[hlds_linux] Servers not showing in steamlist

2007-02-08 Thread Richard Fennell
Hi Guys Seem to be having a problem getting any of my source or 1.6 servers to show in the steam browser list. Have sv_region 3 in the server.cfg (europe) but yet i cant see any in the steam list. Any Ideas? Has anything changed recently? Thanks Richy

Re: [hlds_linux] socket 939 Opteron - bit of Linux Performance

2007-01-23 Thread Richard Fennell
Michael Noack wrote: My servers never crashed after ntpdate too, I even tried it right now, just to verifie. I use Debian 4.0, so this might not be a general Linux issue. I think the code can handle a certain amount of drift but if the date is well out on my system and i enable ntp to bring it b

Re: [hlds_linux] socket 939 Opteron - bit of Linux Performance

2007-01-22 Thread Richard Fennell
Valtteri Kiviniemi wrote: Hi My experience is that, if you run 64bit OS and 32bit binary, the operating system will emulate the program, and it decreases performance and consumes more CPU. I have AMD64 debian installations, and if I run hlds_amd binary (the 32bit one) the server FPS is only ~200

[hlds_linux] Steam Ticket Errors :(

2007-01-17 Thread Richard Fennell
Hi Guys All of my servers (1.6, CZ and Source) are having problems with steam ticket errors. Clients are struggling to get on the servers. They have to delete the clientregistry.blob and restart steam. Any ideas what could be causing this? Also has the -insecure flag on 1.6 and Source changed as

[hlds_linux] Zblock Linux

2007-01-09 Thread Richard Fennell
Hi Guys Does anyone know if there is going to be a release for Zblock for Linux again? If not can anyone recommend the best alternative for match play and public play? Thanks Richy ___ To unsubscribe, edit your list preferences, or view the list arc

Re: [hlds_linux] AMD Athlon X2 and CS?

2007-01-07 Thread Richard Fennell
linux penguin wrote: -- [ Picked text/plain from multipart/alternative ] 5-10Mbit upload for 1 server or 4-5 servers? Running a game server on a connection with 1.3mb upload and worrying about the box setup is like buying a top spec porsche and letting all of the air out of the tyres. If your

Re: [hlds_linux] srcds performance

2006-12-28 Thread Richard Fennell
From the details stated in the EULA this is most certainly not the case. I assume you are referring to the connection limitation clauses but these explicitly state services they cover, game servers not being one of them. Steve Hi Steve I have spoken directly to Microsoft. They have confirmed

[hlds_linux] Spike problem

2006-12-28 Thread Richard Fennell
Hi Guys Recently I have been seeing the occasional spike on one of our public servers. This seems to happen mostly when a lot of grenades are in the air. CPU usage is fine and server is running smooth elsewhere, reg is great but the occasional spike is really annoying. The only changes I have mad

[hlds_linux] [Question to Valve] High system load with CS Source server

2006-12-07 Thread Richard Fennell
Back in the CS Betas, I could run a 16 player server on a AMD k6. Try running 1.6 on that now. It's nothing new, it royally sucks but unfortunately that's how the cookie crumbles for a variety of reasons. Some of them you can point at valve for, but not all of them. -- Erik Hollensbe [EMAIL PR

Re: [hlds_linux] Weapon buying limit per user

2006-11-25 Thread Richard Fennell
The answer to this would be to stop weapon spamming. IE stop any players buying more than 4 weapons per round. This will enable "Weapons drops" in matches but would stop more than 4 weapons every being dropped in Public Games, Possibly set it to a variable but default it at 4. " Isn't this more t

Re: [hlds_linux] srcds performance

2006-11-04 Thread Richard Fennell
Ian mu wrote: -- [ Picked text/plain from multipart/alternative ] I totally agree with most of that except naturally ubuntu won't be able to hold a high fps if its kernel freqency is set lower (so you may find fps is capped to 125 for example whatever you do with that kernel setting, typically ma

