We've reworked some of the code that heartbeats the master server. The
currently-released builds use the old code by default. We want to set it
to use the new code but would like to have it run on different people's
machines first. If you are able to, try adding this to your command
line:
+sv_mas
Even if you're not running on an Athlon machine, please try this build
because it's built with a newer compiler, machine, and OS version, with
different optimization flags, and with many symbols hidden. If we don't
hear from anyone with concerns about this beta, we'll probably make it
live tomorrow
still exist and are functioning.
Will this "updated" compiler version/link changes make its way to the
SDK when you guys get it vetted out?
Keeper
-Original Message-----
From: Mike Dussault [mailto:[EMAIL PROTECTED]
Sent: Friday, March 07, 2008 1:28 AM
To: hlds_linux@list.valvesoftw
I was going to UUE it but I thought that might be too retro l33t for you
;)
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Nephyrin
Zey
Sent: Thursday, March 06, 2008 8:14 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Linux server tes
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We've got a version of the Linux server built with a newer compiler
version, built off a newer machine with different settings, and with a
bunch of link changes. We want to make sure it works well for p
They're not specifically targeted for FreeBSD and they're still on the same
glibc version (2.3.2) as the current release. We're changing to a more recent
gcc version and doing some library tomfoolery so we can have more flexibility
in the platforms we build our code on. Should be fine but I'd li
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If you're running FreeBSD and you're able to help run a quick test, it
would be appreciated. I'll need to send you some binaries to try out. If
you can do this, email me and we'll work it out.
Thanks,
We're looking into this one now.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mike
Hodgkinson
Sent: Friday, December 21, 2007 2:47 AM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Team Fortress 2 Linux Dedicated Server
Jason could you
We have a fix for this that will go out in the next update.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Nye Liu
Sent: Tuesday, November 20, 2007 7:48 PM
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] Still crashes on console quit
STILL cr
What you're trying to do should work. I fixed a bug that was causing that error
for that specific map (mcdonalds-mds) over here, and when we shipped, that map
worked with sv_pure here. So it sounds like there's a case that's happening on
your system that doesn't happen here. We're slammed with O
Are you using an sv_pure value other than 0?
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ryan
Veltidi
Sent: Saturday, August 25, 2007 12:52 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] looong map change tiems
I had an issue with
In case some of you guys aren't on the hlds list:
Updates to the Source Engine and Source Dedicated Server Beta are
available. To receive them, run hldsupdatetool with the command "-beta
community". The specific changes include:
- Fixed a bug in askconnect_accept
- Fixed an hl2mp bug where a s
uad cores? is the "threaded-code" only temporarily disabled?
Mike Dussault schrieb:
> net_queue isn't used on Linux anymore.
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of karumba
> Sent: Thursday, August 09, 2007 2:43 PM
&g
net_queue isn't used on Linux anymore.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of karumba
Sent: Thursday, August 09, 2007 2:43 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] srcds performance on core2duo
uh...i just ordered a new
Nope. You could make the smoke disappear if you could create a big
hiccup on the client.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Guy
Watkins
Sent: Tuesday, August 07, 2007 8:00 PM
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] Sour
We've got a fix for that bug, and we'll probably release a beta this week that
includes the fix.
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Rónai György
Sent: Sunday, August 05, 2007 11:02 AM
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_lin
Has anyone tried this beta? We haven't heard from anyone about it yet.
We'd like to make it a public release, but would prefer to hear about
potential issues BEFORE we do that.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jason
Ruymen
Sent: Wednesday, J
Nope. This release = the beta, so it just has a fix for that idle CPU eater bug.
As I mentioned yesterday, to the best of our knowledge, this release fixes the
mid-round hitches for some people and not others. If you guys can weigh in on
your status _as of this release_ in private email to me, t
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Hey everyone, here's an update: As far as we know, the latest beta (soon
to be released non-beta) fixes the idle CPU usage problem. It also fixes
the mid-round hangs for some people but not others. We'r
Do you have any .mdmp files in your counter-strike source directory? If so, zip
'em up (at least the ones from around the time of the crashes) and email them
to me privately and I'll take a look.
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Rónai Györ
The client with the bad content gets a message warning that he's got
mismatched content, but the server isn't showing a message. I'll make it
show a message in that case if sv_pure_trace is on.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ideovation
Sen
For the net_queue_trace thing, I'd like to find out if there is a
correlation between your server hitches and the "threaded queued packet
sent" spew. If you never see the spew, that helps narrow things down.
-NoQueuedPacketThread is actually different than
net_queued_packet_thread 0. The former d
Please send me a private email ([EMAIL PROTECTED]) and attach your whitelist
file, that material (the .vmt and mag.vtf) and the model that references it.
I'll try to repro the problem here. It looks like maybe the model has a slash
in there somewhere that the whitelist code isn't suspecting.
-
sv_pure 1 or 2?
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Rónai György
Sent: Thursday, July 05, 2007 1:13 PM
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] Another Pure bug?
It seems, that we cant get de_egyptkm custom map to work.
It
This thread you linked to is exactly what we need. Thanks for starting
that. If everyone who's experiencing perf problems can add to that
thread, it will help.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Adam Thorn
Sent: Friday, June 29, 2007 6:58 PM
This is our top priority bug right now. We have a repro for the idle bug
but not this lag-like-hell bug, although I think they're related. We're
running tests and will fix this as soon as we can.
In the meantime, if people who are seeing this problem want to try some
things and send some results,
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