support by Valve. There
are still those old-fashioned people sticking to the orignial
Zombie-Apocalypse. So.. keep it running, folks :)
Will
On 05/13/2014 08:06 PM, Kerry Davis wrote:
The SteamCmd depot for L4D dedicated server should be working now, AppID 222840.
This required an update to
ly help get the right answer.
Hope this helps.
Will Dowling
T: +61 (0407) 421 559
F: +61 (08) 6364 4881
E: w...@autodeist.com
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m platform code is probably handled by a
different team within Valve - so it might get looked at sooner, ironic eh?
Will Dowling (Vice-Chairperson)
Western Australian Network Gaming Inc.
T: +61 (0407) 421 559
F: +61 (08) 6364 4881
E: w...@walan.org
7;t want to have
'vanilla' mode, they could just leave the option unset).
Great idea :)
Will Dowling (Vice-Chairperson)
Western Australian Network Gaming Inc.
T: +61 (0407) 421 559
F: +61 (08) 6364 4881
E: w...@walan.org
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(I haven't played with writing plugins in great detail yet), that
might be a winner.
Will Dowling (Vice-Chairperson)
Western Australian Network Gaming Inc.
T: +61 (0407) 421 559
F: +61 (08) 6364 4881
E: w...@walan.org
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Our organisation runs quarterly LAN events on networks that simply will
not fit within a /24. Our networks are configured as 10.0.0.0/16, though
we only use IP Addresses within the first three /24's within this space.
Whist clients can connect to the servers fine, broadcast to actually
Odd server crash - no error output
We have also seen this a few times this week, server is froze, no auto
restart it just sits as a frozen server.
I have to kill it in its screen and restart the server. Today we had this
twice.
No debug, no clean crash and restart, it just hangs dead.
Specs:
66
-
What do you do to make it send those packets? Can you just run your
client or do you need to connect to the server (or something else)?
Will wrote:
After the second update that fixed the looping seg faults, I
connected to a
server and I found my client pc is now trying to make a new UDP
connection
After the second update that fixed the looping seg faults, I connected to a
server and I found my client pc is now trying to make a new UDP connection
over and over.
Destination IP address: X1.X31.X7.X5.
UDP Source Port: 3432.
UDP Destination Port: 0. This port number is invalid.
That IP turns o
looping Seg faults after 3-12-07 update
I took off all mods and still just endless looping Seg faults
Specs:
66 tickrate on dual 2.8ghz xeons, 3 gigs ram, running FC-3
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Jay,
My guides are geared toward running Natural-Selection servers, but I do
have a guide up there about HLDM on source if you are interested. You
will, of course, need to make substitutions as necessary.
http://www.vadakill.com/nsguides/
Will
aka Vadakill
Jay Anstiss wrote:
Hey folks
he desktop environment more
responsive, the trade off is more CPU usage. The guide I wrote detailed how
to reduce the Hz setting in order to *lower* cpu usage. Take it how you
will, you can find it here under the advanced guides section:
http://www.vadakill.com/nsguides/
Will
AKA "Vadakill&q
r so it crashes. If you can find the offending
program or find a program which prevents text being sent to the bots
your problems will probably go away. This is how I understood the
uninitialized buffer_t thing anyway.
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hondaman wrote:
Ive seen bits and pieces here and there about people having trouble
running CS:S on FC3. Is there really an issue? Is anyone out there
using FC3 without any trouble?
I use Fedora Core 3 to run HL2MP and have not had any trouble with it.
I realize it's not the same as CS:S but it's
I have a pretty comprehensive guide to setting up a HL2MP server, it might
help you out:
http://www.vadakill.com/nsguides/
- Original Message -
From: "HalfLife" <[EMAIL PROTECTED]>
To:
Sent: Monday, December 27, 2004 7:39 AM
Subject: [hlds_linux] HL2 Linux server
Hi All.
I've just b
ironment.
A 1000 Hz setting for servers is complete overkill and will lead to
excessive CPU overhead/usage. Keep in mind this option is set at compile
time in the Linux kernel and can be dynamically set at boot time for FreeBSD
users (which they use instead of the pingboost setting)
I hope my respo
interface. If you intend to install a lot of third party software as
well, then you will need more space.
- Original Message -
From: "ruwen" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, May 20, 2004 5:58 AM
Subject: Re: [hlds_linux] OS opinions please
> Wi
Hi all -
Can anyone please tell me if there is a port available to which in game
descriptions of events and stats are written? I read a couple posts on
the net that mentioned one.
Thanks in advance.
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y cpu hungry, but why complain, its how it is.