Re: [hlds_linux] sys_ticrate 1000 and pingboost 3 - BUG

2006-10-20 Thread Richard Fennell
[S.O.D.] mr. jack wrote: Hi, I'm running on my rootserver (D820 + 2 GB Ram): 12 Slot WC3 1.6 12 Slot 1.6 War-Server pingboost 3 systicrate 1000 1x14 Slot CS:S Tick100 1x 12 Slot CS:S Tick 100 Pingboost 3 and sys_tic 1000 will cause problems with your game server. If you time the bomb plant a

Re: [hlds_linux] Bot command-line option

2006-09-18 Thread Richard Fennell
aXeR (AmmoBOX) wrote: -nobots I thought it was -nobloodycpucyclestealingbots :P Heheh Richy ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

[hlds_linux] srcds, Problems still

2006-09-17 Thread Richard Fennell
Hi We are still experiencing very strange issues with SRCDS. Sometimes when stopping and starting a server the server comes back with a 2000 ping and with 99.9% cpu usage. We are getting this on all of our Linux servers. We are running Fedora core 4 and 5 and have a mix of x64 and i386 versions. (

Re: [hlds_linux] Kernel tweaks

2006-09-15 Thread Richard Fennell
Jonathan wrote: After i compiled the kernel with 1000hz on one of the boxes, the cpu load dropped to 10% from 99%, so at least that's a good sign :) The other things you said were the first things i checked, so the systems now have up-to-date slimmed gentoo installations with a 1000hz kernel. I

Re: [hlds_linux] Kernel tweaks

2006-09-15 Thread Richard Fennell
Jonathan wrote: Hey there, i run a couple of 24/7 cs servers on a few boxes with around 512-1024mb and 2ghz+ cpus (amd64/intel). On some of these boxes i run more than 2 servers, and when they start getting full, i get a lot of lag. My question is: can i do some kind of kernel/software tweaks in

Re: [hlds_linux] Strange Ping Times and Round Times ticking faster than normal clock.

2006-09-12 Thread Richard Fennell
Marcel wrote: But all the Kids want 1000 FPS - even if they are unstable with 10 players... - Marcel Kiviniemi Networks - HLDS schrieb: Pingboost 3 makes counter-strikes internal clock crazy. I suggest you dont use it. Compile new kernel with HZ=1000 etc. and then run the game with sys_ticrat

Re: [hlds_linux] X-spectate

2006-07-31 Thread Richard Fennell
Saint K. wrote: Hi, I wonder, is X-spectate deteceted by VAC2 as being a cheat? Or can we savely use it to check players on having wallhack? Cheers, Saint K. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: ht

[hlds_linux] CRC in logs

2006-06-25 Thread Richard Fennell
Hi Guys Just wondering, does anyone else get CRC in the log files when they change maps? I'm still trying to fix my Fedora Core 5 problems and have noticed i'm getting the following in my logs / HLSW. 12:39:37 Started map "de_dust2" (CRC "1159425449") Can anyone confirm that this is an error?

Re: [hlds_linux] Fedora 5 Issues (Richard Fennell)

2006-06-19 Thread Richard Fennell
DoubleDoom wrote: We are using FC5 64bit successfully with CS1.6. This is with intel xeons running the 32 bit version of hlds (obviously). No problems whatsoever and running smoother with higher server fps and better bullet reg than any version of FC before now. Not even the slightest problem

Re: [hlds_linux] Fedora 5 Issues

2006-06-18 Thread Richard Fennell
Try using the hlds_amd binary, and make sure your hlds install is up to date, as well as your third party plugins (e.g.: amxx 1.71 + metamod-p 1.19p28). ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://

[hlds_linux] Fedora 5 Issues

2006-06-18 Thread Richard Fennell
Hi Guys Anyone here running on Fedora 5 succesfully? I have installed 3 boxes with Fedora Core 5. We are running the 64bit version as we have AMD64 Chips. We are running some CZ and CS Servers on the box and all is well until we change maps. The pings shoot up to around 2000 and cpu usage locks u

Re: [hlds_linux] Wall Bangs less in Linux Version

2006-06-02 Thread Richard Fennell
Stuart Stegall wrote: Many people have also claimed other such things, but we(company) could never ever duplicate this. I would not think that the OS specific code would run even close to this area of the game server, but I could be wrong. Only Alfred or someone else at Valve could really answe

[hlds_linux] Wall Bangs less in Linux Version

2006-05-30 Thread Richard Fennell
Hi Guys I have had a few customers request specifically windows servers due to a bug in the Linux version of srcds where door bangs on linux servers yield lower damage than they do on there respective windows servers. I believe it has been tested 100% and there is a movie showing the differences.

