIL PROTECTED] wrote: Marcos Zapata wrote: Hi, i'm new to the list. I would like to know if there's any news

Re: [hlds_linux] freebsd

2008-11-10 Thread Marcos Zapata
up to 70 crashes per server per day. Now its never over 20 and often below 12. Its not perfect, but it sure helps me. Never the less, we are hit hard by players going elsewhere. /Bjorn On Mon, 10 Nov 2008, Marcos Zapata wrote: no workaround what so ever? its kind of frustating