RE: [hlds_linux] The 1000 FPS Fairy Tale

2007-10-02 Thread Martin Nicholls
> "That's where the brain comes in. Client sees big number. Client > believes > it works better, even though it's exactly the same. Client buys 1000 > FPS > server." [..] > So basically you are saying clients are stupid. Boy, I hope your > clients > don't read this mailing list. My company gear

RE: [hlds_linux] Bad Bone Weight continues...

2007-09-26 Thread Martin Nicholls
age- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Martin > Nicholls > Sent: Wednesday, September 26, 2007 12:28 AM > To: hlds_linux@list.valvesoftware.com > Subject: RE: [hlds_linux] Bad Bone Weight continues... > > > > > -Original Message

RE: [hlds_linux] Bad Bone Weight continues...

2007-09-26 Thread Martin Nicholls
> -Original Message- > From: [EMAIL PROTECTED] [mailto:hlds_linux- > [EMAIL PROTECTED] On Behalf Of Guillaume Parent > Sent: 26 September 2007 03:51 > To: hlds_linux@list.valvesoftware.com > Subject: Re: [hlds_linux] Bad Bone Weight continues... > > The processor is a AMD 2700+, I'm not s

RE: [hlds_linux] srcds_? Where's i686? TF2

2007-09-22 Thread Martin Nicholls
> -Original Message- > From: [EMAIL PROTECTED] [mailto:hlds_linux- > [EMAIL PROTECTED] On Behalf Of Draco Dragonsfire > Sent: 22 September 2007 22:25 > To: hlds_linux@list.valvesoftware.com > Subject: [hlds_linux] srcds_? Where's i686? TF2 > > I didn't happen to see the binaries for orangeb

RE: [hlds_linux] Team Fortress 2 release

2007-09-21 Thread Martin Nicholls
Just to follow that up - it's probably the same code but it's locked to a platform I'd guess (note: guess), though if Valve want to help me prove a point I've been making for a few years then that's good too ;) > -Original Message- > From: [EMAIL PROTECTED] [mailto:hlds_linux- > [EMAIL PRO

RE: [hlds_linux] Team Fortress 2 release

2007-09-21 Thread Martin Nicholls
Find it _extremely_ unlikely, though I've not heard official word - but could you imagine gamepad v's keyboard & mouse? They'd get demolished time after time, no matter how good they are. > -Original Message- > From: [EMAIL PROTECTED] [mailto:hlds_linux- > [EMAIL PROTECTED] On Behalf Of Ry

RE: [hlds_linux] TF2 Linux Command Line

2007-09-21 Thread Martin Nicholls
Somebody linked me http://www.nsevens.com/uploads/tf2commands.txt earlier, seems to have.. Everything. > -Original Message- > From: [EMAIL PROTECTED] [mailto:hlds_linux- > [EMAIL PROTECTED] On Behalf Of Theo Macris > Sent: 21 September 2007 08:47 > To: hlds_linux@list.valvesoftware.com > S

RE: [hlds_linux] VMware

2007-09-21 Thread Martin Nicholls
Comparatively the performance is going to suck bad if you say fill a 32 man server. But the real question is "why?". > -Original Message- > From: [EMAIL PROTECTED] [mailto:hlds_linux- > [EMAIL PROTECTED] On Behalf Of Scott Pettit > Sent: 21 September 2007 06:51 > To: hlds_linux@list.valves

RE: [hlds_linux] Mike, anythin new on the Linux bins?

2007-09-20 Thread Martin Nicholls
e isn't like 64 bit binaries! > > > > -Original Message- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of Martin > > Nicholls > > Sent: 20 September 2007 22:27 > > To: hlds_linux@list.valvesoftware.com > > Subject: RE

RE: [hlds_linux] Mike, anythin new on the Linux bins?

2007-09-20 Thread Martin Nicholls
Just trying to align this with http://developer.valvesoftware.com/wiki/Valve_Time - nearest I can find to that is 'When it's done' - so a month or two yeah? ;) Regards, > -Original Message- > From: [EMAIL PROTECTED] [mailto:hlds_linux- > [EMAIL PROTECTED] On Behalf Of Alfred Reynolds > Se

RE: [hlds_linux] Linux Dedicated Server Delayed

2007-09-18 Thread Martin Nicholls
> Better get WINE fired up, then... Might not be the best idea ever.. :p Shame to hear this, but in fairness it's not the end of the world. I can wait to get my server up. Linux dedi should been pri #1 though - the number gap between Windows servers for Source games and Linux servers is _immense_

RE: [hlds_linux] TF2 server multi threaded?

2007-09-15 Thread Martin Nicholls
Uhm, s/Valve/Source, forgive moi :p ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

RE: [hlds_linux] TF2 server multi threaded?

2007-09-15 Thread Martin Nicholls
PROTECTED] On Behalf Of Kevin J. Anderson > Sent: 16 September 2007 07:17 > To: hlds_linux@list.valvesoftware.com > Subject: [hlds_linux] TF2 server multi threaded? > > Martin Nicholls wrote: > > I'm actually wondering what's to say that it actually will put more >

RE: [hlds_linux] Server hardware requirements

2007-09-15 Thread Martin Nicholls
I'm actually wondering what's to say that it actually will put more strain on a server? Nothing about the changes suggests to me that it necessarily will (granted not that it won't by any means). As for being threaded not helping much; I can see obvious places where you can thread the server, wher

RE: [hlds_linux] Team Fortress 2 dedicated ?

2007-09-14 Thread Martin Nicholls
It's the beta people are asking about, which is released Monday. Allot of people are gonna be disappointed if the servers aren't around. That said I hope, no sure, Valve have something lined up. > -Original Message- > From: [EMAIL PROTECTED] [mailto:hlds_linux- > [EMAIL PROTECTED] On Beha

RE: [hlds_linux] TF2 beta

2007-09-12 Thread Martin Nicholls
You'd hope it would when preloading starts (which it has). Dunno, I want my server up before Monday, what use would it be to have people running around with no servers to play in? *Everybody* is gonna be playing the beta. And yeah, you're not exactly going to be playing the beat after the final ga