Re: [hlds_linux] Server giving consistency errors too clients

2006-04-05 Thread Richard Fennell
Alfred Reynolds wrote: Sv_consistency checks that the game servers version of the model matches the one on the client. Both the game server and the client have this model as part of their distribution. This sounds like either a file corruption problem, an out of date server problem or people real

Re: [hlds_linux] VAC2 implementation for 64-bit binaries, status?

2006-03-11 Thread Richard Fennell
I and many other GSP's made a commitment to AMD 64bit architecture based on the performance gains in running Valve based Dedicated servers in 64bit mode. The withdrawl of native 64bit compatibility for all servers wishing to use VAC2 has left us out in the cold and sending us a clear message that

[hlds_linux] hlds_run_away

2006-03-10 Thread Richard Fennell
Only a little niggle and not important at all but. Any chance the hlds_run script can be changed for the next update to set the auto-detect to pick up AMD Opteron / AMD64 as the amd binaries rather than still try and run them as 64bit but without vac2. At least until Vac2 is released on 2004

[hlds_linux] RENICE Problems - Fix?

2006-03-10 Thread Richard Fennell
We have nearly 350 servers and they are all reniced. Why do we do it? Performance, testing has shown that the server performs better. In the same way that many people increase the priority of the srcds in Windows. Is this a server side only change and thus will people still be able to play on th

[hlds_linux] Tickrate no longer showing 100

2005-12-10 Thread Richard Fennell
Has anyone else found that the server is no longer showing as 100 tickrate in game (netgraph 3) even though it is set to tickrate 100 in the command line? I have changed nothing but all clients that connect to the servers are showing figures around 61-66 instead of 100 (sv_maxupdaterate 120) If s

Re: [hlds_linux] Amd64 DualCore - gamespeed haywire

2005-09-28 Thread Richard Fennell
Patrick Gissberg wrote: Are there anyone else that runs 1.6 on a DualCore? We have one server up and 30 seconds in the game is 27 real seconds. For some reason the server runs faster than normal. We even have 1 quad opteron and 1 dual and they work as they should. All 3 servers have exact the sa

[hlds_linux] T Minus 3 hours and counting

2005-09-26 Thread Richard Fennell
T Minus 3 hours and counting (although my time calculations could be incorrect, I never did understand why it was 88 miles an hour). Any news on the server files chappies? I know its a pain de_arse for us to keep hassling you like school kids in a toy store but we are like school kids in a toy sto

[hlds_linux] All Valve Games Run at 2 x speed on my server

2005-09-04 Thread Richard Fennell
Hi guys I have 2 boxes (running linux, i have tried 3 flavours) and both source and cs1.6 seem to be running far far too fast. Running around in a server is the same speed but if i throw a grenade it is like throwing a missile and reloading takes about qtr of a second. It feels like the whole box

[hlds_linux] 64Bits of Vac2

2005-08-14 Thread Richard Fennell
Yes this Vac2 issue not running on 64bit is very important to a lot of us, many of us have purchased AMD64 / Opteron CPU's specifically to run HLDS-64bit in an attempt to squze as much performance as possible. There is a definate performance gain and rolling 200 servers back to 32 bit will tak

[hlds_linux] Steam having problems atm?

