Re: [hlds_linux] Question for Alfred

2006-01-14 Thread forb
You mean even the one you told us about a little over a month ago? -forb Alfred Reynolds wrote: I have not heard of any leaks ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http

Re: [hlds_linux] Crashes

2005-12-22 Thread forb
it, and after a faulty update I should hope they did. You can only cry update so long before people stop listening. -forb doomed999 wrote: To all complaining, yes the update sucked... But at the same time thank the people who put endless hours into our business(hobby) to send out the new update within

Re: [hlds_linux] Crashes

2005-12-21 Thread forb
the developers at our beloved valve to think they can just release stuff without testing, cause hey... if its broken, we can just release another live update, no big deal. Thanks for the extra work you put down on the rest of us who have to update stuff twice because you didnt test it once. -forb Eric

Re: [hlds_linux] Crashes

2005-12-21 Thread forb
time they've released an update that just crashes, this is a reoccuring event, I'm asking that YOU sir stop bitching at people who are asking vlave to take a little pride in what they do. -forb Pedro Salicrup wrote: I am sick of everybody bitching about the problems that valve has

[hlds_linux] 32Bit emulation problems on 64Bit machines with Monday's update?

2005-12-05 Thread forb
-nomaster -debug We NEED to be able to emulate 32bit so we can run VAC2 since we still don't have VAC2 for 64bit. Server output is included below. Thanks, forb [EMAIL PROTECTED] cs16]$ ./server32.sh Enabling debug mode /home/testcsinst/cs16/hlds_run: line 141: gdb: command not found Please install

Re: [hlds_linux] 32Bit emulation problems on 64Bit machines with Monday's update? (saturdays update?)

2005-12-05 Thread forb
Correction saturday's update? forb wrote: Is anyone else having trouble emulating cs 1.6 32bit on a 64bit system after Monday's update? We had no problem in the past, the last few hours we updated a couple of our machines to the update and we're getting seg faults on the boxes we've updated

Re: [hlds_linux] steam updater tool keeps locking

2005-10-31 Thread forb
Nope, at least once monthly we push gigs back and forth between boxes on the network for backup and updates, mostly using ftp because of wget's limitations on file size. None of which fail. Even if, the steam updater is file by file isn't it? -forb Dave Dodd wrote: Hi, Does any other

Re: [hlds_linux] steam updater tool keeps locking (or just stops doing anything)

2005-10-30 Thread forb
Anyone had this problem?? forb wrote: Hello all. I'm am trying to download the DoD:S files with the steam linux updater tool. For some reason or another it wont go past Checking/Installing 'Base Source Shared Models' version 3 I'm using this command to start the tool ./steam -command

[hlds_linux] steam updater tool keeps locking (or just stops doing anything)

2005-10-29 Thread forb
/local/games/srcds_dod/\hl2\materials\wood\woodwall045c.vmt No installation record found at /usr/local/games/srcds_dod/ Checking/Installing 'Base Source Shared Models' version 3 Thanks, forb ___ To unsubscribe, edit your list preferences, or view

Re: [hlds_linux] Question Regarding VAC2 and HLDS

2005-10-20 Thread forb
VAC2 Doesn't work on 64bit yet. We're yet to get a date or even approximation out of Alfred. You'll have to emulate 32bit by adding -binary hlds_amd orhlds_i686 depending on the cpus in your machine. -forb Erik Hollensbe wrote: We're having trouble getting original HLDS to work

Re: [hlds_linux] FPS Cap at 333.44?

2005-10-01 Thread forb
Don't quote me on this cause its late, but I'm pretty sure the source engine doesn't go any higher right now (if ever). -forb [EMAIL PROTECTED] wrote: This is very strange. I have a 2.66ghz P4 that is dedicated to running our DOD:S private server for right now. It is running the latest 2.6

Re: [hlds_linux] Day of Defeat: Source CPU Usage :o

2005-09-26 Thread forb
Running a dual 244 with 2gb of RAM totally empty box except for this DoD:S server and its using anywhere from 30-50% cpu. Its just an 18 Player server. OS: CentOS 4.0 64bit uname -a output: Linux tehbox 2.6.9-5.0.5.ELsmp #1 SMP Tue Apr 19 17:06:07 CDT 2005 x86_64 x86_64 x86_64 GNU/Linux This

Re: [hlds_linux] Any Ideas On Release Of Upgraded 64-Bit Binary?

2005-09-15 Thread forb
I write, nothing nearly as complex yet but I'm working on porting my own stuff to 64bit. The real question is why release 32bit without 64bit? You split the community by doing that, though there may not be nearly as many 64bit players/servers as 32bit, why release 32bit vac2 w/o 64bit? Gary