Just get a nice kernel and some nice spec machines and you will have no
problems
- Original Message -
From: "m0gely" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, November 11, 2003 2:47 PM
Subject: Re:
;s perception of performance. In the end, NS
does need a lot of horsepower to run smoothly and that's mostly the cause of
the massive amounts of entities in the game, something that will be cut back
in NS 1.1 to make CPU usage less demanding.
I'm also a beta server op for NS and I hop
The main site is still (argh) offline - I've a temp alternate download
site, though, at:
http://dl2.metamod.org/
--
Will Day Those who would give up essential Liberty, to
[EMAIL PROTECTED] purchase a little temporary Safety, deserve neither
UNIX System Programmer
#x27;re looking for, let me know.
Sorry for the inconvenience; I hope to have the full site back up in the
normal location in the next couple days.
--
Will Day Those who would give up essential Liberty, to
[EMAIL PROTECTED] purchase a little temporary Safety, deserv
them
>to consult o nteh licensing terms it would seem. Not for the express
>purpose of suing anyone.
fyi:
SCO sues Big Blue over Unix, Linux
http://news.com.com/2100-1016-991464.html
--
Will Day Those who would give up essential Liberty, to
[EMAIL PROTECTED]
te from
platform-specific discussion (as hlds and hlds-linux are intended to be).
--
Will Day Those who would give up essential Liberty, to
[EMAIL PROTECTED] purchase a little temporary Safety, deserve neither
UNIX System ProgrammerLiberty nor Safety.
Atlanta, GA
A short time ago, at a computer terminal far, far away, ToP CaT =^..^= wrote:
>Just noticed that Metamod 1.15 has been released:
Yes. Note that I don't announce those releases here, but rather to the
metamod-announce list.
--
Will Day Those who would give up essential
Great news! =D
-Disk2
- Original Message -
From: "Eric Smith" <[EMAIL PROTECTED]>
To: "Half-Life Dedicated Server Annoucement Mailing List"
<[EMAIL PROTECTED]>; "Half-Life Dedicated Server Mailing
List" <[EMAIL PROTECTED]>; "Half-Life Dedicated Linux Server
Mailing List" <[EMAIL PROTECTED
Original Message-
> From: [EMAIL PROTECTED]
> [mailto:hlds_linux-admin@;list.valvesoftware.com]On Behalf Of Will
> Brendel
> Sent: Saturday, November 09, 2002 5:23 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [hlds_linux] CPU Usage?
>
>
> Have you turned off the HL
The CD key generators out there are either trojans, or they are "generating"
well-known keys that have been leaked...or both. As for the CD key in use
error, I think that is simply a small problem with WON not realizing a
client has disconnected from a server. The problem is usually fixed within
It's great how VALVe is keeping on top of this stuff. That problem with
Linux servers was just discovered a very short time ago and it's already
fixed. Very nice work, VALVe.
-Disk2
- Original Message -
From: "john" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, September 27
Read the comments section of that news post for more information. Mr.
Lugosi assumed that because all versions of Joolz and most versions of OGC
are now detected, all OpenGL wallhacks were detected. We're just all so
anxious to see VALVe's wallhack :)
So yeah, bottom line:
No, the anti-wallhack
Great work VALVe :)
-Disk2
- Original Message -
From: "Eric Smith" <[EMAIL PROTECTED]>
To: "Half-Life Dedicated Server Mailing List" <[EMAIL PROTECTED]>;
"Half-Life Dedicated Linux Server Mailing List"
<[EMAIL PROTECTED]>
Cc: "Erik Johnson" <[EMAIL PROTECTED]>; "Leon Hartwig"
<[EMAIL PRO
ty modules - August 28
>
> Is there a reason that latency is different to ping?
>
> In game the latency (via tab) is usually double the ping (via netgraph).
>
> > eg Netgrap 3 will show your ping (!= latency you get from pressing tab)
> > while you play.
>
I futzed with it as it is. I'm not sure how to script code in to turn it on
and off, I can try. I run a No AWP server so it never occured to me to turn
it off :)
Will
- Original Message -
From: "Barry L. Jeung" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Se
third-party, so there's no guarantee
it's complete; it's always best if the mod authors themselves provide the
list.
As always, see the webpage for the requirements for mod support in metamod:
http://metamod.org/gamesupport.html#requirements
--
Will Day Those
Make sure your liblist.gam file didn't get overwritten.
- Original Message -
From: "[EFR]The HEAD" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, June 12, 2002 3:29 PM
Subject: [hlds_linux] [AM] [MM] metamod - adminmod
> hi,
> anybody also having the problem that metamod
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