2005-06-27 Thread Richard Fennell
Hi guys Anyone else having problems with there servers getting old vac? Half of mine are now showing as insecure, at first i thought it was DNS woes but i dont think so, at least not on my part. Also clients are struggling to connect and are getting a steam invalid thing when trying to connect to

[hlds_linux] Any plans for hitbox modification? Gameplay issues Slighly OT

2005-05-27 Thread Richard Fennell
Hi, My views on hitbox and spraying / accuracy Source improvements are coming thick and fast and it is fast becoming much more playable (hence more enjoyable). I am justs wondering if there are plans to fix the hitbox / bullet reg and other gameplay issues? Most of the players coming from CS1.6

Re: [hlds_linux] Unusual lag spikes

2005-05-24 Thread Richard Fennell
I am having something similar on a CSS server of ours, we think it is either a network card issue (windows 2003 server and a Realtek ethernet card) or an issue with mani-mod. Regards Richy ___ To unsubscribe, edit your list preferences, or view the li

Re: [hlds_linux] Tickrate 100

2005-05-23 Thread Richard Fennell
Steven Hartland wrote: You'd need to up he kernel frequency. Steve / K - Original Message - From: "Ian mu" <[EMAIL PROTECTED]> Don't seem to be getting many replies so will just add that I get 333 fps max on 2.6 kernel, 50 max I think on older kernels (if anyone knows how to up th

[hlds_linux] Tickrate 100

2005-05-22 Thread Richard Fennell
Hi guys Another tickrate 100 question I am running a server at 100 tickrate (source) but stats is reporting 333 fps max. Is there any reason for this? My fps_max is set to 1000 in the server.cfg. Should it go higher? My system is AMD64 3.4 with 1GB Ram Fedora Core 2 Thanks Richy __

Re: [hlds_linux] Counter-Strike: Source Update

2005-05-13 Thread Richard Fennell
These two are great improvements to game play, "Players must now target another player for at least a half second before the player ID text hint shows up" "Grates/chain link fences no longer affect bullets" I am wondering about the new map.cfg files. Would it be possible to remove certain enteti

Re: [hlds_linux] Funny April Fools, Valve Sense of humour

2005-04-03 Thread Richard Fennell
WarCry wrote: I have to agree Bart. I didnt play the old CS, I was more into BF1942 and DC at the time but I do enjoy CS:S. Yes there are things that could be improved upon, but show me a game on the store shelves that couldnt. There are alot of guys who did play the old CS and love CS:S. We have s

Re: [hlds_linux] Updated global ban listing

2005-04-03 Thread Richard Fennell
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Sabotage wrote: >There are a lot of players with low Steam ID's and if you associated a >low Steam ID with experience, then I would be worried about using it. > > > >>Updated global ban listing can be

Re: [hlds_linux] Funny April Fools, Valve Sense of humour

2005-04-03 Thread Richard Fennell
InspectorGifts wrote: tru but whats this gotta do with Linux HLDS List? :) Sorry, Most people on here are game server admins or are more into CS than a quick bash once a week. If people agree hear and valve see it they might do at least something towards putting it right. A lot of the things poste

[hlds_linux] Funny April Fools, Valve Sense of humour

2005-04-02 Thread Richard Fennell
Hee Hee, I laughed at it but then thought about it. CSS is a joke. As a game in its own right it fails im sad to say. Compare it against so many other OMG's that all offer the same thing only better. I think someone has forgotten one of the key features of what made counterstrike Sooo good. PLAYABI

Re: [hlds_linux] Fedora Core 3 Problems (SUDO)

2005-01-20 Thread Richard Fennell
> Hope this helps. > > > - Original Message - > From: "Richard Fennell" <[EMAIL PROTECTED]> > To: > Cc: <[EMAIL PROTECTED]> > Sent: Thursday, January 20, 2005 5:39 AM > Subject: [hlds_linux] Fedora Core 3 Problems (SUDO) > > >&g

[hlds_linux] Fedora Core 3 Problems (SUDO)

2005-01-20 Thread Richard Fennell
Hello Everyone I seem to be having another problem with fc3. My start scripts i have written that start up each users processes wont seem to work. I have narrowed it down to the SUDO command that seems to be the culprit. could it be something to do with SELinux? I change directory to the users di

