Hi Guys
Seem to be having a problem getting any of my source or 1.6 servers to
show in the steam browser list. Have sv_region 3 in the server.cfg
(europe) but yet i cant see any in the steam list.
Any Ideas? Has anything changed recently?
Thanks
Richy
Michael Noack wrote:
My servers never crashed after ntpdate too, I even tried it right now,
just to verifie. I use Debian 4.0, so this might not be a general Linux
issue.
I think the code can handle a certain amount of drift but if the date is
well out on my system and i enable ntp to bring it b
Valtteri Kiviniemi wrote:
Hi
My experience is that, if you run 64bit OS and 32bit binary, the
operating system will emulate the program, and it decreases performance
and consumes more CPU. I have AMD64 debian installations, and if I run
hlds_amd binary (the 32bit one) the server FPS is only ~200
Hi Guys
All of my servers (1.6, CZ and Source) are having problems with steam
ticket errors. Clients are struggling to get on the servers. They have
to delete the clientregistry.blob and restart steam.
Any ideas what could be causing this?
Also has the -insecure flag on 1.6 and Source changed as
Hi Guys
Does anyone know if there is going to be a release for Zblock for Linux
again?
If not can anyone recommend the best alternative for match play and
public play?
Thanks
Richy
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linux penguin wrote:
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5-10Mbit upload for 1 server or 4-5 servers?
Running a game server on a connection with 1.3mb upload and worrying
about the box setup is like buying a top spec porsche and letting all of
the air out of the tyres. If your
From the details stated in the EULA this is most certainly not
the case. I assume you are referring to the connection limitation
clauses but these explicitly state services they cover, game servers
not being one of them.
Steve
Hi Steve
I have spoken directly to Microsoft. They have confirmed
Hi Guys
Recently I have been seeing the occasional spike on one of our public
servers. This seems to happen mostly when a lot of grenades are in the
air. CPU usage is fine and server is running smooth elsewhere, reg is
great but the occasional spike is really annoying.
The only changes I have mad
Back in the CS Betas, I could run a 16 player server on a AMD k6. Try
running 1.6 on that now.
It's nothing new, it royally sucks but unfortunately that's how the
cookie crumbles for a variety of reasons. Some of them you can point
at valve for, but not all of them.
--
Erik Hollensbe
[EMAIL PR
The answer to this would be to stop weapon spamming. IE stop any players
buying more than 4 weapons per round. This will enable "Weapons drops"
in matches but would stop more than 4 weapons every being dropped in
Public Games, Possibly set it to a variable but default it at 4. "
Isn't this more t
Ian mu wrote:
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I totally agree with most of that except naturally ubuntu won't be able to
hold a high fps if its kernel freqency is set lower (so you may find fps is
capped to 125 for example whatever you do with that kernel setting,
typically ma
[S.O.D.] mr. jack wrote:
Hi,
I'm running on my rootserver (D820 + 2 GB Ram):
12 Slot WC3 1.6
12 Slot 1.6 War-Server pingboost 3 systicrate 1000
1x14 Slot CS:S Tick100
1x 12 Slot CS:S Tick 100
Pingboost 3 and sys_tic 1000 will cause problems with your game server.
If you time the bomb plant a
aXeR (AmmoBOX) wrote:
-nobots
I thought it was -nobloodycpucyclestealingbots :P
Heheh
Richy
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Hi
We are still experiencing very strange issues with SRCDS. Sometimes when
stopping and starting a server the server comes back with a 2000 ping
and with 99.9% cpu usage. We are getting this on all of our Linux
servers. We are running Fedora core 4 and 5 and have a mix of x64 and
i386 versions. (
Jonathan wrote:
After i compiled the kernel with 1000hz on one of the boxes, the cpu load
dropped to 10% from 99%, so at least that's a good sign :)
The other things you said were the first things i checked, so the systems
now have up-to-date slimmed gentoo installations with a 1000hz kernel.
I
Jonathan wrote:
Hey there, i run a couple of 24/7 cs servers on a few boxes with around
512-1024mb and 2ghz+ cpus (amd64/intel). On some of these boxes i run more
than 2 servers, and when they start getting full, i get a lot of lag. My
question is: can i do some kind of kernel/software tweaks in
Marcel wrote:
But all the Kids want 1000 FPS - even if they are unstable with 10
players...
- Marcel
Kiviniemi Networks - HLDS schrieb:
Pingboost 3 makes counter-strikes internal clock crazy. I suggest you
dont use it. Compile new kernel with HZ=1000 etc. and then run the game
with sys_ticrat
Saint K. wrote:
Hi,
I wonder, is X-spectate deteceted by VAC2 as being a cheat? Or can we
savely
use it to check players on having wallhack?
Cheers,
Saint K.
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Hi Guys
Just wondering, does anyone else get CRC in the log files when they
change maps?
I'm still trying to fix my Fedora Core 5 problems and have noticed i'm
getting the following in my logs / HLSW.