Re: [hlds_linux] srcds voicequality voicecodec

2005-01-06 Thread Richard Fennell
Markus Pullmann wrote: Hello, i search for CS:S this old CS 1.6 commands. I try the old commands with sv_voicecodec voice_speex sv_voicequality 4 but the command sv_voicequality don't longer exist. Sv_voicecodec change the codec, but there is no chance to talk in game ... so there must be another c

Re: [hlds_linux] Rcon Problem on Source server

2005-01-03 Thread Richard Fennell
Alfred Reynolds wrote: I have found a bug with the socket binding that could cause this, we should have a release later in the week or early next week that fixes this. - Alfred Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Richard Fennell Sent: Monday

[hlds_linux] Rcon Problem on Source server

2005-01-03 Thread Richard Fennell
Is anyone else still getting a problem connecting via rcon to a source server after a restart via "rcon quit". I am starting my server :- ./srcds_run -console -port 27020 +ip xxx.xxx.xxx.xxx -game cstrike +map de_dust +maxplayers 18 +exec server.cfg -autoupdate & I am getting this across all 20 Sou

Re: [hlds_linux] long map changes on cs 1.6

2005-01-02 Thread Richard Fennell
William Warren wrote: I have a cs server w/ MM, AM, HLG, and steambans running. Even without the plugins though i see this problem. Sometimes the server takes up to a minute to change maps. I have mp_chattime set to 1. How can i make the server change maps faster? p-4 1.4 ghz running CentOS 3.3

[hlds_linux] Half Life messaging system

2005-01-02 Thread Richard Fennell
Can someone point me in the right direction to find out more about the half life messaging system. I would like to know what the server sends the client to put the coloured messages on the screen etc. Also how it sends messages to just one person instead of the whole server. Thanks Richy __

[hlds_linux] Source Plugin

2005-01-01 Thread Richard Fennell
Am interested in finding out how to develop a plugin for source. Heard a little about SEPI or something like that. Can anyone tell me where to look and what to look for? Thanks CS 1.6 wise - Also i am interested in what kind of information AMX style plugins send to the client to get coloured writin

Re: [hlds_linux] server cpu preference

2004-12-22 Thread Richard Fennell
Sebastian wrote: btw.. oc192 is rare.. even very few ISPs have that kind of bandwidth, multiple oc3s DS3s and maybe oc48s, yes. Probably the capacity they have available not the capacity they use. My transit provider can provide me with 1GB Fiber connections for a very resonable price but i could

Re: [hlds_linux] Colocation Question

2004-12-12 Thread Richard Fennell
Raoul Bhatia [ipax] wrote: Matt Judge wrote: > This will give you all the information you need (Hopefully)... > > http://www.axia.org.uk/server-graphs.php hi! would you mind telling me what kind of software/configuration you use to produce this fine graphs? best regards, raoul bhatia -- ___

Re: [hlds_linux] Mr E Scrooge.

2004-12-11 Thread Richard Fennell
Eric (Deacon) wrote: Please take a look at the sheer amount of crap you quoted (huge amounts of TOFU) to post an unnecessary 2-line reply: Dear Mr E Scrooge. Please take a look at your last couple of posts. Read them, You are having a go at everyone and not helping / contributing anything. Your las

Re: [hlds_linux] flynngaming.com ? wtf - watch out for this guy on your forums.

2004-12-10 Thread Richard Fennell
John wrote: I wonder if he can make me a uber logo like his. On Fri, 10 Dec 2004 08:49:37 -0700, Michael Pentecost <[EMAIL PROTECTED]> wrote: You have to admit, his website was very entertaining to look at though :). ZoMtEc wrote: bah stop this, off topic, sucks On Fri, 10 Dec 2004 09:53:54 -050

Re: [hlds_linux] HL2MP server taking 100% cpu

2004-12-01 Thread Richard Fennell
James Gurney wrote: So, fired up my HL2MP server last night and made sure it worked. Then, starting around 2am this morning it started taking more and more cpu. By 6am it was up to 100% and stayed there until I noticed and killed it.. When I checked the console before killing it, it still appeared