12:39:37 Started map "de_dust2" (CRC "1159425449")
Can anyone confirm that this is an error?
DoubleDoom wrote:
We are using FC5 64bit successfully with CS1.6. This is with intel xeons
running the 32 bit version of hlds (obviously). No problems whatsoever and
running smoother with higher server fps and better bullet reg than any
version of FC before now.
Not even the slightest problem
Try using the hlds_amd binary, and make sure your hlds install is up to
date, as well as your third party plugins (e.g.: amxx 1.71 + metamod-p
1.19p28).
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Hi Guys
Anyone here running on Fedora 5 succesfully?
I have installed 3 boxes with Fedora Core 5. We are running the 64bit
version as we have AMD64 Chips.
We are running some CZ and CS Servers on the box and all is well until
we change maps. The pings shoot up to around 2000 and cpu usage locks u
Stuart Stegall wrote:
Many people have also claimed other such things, but we(company) could
never ever duplicate this. I would not think that the OS specific code
would run even close to this area of the game server, but I could be
wrong. Only Alfred or someone else at Valve could really answe
Hi Guys
I have had a few customers request specifically windows servers due to a
bug in the Linux version of srcds where door bangs on linux servers
yield lower damage than they do on there respective windows servers. I
believe it has been tested 100% and there is a movie showing the
differences.
Alfred Reynolds wrote:
Sv_consistency checks that the game servers version of the model matches
the one on the client. Both the game server and the client have this
model as part of their distribution. This sounds like either a file
corruption problem, an out of date server problem or people real
I and many other GSP's made a commitment to AMD 64bit architecture based
on the performance gains in running Valve based Dedicated servers in
64bit mode. The withdrawl of native 64bit compatibility for all servers
wishing to use VAC2 has left us out in the cold and sending us a clear
message that
Only a little niggle and not important at all but.
Any chance the hlds_run script can be changed for the next update to set
the auto-detect to pick up AMD Opteron / AMD64 as the amd binaries
rather than still try and run them as 64bit but without vac2. At least
until Vac2 is released on 2004
We have nearly 350 servers and they are all reniced.
Why do we do it? Performance, testing has shown that the server performs
better. In the same way that many people increase the priority of the
srcds in Windows.
Is this a server side only change and thus will people still be able to
play on th
Has anyone else found that the server is no longer showing as 100
tickrate in game (netgraph 3) even though it is set to tickrate 100 in
the command line?
I have changed nothing but all clients that connect to the servers are
showing figures around 61-66 instead of 100 (sv_maxupdaterate 120)
If s
Patrick Gissberg wrote:
Are there anyone else that runs 1.6 on a DualCore? We have one server up and
30 seconds in the game is 27 real seconds. For some reason the server runs
faster than normal. We even have 1 quad opteron and 1 dual and they work as
they should. All 3 servers have exact the sa
T Minus 3 hours and counting (although my time calculations could be
incorrect, I never did understand why it was 88 miles an hour).
Any news on the server files chappies? I know its a pain de_arse for us
to keep hassling you like school kids in a toy store but we are like
school kids in a toy sto
Hi guys
I have 2 boxes (running linux, i have tried 3 flavours) and both source
and cs1.6 seem to be running far far too fast.
Running around in a server is the same speed but if i throw a grenade it
is like throwing a missile and reloading takes about qtr of a second.
It feels like the whole box
Yes this Vac2 issue not running on 64bit is very important to a lot of
us, many of us have purchased AMD64 / Opteron CPU's specifically to run
HLDS-64bit in an attempt to squze as much performance as possible.
There is a definate performance gain and rolling 200 servers back to 32
bit will tak
Hi guys
Anyone else having problems with there servers getting old vac? Half of
mine are now showing as insecure, at first i thought it was DNS woes but
i dont think so, at least not on my part.
Also clients are struggling to connect and are getting a steam invalid
thing when trying to connect to
Hi, My views on hitbox and spraying / accuracy
Source improvements are coming thick and fast and it is fast becoming
much more playable (hence more enjoyable).
I am justs wondering if there are plans to fix the hitbox / bullet reg
and other gameplay issues?
Most of the players coming from CS1.6
I am having something similar on a CSS server of ours, we think it is
either a network card issue (windows 2003 server and a Realtek ethernet
card) or an issue with mani-mod.
Regards
Richy
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Steven Hartland wrote:
You'd need to up he kernel frequency.
Steve / K
- Original Message -
From: "Ian mu" <[EMAIL PROTECTED]>
Don't seem to be getting many replies so will just add that I get 333
fps max on 2.6 kernel, 50 max I think on older kernels (if anyone
knows how to up th
Hi guys
Another tickrate 100 question
I am running a server at 100 tickrate (source) but stats is reporting
333 fps max. Is there any reason for this?
My fps_max is set to 1000 in the server.cfg.
Should it go higher?
My system is AMD64 3.4 with 1GB Ram
Fedora Core 2
Thanks
Richy
__
These two are great improvements to game play,
"Players must now target another player for at least a half second before
the player ID text hint shows up"
"Grates/chain link fences no longer affect bullets"
I am wondering about the new map.cfg files.
Would it be possible to remove certain enteti
WarCry wrote:
I have to agree Bart. I didnt play the old CS, I was more into BF1942
and DC at the time but I do enjoy CS:S. Yes there are things that could
be improved upon, but show me a game on the store shelves that couldnt.
There are alot of guys who did play the old CS and love CS:S. We have
s
This is a multi-part message in MIME format.
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Sabotage wrote:
>There are a lot of players with low Steam ID's and if you associated a
>low Steam ID with experience, then I would be worried about using it.
>
>
>
>>Updated global ban listing can be
InspectorGifts wrote:
tru but whats this gotta do with Linux HLDS List? :)
Sorry, Most people on here are game server admins or are more into CS
than a quick bash once a week. If people agree hear and valve see it
they might do at least something towards putting it right. A lot of the
things poste
Hee Hee, I laughed at it but then thought about it. CSS is a joke. As a
game in its own right it fails im sad to say. Compare it against so many
other OMG's that all offer the same thing only better.
I think someone has forgotten one of the key features of what made
counterstrike Sooo good. PLAYABI
> Hope this helps.
>
>
> - Original Message -
> From: "Richard Fennell" <[EMAIL PROTECTED]>
> To:
> Cc: <[EMAIL PROTECTED]>
> Sent: Thursday, January 20, 2005 5:39 AM
> Subject: [hlds_linux] Fedora Core 3 Problems (SUDO)
>
>
>&g
Hello Everyone
I seem to be having another problem with fc3. My start scripts i have
written that start up each users processes wont seem to work. I have
narrowed it down to the SUDO command that seems to be the culprit.
could it be something to do with SELinux?
I change directory to the users di
Markus Pullmann wrote:
Hello,
i search for CS:S this old CS 1.6 commands.
I try the old commands with
sv_voicecodec voice_speex
sv_voicequality 4
but the command sv_voicequality don't longer exist. Sv_voicecodec change the
codec, but there is no chance to talk in game ... so there must be another
c
Alfred Reynolds wrote:
I have found a bug with the socket binding that could cause this, we
should have a release later in the week or early next week that fixes
this.
- Alfred
Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Richard
Fennell Sent: Monday
Is anyone else still getting a problem connecting via rcon to a source
server after a restart via "rcon quit".
I am starting my server :-
./srcds_run -console -port 27020 +ip xxx.xxx.xxx.xxx -game cstrike +map
de_dust +maxplayers 18 +exec server.cfg -autoupdate &
I am getting this across all 20 Sou
William Warren wrote:
I have a cs server w/ MM, AM, HLG, and steambans running. Even
without the plugins though i see this problem. Sometimes the
server takes up to a minute to change maps. I have mp_chattime
set to 1. How can i make the server change maps faster?
p-4 1.4 ghz running CentOS 3.3
Can someone point me in the right direction to find out more about the
half life messaging system. I would like to know what the server sends
the client to put the coloured messages on the screen etc. Also how it
sends messages to just one person instead of the whole server.
Thanks
Richy
__
Am interested in finding out how to develop a plugin for source. Heard a
little about SEPI or something like that. Can anyone tell me where to
look and what to look for?
Thanks
CS 1.6 wise - Also i am interested in what kind of information AMX style
plugins send to the client to get coloured writin
Sebastian wrote:
btw.. oc192 is rare.. even very few ISPs have that kind of bandwidth,
multiple oc3s DS3s and maybe oc48s, yes.
Probably the capacity they have available not the capacity they use. My
transit provider can provide me with 1GB Fiber connections for a very
resonable price but i could
Raoul Bhatia [ipax] wrote:
Matt Judge wrote:
> This will give you all the information you need (Hopefully)...
>
> http://www.axia.org.uk/server-graphs.php
hi!
would you mind telling me what kind of software/configuration you use to
produce this fine graphs?
best regards,
raoul bhatia
--
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Eric (Deacon) wrote:
Please take a look at the sheer amount of crap you quoted (huge amounts
of TOFU) to post an unnecessary 2-line reply:
Dear Mr E Scrooge.
Please take a look at your last couple of posts. Read them, You are
having a go at everyone and not helping / contributing anything.
Your las
John wrote:
I wonder if he can make me a uber logo like his.
On Fri, 10 Dec 2004 08:49:37 -0700, Michael Pentecost
<[EMAIL PROTECTED]> wrote:
You have to admit, his website was very entertaining to look at though :).
ZoMtEc wrote:
bah stop this, off topic, sucks
On Fri, 10 Dec 2004 09:53:54 -050
James Gurney wrote:
So, fired up my HL2MP server last night and made sure it worked. Then,
starting around 2am this morning it started taking more and more cpu. By
6am it was up to 100% and stayed there until I noticed and killed it..
When I checked the console before killing it, it still appeared
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